View Full Version : BattleMOD V5, now with loaded weapons, dodge jump, health regen, etc.
BattleMode
12-02-2007, 02:13 PM
This mutator allows you to tune many aspects of UT3 like weapon switching speed, fire rate of weapons, walking speed, extra starting health, health regeneration, extra high jumping, dodge jumping, max ammo, ammo regeneration and starting the game with all weapons.
Everything is fully configurable so you can choose which settings you want to use.
Every setting has been tested to work with dedicated servers.
V4.1 -> V5
Removed the HUD enhancements pending Epic patch.
Added CfgbAllWeapons, CfgHealthRegenPerSecond, CfgHealthMaxRegen,
CfgAmmoResupplyPerSecond and CfgbAllowDodgeJumping settings.
Fixed CfgWeaponSwitchSpeedMultiplier to work properly for dedicated servers.
Download: http://www.onsrpg.com/ut3mods.php (full source code included)
Akira Kurosawa
12-02-2007, 03:28 PM
Thanks for this, sounds awesome.
Can't test right now, but can I configure specifically what weapons regenerate ammo?
BattleMode
12-02-2007, 04:31 PM
Thanks for this, sounds awesome.
Can't test right now, but can I configure specifically what weapons regenerate ammo? No only the speed atm. Super weapons are excluded from this.
pingfreak
12-02-2007, 06:30 PM
I am diggin this Mutator!!!
Fantastic mutator! Well done!
NotAgOat
12-05-2007, 05:28 PM
Seems pretty awesome. It would be nice if you could config this from ingame.
Pepsi
12-06-2007, 11:48 AM
I can't seem to configure ingame.. Is just editing the .INI ?
BattleMode
12-06-2007, 02:00 PM
I can't seem to configure ingame.. Is just editing the .INI ? Yes, detailed instructions are in the included ReadMe.txt file.
Reverse
12-06-2007, 02:05 PM
does the dodgejump of this mutator follow through the enitre map cycle or does it stop working after the first map?
Emmet Otter
12-06-2007, 06:29 PM
BattleMode, if you remember my problem with your mutator, is there a way you can fix the conflict when in use in combo with the 'slow kill time' mutator in instant action? I know the problem now. When I kill an enemy, the slow kill time mutator kicks in for the effect, then it reverts back to the games default speed, but not to your mutators speed that I set in the BattleMod ini.
The way I think the slow time kill mutator works, it just quickly changes the game speed from slow to normal when you kill an enemy.
Are there any AI tweaks in this, or do bots just go psycho-aggressive when they get all that health and ammo?
BattleMode
12-07-2007, 12:40 PM
BattleMode, if you remember my problem with your mutator, is there a way you can fix the conflict when in use in combo with the 'slow kill time' mutator in instant action? I know the problem now. When I kill an enemy, the slow kill time mutator kicks in for the effect, then it reverts back to the games default speed, but not to your mutators speed that I set in the BattleMod ini.
The way I think the slow time kill mutator works, it just quickly changes the game speed from slow to normal when you kill an enemy. I thought you were referring to the slomo mutator that is included with the game, but now I understand you are using a different mutator. Where exactly can I find the 'slow kill time' mutator? Then I can dissect it and see if I can solve this conflict.
Where exactly can I find the 'slow kill time' mutator?
It's a stock mut that you can only use offline.
Emmet Otter
12-07-2007, 04:44 PM
It's a stock mut that you can only use offline.Yes, thank you:)
It's a mutator that creates a 'matrix' style effect when you kill someone.
AnubanUT2
12-19-2007, 04:16 AM
Its officially called "Kills Slow Time". Also when will there be a UI for this great mutator? Without one I think you are really limiting its usage. You may want to take a look at the newest mutator that customized/configures player settings, weapon, and vehicles to get an idea of how to do a proper config menu for this gem. It really is an awesome mutator. Just need to make it work with "KST". Link to the other mutator with a UI:
http://gearsforums.epicgames.com/showthread.php?t=592768
AnubanUT2
01-19-2008, 05:00 AM
Bumping to hope that the author has not forgotten about this great mod and still plans on developing a UI for it. :)
liquid_speed
01-19-2008, 08:31 PM
This mutator allows you to tune many aspects of UT3 like weapon switching speed, fire rate of weapons, walking speed, extra starting health, health regeneration, extra high jumping, dodge jumping, max ammo, ammo regeneration and starting the game with all weapons.
Everything is fully configurable so you can choose which settings you want to use.
Every setting has been tested to work with dedicated servers.
V4.1 -> V5
Removed the HUD enhancements pending Epic patch.
Added CfgbAllWeapons, CfgHealthRegenPerSecond, CfgHealthMaxRegen,
CfgAmmoResupplyPerSecond and CfgbAllowDodgeJumping settings.
Fixed CfgWeaponSwitchSpeedMultiplier to work properly for dedicated servers.
Download: http://www.onsrpg.com/ut3mods.php (full source code included)
That looks awesome.. sadly I only have the ps3 version of this game. If I'd love it if someone could cook some of these for ps3 ( NOT to nagg). IM really looking forward to dodge jump on ps3 some day (hopfully)
Mahblack
02-11-2008, 09:44 PM
Makes grabby hands for ps3 version :3
AnubanUT2
02-11-2008, 09:48 PM
^^^ it only needs to be mentioned once. :)
Hyrage
06-30-2008, 01:50 PM
Where should I put the Classes folder? This isn't in my readme file.
Is there any way to turn off hoverboards in DM with this mod running. My bots ride them all the time and it's driving me nuts.
JediDoom
08-19-2008, 05:25 PM
is there any way to make an update witch allows you to configure this mutator ingame? its really complicated if you have to use the readme to see the types of things you can add and then copy and paste them into the config file. Just an idea ;)
Gameslaya
06-29-2010, 10:48 PM
BattleMOD is not working. I tried editing the values in the .ini, but when I play the game with the BattleMOD mutator, no changes are made.
Skillz
07-08-2010, 05:13 AM
http://ut3.ut-files.com/index.php?dir=&search=battlemod&search_mode=f
unrealloco
09-11-2011, 02:41 AM
mirror v5
http://wickedhq.com/index.php?option=com_gamemods&Itemid=124&view=viewdownload&catid=10&cid=12
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