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View Full Version : LowGravInstagib V 1.02 Beta [UPDATED 11/30/2007]



}DA{Moneyshot
11-28-2007, 11:14 PM
LGIMutator v 1.02 BETA

Compatibility: Tested under UT3 v1.1 Beta patch, should work in 1.0 also.
Author: }DA{Moneyshot (Larry Beall)

About:
This mutator enables classic high-speed Low Gravity Instagib for UT3. This will set Gamespeed, Gravity, air control, enable/disable trans, multi-dodge and dodge jump while enabling the instagib mutator. This is my first mutator and I'm wondering if it should actually be a GameType, but this was easier for the moment.

The server operator has the ability to configure GameSpeed, AirControl and Gravity via the included ini file.

Possible Tweaks Needed:
I'm not sure that I'm satisfied with the Rate of Fire given the gamespeed, but I want feedback on that. Especially from the players that played higher speed LGI in previous versions.

Known Bugs:
None Aware

Change Log:

1.0: Initial release
1.01: Fixed AirControl so it actually works
Added Enable/Disable Translocator
Added Enable/Disable Muti-dodge with Jump
1.02: Fixed AirControl so it actually works (really it does)
Fixed Multi-dodge code so it actually works.
Broke Dodge-jump out to it's own setting.


Download: http://www.phoenix-powered.com/Files/LGIMutatorBeta102.zip

twist99
11-29-2007, 12:36 AM
Awesomeness!

ShocKWav3
11-29-2007, 01:35 AM
I personally feel that the firing speed of the IG rifle is too slow by default.

WoLvErInE
11-29-2007, 01:51 AM
just tried it server side, and it works. only thing, it wont show in the mutator browser. also cant see any difference in aircontrol. great job though, keep up the good work! this is very important for the lowgrav instagib community, we're all counting on something like this.

}DA{Moneyshot
11-29-2007, 08:25 AM
just tried it server side, and it works. only thing, it wont show in the mutator browser. also cant see any difference in aircontrol. great job though, keep up the good work! this is very important for the lowgrav instagib community, we're all counting on something like this.

No difference in AirControl? Can you explain what you mean? We were playing with this last night and agreed that the air control was too much currently.

WoLvErInE
11-29-2007, 07:24 PM
i changed aircontrol from 0.35000 to 35.000 , tried many numbers abd still no change, seams to be in default aircontrol only.

alex904
11-29-2007, 07:32 PM
I would strongly recommend to rename mutator to something like LGIHighSpeedLGI since high-speed never been "classic" or default LGI. Default 100 speed has been always around, less popular in 2k3 and 2k4 because of many reasons but still classic and LGI.

}DA{Moneyshot
11-29-2007, 07:55 PM
this thing will allow you to set the speed and so forth so that naming is irrelevant. What I'm not understanding is why wolverine is not seeing differences when you change the ini values. By default there should be tons of aircontrol, which everyone that has tested it has seen. The changing of the values should work, but I will have to play with that from the ini. Right now I'm trying to figure out how to allow you to dodge again as soon as you hit the floor like was possible in 2k4.

twist99
11-29-2007, 08:39 PM
I did some testing like you asked, try 160 for gravity. I don't see any difference playing with AirControl either but increasing the gravity feels like theres less AirControl too. 1.45 speed is just right for speed I don't think we need to change that.

WoLvErInE
11-29-2007, 08:43 PM
changing speed and gravity work great, only aircontrol seems not to make any diffrence.

}DA{Moneyshot
11-29-2007, 08:45 PM
Actually. I did some testing and realized that infact aircontrol is not working. I subclass utpawn and when I try to cast it to LGIPawn the cast fails. I'm not sure why. Actually I'm quite confused by it.

}DA{Moneyshot
11-29-2007, 08:47 PM
I did some testing like you asked, try 160 for gravity. I don't see any difference playing with AirControl either but increasing the gravity feels like theres less AirControl too. 1.45 speed is just right for speed I don't think we need to change that.

Thx twisted. I have been playing with them too. I moved speed down to 1.35 and thought it was perfect. I also have multi dodge working, but I need to get ahold of eliot as I'm using some of his code to do it and want to make sure he is ok with that.

WoLvErInE
11-29-2007, 09:09 PM
anychance you can add option to remove double jump, and maybe have the first jump take you higher?

}DA{Moneyshot
11-29-2007, 09:50 PM
I'll have to look. I've come to the conclusion that I really need to make a gametype for this. In order to get at the aircontrol I believe I"m going to have to subclass the utpawn. The only way to make my pawn class active is to replace the default with it and from what I'm reading is against the ethics of mutators. This was a path I was probably going to go down eventually, but I'm not sure if this would affect the adoption of it or not.

}DA{Moneyshot
11-29-2007, 10:21 PM
Actually. Scratch that. I'm getting closer to having this working with a mutator. My aircontrol is getting overwritten somewhere now.

EDIT:
Figured it out. Not only do you want to change the AirControl value you also need to change DefaultAirControl. I'm going to add a couple more things to this and will release a new very later this evening.

SkrU
11-29-2007, 10:48 PM
I can verify the rate of fire just by shooting it. In the esr it was 90, no idea how that translates to ut3 though. I replicated the translocator setting to Z's tossforce and arc. This is getting reall cool. Now where is my utcomp? J/k hehe.

Edit: Oops when I said Z I mean Zero1.

}DA{Moneyshot
11-29-2007, 11:00 PM
Well the new release of the mutator will have the following abilities:

Control Gravity, AirControl, Gamespeed
Enable/Disable Translocator
Enable/Disable Multi-Dodge

I'll release the updated version just as soon as I go through and rename the Package so that it won't conflict with versions out there.

}DA{Moneyshot
11-29-2007, 11:53 PM
New release is in the first post. Lemme know how it runs. All things should be replicating to the client, but I have yet to test it.

WoLvErInE
11-30-2007, 01:54 AM
downloading now, i'll post feedback soon. thank you!

}DA{Moneyshot
11-30-2007, 02:03 AM
yeah I'm still having trouble replicating air control and now the multi-dodge things. I'm starting to get a little frustrated as there are just not many good resources that I can find for this stuff.

}DA{Moneyshot
11-30-2007, 02:12 PM
I have some more thoughts of how to fix this from another thread so I'm going to see if I can get it working tonight and post a fix. I will update the thread this evening, fortunately with it being friday I have a few more hours in the evening I can work on this.

}DA{Moneyshot
11-30-2007, 09:28 PM
With the great work of Eliot and some info from Mysterial I have got the dodgejump/multidodge portions working server side. I am still struggling with aircontrol though.

Blink
11-30-2007, 09:36 PM
Keep up the good work man, the LGI community will be greatful. Air control will be very helpful if you figure it out. The whole process can be very frustrating, so thanks for putting so much effort into it.

We've been using it on the Vp server, and it is great. Much better than just messing with settings. Keep up the good work man!

MonsOlympus
11-30-2007, 10:44 PM
Well I dont want to sound like all negative but arnt most of these mutators available? now you'll probably say oh but this ones configurable. Now what I say to that is, how do I know what Im getting into before I join a server?

As far as I know only the mutator name is shown on the mutators list so I dunno if you can find out the exact settings its running. If you cant though and you have all these configurable properties I would have to go from server to server trying to find one which has the settings close to what I like.

Or I could just search for a Lowgrav Speed Freak Instagib server and I'll know exactly what settings they are running! Anyways just thought Id put my views up here, Im not attacking the mutator or its creator just more so wondering why everyone seems to need "configurable" options which drastically change gameplay and give the person browsing servers no indication of the changes they make past a mutator title :cool:

}DA{Moneyshot
11-30-2007, 10:56 PM
Well I dont want to sound like all negative but arnt most of these mutators available? now you'll probably say oh but this ones configurable. Now what I say to that is, how do I know what Im getting into before I join a server?

As far as I know only the mutator name is shown on the mutators list so I dunno if you can find out the exact settings its running. If you cant though and you have all these configurable properties I would have to go from server to server trying to find one which has the settings close to what I like.

Or I could just search for a Lowgrav Speed Freak Instagib server and I'll know exactly what settings they are running! Anyways just thought Id put my views up here, Im not attacking the mutator or its creator just more so wondering why everyone seems to need "configurable" options which drastically change gameplay and give the person browsing servers no indication of the changes they make past a mutator title :cool:

This mutator is actually giving you a few things you don't get from other mutators. Namely the dodging features. You can't natively access AirControl. Lowgrav and speedfreak feel like crap in ut3 if you are coming from lowgrav insta in previous games. It just doesn't feel right. As for how you know, in past games these things were all configured special and typically it was configured per ladder settings or put in the server title.

MonsOlympus
11-30-2007, 11:13 PM
Yeah I saw the things you got in there extra, I just wanted to know why I should play on servers using this over the ones in UT3. Actually I just tried low grav speed freak and it is rather shocking isnt it :p

Putting it in the server line makes sense though but ladder play? You are telling me they would opt non stock gameplay over stock for ladders, could explain why I usually dont bother with that type of play. Aircontrol, gravity and gamespeed are dramatic enough without the dodging features let alone fire rate adjustments you could add to slow down the firerate when upping the gamespeed.

But anyways I rekon you should keep this as a mutator hey, making it a gametype might ruin it since you'll need 3-4 different gametypes just for what could be 1 mutator :cool: It would be nice to see some more solid setting I mean especially since its called lowgrav you'd expect the gravity to be lower and not higher than normal right :p

}DA{Moneyshot
12-01-2007, 12:02 AM
Newest release is out. I have tested all features with a server on my local net so everything should work from a server now. Please let me know of any issues with this. I'm hoping to consider it full release and give it it's final name by monday.

twist99
12-01-2007, 03:29 AM
Very nice job man, however after I found some issues that you probably want to fix before making it final, I tested on my server

-in the air, after a while when you start falling the wall-dodging won't bounce you up and also, while in that "falling" state if you wall-dodge you can't jump after, this is kind of weird and breaks the fun of it

-jump wall-dodge works great but if you dodge and wall-dodge right after, it doesn't work right away you actually have to wait a little bit after dodging before you can wall-dodge, try dodging and wall-dodging right after really fast and you'll see what I mean

-If you switch map, the aircontrol, multi-wall-dodging and jump after dodge stop working, I don't know if this is a problem with my server but I don't think so because it is still ig with the correct speed, gravity, rate of fire and no trans but what I mentioned doesn't work anymore, I tried not only using the command but actually capping it out and voting a new map and still does that

}DA{Moneyshot
12-01-2007, 04:11 AM
Interesting. This is definitely feed back I'm looking for. i will play with it locally and see if I can work that out. If I can't figure it out on my own, I will catch up with you maybe tomorrow nite and work through these things.

}DA{Moneyshot
12-02-2007, 09:43 PM
Very nice job man, however after I found some issues that you probably want to fix before making it final, I tested on my server

-in the air, after a while when you start falling the wall-dodging won't bounce you up and also, while in that "falling" state if you wall-dodge you can't jump after, this is kind of weird and breaks the fun of it

-jump wall-dodge works great but if you dodge and wall-dodge right after, it doesn't work right away you actually have to wait a little bit after dodging before you can wall-dodge, try dodging and wall-dodging right after really fast and you'll see what I mean

-If you switch map, the aircontrol, multi-wall-dodging and jump after dodge stop working, I don't know if this is a problem with my server but I don't think so because it is still ig with the correct speed, gravity, rate of fire and no trans but what I mentioned doesn't work anymore, I tried not only using the command but actually capping it out and voting a new map and still does that

I have been working on the last one for the last evening or so. It has to do with the new seamless map changes. I know why it's not working and have a way to fix it, but I'm concerned about the potential performance penalty I may get with that particular approach. There was another suggestion made for me and I have taken that one about as far as I think I can, but am still looking at it.

}DA{Moneyshot
12-03-2007, 01:08 AM
Ok. I have released a new version of the mutator. However I have rebranded it as Hi-Speed Low Gravity. The reason I have done this is because I have been asked by a couple of ppl to produce a version with out instagib, so I made this version with instagib configurable (disabled by default). There are a lot more options in this version you can pretty much enable/disable everything about the mutator. The only thing fixed in this version is that the mutator continues to work after a map change. The other two glitches mentioned by twisted has not been resolved. The map change bug was a pain to fix. You can find the new version at the following link.

http://utforums.epicgames.com/showthread.php?t=589877