{dFb}eMac
11-24-2007, 11:32 AM
How do you go about using custom textures and sounds in UT3 for mutators? In UT99 and UT2k4 I used the #exec compiler directive but it doesn't seam to exist in UT3.
I've also created a .upk file in UnrealEd but when I do something like SoundCue'UPKNAME.SOUNDNAME' I get a "Unresolved reference to SoundCue" warning when I try to compile. I've tried placing the .upk file in several different folders.
Thanks!
I've also created a .upk file in UnrealEd but when I do something like SoundCue'UPKNAME.SOUNDNAME' I get a "Unresolved reference to SoundCue" warning when I try to compile. I've tried placing the .upk file in several different folders.
Thanks!