booeriis
11-26-2007, 12:38 PM
Hi guys.
i've been looking around in the UT3 editor for a way to make an NPC character walk around. i know there aren't npcs in UT3 like there are in Gears of War but i noticed that in kismet there is a function to let you set an AI controller to a target and one of the controllers says UTPawn_WeldingRobotController and another one is called UTOnslaughtMiningRobotController. you can see these in the Actor class browser if you uncheck "placeable actors". there is also one called UTBot and a thing in kismet to add a named bot.
i know the welding bot is the one from the tutorial level in singleplayer but what map is the mining robot on, and could it be programmed to act as an NPC? also could the bots be customised to act like roaming NPCs in a map?
also in theory couldn't NPCs be made in Matinee by conrolling a bunch of skelital meshes?
basically how you i load these AI classes into kismet and make them contol a character?
cheers for any help in advance
i've been looking around in the UT3 editor for a way to make an NPC character walk around. i know there aren't npcs in UT3 like there are in Gears of War but i noticed that in kismet there is a function to let you set an AI controller to a target and one of the controllers says UTPawn_WeldingRobotController and another one is called UTOnslaughtMiningRobotController. you can see these in the Actor class browser if you uncheck "placeable actors". there is also one called UTBot and a thing in kismet to add a named bot.
i know the welding bot is the one from the tutorial level in singleplayer but what map is the mining robot on, and could it be programmed to act as an NPC? also could the bots be customised to act like roaming NPCs in a map?
also in theory couldn't NPCs be made in Matinee by conrolling a bunch of skelital meshes?
basically how you i load these AI classes into kismet and make them contol a character?
cheers for any help in advance