DS3
11-27-2007, 04:20 AM
http://img153.imageshack.us/img153/7243/utlogoao1.jpg
Hi, folks!
I'm going to introduce my gametype idea. (I can make it by myself but i still need help in unrealscript)
Idea:
Players starting game in specified vehicles and driving across the map to finish it.
Map could be linear(with checkpoints), circle or any form you want.
Gamemode statements:
* Weapons are removed
* NO hoverboards until its race with them
* Frags are changed into "points". Each map has some points to win(you get them for driving over a checkpoint)
* Of course, you still could frag and opponent with vehicle weapons but it will give you nothing(point are only for checkpoints)
* Point limit = map checkpoints so if you finish map, you'll win.
Difficulties which i have ATM:
* Players must start race in one moment(don't know if min players will help)
* Players must start race IN VEHICLES and respawn in them
* Players must be unable to score multiple times with same checkpoint.
* Don't know how to deal with different max score for each map.
About maps:
* They should be BIG. I mean REALLY BIG. They will have less details than normal maps in order to keep fps at desired level.
Unreal Rush(Later - UR) will have NO:
* Fragging on foot and weapons
* Bot support(i still thinking about this though, but it will require much more coding)
Plans:
*** BASIC(Internal Alpha Version) ***
-Create racing gametype with no weapons and some maps
*** ADVANCED(Public Beta) ***
-Synchronize player start
-Deal with checkpoint problems
*** DREAMS ***
-Add some kind of show(Players can see themselves after "you've win" so they could taunt as much as they want :D )
-Add new vehicles
-Add single player and "rally" mode with time records
Anyone are welcome to join if you are:
-Programmer (We need to change gameplay as we want)
-Mapper (Very self-explainable. We will need racing maps.)
-Want to participate in testing (Not now. Then first alpha builds will come :D )
Thanks. Any comments are welcome.
I'm going to ask for separate forum at www.unrealtournament3forum.com or somethere later to organize all the stuff.
Hi, folks!
I'm going to introduce my gametype idea. (I can make it by myself but i still need help in unrealscript)
Idea:
Players starting game in specified vehicles and driving across the map to finish it.
Map could be linear(with checkpoints), circle or any form you want.
Gamemode statements:
* Weapons are removed
* NO hoverboards until its race with them
* Frags are changed into "points". Each map has some points to win(you get them for driving over a checkpoint)
* Of course, you still could frag and opponent with vehicle weapons but it will give you nothing(point are only for checkpoints)
* Point limit = map checkpoints so if you finish map, you'll win.
Difficulties which i have ATM:
* Players must start race in one moment(don't know if min players will help)
* Players must start race IN VEHICLES and respawn in them
* Players must be unable to score multiple times with same checkpoint.
* Don't know how to deal with different max score for each map.
About maps:
* They should be BIG. I mean REALLY BIG. They will have less details than normal maps in order to keep fps at desired level.
Unreal Rush(Later - UR) will have NO:
* Fragging on foot and weapons
* Bot support(i still thinking about this though, but it will require much more coding)
Plans:
*** BASIC(Internal Alpha Version) ***
-Create racing gametype with no weapons and some maps
*** ADVANCED(Public Beta) ***
-Synchronize player start
-Deal with checkpoint problems
*** DREAMS ***
-Add some kind of show(Players can see themselves after "you've win" so they could taunt as much as they want :D )
-Add new vehicles
-Add single player and "rally" mode with time records
Anyone are welcome to join if you are:
-Programmer (We need to change gameplay as we want)
-Mapper (Very self-explainable. We will need racing maps.)
-Want to participate in testing (Not now. Then first alpha builds will come :D )
Thanks. Any comments are welcome.
I'm going to ask for separate forum at www.unrealtournament3forum.com or somethere later to organize all the stuff.