Xzodus
11-29-2007, 03:21 AM
Everyone's custom maps are looking like doom 3, I really can't wait for that sun-shiny mario map to get remade.
My first map, so give me a break :); near release.
Heres your mild wish; while I love UT3, all the maps are dark and gruesome (who doesn't love that), so I decided to remake one of my favorite CTF maps from UT99;
CTF-Hallway, in the ol' fashioned UT99 way of, fun over objects. The map is fictional looking, hold little static meshes, and uses simple, but matching textures.
Heres some images:
*Please note, this is in BETA, thing can and will change, kudos!*
http://img156.imageshack.us/img156/4863/ctfcorridor1li3.th.jpg (http://img156.imageshack.us/my.php?image=ctfcorridor1li3.jpg)
The red base, and the red entrance into the corridor.
http://img134.imageshack.us/img134/2627/ctfcorridor3ch1.th.jpg (http://img134.imageshack.us/my.php?image=ctfcorridor3ch1.jpg)
The blue base, and blue entrance into the corridor.
http://img86.imageshack.us/img86/1841/ctfcorridor2ir9.th.jpg (http://img86.imageshack.us/my.php?image=ctfcorridor2ir9.jpg)
The Hallway, with a deemer spawn in the middle for extra chaos.
http://img61.imageshack.us/img61/4193/ctfcorridor4qh0.th.jpg (http://img61.imageshack.us/my.php?image=ctfcorridor4qh0.jpg)
The Corridor, Super Health, and Vest pickup in the center.
An Update:
- Sorry for the delay, AI was giving me issues; I will have that fixed by today
- AI Paths added
- Bio Gun added
- Ammunition has been added
- Helmet pickup removed, and replaced with Vest pickup
- Super-Health pickup added
- AI can now decide between the bottom corridor and the upper hallway
- AI can now properly go for the flag, and return it in the shortest route
- Fixed some bugs on the tiles and ceilings.
- (New!) Fixed bug with bots that caused them to clog in an area.
Download:
http://files.filefront.com/CTF+Corridorut3/;9168297;/fileinfo.html (Primary, Fastest)
http://www.freewebs.com/lunistac/CTF%2DCorridor.ut3 (Alternate, Slower)
My first map, so give me a break :); near release.
Heres your mild wish; while I love UT3, all the maps are dark and gruesome (who doesn't love that), so I decided to remake one of my favorite CTF maps from UT99;
CTF-Hallway, in the ol' fashioned UT99 way of, fun over objects. The map is fictional looking, hold little static meshes, and uses simple, but matching textures.
Heres some images:
*Please note, this is in BETA, thing can and will change, kudos!*
http://img156.imageshack.us/img156/4863/ctfcorridor1li3.th.jpg (http://img156.imageshack.us/my.php?image=ctfcorridor1li3.jpg)
The red base, and the red entrance into the corridor.
http://img134.imageshack.us/img134/2627/ctfcorridor3ch1.th.jpg (http://img134.imageshack.us/my.php?image=ctfcorridor3ch1.jpg)
The blue base, and blue entrance into the corridor.
http://img86.imageshack.us/img86/1841/ctfcorridor2ir9.th.jpg (http://img86.imageshack.us/my.php?image=ctfcorridor2ir9.jpg)
The Hallway, with a deemer spawn in the middle for extra chaos.
http://img61.imageshack.us/img61/4193/ctfcorridor4qh0.th.jpg (http://img61.imageshack.us/my.php?image=ctfcorridor4qh0.jpg)
The Corridor, Super Health, and Vest pickup in the center.
An Update:
- Sorry for the delay, AI was giving me issues; I will have that fixed by today
- AI Paths added
- Bio Gun added
- Ammunition has been added
- Helmet pickup removed, and replaced with Vest pickup
- Super-Health pickup added
- AI can now decide between the bottom corridor and the upper hallway
- AI can now properly go for the flag, and return it in the shortest route
- Fixed some bugs on the tiles and ceilings.
- (New!) Fixed bug with bots that caused them to clog in an area.
Download:
http://files.filefront.com/CTF+Corridorut3/;9168297;/fileinfo.html (Primary, Fastest)
http://www.freewebs.com/lunistac/CTF%2DCorridor.ut3 (Alternate, Slower)