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AnubanUT2
11-26-2007, 03:22 PM
It is pretty funny that just as I was about to write this I noticed that some people are also curious about getting more models into the game. We all have our favorites and I am not going to ask for any one in particular, all I will say is that this game DESPERATELY needs more models and skins. It just isn't a UT game without having tons of bots to choose from for battle. So please model makers and skinners get to work on getting some interesting characters into the game. For the most part the current set of models are just plain boring and uninspiring as well as being uninteresting (not enough color for example for the AI as compared to the last two releases). I can't wait to see the creative minds behind some of the best models in UT03/04 working hard on getting quality content to work and then into our anxious hard drives.

4TX4
11-26-2007, 05:00 PM
Yes, couldn't agree more, custom models are an essential part of the (offline) UT experience. Lots of good stuff in UT99 and 2Kx... too bad only a fraction of those will get ported; they shall be missed. :(

Caravaggio
11-26-2007, 05:55 PM
Evilengine, lee, pill and several people are working on very nice things. A few at BU too. But it remains that the entire process isn't documented yet. I have yet to see a complete tutorial and the UDN section for characters hasn't been updated yet. So there'll be a short wait here.

AnubanUT2
11-26-2007, 08:22 PM
Evilengine, lee, pill and several people are working on very nice things. A few at BU too. But it remains that the entire process isn't documented yet. I have yet to see a complete tutorial and the UDN section for characters hasn't been updated yet. So there'll be a short wait here.

That's cool ... it is good to know that there is content in the pipeline that is being worked on ... thanks for the reply.

Drac°l¡ch
11-26-2007, 08:31 PM
The process you go throught to get models into UT isn't terribly difficult; the hardest part is the actual CREATION of the model in a 3D program, such as 3DS Max or Maya. Can't remember all the steps once you import the model to the UT engine, but here's the basic jest of it:

1- Install 3rd party modeling software ( 3DS Max is my favorite, but keep in mind it has a learning curve associated with its use.)

2- Install ActorX plugin for 3DS Max, in order to export the model from 3DS to UT engine.

3- Create model, skin it, and export it to UT engine.

Sorry guys, I know this is a mere generalization of the process but give me a little bit and I'll post the exact steps in ActorX and the UT engine.

Caravaggio
11-26-2007, 09:04 PM
That's just it, everyone has a generalized idea, but not one post on the actual process.
I'm not complaining to you, I'm just a little frustrated. :)

Shakeno
11-27-2007, 09:54 AM
Just wondering... how would custom models work? since they wouldn't use the same armors and stuff... can they be configured so they only use theyr own body? (torso, boots, legs... etc)

Also... will the model display be like UT99 or will it be improved? I mean... in UT99 server required to have the model so other people could see it, even yourself wasn't able to see it and you got your model changed to a default one if the server does not. It should be more like if you have the model, you see it, if not, you see a default playermodel, without counting if the server has it or not...

Drac°l¡ch
12-06-2007, 02:01 PM
http://www.hourences.com/book/tutorialsue3modeling1.htm

Just found this one, should clear things up. Also, check out:

http://utforums.epicgames.com/showthread.php?t=588577