View Full Version : Exporting UT2004 Map Geometry?
Drac°l¡ch
11-24-2007, 10:36 PM
Anyone been able to get the geometry from a UT2004 map imported into UT3 engine?
If so I'd love to have a solution to do this, so I can rebuild some of my favorites for use in UT3.
*edit* About to reinstall UT2004 with editor to search for a solution, would appreciate any assist - Trying to start conversion tonight!
Borgschulze
11-25-2007, 12:16 AM
I'd like to know as well, I tried for an hour or so and couldn't get it to work. Not that I have any editing skills whatsoever.
Drac°l¡ch
11-26-2007, 08:24 PM
Bumpity bump bump
IzaFly
11-27-2007, 02:41 AM
Look in the Import feature of UE3. File>Import.
Now open up UE2, and export a map using the same format. Then import it into UE3.
This didn't work for me as UE3 kept crashing. But I think it is crashing due to all the UE2 actors and other stuff. I believe, if after you delete everything and all you have is land geometry, then maybe this might import into UE3.
Please let me know if it works. As I am itching to get Dria, and a few others back. :)
[GU]Elmur_fud
11-27-2007, 05:02 AM
Another option would be to export the map to a object file; then load it into a 3D modelor such as: lightwave, 3Dsmax, or Blender; edit the object file and import it into ut3 as a static mesh.
IzaFly
11-27-2007, 08:55 AM
Fud, that worked, and I now have Dria in 3DS. :D
Thx.
Drac°l¡ch
12-04-2007, 05:16 AM
Elmur_fud;25125025']Another option would be to export the map to a object file; then load it into a 3D modelor such as: lightwave, 3Dsmax, or Blender; edit the object file and import it into ut3 as a static mesh.
Thanks, that did it! ../rushes off to start mapping
[GU]Elmur_fud
12-04-2007, 09:40 AM
yeah but it always triples the bsp wierdly so you got a bit of work on your hands to get things ready for UT3 ...still probably easier then recreating it from scratch.
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