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View Full Version : [Idea/Recruiting]Infestation (Total Conversion)



zidane01970
11-25-2007, 03:38 PM
Well, playing a few different games, and a few flashbacks, I had a good idea for a Gametype. It may be a little hard to make, I myself can't do something like this, but, I could make maps for it (Wouldn't be too amazing, i'm new at it)

This would be a Class-Based Team-Work Oriented Total Conversion. I can help with mapping, I am EXTREMELY new at it though.

How it works:
The setting is the year 2010, an Alien Lifeform has landed upon earth in New York City. This alien race is a new type of lifeform; something we could not have imagined. They infect all around them, simply by breaking someones skin. If they kill an enemy, the enemy becomes infected immediately. Spawning back as an Infected. There will be Two-Three Type of Maps, under the same Infection gametype. One is where the Marines attempt to accomplish objectives, once completed they will win the match. The second is "Escape", the Infestations will attempt to stop the Marines from escaping. To escape it is usually a series of switches to open the escape pods. Or something similar.

The third is a "Survival" type. A Customizable "Survival" timelimit is given(Usually short), if the Marines survive for that long they will win the match.

All matches are Round-Based, so the teams switch randomly and so on.

The marines will be equipped with Real-World weapons, based on their class and the map. Some maps give gadgets like Nightvision, Mines, and Sensors. It all varies. Every map will have certain things that will help too, switches to drop crates, Mounted-Turrets, and so on. As time progresses, or kills are gained, the user will gain Money which can be used to buy Ammo, Special Skills, New Weapons, and so on, for the next round.

There are two teams:

Marines:
Spawn with Weapons, and Grenades. For these guys, I would like to see real-world weapons with flashlight attachments. Also grenades, this adds to the atmosphere. I myself could make some Mediocre maps for this, they would be fairly dark, a stranded type attitude. I am very new with mapping though.

Classes:

Soldier :
Weapons - Assault Rifle Type, Pistol Type, 3x Grenades.
Abilities - Able to use Heavy Machine Guns and Wield (Pick-Up) Mounted Turrets.
Skills - Enhanced Firing Systems 1-3 (Increases Firing Rate), Spring 1-3 (Gives the ability to run faster for a period of time, cannot fire during.) More to come?

Engineer :
Weapons - Assault Rifle Type (Less Ammo then Soldier), Heavy Pistol, Welder (Explanation Below)
Abilities - Uses Welder
Skills - Faster Welding 1-3 (Increases Rate of Building with Welder), Lesser Welding Requirements 1-3 (Lowers cost for building items)

Welding/Welder :
The welder is an Item exclusive to the Engineer, using Money the Engineer can build things like Destroyable Walls, Turrets, Ammo Caches (Limit on how much ammo can be given), Barracks (Fairly big.), due to this they gain money at a faster pace. Hopefully if this does ever start being created (I hope to help some if we can), we can have a red Wire frame or Silhouette appear of the thing being created. Turns green if build able there.

Medic:
Weapons - Shotgun(Lotsa Ammo), Needle (Description Below), Patches (Description Below), Pistol Type.
Abilities - Using Needle/Patches
Skills - Greater Patches 1-3 (Increases effectiveness of patches), Charged-Needle 1-3 (Needle Gains Charges Back Every 30, 20, 10 seconds)

Descriptions:

Infestation and Remedies:
Class A Infestation:
Any Marine Who is killed has their body stay for twenty seconds in "Critical Condition", during this time they can be Resurrected and Cured of Infestation by a Medic. If they are not, they will respawn as an Infestation. Upon full infestation (Respawn) the user chooses a Infected Class from A-C.

Class B Infestation:
Any Marine who's Shield is 0, and Health is Below 30 will be overtaken by a Green Outline (Clearly Visible By All), and after thirty seconds will turn into a Infected Class D (Crossbreed). Upon full infestation (Respawn) the user is automatically a D Class.

Infected:
At the beginning of a round there is only one. Infected cannot spend money, though they can gain money for future rounds.

Classes:

Class A - Phaser:
Phasers are Unique, their only weapon is their claws, and their Hit Points is moderate. Phasers can teleport instantly by hitting Q to teleport to a target area. Phasers run extremely fast also. If they hold shift, they will turn invisible with a shimmer while they walk slowly. (Hold shift to walk slowly)

Class B - Brute:
Brutes have a massive amount of Health to accompany their truly massive size. They walk on all fours, and attack using Tackles, Bites, and Clawing with their front hands. They also have a Devour Attack which an empty Devour bar appears in front of them, if they stay close enough to a marine until the bar fills, the enemy will instantly be devoured, and respawn through Class A Infestation.

Class C - Grotesque
Grotesque have a series of Serated Tentacles which they use to attack with, twelve in total. They can crawl up walls, and across ceilings, they are very large but have moderate health. They also have an attack known as Class B Devouring, in which if they walk above or on the ceiling above a marine, they will Pounce onto them, they will then hit a combination of 20 Letters on the keyboard. One at a time the Marine will see these, for 1 second each, they will have a chance to hit them. They will turn green if hit, red if not. If the marine has 10 green letters or more they are alright, if not they are infected automatically by Class B Infestation.

Class D - Drone
The most humanoid Infestation. These will respawn where the Marine had died, and will be able to weild any weapon the marines or themselves dropped. They have a lesser HP, but also have Shield still. They also move slightly faster then Marines.


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A Few Things That'd Make the Game Work Better:
1. The Red Silhouettes on Build ables.
2. The More Injuries, Slower Marines Move and React (Hit buttons, fire non-automatics, ect.)
3. Same with Infected.
4. Many Options, IE, Survive Time, Lesser Infestations (Original Infested is Alpha, the rest are slightly weaker), No Class B Infestation, ect.

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What We'd Need (I think) :
1 - Someone who knows how Mod Structure, creation of mods, and the whole process goes. This stuff i'm listing is prolly wrong.
1-2 - Mappers Other Then Me (Good Ones, I suck)
1-2 - Coders/Programmers
1-2 - Weapon Modeler
1-2 - Character/Creature Modeler
1-2 - Object/Prop/Mapobject Modeler
1-2 - Texture Artist
1-2 - Animators.
1-2 - Concept Artist
1-2 - Music/Sound Creators
1-2 - Emitter/Special Effect Creator Guy

Please Email Me at zidane01970@yahoo.com, or Contact me Via Aim (zidane01970)

AnubanUT2
11-26-2007, 03:48 PM
Good luck with your project man ... hope you learned some things from your time with HaloUT that you will be able to apply to this. It looks really interesting and if I decide to do some mod work on this platform then maybe I can help you out with your coding or later on as a tester.

zidane01970
11-26-2007, 04:30 PM
Huh? HaloUT?

Oh, I did make a Map that was a Halo map, but onto UT2004. Didn't work for a mod before though, that's why i'm hiring someone who knows mod structure. I'm only really an ideaist, and an okayish mapper.

AnubanUT2
11-26-2007, 04:33 PM
Huh? HaloUT?

Oh, I did make a Map that was a Halo map, but onto UT2004. Didn't work for a mod before though, that's why i'm hiring someone who knows mod structure. I'm only really an ideaist, and an okayish mapper.

Sorry about that then ... I have you confused with another person who also uses the name zidane ... my apologies .. still good luck with your project.

Bananna_manuk
11-26-2007, 04:41 PM
nice idea
:D

zidane01970
11-27-2007, 02:17 PM
I hope someone takes up this idea or wants to help out, I think this would be really fun. Make the levels have a lot of pop-out points, so it gives suspense. Lots of ambient sounds! >_>