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View Full Version : DM-Towers [Alpha] [Screenshots]



Snabben
12-05-2007, 02:57 AM
Im making a DM/TDM Map - It will feature high speed action, jumps and varied layout. The map size will be about the same as Deck(17).

Here are some screenshots of the work sofar!

Overview 1:
http://img511.imageshack.us/img511/323/dmtowersxx4.jpg

Overview 2:
http://img520.imageshack.us/img520/8159/dmtowers2fj6.jpg

Opinions, ideas - all are welcome :)

The bottom will feature a kill volum, around the path down there, most likely lava in order to make things abit more "intresting", Its possible it will be a necris theme to it all though, in which case there may be goo instead.

Atm I am going for stone tower/castle style though.

I might add teleporters on the lower floor up to top of the towers, but I think the jumppad down there will be enough. Feel free to give input on that!

Again, theme, gameplay, geometry, obstacle input is welcome :)

Check out DM-Ser3nitY for one of my other maps!
http://forums.epicgames.com/showthread.php?p=25142384#post25142384


P.S.:
If your an experienced DM/TDM player wanting to test out the map in Alpha-state, send me a PM and we'll sort it out.

jjensson
12-09-2007, 05:36 PM
High speed action, jumps? Count me in! Looking good so far.
jj

Jagnot
12-09-2007, 06:35 PM
Sounds promising! Can't wait to see some more pictures. :)

BTW: I think a Necris themed map would be really cool. :)

Stryke
12-09-2007, 06:53 PM
Looking good so far? There is nothing to _see_ so far!
What you can see from the floorplan atm looks to symetric and to z-axis oriented. There need to be more flat areas where you can dodge but not such flat areas like the ground which gives no cover.

If I interpret that what I'm seeing right, you definetly need to do something about the floorplan.

greetz Stryke