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KalCorp
11-27-2007, 07:21 PM
Display Mutator in Server list?

I cant get my mutators to show the list of mutators when searching for a server. Is there anything special that needs to be done?

Example

class test extends UTMutator;

function PreBeginPlay()
{
LogInternal("Test");
}

DefaultProperties
{
GroupNames(0)="Test"
name="Mutator__Test"
ObjectArchetype=UTMutator'UTGame.Default__UTMutato r'
}

I thoght it might be in the Defaultproperties this setting.



Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutato r:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UT Mutator:Sprite'
End Object
Components(0)=Sprite


But when i add this it fails to make it a .U

SwaTz0rs
11-28-2007, 03:05 AM
epic fixed that with their first patch... it should be out for the public soon

KewlAzMe
11-28-2007, 02:21 PM
The Mutator list is actually read out of the UTtest.ini file that is auto-generated when you compile. It should look something like this:

[Test UTUIDataProvider_Mutator]
ClassName=Test.Test
FriendlyName=Test
Description=
GroupNames=TEST
UIConfigScene=
bStandaloneOnly=False
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

The FriendlyName i believe is what shows it on the list in-game

kisk
11-28-2007, 06:12 PM
.. if FriendlyName is left blank then the base mutator name is used in the list.

KalCorp
11-28-2007, 06:44 PM
The UTtest.ini was created and looks ok

[test UTUIDataProvider_Mutator]
ClassName=test.test
FriendlyName=test
Description=
GroupNames=Test
UIConfigScene=
bStandaloneOnly=False
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

Still no good. Maybe i have to wait for first patch. But did anyone else get this working?

BakerCo
11-28-2007, 07:03 PM
not sure if you reviewed the latest check list http://udn.epicgames.com/Three/UT3Mods.html#How%20to%20Make%20a%20Mutator

KalCorp
11-28-2007, 10:56 PM
Thanks checked it out and thought maybe it might be i didnt have a Description set. but i get the same thing.

The mutators list OK in game for local or running a server. but once the server is running. another client looking the server list will not show any of the mutators unless its one of the default ones from UT3.