PDA

View Full Version : {IK}XARK V1d-Beta (Zark/Sniper Rifle) --- *Updated 01/6/08*



çyßêrhåwk
11-30-2007, 11:13 AM
Filename: IK-XARK-V1D
Version: 1.0d (beta)
Author: çyßêrhåwk
Compatibility: UT3 (version 1.0-1.1)
Release Date: Jan. 6, 2008

http://www.immortalknightz.com/images/ik_xark_ad.jpg
http://www.immortalknightz.com/images/ik_xark_ad2.jpg
http://www.immortalknightz.com/images/ik_xark_ad3.jpg

*******************************
Filename: IK-XARK-V1d.rar
Version: 1.0d (beta)
Author: çyßêrhåwk
Release Date: Jan-06-2008

*******************************

Description:

{IK}XARK V1d: Powerful assault/sniper rifle that shoots high velocity armor piercing bullets.
Equipped with a long range scope.

*****Custom Configuration******

[UTMutator_IKXd.UTMutator_IKXd]
adjStillFireRate=0.140000
adjMovingFireRate=0.140000
bMovingAccuracy=True
bStillAccuracy=True
adjRifleDamage=45.000000
adjZoomMax=20.000000
adjZoomRate=10.000000
adjBulletMomentum=0.000000
adjAIRating=0.000001
adjWeaponPriority=1000.000000
adjInitialAmmo=300
adjMaxAmmo=300
adjBoxAmmo=300
bUnlimitedAmmo=False
bGunEnabled=True
bArena=False
bJustRemove=False
bReplaceRocketLauncher=True
bReplaceBioRifle=True
bReplaceFlakCannon=True
bReplaceSniperRifle=True
bReplaceLinkGun=True
bReplaceImpactHammer=True
bReplaceEnforcer=True
bReplaceShockRifle=True
bReplaceStinger=True
bReplaceAvril=False
bReplaceRedeemer=False
bReplaceTranslocator=False

*******************************

Install:

Replace "Drive:\Program Files\" with your UT3 install directory.

UTMutator_IKXd.ini goes to --> Drive:\Program Files\Unreal Tournament 3\UTGame\Config
UTMutator_IKXd.u goes to ----> Drive:\Program Files\Unreal Tournament 3\UTGame\CookedPC
WP_IKX_Pack.upk goes to -----> Drive:\Program Files\Unreal Tournament 3\UTGame\CookedPC\Weapons

Installation Complete.

Select it in the Mutator's List to use Single-Player.

*******************************

Type of File: Mutator

Custom Static Meshes: N
Custom Textures: Y
Custom Animations: N
Custom Sounds: Y
Custom Music: N
Custom Package: Y

*******************************

Special Credits:

{§ÎR}MrBee®- Code/Scope Vector
{dFb}eMac- Code
[uSa]Bonez- Code
SwaTz0rs- Code
ZuKuVybz- Code

*******************************

Visit the all new Unreal Central @ www.unrealcentral.com for the latest maps and mutators.
Download: HERE (note: Must be registered to download) (http://unrealcentral.com/download.php?view.314)

Al
11-30-2007, 12:13 PM
Is there a way to adjust the ammo count?

{DUB}VARDY
11-30-2007, 12:17 PM
is there a mirror that doesnt require us to register to some lame site

çyßêrhåwk
11-30-2007, 01:00 PM
Is there a way to adjust the ammo count?

In the final you'll be able to, plus a whole lot more. I have the textures exported out of the sniper rifle to use as a pattern for my custom skin job. That sounded a bit weird.



is there a mirror that doesnt require us to register to some lame site

Unreal Central's soul purpose is to host files specifically for you and the rest of the UT Community. Registering helps keep offsite linking to a minimum ensuring fast downloads for all. Sign up is free and only takes a minute.

cyber

woooo
11-30-2007, 01:05 PM
Cyber go online mayneee I need your help with exporting textures and refering them ! :D

Al
11-30-2007, 01:09 PM
In the final you'll be able to, plus a whole lot more. I have the textures exported out of the sniper rifle to use as a pattern for my custom skin job. That sounded a bit weird.

Awesome! That's the main problem I have with the other Zark rifles that are out there. Too much ammo. I prefer a 75/100 max ammo count.

Any idea when the final will be out?

SwaTz0rs
11-30-2007, 01:23 PM
Cyber u can use this part of my code if u want to... it worked for me

add this to your utweap file


//Fireinterval
var config float fFireInterval;
var config float fZoomInterval;
//Ammo
var config int iAmmoCount;
var config int iMaxAmmoCount;

simulated function setammo()
{
AmmoCount=iAmmoCount;
MaxAmmoCount=iMaxAmmoCount;
}

simulated event PostBeginPlay()
{
setammo();
Super.PostBeginPlay();
}

add this to simulated function ProcessInstantHit( byte FiringMode, ImpactInfo Impact )


FireInterval[0]=fFireInterval;
FireInterval[1]=fZoomInterval;


add this to your config file and edit it ofcourse



[Packagename.UTWeaponfilename]
iAmmoCount=75
iMaxAmmoCount=100
fFireInterval=0.220000
fZoomInterval=0.220000

Don't forget to specify a config in ur utweap file

Al
11-30-2007, 01:26 PM
SwaTz0rs: Your Zark allows ammo count changes?

SwaTz0rs
11-30-2007, 01:28 PM
havent published it and i might never do because cybers has almost everything i wanted to add...

i worked together with bonez at least we wanted but i havent seen him for awhile.... so i think cybers rifle will do a great job when all the configurable stuff is working...

Al
11-30-2007, 01:40 PM
Thanks ^

GL with the project Cyber! Can't wait for the final! :)

çyßêrhåwk
11-30-2007, 01:49 PM
Thank you very much SwaTz0rs for your code. I will list you among my credits as one of the co-scripters. :) I'll get beta 2 out sometime tomorrow.

SwaTz0rs
11-30-2007, 01:51 PM
i dont know if it works online but it worked at least offline multiplayer

Vixen!
12-02-2007, 02:38 PM
Great job! I love this rifle!

Now if I could just figure out what to edit in my CMD startup to test it on my server...

çyßêrhåwk
12-02-2007, 06:45 PM
Thanx everyone, beta 2 is now ready for download.

LordStrider
12-02-2007, 10:37 PM
Great job! I love this rifle!

Now if I could just figure out what to edit in my CMD startup to test it on my server...


"UT3.exe server DM-HeatRay?game=UTGame.UTDeathmatch?mutator=UTMutator _IKXc.UTMutator_IKXc" for the latest version

We've had it running on one of our servers already.

woooo
12-03-2007, 05:55 AM
"UT3.exe server DM-HeatRay?game=UTGame.UTDeathmatch?mutator=UTMutator _IKXc.UTMutator_IKXc" for the latest version

We've had it running on one of our servers already.

ooo Dan !! me=capz

LordStrider
12-03-2007, 09:05 AM
ooo Dan !! me=capz

Hey man...how are you doing. Nice to see you are still coding. :)

Al
12-03-2007, 06:30 PM
Well done Cyber! Works like a charm!

BuffyTheSlayer
12-03-2007, 07:24 PM
my game coming this evening so I try out !
I hope you make more nice weapons and player skinpack too :D

çyßêrhåwk
12-09-2007, 06:23 AM
Good news for everyone waiting for the final release. Everything is going very well and should be ready for download within the next several days. I had some huge help from my very good friend and clansmen....{§ÎR}MrBee®. He's the most talented individual I know and a graphic genius. With his instructions, I was able to import all of the original cooked SniperRifle materials and textures into my own uncooked package where I can start my custom skinning process. {§ÎR}MrBee® has been working on his own zark mutator and had skinned his already. He's the first I know of that has successfully achieved this. I salute you Frank. :)

Also, there will be much added configurable settings and will be released with no clan tag as for greater appeal. Simply XARK. I'll see everyone in a few days.

cyber

Saiya-jin
12-28-2007, 11:15 AM
Hey man, I really like your mod. The sound and the speed of the gun are just right. I do, however, wonder if the original sniper was changed in the process. What I mean is that I can pop off heads fairly well with the single shot, but I have to aim above the head, into space, to get a head shot with the Xark. And I see that you're going to add some config's. In the 99 version, the shock rifle and its ammo was replaced with the Zark. Do you think you could do the same, but replace the Biogun instead?

Anyway, just shootin off some ideas. Thanks for your hard work. We Zarkers love our gun!!

çyßêrhåwk
01-01-2008, 06:18 PM
Thanx for that headshot info Saiya-jin. I will fix that for version "D". The new code has complete weapon replacement values. You'll be able to swap the Xark with any regular weapon(s) along with it's ammo. I updated the pics on page 1. Please let me know what you think of the new textures.

cyber

Saiya-jin
01-01-2008, 06:30 PM
I think the textures are very nice. Just enough change to know it's not the same rifle. I wouldn't change it anymore though. If you wanted, as soon as you make those changes for "d", pm me. I'll be happy to play with it, and if some of those minor things are changed, then it would be ready for full release. You've done a great job and I really do appreciate it. Maybe it'll be such a great mod, that everyone will want to play

BuffyTheSlayer
01-01-2008, 06:41 PM
looks really cool ! thank you for update ! :eek:;)

çyßêrhåwk
01-06-2008, 07:11 PM
Version "D" is ready for download.

woooo
01-06-2008, 08:57 PM
Woooo This look great downloading now, nice work Cyber =]

Emmet Otter
01-06-2008, 10:55 PM
Is there any way that I can set this in non-arena mode without replacing all the weapons and only the sniper rifle with this sniper rifle?

çyßêrhåwk
01-07-2008, 01:07 AM
Is there any way that I can set this in non-arena mode without replacing all the weapons and only the sniper rifle with this sniper rifle?

Most definately. Change the following to match in the .ini :

bArena=False
bReplaceRocketLauncher=False
bReplaceBioRifle=False
bReplaceFlakCannon=False
bReplaceSniperRifle=True
bReplaceLinkGun=False
bReplaceImpactHammer=False
bReplaceEnforcer=False
bReplaceShockRifle=False
bReplaceStinger=False
bReplaceAvril=False
bReplaceRedeemer=False
bReplaceTranslocator=False

Emmet Otter
01-07-2008, 07:35 AM
cyberhawk, I tried how youve explained before, but you still start off with your sniper in hand. I want it so you start off with default enforcer with all default weapons except the sniper replacement. Thats the problem that i'm having.

Sorry if I did'nt explain myself more clearly before.

Saiya-jin
01-07-2008, 09:01 AM
Cyberhawk, Xark still has issues with zooming with the Action Cam mod. I noticed the sound changed as well. I liked the old sound much better. However, the headshot issue is fixed. If I shoot at their head, it comes off. I like the costumization of .ini file as well. That will be beneficial for online play for sure. You mentioned something about the script for the sniper and the script for the xark being different in some way that is conflicting with the Action cam mod. If you could point me in a direction, maybe I could help...

çyßêrhåwk
01-07-2008, 09:59 AM
cyberhawk, I tried how youve explained before, but you still start off with your sniper in hand. I want it so you start off with default enforcer with all default weapons except the sniper replacement. Thats the problem that i'm having.

Sorry if I did'nt explain myself more clearly before.

adjust in your .ini the following:

adjWeaponPriority=0.000000

You'll start out with the Enforcer and not the sniper. The Xark will be in your inventory however and it's something that you cannot tweak in this version. In the final version, I'll see if I can make it an option of whether or not to add the Xark to inventory. This way, if you desire, you would have to obtain the weapon from it's pickup base first before using.

çyßêrhåwk
01-07-2008, 10:13 AM
Cyberhawk, Xark still has issues with zooming with the Action Cam mod. I noticed the sound changed as well. I liked the old sound much better. However, the headshot issue is fixed. If I shoot at their head, it comes off. I like the costumization of .ini file as well. That will be beneficial for online play for sure. You mentioned something about the script for the sniper and the script for the xark being different in some way that is conflicting with the Action cam mod. If you could point me in a direction, maybe I could help...

I'll have to see what firesound I used for version "C". I thought it was the same, but obviously not. Hehe

In the Action Cam mod script, it will allow any non-scoped weapons or mutators to work with it. From what I can see from the scope code, it points directly at the default SniperRifle and it's textures. I may be wrong, but it don't look like it would work with any scoped mutator rifle in it's current state. I am working on a patch to be able to use Action Cam with the Xark, but it will be for the Xark Final Release only. I should have it finished within a week.

Emmet Otter
01-07-2008, 10:51 AM
adjust in your .ini the following:

adjWeaponPriority=0.000000

You'll start out with the Enforcer and not the sniper. The Xark will be in your inventory however and it's something that you cannot tweak in this version. In the final version, I'll see if I can make it an option of whether or not to add the Xark to inventory. This way, if you desire, you would have to obtain the weapon from it's pickup base first before using.That adjustment will be fine fore now, but yeah, if it can be done to be picked up at base only, that would be perfect!!

Thanks a lot:)

I agree with Saiya-jin, I think the default sound has a way better punch than whats in the mutator.

R8bit
01-08-2008, 09:15 PM
Hmmm this might be the kind of thing I'm looking for. I've been looking for a sniper rifle such as this and I'm wondering if you'd be willing to cook this mod for the ps3 maybe? I'm not sure if the ps3 supports custom models, but I'd be fine if it were just the old sniper rifle model.

ShadowRaptor
01-08-2008, 10:30 PM
I play PC Zark and absolutely love it. I also like to host PS3 games and was wondering if it would be possible to cook this for the PS3 as well.

çyßêrhåwk
01-09-2008, 08:35 AM
In the next few days I have off, I'm going to work out all the bugs and produce a final with pc and ps3 compatibility.

ShadowRaptor
01-10-2008, 12:46 AM
In the next few days I have off, I'm going to work out all the bugs and produce a final with pc and ps3 compatibility.

Thank you Cyberhawk! Great work!

Aratacus
01-10-2008, 12:55 AM
two words... NICE GUN!

Ps... thanks for considering PS3 too!

pingfreak
01-10-2008, 03:16 PM
Indeed, I was reading this entire thread and seen your weapon replacement options in your config; I was looking to add something like this to a weapon pack i'm doing. Is it possible I can look at your code for reference?

Grinchy
01-10-2008, 03:51 PM
That gun looks awesome :eek:

Larry L
01-10-2008, 04:03 PM
I have been wondering something about this mod for a while. Is it a sniper rifle that just looks different and has more powerfull ammo? Or is it an asault rifle, with zoom and high powered ammo? What I'm sort of asking is, Is it single shot or auto-matic? What is the firing rate?

woooo
01-10-2008, 04:41 PM
I have been wondering something about this mod for a while. Is it a sniper rifle that just looks different and has more powerfull ammo? Or is it an asault rifle, with zoom and high powered ammo? What I'm sort of asking is, Is it single shot or auto-matic? What is the firing rate?

It's up to you ! All that is configurable.

çyßêrhåwk
01-10-2008, 04:56 PM
Good Question Larry L,

Looking back at my description, it is a little vague.

The Xark has a configurable firerate based off of eMac's {dFb} Ultra Sniper Rifle. You can set the rate of fire to anything you desire. There's actually two firerate settings: Firerate while moving and Firerate while still. I'm a Zark "Freestyle" player so I have both settings equal to each other and set to a high firerate (Full Automatic). Some Zark servers have the "Firerate While Still" setting bumped down to a slower rate while maintaining fast firerate when moving. This rewards the run & gun style of play while handicapping the sniper. On the other side of the fence we have the Sniper servers where the settings are almost the complete opposite of Zark. Slow when moving and fast when still, rewarding the Sniper. There's also settings for accuracy while moving and still. If you want a more realistic game, your accuracy could be better while still and a little eratic while moving. I personally have both set for accuracy. The weapon damage can be set from no damage at all to one-shot one-kill.

Larry L
01-10-2008, 05:39 PM
WoW, that's pretty in-depth. But the setting of the gun depends on the person who put up the server right? That is one thing I wouldn't like. What would be nice, but isn't possible, is if you could have your own saved setting for that gun for anytime you join a server using it. Like I would have it set for run and gun, but you could have a balance of both, and she could have it set up for sniping. It's not possible to do that though, right?

pingfreak
01-10-2008, 07:12 PM
@ Larry L the setting of the gun on the server is replicated to everyone on that server...

@cyber Nice weapon bro. good to see this for UT3. Still awaiting your answer from page 3 (is it?) no, page 4.

Saiya-jin
01-11-2008, 06:15 AM
Yeah, the zark guns are usually default weapons on zark servers. Having the zark as a "pick up" weapon would be unfair in my opinion due to its immense power.

pingfreak
01-12-2008, 09:31 PM
someone falls back to study and learn from the Unreal Source Code
being used in this weapon only to find that the code has been stripsourced..

EDIT: What can I say?

woooo
01-12-2008, 09:55 PM
Help from the community has been used for the development for this weapon;
So lets say, someone falls back to study and learn from the Unreal Source Code
being used in this weapon only to find that the code has been stripsourced..
I to am aware of the method of doing this. I have used this and believe this could be done to prevent someone from doing a copy and paste on thier mod by just renaming it. however, I would think that when someone asks directly to the authors personally, help would be nice to see had at least since the source is not available. ...
None. Not even to a simple question, how did they go about adding thier custom crosshair.. I was told weeks have been put into this weapon and thier not going to give out answers.
What about the answers you were given by the community? What about the help you received.
I would also like to mention that the source I striped on my own weapon pack was available to at least one of these authors upon request. It seems to be a game that is getting ugly.

I want to share these facts to show you what is going on behind this weapon making scene. I see some cut throat and dishonest people behind the curtains.

I only was able to speak to one of the authors. I could not reach the others.
But, it is mods and mod authors like this
I wish to BAN from using their mods/muts/weapons
and not to offer help. Why should you, their not going to help you or anyone else in return.
I would also like to see your comments if you understand and or agree.

Do Not Download this Weapon.

actually cyber has helped me a lot with my weapon.

ur-name-here
01-12-2008, 10:21 PM
PingFreak:

You have made some good points, but do not let it bother u to much.

If it's the crosshair issue; then that might be the authors pride of creation.

Gamefreak054
01-12-2008, 11:55 PM
looks amazing cant wait hopefully you will release a ps3 version.

MrBee®
01-13-2008, 12:21 AM
Cool Stuff Cyber

çyßêrhåwk
01-13-2008, 10:11 AM
PingFreak,

The source code will be released with the final Xark.

cyber

Bonezfirner
01-13-2008, 03:49 PM
awwe whats a matter ping.. mad that you can't decomiple his work change the names and call it your own anymore. pour thing. guess you have to learn how to code for once.

don't listen to what pingfreak says. in 2k4 he is known for taking other ppls work renaming it and calling it his own. he has been kicked out of many coding sites for doing this.

pingfreak
01-13-2008, 05:39 PM
@Bonez I made more progress for your prosniperrifle in a week than your team did in months. As soon as I give it to 1 person to test on server to verify changing your personal skins to a rifle works this is the result. Which btw I did do when I was part of your scriptor group. I was baned from your group because I was misunderstood for moving to quickly. And I have NOT been kicked out of many coding sites, no, .. just yours. ... In fact, My replacement, made even more progress and even finished it for you. I will sit back and watch others use the code you helped develop to make weapons of their own. As it has always been. You think Epic gripes 'he stole my code'? Now as far as Bastardizing a weapon, I have never done so. Bastardizing is where you replace the names and call it your own. I can toss you several things I made that 'are' unique. I haven't seen your name around here offering help. P.S. When are YOU going to learn how to code?

@Cyber
Reading code is the best way to learn.
I appreciate your concern Cyberhawk and mild manor and respect your words.
I offer You an apology.

someone falls back to study and learn from the Unreal Source Code
being used in this weapon only to find that the code has been stripsourced..

EDIT: What can I say?

Saiya-jin
01-13-2008, 05:51 PM
Anyone else feel like they're missing something...?

pingfreak
01-13-2008, 06:03 PM
That this is supposed to be fun?

MrBee®
01-13-2008, 07:04 PM
Cool Stuff Cyber

pingfreak
01-13-2008, 07:48 PM
Wrong Sir, wrong.
I never said it was a ut3 pack.
So, because I share with o4 that mean you will only share with o4.
yes, you shared your ut2004 weapons to show.
I have no need to extract or read that source, You came to me for help remember.
you claimed to be an author of this weapon,
but refused to talk to your team about this subject.
I wouldn't have come here if you hadn't provoked me to do so. Which you did.
Don't care how long u've been doing it. I've been in since ut99 too.
I've made more weapons than you.
Your opinions are your opinions that I respect but disagree with.
I'm not scared, was only giving an ounce of respect which you lost yourself.
I'm not looking for people that 'dislike' you there is evidentially one here already.
This took 2-3 weeks before posting.
I could downgrade to name calling as well.. but will not.
Again, you shared nothing of this project with me.
My project are my own projects.
I have given to this community what I could, as I believe it's only right.
You will not ever find me hiding works.
I have no regrets.
Can I get an AMEN, cause I know this has been good reading material.
In your say/ Stripsourcing code and not offering help is what you do Sir.

[EDIT] But, hey this got you here, now maybe you will actually help someone.
I wash my hands of this filth.

MrBee®
01-13-2008, 09:40 PM
Cool Stuff Cyber
Frank

pingfreak
01-14-2008, 12:01 AM
I'd like to move on but, to touch on that, You did ask me how to extract the texture for edit. I'm the one that told you to screenshot the texture in the first place. At the time that was the only way to get a good starting base of the sniper texture. At that time I had a texture on a gun, only it wasn't published.
Again Help given.
Couldn't get a common instruction how to get my own texture in tho.
I'm really not trying to knock you down, but sheesh. I don't care how long you've been texturing or if you got yours done first. That is just another sample of how you got help and pushed and fought your way to be the first at something.
It is obvious that this is now between Sir Bee and I, no need to continue here. PM's if interested.

MrBee®
01-14-2008, 12:29 AM
Cool Stuff Cyber

reaper29
01-14-2008, 07:35 AM
simply awesome, any way you can cook this for ps3?

çyßêrhåwk
01-14-2008, 08:55 AM
simply awesome, any way you can cook this for ps3?

Thanks reaper. I will do my very best to cook it for UT3. I'm not sure if it's possible to with all the custom textures and sounds, but I will try.

Metalpain
01-14-2008, 01:03 PM
THX 4 your job

R8bit
01-14-2008, 02:09 PM
Thanks reaper. I will do my very best to cook it for UT3. I'm not sure if it's possible to with all the custom textures and sounds, but I will try.

I would REALLY like to see this mod work on the PS3, even if it was as basic as possible. Would you be willing to release it even if you had to use original sounds and models? Textures are fine, but I don't think the PS3 accepts the other two at the moment.

Thanx for your work and keep it up.

Gamefreak054
01-14-2008, 05:38 PM
I dont think it accepts sounds unless you convert the sounds into the right format. The models are possible as long it is a mutator and you have to download them manually not from the ps3 online. The models are possible because both ripper lite and ripper work on ps3 the jetpack you can see but it doesnt do anything.

BuffyTheSlayer
02-02-2008, 07:54 AM
http://www.zimagez.com/miniature/reaper2.jpg (http://www.zimagez.com/zimage/reaper2.php) http://www.zimagez.com/miniature/ut3bots.jpg (http://www.zimagez.com/zimage/ut3bots.php) http://www.zimagez.com/miniature/customroninheadbeta1b.jpg (http://www.zimagez.com/zimage/customroninheadbeta1b.php)

AnubanUT2
02-02-2008, 01:06 PM
This does work on the PS3 .. although you can't modify anything ... not one setting so I don't know why anyone would want this one the PS3 atm (remember that there is no UI for mutators on the PS3 (coming from the PC that is) and ini files don't work on the PS3. But yep it works in the strictest sense of the word. Of course certain sounds are missing but nothing too bad.

Edit: I remember that although it seemed to work there were lots of bugs so I just ended up removing it from the PS3 ... so yes it will take some work to get this working correctly on the PS3.

-Rob-
02-03-2008, 01:33 AM
Filename: IK-XARK-V1D
http://www.immortalknightz.com/images/ik_xark_ad2.jpg


Just wondering, what map is this?

çyßêrhåwk
02-03-2008, 01:39 PM
Just wondering, what map is this?

DM-ShangriLa


Thanx for the screenshots Buffy. :)

bclagge
01-05-2009, 04:05 PM
This deserves a bump.

FastShotAbe
05-07-2009, 09:10 PM
great can u cook this for ps3