Vectorspace
11-25-2007, 02:13 PM
I am attempting to learn how to make maps in UnrealEd for UT3.
I've subtracted myself a room and a corridor, and added some catwalks high up in the room. I've applied materials to give those objects texture.
Now, I'm working on lighting. But I need some help.
I have a cylindrical corridor, with 3 light points along each wall. I increase the brightness and radius, and I decrease the falloff exponent so those 6 lights light the corridor very brightly.
If I click Build > Lighting with BSP and Static selected, the lighting goes, strange...
The surface the light points are actually sitting on is well-lit, but absolutely everything else is completely unlit. If I Build > Geometry for current level it undoes it and the lights work again.
Screenshots:
Before building:
http://homepage.ntlworld.com/vectorspace/light1.jpg
After:
http://homepage.ntlworld.com/vectorspace/light2.jpg
Can anyone explain what I'm doing wrong?
P.S. Do you always have to use materials rather than simply textures now?
P.P.S. Can you group objects together so you can select them all with a single click?
I've subtracted myself a room and a corridor, and added some catwalks high up in the room. I've applied materials to give those objects texture.
Now, I'm working on lighting. But I need some help.
I have a cylindrical corridor, with 3 light points along each wall. I increase the brightness and radius, and I decrease the falloff exponent so those 6 lights light the corridor very brightly.
If I click Build > Lighting with BSP and Static selected, the lighting goes, strange...
The surface the light points are actually sitting on is well-lit, but absolutely everything else is completely unlit. If I Build > Geometry for current level it undoes it and the lights work again.
Screenshots:
Before building:
http://homepage.ntlworld.com/vectorspace/light1.jpg
After:
http://homepage.ntlworld.com/vectorspace/light2.jpg
Can anyone explain what I'm doing wrong?
P.S. Do you always have to use materials rather than simply textures now?
P.P.S. Can you group objects together so you can select them all with a single click?