Ikaros
11-28-2007, 10:01 PM
Hey, I followed the instructions from the UDN page http://udn.epicgames.com/Two/ActorXXSITutorial.html and was able to run the sample script in XSI Mod Tool and exported a skeletal mesh as mySphere.PSK file. Then I was able to import it into the generic browser in UED4. Then I was able to add it to a basic room. Of course it didn't have any material/texture yet and no collision when I played it but it was just a mesh export test so i guess in that respect it was a success!
I'm purposely taking baby steps right now just as a proof of concept. At least its a good sign in theory it is possible with XSI Mod Tool. I'm not interested in character skeletal meshes at this time. My intention is to create and use static meshes for level geometry shapes.
I have a few questions unless someone can write up a basic guide for me. When I imported it into the generic browser the default package name was MyPackage. What are best practices on what to name it or save it as? The mesh was exported from Mod Tool with no texture so is it possible to add material/texture after the fact in UED or do you do it in the 3D modeling program and if so do I have to use Unreal textures or my own custom created ones?
I exited UED with a "no to all" when it prompted me to save everything which I did not what to do until I understand whats going on. I don't want to overwrite anything I'm not supposed to. There was also some kind of XML access denied error while exiting UED too.
I'm purposely taking baby steps right now just as a proof of concept. At least its a good sign in theory it is possible with XSI Mod Tool. I'm not interested in character skeletal meshes at this time. My intention is to create and use static meshes for level geometry shapes.
I have a few questions unless someone can write up a basic guide for me. When I imported it into the generic browser the default package name was MyPackage. What are best practices on what to name it or save it as? The mesh was exported from Mod Tool with no texture so is it possible to add material/texture after the fact in UED or do you do it in the 3D modeling program and if so do I have to use Unreal textures or my own custom created ones?
I exited UED with a "no to all" when it prompted me to save everything which I did not what to do until I understand whats going on. I don't want to overwrite anything I'm not supposed to. There was also some kind of XML access denied error while exiting UED too.