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Neophyte
11-24-2007, 06:36 PM
Normally I wouldn't bother, but its a popular map and it was a request. It kinda gave me a break from the other map I'm working on which is a proper map (none of these box thingys you knock up in 30 minutes :)

I dont really plan on spending any more time on it as theres only so much you can do with a box map.


Name: CTF-NecrisAndAction
Version: 1.1
Compatibility: UT3
Description: its AndAction...what else is there to say
Comments: A clanserver customer asked me to remake this overplayed map to the correct size, and in a necris theme. Designed for instagib use only I thought I would share it with all. The sizing was measured by how many dodges from flag to flag in ut99 then matched in UT3.
Credits: Whoever made the original AndAction map...the name escapes me
Homepage: http://unreal.multiplay.co.uk
Download: http://www.fileshack.us/get_file.php?id=673470&file=CTF-NecrisAndAction.rar

http://img217.imageshack.us/img217/5858/anda01ed0.th.jpg (http://img217.imageshack.us/my.php?image=anda01ed0.jpg)
http://img231.imageshack.us/img231/1861/anda02bd4.th.jpg (http://img231.imageshack.us/my.php?image=anda02bd4.jpg)
http://img217.imageshack.us/img217/3884/anda03fx9.th.jpg (http://img217.imageshack.us/my.php?image=anda03fx9.jpg)
http://img231.imageshack.us/img231/8247/anda04vq3.th.jpg (http://img231.imageshack.us/my.php?image=anda04vq3.jpg)

karmatized
11-24-2007, 06:39 PM
Its good, BUT Lighting man, dont do what we used to do in old unreal, dont use big lights to light wholes scenes. Use smaller lights lots of them. Better effect and some post processing.

MysTikal
11-24-2007, 06:41 PM
Fun little map that is. :)

Neophyte
11-24-2007, 06:43 PM
Karmatized - I agree with you, and I may do the lighting properly if I get time, but its only AndAction at the end of the day and would rather spend my time on real maps :) (Though admittedly its a fun map to play :P)

m4tze
11-24-2007, 11:20 PM
Its good, BUT Lighting man, dont do what we used to do in old unreal, dont use big lights to light wholes scenes. Use smaller lights lots of them. Better effect and some post processing.

People with slower machines wouldnt be able to have a smooth gameplay :rolleyes:

karmatized
11-24-2007, 11:41 PM
people with slower machines can run it fine if they stop trying to push higher detail when there system cant handle it. If your not getting 60 fps on most maps your settings are too high

Bret Hart
11-24-2007, 11:46 PM
Needs better lighting and some fog with post processing wouldnt hurt either.

VerteX
11-24-2007, 11:52 PM
i get 50 fps on demo w/ 7800 gs and singlecore( no pci express :\)

5 texture
3 world

Neophyte
11-25-2007, 08:28 AM
Got a new version of this coming later today - Just awaiting the testers to come back with their verdicts.

Neophyte
11-25-2007, 09:14 AM
Screenshots and file updated, most of your requests included :)