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Slainchild
11-25-2007, 06:20 PM
Name: Acquisition
Version: Alpha 2
Compatibility: UT3 v1, v1.1

Description: Small/Medium sized Duel map set in a generic hightech facility on a desert planet, of course.

Comments: This is a map I'm making to get familiar with how making UT3 maps should be made.

Screenshots:
http://img215.imageshack.us/img215/4151/screenshot00002uh8.jpg
http://img229.imageshack.us/img229/7827/screenshot00003dv9.jpg
http://img215.imageshack.us/img215/9625/screenshot00004xr8.jpg
http://img215.imageshack.us/img215/6294/screenshot00005gy7.jpg

Homepage: www.slainchild.com
Alpha 2 changelist:

-Edited the "rooftop" section. It now consists of pipes you can fall off down to the linkgun. Slightly lower too (64uu for anyone that cares).
-Changed the jumppad trajectory and aircontrol. Should be nicer to use now.
-Moved the ramp up to linkgun back a bit to be flush with the wall below.
-Moved the vials around, adjusted spacing.
-Removed the health pack on the upper level of the stinger room.
-The 50a room is now enclosed with glass windows. You can no longer fall off the map.
-Added the first pass of bot pathing. They won't use the lifts correctly yet.
-Removed the dropdown gap behind the belt

Download: http://www.slainchild.com/files/DM-1on1-Acquisition_a2.zip (12mb)

Extract the files to My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

HF! :)

Neophyte
11-25-2007, 06:25 PM
That is actually looking quite promising :)

Luv_Studd
11-25-2007, 06:52 PM
woot:cool:

Mr.UglyPants
11-25-2007, 07:50 PM
As always, Slainchild gives me faith in the custom map scene of UT3. Way to go!

MysTikal
11-25-2007, 07:54 PM
Very nice job as always, Slainchild. :)

I hope you bring out some FPS and general layout changes of some stock UT3 maps, too.

Okay, just ran around in it. I like the placements already.

Shouldnt there be a lift to Belt or is it just nothing? :p
http://mystikal.omgservers.co.uk/files/ScreenShot00007.png

This bit feels a bit cramped, and the 25 health seems a bit random in placement.
http://mystikal.omgservers.co.uk/files/ScreenShot00008.png

Crotale
11-25-2007, 10:38 PM
My first fly thru of this map left me less than impressed visually, but playing a single match turned that all around. Although it is a bit empty, this map delivers in the way that any Slainchild map does.

I'm with MysTikal on the Belt thingy. Should be a lift or jump pad nearby perhaps.

Mr.Suicide
11-26-2007, 02:37 AM
Well, just downloaded the map. Il be sure to write up my feelings on the current item and geometry layout as soon as I can. I'm exited to play it non the less.

Also, I would always recomend puting the directions to installing the map in you're readme. Some people still don't know which file goes in which directory. Definitely not me:rolleyes:

Slainchild
11-26-2007, 05:47 AM
Shouldnt there be a lift to Belt or is it just nothing? :p


Its nothing. There was going to be a lift there but then I decided that the jumppad was enough. So now its just a dropdown space. Might just remove it.

Visuals will certainly be improved for the final version, this is only a BSP layout for testing gameplay.

Thanks for the comments guys. :)

Edit: Mr.Suicide, there are instructions in the first post.

SafeFire
11-26-2007, 05:49 AM
Hey slain (HQN old timer here), looking good mate, will download and try when I get home from class.

Al
11-26-2007, 10:29 AM
Yay! A Slainchild map! Will test later :)

champdee
11-26-2007, 01:48 PM
Looks like a really good map. I like it.. kinda reminds me of a quake 1 map or something. It would be cool to make a map like this in quake 1 theme (not q3).

Simeon
11-26-2007, 02:41 PM
Good start :) There's a HOM-effect visible when you jump over the fence near the big armor but I'm sure that'll be fixed.

Bware
11-27-2007, 08:03 AM
Not bad at all! I'm curious where this map will end at it's final stage. :) Keep up the good work. I will follow this map's development. Are you willing to keep us up to date with screenies? :)

Slainchild
11-27-2007, 09:19 AM
Of course. :)

http://img80.imageshack.us/img80/6355/556gc1.jpg

Needs less bloom, and more detail work on ceiling and stuff. But yeah...

New alpha build later today maybe.

Slainchild
11-27-2007, 09:10 PM
Sorry to anyone who hasn't had the chance to play Alpha 1 yet, but Alpha 2 is here. :)

Changelist:

-Edited the "rooftop" section. It now consists of pipes you can fall off down to the linkgun. Slightly lower too (64uu for anyone that cares).
-Changed the jumppad trajectory and aircontrol. Should be nicer to use now.
-Moved the ramp up to linkgun back a bit to be flush with the wall below.
-Moved the vials around, adjusted spacing.
-Removed the health pack on the upper level of the stinger room.
-The 50a room is now enclosed with glass windows. You can no longer fall off the map.
-Added the first pass of bot pathing. They won't use the lifts correctly yet.
-Removed the dropdown gap behind the belt.

Helmet is still in for now.

http://www.slainchild.com/files/DM-1on1-Acquisition_a2.zip (12mb...? Madness)

BuffyTheSlayer
11-28-2007, 12:05 AM
not like all others Map for UT3 :eek:
I want more Colors in map so
I cant wait for this Final version ;)

nELsOn
11-28-2007, 06:50 AM
should come by here more often. the floorplan looks nice judging by the screens on the first page. looking forward to actually trying the map :)

dura1198
11-29-2007, 12:24 AM
Not sure how much...if any..."fluff' you plan to add to the map but the layout is awesome. Very smooth and great flow throughout, nice work!!

Mr.Suicide
11-29-2007, 03:38 AM
All right, finally got to play through this map for about 45 mins or so. Here’s what I think.

First off I want to talk about the weapon and shield placement. There are four weapons way to close to each other; now this wouldn’t be a problem if it was... lets say a rocket launcher, bio rifle and a shock rifle and something else. But it's a rocket launcher, stinger, flack cannon and a sniper all in about 7 to 10 second nabbing range. That’s really all the arsenal you need to take out quite a few people in this small of a level. While on the other parts of the map they seemed to be filled mostly with ammo and health packs and not many other guns. The sniper seemed to be in an odd spot being on the lowest part of the map in a small hallway, which is not really a bad thing since you could want the gun to be useless when you first pick it up instead of grabbing the gun and finding a nice spot to camp nearby.

With the shield placement, there is way, and I mean WAY too many shield pickups for a 1 on 1. I even played with four bots and that was still too many. Another thing is I could pick up all the shields in about 15 or so seconds. The shield belt is also super easy to get with the jump pad especially since you can hit it and just change your air directory in mid flight and land on it. This brings me to another problem. Up where the shield belt is there is a pretty long gap going across where the link gun is and it goes down through the hall into the room with the stinger, and because of the item placement (and possibly not quite finished both pathing) a lot of the fighting seems to go on down in that line of site. Now, I can grab those four weapons mentioned above and about two to three pieces of the shielding and sit up there and have a nice camp fest involving a rampage of headshots before I was killed. It would be nice if you removed one of the shield pickups and then replaced another one with an Udamage or Berserk. If I’m right in past maps of your's that I have played a lot of the big shield pickups are nasty to get and really make you think twice about going in and trying to grab that 100a and risk getting flanked or cornered. Which I loved, but that doesn’t really seem to be in this level. In fact, there really didn’t seem to be any risk at all (except possibly the helmet and the chest piece since you risk taking a rocket or flack to the face).

There are also some opportunities to add a couple of lift jump areas that could help in placing some of the shield pickups in harder to reach areas. Like the area above the link gun (which you seem to already notice). Or on the other lift make a jump into another room which can also give as a 3rd story to the room with the helmet and rocket launcher. I think the floor plan is down pretty damn well, it's just the item placement and the flow of it that bothers me. All the fighting seems to go in just the rocket room and the stinger area and everyone is pumped up on shields. I never got to play the Alpha 1 build but it might actually be nice to have those windows open near the chest health to add more of a risk of getting shot out the window going for it.

Good luck on the map:cool:

Rocknificent
11-29-2007, 07:11 PM
That first screenshot makes it look like its taken right from quake4. It looks pretty fun though.

Sheep Master
12-01-2007, 07:25 PM
At least it's Alpha, cause else I would have said that it looks poor. I know first u gotta make a good design so the gameplay is nice, then after you add the eye candy. Right now it looks like a lame Quake 4 map.

3AM
12-01-2007, 07:26 PM
Im curious, im getting the ps3 version and how exactly do the maps you make, and others get optimized for the ps3 version?

iron12
12-02-2007, 06:37 AM
I like the map but now when I start UT3 up a get a message about the map.

C:\Users\My Name\Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

This is where I dropped the map. Anybody have a similar problem.

Simeon
12-02-2007, 08:30 AM
I like the map but now when I start UT3 up a get a message about the map.

C:\Users\My Name\Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

This is where I dropped the map. Anybody have a similar problem.

That's where I've got the map too. What message do you get then?

Dribler
12-02-2007, 12:11 PM
This map is very nicely played in duel, makes it very competitive because it could be hardly dominated by one of players,always giving a chance of a comeback to the second one. Well done! Wouldn't be suprised if someday we'll have this map(a bit more eye candy version) in some kind of the official tournament =)

Slainchild
12-03-2007, 09:08 PM
Cheers guys.

Mr.Suicide, I'm fairly happy with the placement right now. I might go over it once again later on. Thanks for the feedback though. :)

Two new shots:

http://i14.tinypic.com/89rsgls.jpg
http://i10.tinypic.com/6tbwo3t.jpg

SKYFURNACE
12-03-2007, 10:10 PM
Looking Good Slain!

Mr.Suicide
12-04-2007, 01:21 AM
Well, I was reading through the posts on this thread and people are saying that it's a great Duel map. Now that I think about it i'm not really sure why the hell I gave the map a run through with four bots on...:p

The map plays so much better as a 1 on 1. Seems alot more balenced, although I do think some of the weapon placement could be switched around since the bot still mainly hung around in the rocket/stinger room and only ever went out to get the shield belt.

Screenshots are looking good. Also, will we be expecting a new alpha build or a beta next time?

nELsOn
12-06-2007, 06:21 PM
ok, i've finally had the chance to play it. i have to say it's really nice. the flow is excellent, so many shortcuts to get where you want, nice weapon placing imo. it's just cool.
only the shield belt room looked a bit empty but i'm quite sure it's just because the map's at such an early stage.
keep up the great work, man :)

Mr.UglyPants
12-08-2007, 07:34 PM
Looking and playing great as always Slainchild, can't wait to see what its theme is in final (though its partial there)

nELsOn
12-14-2007, 08:32 PM
heh, i just checked for any updates in this thread and (for some strange reason for the first time :eek: ) noticed that the first screen is actually different from the map as it is now. maybe it's just me but i think the armor vest part in the screenshot looks better than the current version. makes it seem more open and well... alive in a way.
it doesn't have any effect on the really nice gameplay this map provides of course - it's just something i suddenly noticed ;)

chicken-
12-23-2007, 01:00 AM
Map is great, pro duel players will love it.

Slainchild
12-24-2007, 05:38 PM
Bump...

Got back to work on this after wrapping up DM-Gritt for the low poly pack. :)

Two screenshots, first one shows the 50a/bio area. Notice that I've opened up a route in the wall on the left, which allows access to the stinger and rocket rooms. You can lift jump to reach it in those areas. The other shot is taken from the other side...

http://i11.tinypic.com/82ihgli.jpg
http://i7.tinypic.com/6lmq4w4.jpg

Beta will probably be ready sometime in January.

woooo
12-24-2007, 06:54 PM
Bump...

Got back to work on this after wrapping up DM-Gritt for the low poly pack. :)

Two screenshots, first one shows the 50a/bio area. Notice that I've opened up a route in the wall on the left, which allows access to the stinger and rocket rooms. You can lift jump to reach it in those areas. The other shot is taken from the other side...

http://i11.tinypic.com/82ihgli.jpg
http://i7.tinypic.com/6lmq4w4.jpg

Beta will probably be ready sometime in January.

Wow. Amazing ! Nice one-Cant you releasing it sooner :p

Slainchild
12-24-2007, 07:31 PM
Wow. Amazing ! Nice one-Cant you releasing it sooner :p

I'm not going to release something that isn't ready. ;)

woooo
12-24-2007, 07:39 PM
Just only for meee !

woooo
12-24-2007, 07:40 PM
Wait this is the same map right, cos thats one hell of a pimp you done to the map !!!!!!

AnubanUT2
12-24-2007, 07:46 PM
Bump...

Got back to work on this after wrapping up DM-Gritt for the low poly pack. :)

Two screenshots, first one shows the 50a/bio area. Notice that I've opened up a route in the wall on the left, which allows access to the stinger and rocket rooms. You can lift jump to reach it in those areas. The other shot is taken from the other side...

http://i11.tinypic.com/82ihgli.jpg
http://i7.tinypic.com/6lmq4w4.jpg

Beta will probably be ready sometime in January.

Looking very nice ... btw I really enjoyed DM-Gritt .. as usual your levels have great flow and this one didn't disappoint. I already knew I was in for a treat when I saw that it was you who had made the level. So thanks man and thanks for this upcoming beauty as well. It is good to see you still on the scene.

nELsOn
12-24-2007, 09:18 PM
btw I really enjoyed DM-Gritt .. as usual your levels have great flow and this one didn't disappoint.

yeah, gritt is great. really caters to my way of playing the game. like, flak master and stuff ;)

chicken-
12-24-2007, 11:58 PM
Looks a lot more detailed now, I hope it still runs good like the alpha did...

Mojo
12-30-2007, 07:18 PM
I'm happy to see a veteran mapper working with UT3.

We have this on our server and gameplay is great. I have two comments on the A2 version that you might want to look at:

Here you can fall between the pipes and crate and can't get out.
http://i17.photobucket.com/albums/b77/Mojoclr/2007-12-30a.jpg

I suggest you raise the ceiling or lower the floor here - you can hit your head if you wall dodge down this ramp:
http://i17.photobucket.com/albums/b77/Mojoclr/2007-12-30b.jpg

D-Hunter
12-31-2007, 03:12 AM
Nice map, can't wait until it's done.

Slainchild
01-03-2008, 10:12 PM
Thanks Mojo, I think I've taken care of those two issues already. :)

Another screenshot:

http://img.photobucket.com/albums/v497/Slainchild/juy.jpg

AnubanUT2
01-03-2008, 10:15 PM
Thanks Mojo, I think I've taken care of those two issues already. :)

Another screenshot:

http://img.photobucket.com/albums/v497/Slainchild/juy.jpg

Looks great Slain ... any idea how far away from releasing a beta you are? :)

Mr.UglyPants
01-03-2008, 10:18 PM
Seriously Slain, i can't stop loving your maps, Gritt is great, and this one looks simlly awesome.

There are MANY many maps released that use the same texture set, and the maps look horrible/ don't play well, its great we got amazing talent to guide others (hopfully).

Slainchild
01-03-2008, 10:22 PM
Looks great Slain ... any idea how far away from releasing a beta you are? :)

Can't say for sure. :p

The map is about 1/3 decorated, the areas in the recent screenshots are the most complete, the rest of it still looks very much like alpha 2. Hopefully I can get a lot done this weekend...

Thanks for the compliments Mr.UglyPants. :)

AnubanUT2
01-03-2008, 10:24 PM
Can't say for sure. :p

The map is about 1/3 decorated, the areas in the recent screenshots are the most complete, the rest of it still looks very much like alpha 2. Hopefully I can get a lot done this weekend...

Thanks for the compliments Mr.UglyPants. :)

Cool .. thanks for the reply. Take your time and do what you do best. :D And yes Gritt is extremely awesome ... the flow is magnificent and it looks as good as any of your UT2K4 levels.

Darkdrium777
01-03-2008, 10:55 PM
Looks awesome from that single screenshot :eek:
Hopefully you will release a beta soon for all of us :D

AnubanUT2
01-03-2008, 10:59 PM
Looks awesome from that single screenshot :eek:
Hopefully you will release a beta soon for all of us :D


Dude, Did you even read what is posted by the Slain? :p


Can't say for sure. :p

The map is about 1/3 decorated, the areas in the recent screenshots are the most complete, the rest of it still looks very much like alpha 2. Hopefully I can get a lot done this weekend...


This was in response to my question about a beta. I got you covered man. ;)

Darkdrium777
01-03-2008, 11:07 PM
Dude, Did you even read what is posted by the Slain? :p



This was in response to my question about a beta. I got you covered man. ;)

Yes but that doesn't say *when*. I know it's *soon* but I can't wait until it's *the* time so I'm actually really excited to have it *very soon*. Anyways, yeah I did read it, I'm just hoping we do get it this weekend.

Slainchild
01-04-2008, 10:06 AM
Anyways, yeah I did read it, I'm just hoping we do get it this weekend.

I don't think I will have the beta ready this weekend, I do plan to work on it lots though...

Mr.UglyPants
01-04-2008, 05:48 PM
Thanks for the compliments Mr.UglyPants. :)


No problem Slainchild, always willing to compliment great masterpieces.:D

rythem
01-10-2008, 03:43 AM
is this map scheduled for a full release anytime soon? the 1v1 Cal league could use a really good 1v1 map. Is there any ETA on when it will be out of beta?

This map is amazing, I would love to see it used for comp play.

chicken-
01-11-2008, 12:43 AM
Great map bro, glad to see you are still working on putting out a final release. Refound the thread.

Mr.UglyPants
01-11-2008, 09:56 AM
is this map scheduled for a full release anytime soon? the 1v1 Cal league could use a really good 1v1 map. Is there any ETA on when it will be out of beta?

This map is amazing, I would love to see it used for comp play.

Use the Hard core Old school mappack that came out.

rythem
01-11-2008, 11:10 AM
I do / have been using them mr uglypants. They are pretty good maps. But there is something about aquisition that stands out from the others. I'm really looking forward to the final release.

Slainchild
01-11-2008, 12:46 PM
Working on it...

Harmatia
01-11-2008, 11:56 PM
In my opinion this is the best small map currently available for UT3. Truly excellent work and can't wait to see future versions.

woooo
01-12-2008, 10:03 AM
Is it done yet ? :>

mad1Z
01-14-2008, 03:57 PM
maybe some new infos for us slainchild?

Mr.UglyPants
01-14-2008, 11:38 PM
Give him some time, the man is a genius at maps, and it takes time to make amazing maps.

woooo
01-15-2008, 03:11 AM
done yet ?

Slainchild
01-15-2008, 05:56 AM
Nope not yet

rythem
01-18-2008, 01:57 PM
bump. this map owns.

unbecoming
01-18-2008, 02:46 PM
Patiently waiting.It's is looking like things are coming along nicely.I'm eager to see the finished product.

Mr.UglyPants
01-25-2008, 01:45 PM
Bumping this cause Slainchild rules + i wanna know if anythings been done in the last week.

nELsOn
01-25-2008, 02:53 PM
i was just wondering - are you using a lot of custom meshes/textures in the map or any at all?
i'm currently working on a map that will probably have quite a lot custom content and man, it's quite a bit harder to get something done for ut3 like that than it was for ut2k4 :p

rythem
01-25-2008, 03:23 PM
ill still trying to be patient mr. ugly pants. As soon as this map is released it will be used pretty heavily for comp play. I'm pretty sure cal will pick it up as well as adopted by the majority of the UT3 comp community.

I'm looking forward to this map, I have a feeling its going to be the new ironic of ut3.

chickenthr33
01-25-2008, 06:35 PM
I have heard rumors that this map will be in HOLP map pack 2, forgive me if I'm wrong but this is what my sources tell me.

Mr.UglyPants
01-25-2008, 06:41 PM
I never knew there was a HOLP2 going on. Plus, as you see, there are StaticMeshes, which he has said will be medium to heavy for this map (i think).

Chief-Justice
01-25-2008, 06:49 PM
I havent heard of that either......no word about that on the boards I checked.
I doubt it to be honest.

woooo
01-25-2008, 09:06 PM
done yet ?

Sjosz
01-26-2008, 01:53 PM
I have heard rumors that this map will be in HOLP map pack 2, forgive me if I'm wrong but this is what my sources tell me.

I'd like to know who your sources are then because I don't know anything of the sort :)

AnubanUT2
01-26-2008, 02:10 PM
I never knew there was a HOLP2 going on. Plus, as you see, there are StaticMeshes, which he has said will be medium to heavy for this map (i think).


PS3 later.

There will be a second HOLP pack.

Oh yeah ... he announced that last week.

Mr.UglyPants
01-26-2008, 04:18 PM
Where? I wanna see a link to this.

Chief-Justice
01-26-2008, 04:22 PM
as far as i remember hourences told about being busy (RL) and that there will most likely be a second mappack one day...no words on anything else

Slainchild
01-26-2008, 05:06 PM
I have made progress with it, but slowly. I have done some cool things with it but nothing really worth showing yet.

It wont be in HOLP2. Its not exactly low poly. But yes HOLP2 is in development, Hourences will not be involved this time, as he has no time to be involved. I haven't checked with the other members about the pack progress, and they haven't checked with me about my progress (i'm working on a tdm map for it). So I can't be sure when that will be ready.
The first HOLP just came about when Hourences was pimping his ego on IRC as usual when he jokingly said "lets make a mappack!" and I half-jokingly replied "sure!". Of course then everyone else active in the channel over the next few days started to warm to the idea and we went from there. It was just a one-off cool idea basically. I don't think anyone really expected it to warrant a sequel. :p

Uhhhhhhhhhhhhhhh... One custom mesh so far. Probably won't be any more (its a one-use-only rock/cave type thing). One custom decal texture too. 98% Stock content for this map. I have tweaked some of the Epic materials for my own uses but yeah.

AnubanUT2
01-26-2008, 05:37 PM
Where? I wanna see a link to this.

Wow ... as long as you have known me and now you doubt my word? :confused:

here then if you really need proof:

http://gearsforums.epicgames.com/showthread.php?t=594281&highlight=Holp&page=11

Mr.UglyPants
01-26-2008, 06:45 PM
I know, I trust your word, but heck, its nice to see the written statement on it.

Slainchild
01-28-2008, 07:27 PM
Time for an update I guess...

This isn't really a very "clean" release. I just wanted to post something. :p

-There aren't blocking volumes where there should be.
-Only around 50% of the map is "decorated". Will be fairly obvious when you're running around which areas are done and which are not.
-Its dark. Almost Doom3 dark. This is because I deleted most of the lights.
-Dunno what to do with the area you can see outside the glass room (50a). Any suggestions..?

Any feedback on anything is welcome. :)

Screenshots:

http://img.photobucket.com/albums/v497/Slainchild/91.jpg
http://img.photobucket.com/albums/v497/Slainchild/92.jpg
http://img.photobucket.com/albums/v497/Slainchild/93.jpg

LINK http://www.slainchild.com/files/DM-1on1-Acquisition_a3.zip

AnubanUT2
01-28-2008, 08:35 PM
The latest version is really nice and looks like it is coming along just fine. Nothing was off to me ... just saw the bots get stuck kind of often next to the stairs that lead to the chest armor on the way back from getting the shield belt. So yeah so far no complaints ... I like the color scheme ... just curious as to what kind of visual trim you are going to add. Also maybe this map should be taking place in a run down future city so the outside will have some city stuff, trashed cars, run down park, etc. No space station stuff please ... got plently of those maps.

Slainchild
01-28-2008, 08:46 PM
Thanks Anuban. No it won't be a space station. It's definitely part of some random refinery or something like that. :)

Added some screenshots for y'all.

nELsOn
01-28-2008, 08:52 PM
nooooooooo! i'm not at home! can't try the new version! have to wait till thursday!

the screens look great, though ;)

Harmatia
01-28-2008, 10:34 PM
Honestly, still adore this map gameplay-wise, but not a fan of the new visual style. Too dark and dreary... too much like stock DM maps. =/

AnubanUT2
01-28-2008, 10:37 PM
Too dark and dreary... too much like stock DM maps. =/

Well I have to respectfully disagree here ... the level is exactly what we need ... the gameplay of UT2k4 Slain maps married to the new theme and graphics engine of UT3. Man I couldn't be more pleased with how this is turning out. I for one don't want a map that looks like it should be in UT2K4 ... not an original anyway. But hey this is just my opinion ... as always the final say so is going to be up the dev ... in this case Slainchild. :)

Mr.UglyPants
01-28-2008, 10:45 PM
I like it, my only thing is the shock room felt disconnected from everything else, but whatever.

Harmatia
01-28-2008, 10:58 PM
Well I have to respectfully disagree here ... the level is exactly what we need ... the gameplay of UT2k4 Slain maps married to the new theme and graphics engine of UT3. Man I couldn't be more pleased with how this is turning out. I for one don't want a map that looks like it should be in UT2K4 ... not an original anyway. But hey this is just my opinion ... as always the final say so is going to be up the dev ... in this case Slainchild. :)

I definitely agree that it should utilize graphics like the rest of Ut3; no need to go HOLP here. I'm talking more about the lighting than anything. If anything, I preferred the previous versions well-lit simplicity.

Slainchild
01-29-2008, 05:35 AM
Yes it looks a bit similar to the stock maps, but thats kinda what you have to go with if you use only stock meshes. The lighting is indeed dark like I mentioned, it will be a tad brighter when I'm done.

Luv_Studd
01-29-2008, 06:28 AM
Coming along nicely, Slain. I'm having fun with the lift jumps, but still getting used to the changes in UT3, mind you...they seem a tad too fast.

For outside, it definitely looks like it should be a mostly barren world, based on the refinery theme and the gritty dust feeling. Two suns, of course. ;)

Not too keen on this setup, for the shield belt....I think the jump pad route makes it too easy, plus the room over all is too small it seems.

http://img254.imageshack.us/img254/7659/acq1sm7.jpg

In the next picture, you see the thigh pads in same view as the shield belt... they may be too close to each other, imo.

http://img165.imageshack.us/img165/498/acq2tz9.jpg

AnubanUT2
01-29-2008, 06:36 AM
^^^ So the other mapper with the smooth as silk layouts finally shows up ... so when can we expect a cool little 4 person level from you may I ask sir. You know how much us old PC players loved your work in UT2K4 and for the UCMP collections. :)

nM.J3FF
01-29-2008, 08:31 AM
Nice screens, lokking forward to test it tonight wiv me dudes :)

Luv_Studd
01-29-2008, 08:09 PM
So the other mapper with the smooth as silk layouts finally shows up ... so when can we expect a cool little 4 person level from you may I ask sir. You know how much us old PC players loved your work in UT2K4 and for the UCMP collections.

Replying here to bump Slain's map, honest ;)

I'm just barely getting into UT3 & the new editor - in fact, had I not won a free copy of the game over at BU a couple weeks back, I prolly would not have the game. Now I just need a decent PC.../looks around...

There's quite a lot to learn. :confused: and just creating a decent map layout can take a while. I can almost guarantee the first map I make won't get out to the public. ;) I am truly in awe at some of the fine work coming out using these new tools.

AnubanUT2
01-29-2008, 10:10 PM
^^ Well thanks for replying ... you and Slain make such great maps ... and I am really looking forward to seeing both of you mature with this engine and also to seeing you remake a couple of your best levels from UT2K4 from the UCMP. :)

Slainchild
01-30-2008, 05:54 AM
I won't be doing any remakes, old maps should stay where they belong.

Mr.UglyPants
01-30-2008, 08:17 AM
Oh well, I'm going to miss all the old maps *sheds a tear* They were so great!.

Oh, and Slainchild, i'm just getting into mapping and i looked at Acquisition in the editor so as to understand how mapping works, for i still haven't understood how it works, but thanks to your map i'm understanding how actual maps are rightly made... so i just wanted to say thanks. No if only i could figure out where the blocking volumes are.

Still, Acquisition is a great map, the green overlay color works perfectly, but just wondering doesn't having the shock rifle in that curved corridor take away from its ability to hit (kind of accurately) from afar? (from a mapping point of view),

woooo
01-30-2008, 10:05 AM
Wow nice map I personally think that the sniper and the flak cannon should switch places :>

AnubanUT2
01-30-2008, 05:24 PM
I won't be doing any remakes, old maps should stay where they belong.

So you are not going to remake ANY of your UCMP levels for UT3? Well would you give someone else permission to remake your levels for UT3 as long as they of course credited you with the original of course?

rythem
01-31-2008, 01:01 AM
haha you're not joking about it being dark. If you put the lighting to where it was on the A2 beta we're in good shape. =)

Mojo
01-31-2008, 07:48 PM
I just downloaded the A3 version (you should update your first post if possible) and have a dumb question. Don't we need an .ini file? Can we use the A2 version .ini?

woooo
02-01-2008, 03:53 AM
I just downloaded the A3 version (you should update your first post if possible) and have a dumb question. Don't we need an .ini file? Can we use the A2 version .ini?

I was able to use it with an .ini

Slainchild
02-01-2008, 05:03 AM
The game will auto-generate a default .ini file when you load the game. I will supply my own with the final map which includes map preview screenshot info etc.

Anuban, I would rather no-one remade any of my maps thanks. :p

I will be swapping the sniper and flak for the next version, and a couple other small changes.

woooo
02-01-2008, 12:20 PM
The game will auto-generate a default .ini file when you load the game. I will supply my own with the final map which includes map preview screenshot info etc.

Anuban, I would rather no-one remade any of my maps thanks. :p

I will be swapping the sniper and flak for the next version, and a couple other small changes.

Thanks, glad you took my opinion into consideration. BTW deffo one of my favourite maps, inspired, im going to start mapping again s00n :p!

AnubanUT2
02-01-2008, 04:06 PM
Thanks, glad you took my opinion into consideration. BTW deffo one of my favourite maps, inspired, im going to start mapping again s00n :p!

You mean after you finish with the Upickups mutator? ;)

rythem
02-07-2008, 04:03 PM
bump

update?

Slainchild
02-07-2008, 04:50 PM
Not worked on it sorry.. Busy with work, other things, etc.

Slainchild
02-13-2008, 06:02 AM
I did some sea the other night...

http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00010.jpg

ClockworkJB
02-13-2008, 06:21 AM
Nice, I've always loved green misty effects. There's something undeniably mysterious and cool about them.

BuffyTheSlayer
02-13-2008, 06:43 AM
Beautifull ! cant wait for next beta with this skybox :eek::D

Slainchild
02-13-2008, 08:59 AM
Yep thats what you see from the window at the armor vest.

woooo
02-13-2008, 10:31 AM
maybe you can help me with mapping, duel maps, like I know how to map but I needs on how to go about making a Good Duel map. =]

Harmatia
02-13-2008, 11:20 AM
I did some sea the other night...

http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00010.jpg

That's gorgeous. You could make a whole separate outdoor map with those great visuals.

rythem
02-18-2008, 06:23 PM
must....have....map!

<3

napalm_death8
02-22-2008, 06:55 PM
Damn this map is actually the best one gameplay talking, in my opinion most of the custom maps which came out so far were a little bit weak on the gameplay part. I hope you'll add some nice visual stuff to this great map!

Gameplay is perfect!

virax
02-23-2008, 08:08 PM
Any chance of a new beta soon? :]

rythem
03-03-2008, 04:22 PM
any update on this?

rythem
03-11-2008, 05:12 PM
bump^^^^^^

Arithrix
03-11-2008, 07:29 PM
I'm hoping for an update on this one too. I have it running on my duel server and would love a finished version. Its got great potential for 1v1 IMO.

Mr.UglyPants
03-12-2008, 01:35 AM
Beautiful stuff Slain.

rythem
03-18-2008, 07:45 PM
1 week bump

=)

rythem
03-24-2008, 01:02 AM
<3<3<3<3<3

bump

Uzi Downes
03-24-2008, 04:06 AM
I'd say it's gone to be included in UT3's UCMP5. But only guessing, so take that with a grain of salt.

Mr.UglyPants
03-24-2008, 11:28 AM
Yeah, but that won't come out for months upon months.

rythem
03-24-2008, 11:44 AM
I've been eagerly awaiting this map, but its taking sooo long. :(

It missed the 1st season of cal, and it looks like it's going to miss the 1st season of fgl too. :(

this is a great duel map, but it can't be used in its beta form.

AnubanUT2
03-24-2008, 06:40 PM
Yeah, but that won't come out for months upon months.

It has been announced at BU so I don't think it will take that much longer for the pack to be released. Maybe a couple of months at most (if that).

Mr.UglyPants
03-24-2008, 07:00 PM
True. But still, months are months, and months suck.

chicken3
03-25-2008, 02:12 AM
Great map, looking forward to adding it to FGL whenever the final is released.

213
03-26-2008, 06:50 PM
UCMP5? nah. SC's faster than that. :)

This looks to be another top notch offering from one of the Unreal community's best levels designers. glad to see you're here for the UT3 ride Slain'! (please stick around while the game [hopefully] gains more traction and the core game is patched and improved upon.)

For those of you who don't know, SC and the UCMP guys always offer top shelf content.

What I love about the difference in this map and what we've seen thus far from UT3, is this map offers many different directions for combat to come at you. All the stock maps, and most of what I've seen so far from the community has felt kind of cramped and in most cases horizontal.

With the acrobatics of UT200x series gone from UT3, I think it's even more of a challenge to offer good z-axis flow and the gameplay "feel" of the Unreal series as a whole while level designers relearn to work with the limited mobility of the UT3 players.

AnubanUT2
03-26-2008, 07:01 PM
^^^ Well you must not be looking all that hard. There are plenty of great levels around that offer great Z-axis fighting. Let me name 12 DMs easy for you:

- CG-Harbor
- NecrisIsland
- GardenofDreams
- Under2
- Downpour
- Pripyat
- Campgrounds (both versions)
- Cath
- Devolve
- Tiberium
- Yard-Se
- Xiao

And there are more ... and there are also some fantastic VCTF levels ... AtlasCity, Skyline, and Megastructure are MUST have levels.

Slainchild
04-25-2008, 06:08 AM
I'd say it's gone to be included in UT3's UCMP5. But only guessing, so take that with a grain of salt.
It won't be in UCMP5.

I've been eagerly awaiting this map, but its taking sooo long. :(

It missed the 1st season of cal, and it looks like it's going to miss the 1st season of fgl too. :(

this is a great duel map, but it can't be used in its beta form.
Hopefully it won't be too long now. Maybe a few days for a final test version, a week or so for the release.

Screenz:

http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00018.jpg
http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00019.jpg
http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00020.jpg

Ignotium
04-25-2008, 07:11 AM
I cant help but to notice Aerowalk references all over it

Slainchild
04-25-2008, 07:21 AM
I cant help but to notice Aerowalk references all over it

:confused:

Ignotium
04-25-2008, 10:33 AM
:confused:
It reminds me a lot of your Aerowalk map, deco and theme wise i mean
:p

Slainchild
04-25-2008, 11:45 AM
Ah right. Not really intentional...

woooo
04-25-2008, 11:54 AM
It won't be in UCMP5.

Hopefully it won't be too long now. Maybe a few days for a final test version, a week or so for the release.

Screenz:

http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00018.jpg
http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00019.jpg
http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00020.jpg

Nice don't forget your special credits :p

WoLvErInE
04-25-2008, 08:06 PM
it's like a Michelangelo's masterpiece, but only by slainchild. :eek:;)

Great Work!