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View Full Version : DM-DeadSimple - DL link, Final Beta, latest pics.



Nawrot
11-29-2007, 08:55 AM
Name: DM-DeadSimple

Version: final beta, candidate to final version.
Compatibility: UT3

Description: Dead Simple map from Doom remake.

Comments: Small map I am doing to learn assets from Asian style. This is almost finished map. All I need to do is music and splash screen.

Things changed since last beta:

- fixed bug with blocking volume

- hopefully fixed all bugs with meshes, but "select all SM" and then change its property does not apply to all of them somehow.

- new weapon/item placment: sniper, mini, link shock in inner corridor, rocket in middle, flak+bio in outer street

- new dynamic lights (that can be shoot) are placed in inner corridor.

- statues near water can be shoot off (canned for now). this may be back in final if i can setup triggers and make them not as heavy.

- added secret room (behind gate) with UDamage. It uses complicated trigger, setting which took me 3 days. Look at last 2 pics. You need shoot that bell near statues then it activates door to udamage (last pic). Bots "do not know" about bell so they do not give up secret. But once open they are happy to snag your UDamage, so be fast or be dead.


Things to do for final:
- 2 water splash triggered emitters behind those shootable statues (this if i succeed with making them, or more triggering volume by falling KActor)
- splash screen and music.

Screenshot:

http://www.internet.is/Alaverin/DM-DeadSimple/DeadSimple001.jpg

http://www.internet.is/Alaverin/DM-DeadSimple/DeadSimple003.jpg

http://www.internet.is/Alaverin/DM-DeadSimple/DeadSimple008.jpg

http://www.internet.is/Alaverin/DM-DeadSimple/DeadSimple006.jpg

http://www.internet.is/Alaverin/DM-DeadSimple/DeadSimple009.jpg

http://www.internet.is/Alaverin/DM-DeadSimple/DeadSimple002.jpg

Credits: ID software for old fragging mayhem map.

Homepage: There is no link

Enjoy:
Download:DM-DeadSimple.ZIP (http://www.internet.is/Alaverin/DM-DeadSimple/DM-DeadSimpleC.zip)

VACkillers
11-29-2007, 11:36 AM
wow that looks really good!

Simeon
11-29-2007, 12:13 PM
Looks good yeh; the area around the building feels a bit too wide though.

CrysAk
11-29-2007, 01:04 PM
nice one :D awesome oldschool map

Rocknificent
11-29-2007, 07:04 PM
Looks good, but as someone else said, there seems to be some wasted space along the outer sides.

Nawrot
11-30-2007, 07:06 AM
Bump, some new pictures and updated status. Beta should be released tomorrow, but if only I can edit this forum from home, or link trick works.

Space around building is smaller, and outside wall replaced with eyecandy.

Map is missing volumes and sounds atm. Weapon and ammo placement need some work. I am thinking about some powerup or redeemer inside big gate, (orginal had BFG in secret room) but adding such stuff on small map is not what i like.

Midnight
11-30-2007, 08:32 AM
Nice looking map!

I think I'll load it up and just hang by the lanterns all day.

Hickeroar
11-30-2007, 12:33 PM
It's a little TOO "deadsimple," but *gasp* it's colorful. Nice job on using a decent texture package.

Simeon
11-30-2007, 01:25 PM
These new screenshots are quite an improvement :)

CrysAk
11-30-2007, 02:16 PM
latest screens are looking awesome

nice job :D

MysTikal
11-30-2007, 07:54 PM
Very nice, but those tiles on the ground look more 2d then the ones ingame.. bumpmaps?

Nawrot
12-01-2007, 01:52 AM
Beta released, and I still have trouble with editing.

Dribler
12-01-2007, 11:03 PM
In general the map is quite good.Maybe its my pc,but i didnt face any gfx problems like this on any other map. It looks like this at the moment http://img221.imageshack.us/img221/4827/screenshot00003gw7.png.
Also i think a map like this should have sniper rifle as well,dunno why you didnt include it..

Xzodus
12-02-2007, 01:04 AM
WOOT! A colorful UT3 map! Good job, but the level is way to simple, that is of course unless you were doing that on purpose.

Nawrot
12-02-2007, 01:19 AM
I found out what causes that bug, you play in low detail, and all missing meshes were set to high. Ill fix it in next release.

And I welcome all weapon placment suggestions.

Brap
12-02-2007, 03:48 PM
I found an invisible wall in front of the lanterns, sort of directly in front of the gate. (not the big invisible block to stop people running into the water :P )

UT2004Addict
12-04-2007, 11:48 PM
This totally reminds me of the first level of Tenchu. :) Nice detail!

Nawrot
12-05-2007, 07:28 AM
I am about to release final beta version. More decorations outside, Some karma lamps with dynamic lighst, tricky trigger to open secret door to Udamage, new weapon placement and sounds.

Only music and splash screens left to do.

Jagnot
12-05-2007, 10:59 AM
Whoa, is that Bloom, or DOF? Looks amazing, DL-ing now. :)

EDIT: The link is dead?

Nawrot
12-05-2007, 11:16 AM
Sorry, it is fixed now.

That bloom effect may be cut off for final, it annoys me too much while fragging on this map.

Nawrot
12-16-2007, 04:15 PM
Bump, map released:
DM-DeadSimple (http://utforums.epicgames.com/showthread.php?t=593215)