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Xzodus
12-03-2007, 07:54 PM
CTF-HallofGiants ]|[
(Playable Alpha Demo coming soon!)

Before you comment, things I already know:

1)Yes, I know that there isn't a lot of head room, thats temporary, its just so rendering and building takes less time; then I will expand.

2) Yes I know theres no textures, and theres not a lot to look at for now; its in alpha stage, construction first, meshes, materials, and textures later.

3) This is a CTF map, yes its also designed for IG (Instant Gib), I am also planning to (after completing this map) to convert it to TDM and DM.

Screenshots: Scroll down
Progress: Finished the bridge and basic layout
Created tunnel the connects two bases
Currently in Alpha stage of testing
Download: Not yet, wait till complete layout is complete

I am remaking the ol' CTF-HallofGiants from UT99', since it hasn't had a proper remake, I am making it from scratch with a few UT3 modifications:

- Minor size (width) decrease (On a count of FPS and Sniper fire)
- The map is sniper friendly (You can view your half of the arena, etc)
- Two redeemer spawns (Hopefully)
- There will be Powerup pickups (Berserker, Speed, etc)

As you can tell by the screenshots, this map is in alpha stage; I will post up on it as I complete more of it (I am working on two maps at once); feel free to comment, since after all; this map is a legendary map and compares to CTF-Face in its value, please put down suggestions or if you think you can help in anyway. Thanks!

Things to do-

Increase height of the map (make it look endless) -Done-
Created a forced path in the tunnels (like the original map) -In Progress!-
Add spawns -DONE-
Add weapon pickups -In Progress!-
Add secret areas !Priority!
Add secret teleporter -on hold-
Add 2x Redeemer (One hidden, the other not) -on hold-
Add AI pathing -on hold-
Add static meshes !Priority!
Fix up the map (tweaks, etc) -pending-
Clean-up -pending-
cook and Release! -pending-

New Pictures:

Editor Picture:
http://img156.imageshack.us/img156/2218/ctfhallofgiants6gb9.th.jpg (http://img156.imageshack.us/my.php?image=ctfhallofgiants6gb9.jpg)

Hall of the Giants:
http://img356.imageshack.us/img356/5719/ctfhallofgiants5vt0.th.jpg (http://img356.imageshack.us/my.php?image=ctfhallofgiants5vt0.jpg)

Old Pictures:

Under the Bridge:
http://img149.imageshack.us/img149/471/ctfhallofgiants1rt3.th.jpg (http://img149.imageshack.us/my.php?image=ctfhallofgiants1rt3.jpg)

Over the Horizon:
http://img61.imageshack.us/img61/884/ctfhallofgiants2wy6.th.jpg (http://img61.imageshack.us/my.php?image=ctfhallofgiants2wy6.jpg)

Overview of the Battlefield:
http://img530.imageshack.us/img530/2281/ctfhallofgiants4ia1.th.jpg (http://img530.imageshack.us/my.php?image=ctfhallofgiants4ia1.jpg)

UT Editor View:
http://img132.imageshack.us/img132/3461/ctfhallofgiants3bm3.th.jpg (http://img132.imageshack.us/my.php?image=ctfhallofgiants3bm3.jpg)

karmatized
12-03-2007, 08:10 PM
need more headroom on top, remember the airshoots shoot you up high

Xzodus
12-03-2007, 08:17 PM
need more headroom on top, remember the airshoots shoot you up high

Yep it in my things to do list, I just leave it small at the beginning the ease down on the light rendering, etc. Thanks for the comment mate :)



Increase height of the map (make it look endless)

Xzodus
12-03-2007, 10:55 PM
Btw if you can answer a question of mine, please do so :)
http://utforums.epicgames.com/showthread.php?t=590092

Its important to the completion of the map, thanks :)

karmatized
12-03-2007, 10:59 PM
i know the issue and how to do it, its a phyics volume, but remember one thing make sure you make a vol to stop you or u will hit the wall at the end and gib

darkyautja
12-03-2007, 11:19 PM
Really nice this is one of my fav ut99 and ut2004 map !! keep going dude ;)

Xzodus
12-04-2007, 12:48 AM
Update:

New screenshot!

Overview of the Battlefield
http://img530.imageshack.us/img530/2281/ctfhallofgiants4ia1.th.jpg (http://img530.imageshack.us/my.php?image=ctfhallofgiants4ia1.jpg)

Also:

Added weapons
Added pickups (some of them)
Bridge compelete
Flags placed
Tunnel fixed
Working on force path for tunnel
Playable Demo coming soon!

Xzodus
12-04-2007, 12:53 AM
Need Opinions!

Should the new CTF-HallofGiants include the huge 'side walls' as shown here:
http://nalicity.beyondunreal.com/mapimages/ctf-hallofgiants/ctf-hallofgiantsss0.jpg

If so should it be slightly modified?

TheIronKnuckle
12-04-2007, 01:03 AM
Well, it is called "hall of giants", giants need lots of headroom. I suggest you go with the old scale. High roof and walls.

darkyautja
12-04-2007, 06:12 AM
Need Opinions!

Should the new CTF-HallofGiants include the huge 'side walls' as shown here:
http://nalicity.beyondunreal.com/mapimages/ctf-hallofgiants/ctf-hallofgiantsss0.jpg

If so should it be slightly modified?

Of course;)

Mastame
12-04-2007, 11:46 AM
Amazing, I'll keep following your progress. :) Can't wait to play the final version of this map, HallOfGiants is a great map and one of my favourite CTF ones altogether.
There's a lot of weight on your shoulders, it's a classic, so take your time. ;)

Xzodus
12-04-2007, 01:20 PM
Amazing, I'll keep following your progress. :) Can't wait to play the final version of this map, HallOfGiants is a great map and one of my favourite CTF ones altogether.
There's a lot of weight on your shoulders, it's a classic, so take your time. ;)

I am :) planning to take a while on this one; I may also ask some help from people I know, I want to make this as best as possible.

Dr.Crazyhead
12-04-2007, 06:11 PM
and make sure its green:D and of course have the side walls, great for flanking!

looking awesome, keep up the good work!

Xzodus
12-04-2007, 09:44 PM
I started over, but am planning to keep whats in the pictures, but I increased the scale to huge! I decreased the sides of the walls a little bit (the pillars), but tell me what you think :)

http://img356.imageshack.us/img356/5719/ctfhallofgiants5vt0.th.jpg (http://img356.imageshack.us/my.php?image=ctfhallofgiants5vt0.jpg)

Nawrot
12-05-2007, 08:20 AM
Fire up old ut99 editor and measure size of Hall. Scale it up 1.25 new map needs to be as huge as old to keep that feel. And every angle of walkway matters here, if you it make different some shooting spots may move or just dissapear, that would change map flow.

So fire up UnrealED 99, copy "construction" geometry over and scale up 1.25.
Preserve size of room, sizes and angles of all walkways, height of both bases.
Then make as much as possible from static meshes, map is huge, everything visible (no occluding), so you want to make it go as fast as possible.

Xzodus
12-05-2007, 06:01 PM
I didn't know you can copy from UT99' editor, but thanks for telling me how to :)

Ignotium
12-06-2007, 06:32 PM
Hi! it's always nice to see people doing it's best to bring back classics like this one!

I do have some things to comment
1.- The map is too small! increasing it's scale up to 1.5 maybe appropriate, but could still fall short. Remember that the catwalks where almost endlessly long to walk without continuous dodging. They HAVE and MUST be HUGE just think of this like a Ut2k4 map:p
2.- The center catwalk layout! you completely messed it up! its totally the opposite. Just look at the screenshot, the center one goes up and the sidewalks go down
http://usera.imagecave.com/StraTooS/HoG2.jpg
3.- You're also missing the catwalks that come from the floor and rise above the speed tunnel and connect to the center isle where all four catwalks collide
4.- Also! take into consideration the pronunciation of the archs! your's are completely flat (almost) i kinda outlined them with white line for you too see them
http://usera.imagecave.com/StraTooS/HoG1.jpg


That's pretty much the most important things i'll point out for now, just make sure to take them into consideration and keep up the hard work!

Really looking forward for updates!
Fell free to PM or something

Salut

DeathmooN
12-07-2007, 08:07 AM
I think CTF-Vertebrate is the Hall of Giants remake, tbh.

Henrik
12-07-2007, 08:18 AM
Real remakes ftw. I want to see every classic UT map in this game eventually.. in 2k4 remakes just didn't fit...

burnout99
12-08-2007, 08:49 PM
Real remakes ftw. I want to see every classic UT map in this game eventually.. in 2k4 remakes just didn't fit...

I would have to agree... There are a lot of old UT99 maps that I'd love to see in UT3... I haven't played the game since UT99, and really miss the game!

I am going to start mapping as well, I just don't remember any of the good map names, just remember what they looked like.

Keep up the good work on this HallofGiants remake, it should be great!

Scheibenwischer
12-10-2007, 04:51 PM
I wonder what affect will the Hoverboard will have to this big Map. Back in UT99, there was a loong run Home, most Times with multible dropped Flag`s ('cause Dead. ;) ).
Hopefully there will be a little Cover from the Snipers, in UT99 by my Oppinion it was not the best Way to walk over the Catwalk...

*Snoopy*
12-10-2007, 05:31 PM
wow, im gonna play CTF when you finish your map! :D

Xzodus
12-10-2007, 08:37 PM
Update:

Here a new picture guys! I totally redid the map; but made the over-top bridge a bit higher than the previous because it holds a vital power-up.

Editor View:
http://img156.imageshack.us/img156/2218/ctfhallofgiants6gb9.th.jpg (http://img156.imageshack.us/my.php?image=ctfhallofgiants6gb9.jpg)

dragonjk
12-15-2007, 08:48 PM
Keep up the good work! lookin forward too it :)

Henrik
12-17-2007, 04:09 PM
Perhaps it might help the game flow (and visual flow) if the horns surrounding the flag bases were rotated 45 degrees of how they are now.. seems it would be less obstructive.

TaskMaster
12-18-2007, 10:17 AM
If you need another beta tester let me know.

Later on when your playing with it, and making other map types, throw some vehicles in it to make a VCTF map. Now I didn't do the remake for 2k4, but I did make the VCTF version out of the remake and the high walls made it a lot of fun. And with the hover board, and being able to attach to flyers, it should be a lot of fun. Hall has always been one of my fav's so I'm looking forward to seeing it brought to life in UT3.....................

TaskMaster
12-18-2007, 10:42 AM
I think CTF-Vertebrate is the Hall of Giants remake, tbh.

I never would have though Vertebrate was associated to Hall of Giants in any way. I've only played it a couple times, but I just don't see how they are similar at all. I'm just curious if it was in a story line somewhere or something? It is a cool map!

d1k
01-04-2008, 12:32 AM
Hell ya make it exactly like the original.

Def need that lava map as well. Forget its name though. Also def need a remake of the map they made from the ut99 intro. CTF-Cityintro (http://home.cogeco.ca/~remig2k/CTF-CityIntro.unr)

Henrik
01-04-2008, 09:57 AM
So is this remake dead or what..

SilentOp
01-04-2008, 09:58 AM
Hopefully not, or least someone else could take over the project.

This was one of my most favorite maps in the original UT

booshack
01-04-2008, 12:31 PM
We absolutely need a hallofgiants remake for UT3 with sweet visuals. Was one of the best looking, most fun and most unique maps in UT99.

Nawrot
01-04-2008, 02:13 PM
We absolutely need a hallofgiants remake for UT3 with sweet visuals. Was one of the best looking, most fun and most unique maps in UT99.

There is one small problem: level construction wise (not gameplay) Hall of giants is just overgrown thorns. That means no occlusion, optimalisation etc, everything visible on screen all the time. I Wonder how well or good UT3 would handle highly detailed Hall of giants. And making such would require betatesting on wide range of computers to find best looking yet playable spot in eyecandy dept.

SilentOp
01-09-2008, 01:11 PM
Any update on the map progress so far?

Nawrot
01-09-2008, 02:37 PM
Looks like Xzodus did not posted after 15 dec.

pionata
01-09-2008, 05:53 PM
There is one small problem: level construction wise (not gameplay) Hall of giants is just overgrown thorns. That means no occlusion, optimalisation etc, everything visible on screen all the time. I Wonder how well or good UT3 would handle highly detailed Hall of giants. And making such would require betatesting on wide range of computers to find best looking yet playable spot in eyecandy dept.

The PS3 cores handles the geometry amazingly well and wont have problems as long as you keep your textures 512x512 (this is where you have to be more careful because of the shared ram). But with DDS compression the video ram should be enough for any maps using 512x512 textures.

Geometry in all he maps on the PS3 do not seem to make the fps go down, the only way I managed to get the fps to go in the low 20s was by launching a 15 bots game with berserk and speedfreak mutators on serenity.

Xzodus
01-09-2008, 10:12 PM
Yes I have been working on it with some delays; I will post an update soon, I am taking my time, it is a HUGE map with lots of detail; by the way what type of style would you all prefer; Necro ?

The delay I have been having is that I have tried to get the forced pathing to work, but it simply will not; if any of you have agood walkthrough, please help me out; all thats left is the pathing, then I work on textures, etc.

Ignotium
01-09-2008, 11:23 PM
Yes I have been working on it with some delays; I will post an update soon, I am taking my time, it is a HUGE map with lots of detail; by the way what type of style would you all prefer; Necro ?


Hall of giant without the original green texture/meshes/light/deco just wouldn't be hall of giants.But porting those wouldn't so easy, and i really think that every inch of that hall is screaming NECRIS so loudly that it hurts my ears, so no doubt, NECRIS ALL THE WAY

Xzodus
01-10-2008, 12:34 AM
okey-dokey...

Nawrot
01-10-2008, 03:05 PM
The PS3 cores handles the geometry amazingly well and wont have problems as long as you keep your textures 512x512 (this is where you have to be more careful because of the shared ram). But with DDS compression the video ram should be enough for any maps using 512x512 textures.

Geometry in all he maps on the PS3 do not seem to make the fps go down, the only way I managed to get the fps to go in the low 20s was by launching a 15 bots game with berserk and speedfreak mutators on serenity.

Did I mention PS3 anywhere? HallOfGiants size of map packed with meshes can get any system to crawl. My small (but similar in construction) level CTF-ThornsNEC started to be laggy with advanced shaders, so I needed to remove them. And original HallOfGiants was one of laggyiest maps back then for UT99.

And yes Necris version, do not worry about colors being not green, you can change it in postprocessing and add more greenish tint for whole map.

Xzodus
01-10-2008, 04:52 PM
Did I mention PS3 anywhere? HallOfGiants size of map packed with meshes can get any system to crawl. My small (but similar in construction) level CTF-ThornsNEC started to be laggy with advanced shaders, so I needed to remove them. And original HallOfGiants was one of laggyiest maps back then for UT99.

And yes Necris version, do not worry about colors being not green, you can change it in postprocessing and add more greenish tint for whole map.

I am thinking twice about publishing this map for PS3; the PC needs some exclusives.

Henrik
01-10-2008, 04:59 PM
Hell no.. screw Necris, everyone is doing remakes in Necris style.. I want to see maps that look like UT, only with more detail. It should look like HoG in every important way.

Xzodus
01-10-2008, 05:20 PM
I am planning to make it like so:

During the tournaments, the Hall of Giants location had been damaged considerably; so Liandri abandons it.

Years later, Liandri decideds to fix the location up, but they decided to reinforce it with steel plated walls, thick metal flooring, and oddly enough; they made some improvements in the lighting :)

I am not planning to make it Necris, nor like the original; it will have the same proportions as the original except slighty bigger; the lighting will either be an cold-cathod blue to match the steel, or I will do a slime green with occassional bright spots with the lights to give it the gritty feeling.

So its either going to be a cold-empty-dark blue, or a gritty-sick green.

Henrik
01-10-2008, 06:28 PM
green please.. at least then it could somewhat resemble the original.. only "aged" or something.

SilentOp
01-11-2008, 09:06 AM
If i could choose i would pick Green over any color any day.

A unique combination made this map stand out in style.

Xzodus
01-11-2008, 10:29 AM
Alright green it is, now I just have to get my UT# ED working again so I can import the original on into my ED :(

Xzodus
01-12-2008, 04:24 PM
If you all can help me, I need to know how to work the ForceDir Volume, it jsut won't work for me.

Nawrot
01-14-2008, 08:41 AM
Sorry I did not play with force dir volumes,

Xzodus
01-14-2008, 06:27 PM
Ok thanks though :) I will experiment till I get it right.

SilentOp
02-06-2008, 12:43 PM
Long time no update.

How is this project going along Xzodus?

apophis3d
02-06-2008, 12:44 PM
Are you building it in subtractive mode???

Xzodus
02-11-2008, 09:57 PM
I have been working on it, but ever so lightly; I have had a lot of things going on, and yes I am building it in subtractive.

HO0815XX
03-23-2008, 10:42 PM
Bump !
Is this going dead ?
It was one of my favourite maps since UT99.

Mr.UglyPants
03-24-2008, 11:25 AM
I think its dead.

psy°mnïus
03-24-2008, 11:43 AM
aww, come on tell us its not dead..

i really liked the whole storyline of the hall being abandoned and then fixed up/reinforced.

Loden
03-24-2008, 12:50 PM
Would absolutely Love to see this map finished were dien for great maps for Intagib especially one's that play well on low grav Hall of giants being a classic lg ig map. Please on behalf of the ig community finish this map!!!

bn_avit
03-24-2008, 12:54 PM
I agree keep up with this map its looking very promising you cant leave us hanging here :):):)

HO0815XX
07-08-2008, 08:36 PM
Bump !
Is this going dead ?
It was one of my favourite maps since UT99.

Double Bump !!

Any chance to see this in UT3 ??

(And I'm missing >CTF-LavaGiant< too)

IWA1
07-11-2008, 10:54 PM
I'm hoping someone would remake both LavaGiant and Hall of Giants for UT3 someday.


Pretty Epic CTF maps

UTGangster
07-12-2008, 04:36 AM
someone is already working on lavagiant. go to the mod idea/regest page, and on search type in lava giant, you find it and may i say its coming along nicely.

~MISKELL~
11-26-2008, 01:27 PM
Did this map ever get made, CTF would be nice on PS3. I want Hall of Giants Deathmatch for PS3, anyone have a link to download the current one in UT3 right now. I know it must have you download it when you play it so can anyone retreive the file for me so I can have it. Much appreciated. Thanks.

Kazimira
11-26-2008, 02:17 PM
I know I know I havent herd anything else about it myslef i'm sorry.

~MISKELL~
11-26-2008, 02:41 PM
Yes I know, is there a spot I can download the PC version, a link anythang, if I can get the link I can get it cooked. Can u at least get the link for it.

Kazimira
11-26-2008, 02:49 PM
I'm trying to get it uncooked ok dont worry.

~MISKELL~
11-26-2008, 03:50 PM
K thanks, I owe you one. Sorry that it seems like I'm inpatient just excited to play that map on UT3. Thanks.

Vicious3745
11-28-2008, 01:53 PM
Reminds me of halo's Gephyrophobia. The fear of crossing bridges xD Looks like it has potential, keep workin on it ^^

gimp25
11-30-2008, 12:40 PM
Don't forget the HoG II mod with a teleporter at the former flag base up to another set of bridges at the very top. And yes, the "sick to your stomach NyQuil green" color would be great. (Check Denis Leary's rant on that one : p ) Instead of multiple redeemer's, a major vehicle (possibly) like the golaith or the dark walker in the center would be neat. Another mod I remember is a sniper post on the far walls centered ~ 1/2 way up accessed via a teleporter. Oh yes, I remember piloting a redeemer through the acceleration tubes. Boy did that surprise a few people. (Tricky to do too!)

Kazimira
11-30-2008, 01:11 PM
In the Nitwitts version you cant get a deemer though the tubes becasue theres gates inside them at certain points.