View Full Version : [updatefix]No Redeemer UT3 v1.0
woooo
11-25-2007, 11:03 PM
1. Name: NoRedeemer
2. Version: 1.0
3. Compatibility: UT3
4. Description: Removes the Redeemer from maps
5. Comments: Even though you can replace the Redeemer with another weapon with Epic's Weapon Replacer some might still want this No Redeemer Mutator (10000% sure it works lol)
6. Screenshot: None
7. Credits: Kisk
8. Homepage: website (http://www.myspace.com/zukuspace)
9. Download: Download NoRedeemer (http://www.fileden.com/files/2007/5/30/1128447/NoRedeemer.zip)
MysTikal
11-25-2007, 11:05 PM
If you would like to publicize the source or PM it to me, I could include it in my next DuelRemove mutator (credits to you ofcourse). ;)
just looking at your source and I thought I'd give you a few pointers.
Instead of:
function bool CheckReplacement(Actor Other)
{
if (Other.IsA('UTWeap_Redeemer_Content') && !Other.IsA(''))
{
ReplaceWith(Other, "");
}
return true;
}use:
function bool CheckReplacement(Actor Other)
{
if (Other.IsA('UTWeap_Redeemer_Content'))
{
return false;
}
return true;
}First part, there's no reason to have two conditions in your IF statement. If you know Other.IsA('UTWeap_Redeemer_Content') then there's no way you'll ever have !Other.IsA('') (which means "not nothing").
Second, the CheckReplacement() function is built to dispose of actors by returning false. true=keep, false=trash.
BTW, I haven't tested this.. you may actually need to get rid of the factory. I haven't messed with weapon spawns.
GL :)
woooo
11-25-2007, 11:16 PM
function bool CheckReplacement(Actor Other)
{
if (Other.IsA('UTWeap_Redeemer_Content'))
{
return false;
}
return true;
}
Thanks =] WP
syanide
12-01-2007, 12:21 PM
where do you put the files for this and whats the command line change to make it run?
woooo
12-01-2007, 01:06 PM
Unreal Tournament 3\UTGame\CookedPC\published\Script
NoRedeemer.MutNoRedeemer
syanide
12-01-2007, 05:08 PM
Where do i put the files? I put one in the config dir and one in cooked pc but could NOT get it to work :(
woooo
12-05-2007, 06:47 PM
my documents/Unreal Tournament 3\UTGame\CookedPC\published\Script
program files\ Unreal Tournament 3\UTGame\CookedPC\
I installed it, it works, but I still can see the deemer spawning, besides I can't take it...
[PSI]PsySniper
12-08-2007, 02:29 PM
Try This:
if(WeaponPickup != None)
{
if( WeaponPickup.WeaponPickupClass.Name == 'UTWeap_Redeemer_Content')
{
return false;
}
}
return true;
Lazymutant
12-16-2007, 12:21 PM
1. Name: NoRedeemer
2. Version: 1.0
3. Compatibility: UT3
4. Description: Removes the Redeemer from maps
5. Comments: Even though you can replace the Redeemer with another weapon with Epic's Weapon Replacer some might still want this No Redeemer Mutator (10000% sure it works lol)
6. Screenshot: None
7. Credits: Kisk
8. Homepage: website (http://www.myspace.com/zukuspace)
9. Download: Download NoRedeemer (http://www.fileden.com/files/2007/5/30/1128447/NoRedeemer.zip)
trhis is a unnecessary mutator as you siad there is a built in mutator that replaces the weapon with something else
woooo
12-18-2007, 05:56 PM
trhis is a unnecessary mutator as you siad there is a built in mutator that replaces the weapon with something else
where weapons are affects gameplay mostly in duel, the idea of starving your opponent of getting a weapon eg.g rocket launcher, it will be harder to do so if there is more than what was originally there.
anddd it doesnt take long to make if you're smart like elliot which I am not thas why I got it wrong the first time lol
AnubanUT2
12-18-2007, 06:04 PM
Do you think you could make a mutator that removes the darkwalker from DM-Heatray? That would really be nice and make that level so much more playable. I really like it but sometimes I just hate to play it and worry about getting shot by a bot with perfect aim.
woooo
12-22-2007, 02:25 AM
Do you think you could make a mutator that removes the darkwalker from DM-Heatray? That would really be nice and make that level so much more playable. I really like it but sometimes I just hate to play it and worry about getting shot by a bot with perfect aim.
Well I can take ou tthe darkwalker out of heatray in a new map. But I think i can prolly make it a mutator ill try.
AnubanUT2
12-22-2007, 02:31 AM
Well I can take ou tthe darkwalker out of heatray in a new map
That would be very nice of you ... I know many of us would appreciate it. As for this mutator maybe you could actually expand it by giving options to replace the redeemer with:
- Nothing
- Any armor piece/belt
- Super Health
- Invis pickup
- Berserk pickup
- Invincibility pickup
Currently there is nothing that allows people to do this and I think this would go over really well, as it would add a great deal of flexibility to existing maps and actually change the way a game is played in a map. Maybe you can consider it. Thanks. :)
woooo
12-22-2007, 06:48 PM
That would be very nice of you ... I know many of us would appreciate it. As for this mutator maybe you could actually expand it by giving options to replace the redeemer with:
- Nothing
- Any armor piece/belt
- Super Health
- Invis pickup
- Berserk pickup
- Invincibility pickup
Currently there is nothing that allows people to do this and I think this would go over really well, as it would add a great deal of flexibility to existing maps and actually change the way a game is played in a map. Maybe you can consider it. Thanks. :)
Ofc Ive almost finished it
AnubanUT2
12-22-2007, 07:29 PM
Ofc Ive almost finished it
Cool man ... I am really looking forward to it. Thanks alot .. I bet you many folks will be grateful as well. :)
woooo
12-22-2007, 08:57 PM
Do you want the option to remove all vehicles or just the darkwalker ?
AnubanUT2
12-22-2007, 08:59 PM
Do you want the option to remove all vehicles or just the darkwalker ?
All vehicles would be best just in case I want to use this on other user created maps in the future. Or whatever is easiest for you. Thanks again. :)
woooo
12-22-2007, 10:09 PM
Under going some testing now
AnubanUT2
12-22-2007, 10:18 PM
Under going some testing now
Cool ... I am still around. :)
woooo
12-22-2007, 11:12 PM
Yeah, I got rid of the Dark walker. I testing other things too but not everything, so Im gonna make it a beta incase theres somehting not working, Im too lazy hehe. Look for it on new thread in the beta section in a 5 mins.
[ST2]LordSithLord
01-03-2008, 06:30 PM
this no reedmutator works fine only the reed shows up what can be confusing...
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