porcup!ne
11-28-2007, 01:31 AM
Name: DM-(1v1)Juggernaut
Version:Beta
Compatibility: UT3
Description: The name says it all. Dominate the map by grabbing the Beserk and U Damage and own all that stand before you!
Comments: A small, two room map designed for Duel/1v1... but hey, the more the merrier! And in case you're wondering... becoming a Juggernaut takes some work, you can't just walk up to the pickups and start blasting everything in sight. There's a lift jump and a wall dodge jump involved.
This is my first go at a UT3 map, I've done some BR maps for UT2004, but none were posted here. I tried to build the map with only static mesh, i think i did a decent job? The lighting and bot pathing need work. I wanted a dark ambience, but i'm thinking the final may be a bit more lit. The bots seems to span the map well, except for the lift. I haven't pathed it, as I am contemplating modifying the layout of the lift/catwalks a bit. Really designed this for Duel in particular. I also need to learn how to make the detail textures on static mesh not fade out... or at least change fade out distance. Comments/ Feedback welcome!
Screenshots:
http://porcupine.cutlassweb.com/files/UT3/DM-(1v1)Juggernaut/ScreenShot00011.JPG
http://porcupine.cutlassweb.com/files/UT3/DM-(1v1)Juggernaut/ScreenShot00012.JPG
http://porcupine.cutlassweb.com/files/UT3/DM-(1v1)Juggernaut/ScreenShot00014.JPG
Credits: Epic, for making this awesome game! 3DBuzz for the video tutorials. and me of course.
Download: http://porcupine.cutlassweb.com/files/UT3/DM-(1v1)Juggernaut/DM-(1v1)Juggernaut-beta.zip
Version:Beta
Compatibility: UT3
Description: The name says it all. Dominate the map by grabbing the Beserk and U Damage and own all that stand before you!
Comments: A small, two room map designed for Duel/1v1... but hey, the more the merrier! And in case you're wondering... becoming a Juggernaut takes some work, you can't just walk up to the pickups and start blasting everything in sight. There's a lift jump and a wall dodge jump involved.
This is my first go at a UT3 map, I've done some BR maps for UT2004, but none were posted here. I tried to build the map with only static mesh, i think i did a decent job? The lighting and bot pathing need work. I wanted a dark ambience, but i'm thinking the final may be a bit more lit. The bots seems to span the map well, except for the lift. I haven't pathed it, as I am contemplating modifying the layout of the lift/catwalks a bit. Really designed this for Duel in particular. I also need to learn how to make the detail textures on static mesh not fade out... or at least change fade out distance. Comments/ Feedback welcome!
Screenshots:
http://porcupine.cutlassweb.com/files/UT3/DM-(1v1)Juggernaut/ScreenShot00011.JPG
http://porcupine.cutlassweb.com/files/UT3/DM-(1v1)Juggernaut/ScreenShot00012.JPG
http://porcupine.cutlassweb.com/files/UT3/DM-(1v1)Juggernaut/ScreenShot00014.JPG
Credits: Epic, for making this awesome game! 3DBuzz for the video tutorials. and me of course.
Download: http://porcupine.cutlassweb.com/files/UT3/DM-(1v1)Juggernaut/DM-(1v1)Juggernaut-beta.zip