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View Full Version : [UT3] Problemas, errores... soluciones ?



Party Boy
11-24-2007, 12:36 PM
Para ir calentando un poco el subforo . . .

No me arranca el UT3, se muere 5 segundos despues de hacerle doble clic al exe . . .

[Engine.ISVHacks]
bInitializeShadersOnDemand=True
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=True



Log: Log file open, 11/24/07 12:12:17
Init: Version: 3508
Init: Epic Internal: 0
Init: Compiled: Nov 21 2007 15:08:20
Init: Command line:
Init: Base directory: C:\Games\Unreal Tournament III\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2007.11.24-12.12.17.log
Init: Computer: xxxxxxxxxxxxxx
Init: User: x
Init: CPU Page size=4096, Processors=1
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=1048048K Pagef=2518404K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am xxxxxxxxxxxxxxx (201.231.xxx.xxx:0)
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=false
Init: DynamicDecals=false
Init: DynamicLights=false
Init: DynamicShadows=false
Init: LightEnvironmentShadows=false
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=false
Init: MotionBlur=false
Init: DepthOfField=false
Init: Bloom=false
Init: QualityBloom=false
Init: Distortion=false
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=false
Init: SpeedTreeFronds=false
Init: OnlyStreamInTextures=false
Init: LensFlares=false
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=true
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=1
Init: ParticleLODBias=2147483647
Init: DetailMode=0
Init: ShadowFilterQualityBias=-1
Init: MaxAnisotropy=0
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=640
Init: ResY=480
Init: ScreenPercentage=50.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level2
Init: WorldDetail=Level1
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage= 50
Init: UpscaleScreenPercentage=1
Init: ResX= 640
Init: ResY= 480
Init: Fullscreen=1
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 1023MB
Init: Virtual: 2047MB
Init: PageFile: 2459MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 774.824 (stored result)
Init: Hyperthreaded: 0
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 1
Init: NumPhysicalProcessors: 1
Init: MaxSpeed: 1809
Init: CurrentSpeed: 1809
Init: CoresPerProcessor: 1
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: AMD
Init: CPUName: AMD Athlon 64
Init: L1CacheSize: 64
Init: L2CacheSize: 512
Init: Architecture: x64
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 00000140
Init: DriverVersion: 6.14.11.6909
Init: DeviceName: NVIDIA GeForce 6600 GT
Init: DriverName: nv4_disp.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 128
Init: DedicatedVRAM: 118
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID found in ini: (2) GeForce 6600 GT
Init: Machine detected compatibility level: Composite: 1. CPU: 1. GPU: 2.
Init: Previous detected compatibility level: Composite: 1. CPU: 1. GPU: 2.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: Preloading (default) startup map UTFrontEnd
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 0 redundant), 2548 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy. int
Log: 88632 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Init: ALAudio device requested : Generic Software
Init: ALAudio device opened : Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Log: === Critical error: ===
General protection fault!

History: HidD_FreePreparsedData() Address = 0x68db152e (filename not found)
Address = 0x16301636 (filename not found)
Address = 0x6d32bb77 (filename not found)
Address = 0x6d322ef1 (filename not found)
Address = 0x6d322f7d (filename not found)
Address = 0x6d3231a6 (filename not found)
Address = 0x6d323012 (filename not found)
Address = 0x6d323d60 (filename not found)
Address = 0x6d323e41 (filename not found)
Address = 0x6d322ef1 (filename not found)
Address = 0x6d322f7d (filename not found)
Address = 0x6d3231a6 (filename not found)
Address = 0xb9996d (filename not found)

Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioDevice::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 11/24/07 12:12:34


-nosound

[WinDrv.WindowsClient]
AudioDeviceClass=Engine.AudioDevice

Descargue e instale el OpenAL . . .

Deshabilite el sonido onboard, Realtek AC97 Audio . . .



Log: Log file open, 11/24/07 12:05:11
Init: Version: 3508
Init: Epic Internal: 0
Init: Compiled: Nov 21 2007 15:08:20
Init: Command line: -nosound
Init: Base directory: C:\Games\Unreal Tournament III\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2007.11.24-12.05.11.log
Init: Computer: xxxxxxxxxxxxxx
Init: User: x
Init: CPU Page size=4096, Processors=1
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=1048048K Pagef=2518404K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am xxxxxxxxxxxxxxx (201.231.xxx.xxx:0)
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=false
Init: DynamicDecals=false
Init: DynamicLights=false
Init: DynamicShadows=false
Init: LightEnvironmentShadows=false
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=false
Init: MotionBlur=false
Init: DepthOfField=false
Init: Bloom=false
Init: QualityBloom=false
Init: Distortion=false
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=false
Init: SpeedTreeFronds=false
Init: OnlyStreamInTextures=false
Init: LensFlares=false
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=true
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=1
Init: ParticleLODBias=2147483647
Init: DetailMode=0
Init: ShadowFilterQualityBias=-1
Init: MaxAnisotropy=0
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=640
Init: ResY=480
Init: ScreenPercentage=50.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level2
Init: WorldDetail=Level1
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage= 50
Init: UpscaleScreenPercentage=1
Init: ResX= 640
Init: ResY= 480
Init: Fullscreen=1
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 1023MB
Init: Virtual: 2047MB
Init: PageFile: 2459MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 774.824 (stored result)
Init: Hyperthreaded: 0
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 1
Init: NumPhysicalProcessors: 1
Init: MaxSpeed: 1809
Init: CurrentSpeed: 1809
Init: CoresPerProcessor: 1
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: AMD
Init: CPUName: AMD Athlon 64
Init: L1CacheSize: 64
Init: L2CacheSize: 512
Init: Architecture: x64
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 00000140
Init: DriverVersion: 6.14.11.6909
Init: DeviceName: NVIDIA GeForce 6600 GT
Init: DriverName: nv4_disp.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 128
Init: DedicatedVRAM: 118
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID found in ini: (2) GeForce 6600 GT
Init: Machine detected compatibility level: Composite: 1. CPU: 1. GPU: 2.
Init: Previous detected compatibility level: Composite: 1. CPU: 1. GPU: 2.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: Preloading (default) startup map UTFrontEnd
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 0 redundant), 2548 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy. int
Log: 88632 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Log: === Critical error: ===
General protection fault!

History: HidD_FreePreparsedData() Address = 0x68db152e (filename not found)
Address = 0x83c1636 (filename not found)
Address = 0x6d32bb77 (filename not found)
Address = 0x6d322ef1 (filename not found)
Address = 0x6d322f7d (filename not found)
Address = 0x6d3231a6 (filename not found)
Address = 0x6d323012 (filename not found)
Address = 0x6d323d60 (filename not found)
Address = 0x6d323e41 (filename not found)
Address = 0x6d322ef1 (filename not found)
Address = 0x6d322f7d (filename not found)
Address = 0x6d3231a6 (filename not found)
Address = 0xb9996d (filename not found)

Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 11/24/07 12:05:32


Instale el Beta Patch . . .

Nada de eso funciono . . .

=D

Mi maquina . . .

AMD Athlon 64 3000+
Venice
Socket 939

2x512MB Kingston
PC3200 CL3 184
Pin DIMM Kit
DDR400

MSI NX6600GT
256MB DDR3
TV/Out DVI-I
PCI-Express
HDTV
SLI

MSI K8N Neo4 Platinum
1GHz CPU FSB
Dual DDR400
PCI Express x16
Gb LAN
7.1 Channel Audio
SATA I

Windows XP Professional Service Pack 2
169.09_forceware_winxp_32bit_international_beta.ex e
DirectX 9.0c November 2007
Realtek AC97 Audio Drivers v5.10.00.6204
AMD CPU Driver 1.3.2.16
NVIDIA nForce 4 System Driver 6.69

NexusArg
11-24-2007, 02:38 PM
te detecta...

tengo una máquina idéntica a la tuya y me anda bien... fijate que entre los dos logs lo que parece fallar es el audio

drivers
AMD Processor Driver 1.3.2.0
Realtek AC97 5.10.0.6230
NVIDIA nForce 4 System Driver 6.69
163.75_forceware_winxp_32bit_english_whql


por las dudas también deshabilitá cualquier joystick que tengas instalado porque hace crashear al juego, pasaba en el UT2004 y pasa en este también... me parece que es cuando lo tenés instalado pero no físicamente conectado



no te podes poner ni una imagen personalizada en el avatar ni una imágen en la firma... todo mal

Party Boy
11-24-2007, 08:08 PM
No, me borraron un post con el BigSmille, aun cuando conteste una respuesta correctamente . . .

Amargos . . .

:P

Si es eso del joy me las corto . . .

Party Boy
11-24-2007, 09:28 PM
Nexus . . .

Te debo un oral . . .

Armageddon_Man
11-24-2007, 10:52 PM
Ehrm... esto no es UTeros, che... :P

NexusArg
11-24-2007, 11:04 PM
shhh... estamos conquistando territorio :P

[ponete el www.UTeros.com.ar en la firma]

Vanzzam
11-25-2007, 12:44 PM
Tiene modo historia el UT3 o es puro mata mata y ssitemas diferentes de juego, captura bandera, rey de la colina etc.

Los que lo teneis lo recomendais?

Party Boy
11-26-2007, 01:00 AM
Son los mapas multijugador con una historia encima, tipo Warpath . . .

Lo recomiendo ? . . . obviamente la campaña no es el punto fuerte del juego, asi que no se . . .

Rey de la Colina . . . Domination ? . . .

No hay DOM ni BR . . .

Armageddon_Man
11-26-2007, 09:03 AM
¿King of the hill? No lo creo...
El UT3 sólo tiene (hasta donde sé) DM, TDM, CTF, 1on1 (Duel) vCTF y Warfare... si no contamos el SP (:p) y si no me olvido de ninguno...
Habrá que esperar para las otras modalidades. :/

EVEK_DEMEK
12-07-2007, 02:40 PM
pues e queridi logear con mi usuari..EVEK_DEMEK y me dice que no existe o esta mala la contraseña ...me boy a crear ..y me dice que ya etsa en uso le quito el "_" (EVEK DEMEK)y dice error ALGUIEN sabe como solucionarlo ¡?¡?¡ saludos
EVEK_DEMEK

R/ me respondo a si mismo ...mi cuenta de gamespy era la que me daba problemas la tube que resetear desde la pagina de internet.

otro problema .. cuando estoy jugando en internet me dice error se aperdido la coneccion con el servidor y me deslogea ..que onda algien sabe como solucionarlo ¡?¡?¡

Armageddon_Man
12-12-2007, 09:55 AM
Lo del server creo que es un error que se solucionó con el patch 1.1. No te podría decir bien porque el UT3 Demo en mi máquina anda casi fluído sólo si lo pongo con gráficos feos. :P

Party Boy
12-12-2007, 10:06 AM
otro problema .. cuando estoy jugando en internet me dice error se aperdido la coneccion con el servidor y me deslogea ..que onda algien sabe como solucionarlo ¡?¡?¡

Abri el puerto 6500 UDP en tu firewall . . .

Es el GameSpy Query Port . . .

GrandFather
01-09-2008, 10:53 AM
Saludos y Feliz Año 2008
Tengo el Juego..desde Reyes...
Lo he instalado 2 veces y las dos, tarda mucho en copiar, descomprimir y luego
cuado ejecuto el Icono..se queda Actualizando....(mas de 40Horas)
?es normal...
?puede ser problemas de los puertos...
Por Favor...ayuda
Vicente

Party Boy
01-10-2008, 01:12 PM
Estas hablando del UT3 ? . . .

Ese juego no se actualiza solo (creo), bajate el patch oficial (http://download.beyondunreal.com/fileworks.php/official/ut3/patch1.exe) y volve a probar . . .