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View Full Version : NPC/ AI characters using the mining bot as example?



booeriis
11-26-2007, 12:38 PM
Hi guys.

i've been looking around in the UT3 editor for a way to make an NPC character walk around. i know there aren't npcs in UT3 like there are in Gears of War but i noticed that in kismet there is a function to let you set an AI controller to a target and one of the controllers says UTPawn_WeldingRobotController and another one is called UTOnslaughtMiningRobotController. you can see these in the Actor class browser if you uncheck "placeable actors". there is also one called UTBot and a thing in kismet to add a named bot.
i know the welding bot is the one from the tutorial level in singleplayer but what map is the mining robot on, and could it be programmed to act as an NPC? also could the bots be customised to act like roaming NPCs in a map?

also in theory couldn't NPCs be made in Matinee by conrolling a bunch of skelital meshes?

basically how you i load these AI classes into kismet and make them contol a character?

cheers for any help in advance

Scha11enkrigor
12-01-2007, 03:17 PM
wait in one warfare maps are movin miningrobots or???
yeah i think so, maybe you look how this works.
i have this problems to, because i want to make scripted films or for the beginning only static scenes, but i have no idea if there is a function, to a character stand in different positions -.-

KriLL3.8™
12-01-2007, 06:50 PM
In the mining warfare map there are small robots with carts that fly around, think of them as automated mine carts, in the first map in the campaign you're asked to dispatch a welding robot with your impact hammer, he just stands there until you do.

Scha11enkrigor
12-02-2007, 05:41 AM
yeah, but when i open the map in the editor, i cant find the robot there...

Shakeno
12-02-2007, 11:29 AM
I plan to make a cooperative (unreal 1 like singleplayer) mod for UT3... but I think I'll have to do it alone, so I'll have to learn the UnrealScript language... if it was not discovered yet, I guess will have to try to find a way to get AI into the game to place the NPCs into a map... if I find how to do it, I'll share ;)

_Lynx
12-02-2007, 02:12 PM
but what map is the mining robot on
That's WAR-Powersurge. Build the neutral node in the middle and go to the east. You'll see the bots there.

flkk
12-04-2007, 03:34 PM
Hi, have you figured anything new out yet?

You can load the controller through Kismet by making an action -> actor -> actor factory. However, that only spawns the AI, without character model and I don't know how to attach one to it (attach skeletal mesh did nothing). And I've had no success with add named bot whatsoever.

I opened up Powersurge hoping for some Kismet code for the robots, but no luck there either.

You'd think this would be easier. :rolleyes:

I'm trying to figure out pretty much the same thing ( http://utforums.epicgames.com/showthread.php?t=589309 ) for my map ( http://utforums.epicgames.com/showthread.php?t=588471 ).