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View Full Version : Personal Shock System [NOW Version 1.1]



silencer8306
11-30-2007, 04:50 AM
Name: PSS
Version: 1.1 Beta
Compatibility: UT3 (1.2 but should work on any version)
Description: This mutator add a new weapon to your inventory, the Personal Shock System.
Comments: Primary fire is the same as the paladin cannon and the alt fire is a highly modified flakshell, combo-like.
It uses the flak model.If you want to summon the weapon, just type in the console : giveweapon pss.utweap_pss
You can use the weapon replacer mutator to replace any weapon and ammo with the PSS.
Credits: çyßêrhåwk for his help and Me
Download: http://files.filefront.com/PSS+1dot1zip/;10088201;/fileinfo.html
Screenshots : Check Buffy's post on page 2.

Installation : Put the PSS.u in your My documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Script directory and UTPSS.ini in My documents\My Games\Unreal Tournament 3\UTGame\Config

This is NOT supposed to be a competitive weapon, just something fun !
Feel free to give feedback/suggestions ;)


<<<<<< KNOWN ISSUES >>>>>>
-> Weapon model is not well placed (you can see your hand).
-> no arena mutator yet.

<<<< Version 1.1 Edit >>>>

-> New custom damage
-> Weapon and ammo name are now correct
-> New effects

PS : I'll make a PS3 version when it gets to final stage.

Sabo
11-30-2007, 09:33 AM
heh, maybe it'd be cool to have both fire functions of the paladin?

y'know the whole shield then fire thingy would be kinda cool on foot.

silencer8306
11-30-2007, 03:38 PM
Not a bad idea... I already tried that in ut2K4, but never succeeded.
I'll take a look at that ;)

silencer8306
12-01-2007, 02:08 PM
*bump* no other comment?

VerteX
12-01-2007, 09:23 PM
sry, i don't have ut3 =d

silencer8306
12-02-2007, 05:19 AM
sry, i don't have ut3 =d

Yet? or ever?

PeterS_01
12-02-2007, 05:43 AM
Omg A Infedel!!! ;)

chri882
12-02-2007, 10:19 AM
mmm maybe too powerfull

silencer8306
12-05-2007, 04:03 AM
Well it's quite a superweapon.

Pepsi
12-06-2007, 01:16 PM
Are you doing the (Paladin) alt-fire?

Instant download.. :D

Coreper
12-09-2007, 02:45 PM
i will test it asap!
sounds nice!

*downloading now..., subscribing to this topic...*

note: its "personal", not "personnal"

EDIT:
i tested it:
i think it is way over powered, unless you want it as a instagib replacement
Primairy fire:
it works ok, but it is an instant kill for humans, try decreasing the damage so humans will survive with very little health
i also think the prim-fire travels way too fast > try decreasing the speed a bit [not to much > i much stay faster than the shock alt fire]
Alt-fire:
this one is pretty overpowered when it comes to destroying vehicles: the Axon vehicles are almost all an instant kill, exept the Goliath which goes down after 4 shots
decreasing this power a bit wouldnt be a bad idea
maybe you could change the alt fire mesh so it looks like a shock alt fire bomb [the big explosion when it hits the ground might look nice]

i dont know if its possible, but if you could change the flak cannon skin to blue it would be great!

but as i said before: if you want this weapon to be an instagib replacement, you might not want to change it
let me know

Coreper
03-02-2008, 06:34 AM
any progress?

BananaXtreme
03-02-2008, 07:35 AM
PS3 cook anyone?

BuffyTheSlayer
03-03-2008, 01:02 AM
Bot spawn and die spawn and die :eek::D
looks nice and fun maybe play with big map or can you make configable ?

http://my-image-hosting.com/out.php/t9784_ScreenShot00011.jpg (http://my-image-hosting.com/show.php/9784_ScreenShot00011.jpg.html) http://my-image-hosting.com/out.php/t9785_ScreenShot00002.jpg (http://my-image-hosting.com/show.php/9785_ScreenShot00002.jpg.html) http://my-image-hosting.com/out.php/t9786_ScreenShot00025.jpg (http://my-image-hosting.com/show.php/9786_ScreenShot00025.jpg.html)

Coreper
03-04-2008, 08:13 AM
i think this mod died...

marilol
03-04-2008, 03:26 PM
It did, a long time ago...:(

silencer8306
04-26-2008, 08:03 AM
Let's say it's undead atm :) Thanks Buffy for the screenshots, as always you rock !
I've been very busy these months but now i am free !
So, can you tell me what do you want to be added, tweaked, configable?

Coreper
04-27-2008, 04:35 AM
maybe a few nice configurable options would be that you can have it replace any weapon you like
maybe changing the weaponmodel would look better [shock rifle model?]?
...testing the weapon again ;) ...

EDIT:
i just gave the PSS a full test run, here are some improvements:
-i recommend you do not make it the default weapon when you start, this is quite annoying [when you picking up and switching to other weapons]
-the range of the ALT Fire could be make bigger, because when you shoot now, kill yourself very fast > you almost need to aim directly up to get a proper shot
-the mesh of the alt fire should be changed, since it doesnt really fit to the plasma gun stuff from the PSS [maybe a shock ball would be nice?]
-when you switch to the PSS, it says: Weapon < you might wanna change that
-when you get killed by the PSS, it says youre killed by a paladin, you might want to change this to PSS, or Personal Shock System
-changing the name for the mutator would be nice, so you have Personal Shock System, instead of PSS
-maybe you can set the weapon at #3 [biorifle], since that weapon is almost never used... [the biorifle model would look nice on the PSS, with blue lights instead of green maybe? < would be f*ing awesome!]

i hope this helps you :D

silencer8306
04-27-2008, 07:33 AM
Thank you very much Coreper ! Anyway i made some changes BEFORE reading your comments. Weapon and ammo names are now correct as for the damage type. (Oh btw you should use the weapon replacer...)
Could you check the new version please?
I am going to make a version 1.2 according to your comments :p
Thanks again !

PS :



[the biorifle model would look nice on the PSS, with blue lights instead of green maybe? < would be f*ing awesome!]


I don't know how to do that :'(

Coreper
04-28-2008, 06:33 AM
sure!
im downloading it right now :)

btw: dont you know how to change the lights on the weapon, or how to change the model to the biorifle's model?

silencer8306
04-28-2008, 07:04 AM
I don't know how to modify the lights on the weapon...

Coreper
04-28-2008, 08:41 AM
oh ok, i think that has to do with the model and stuff
maybe i can find a way to change it > EDIT: i had a quick search, but couldnt find it...

i just had a test run:
-i recommend that if you let the PSS replace a weapon, that it should be positioned on the replaced weapon's position, and not on the position of the flak cannon
-using the weapon replacer is a option which i dont like: i recommend you make an own weapon replacer for the PSS: a mutator [Personal Shock System] which you can configure: which weapon it should replace
-and if you have replaced a weapon, it would be nice to have the PSS in the default weapon lineup, so it is not nessecary to have the weapon in the map itself
-i noticed that when i carry the PSS, i can see my playermodel's hand: like it is above the weapon, i tried switching a few times, but it didnt dissappear
-i like the new alt fire :D
-did you increase the damage? i do have that feeling: it would be nice if you could decrease te damage a bit, so it will do like 80 damage > now a tank is destroyed within 3 shots...

:D

silencer8306
04-28-2008, 09:37 AM
About the hand displayed, i'm aware of that, it's written in my first post ;) I don't yet how to debug that.
As for the damage, that's strange because i've lowered the damage and the splash of primary fire, and decreased projectile velocity as you said.