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View Full Version : Project X - Main Character's Head



Number1SuperGuy
11-24-2007, 02:03 AM
The forums over at UT3F (http://www.unrealtournament3forum.com) are alight with new concepts and models every day! One of our lead modelers has been working on the head of our main character and it's coming along quite nicely. There's still some work to be done but it's far enough along to show a sample of our work in progress:

http://www.brianwatson3d.com/ProjectX/soldierRoughHead03.jpg

Please note that his badass beard and sunglasses are still to come :D If you are a concept artist or modeler, or if you can do anything with the Unreal Engine 3, come on over to UT3F (http://www.unrealtournament3forum.com), sign up, and introduce yourself and we'll get some real work done.

By the way, if you're looking for a job in video game design, this is THE stuff they want to see in your demo reel. Jump on board before we don't need anymore help!

Number1SuperGuy
11-24-2007, 08:00 PM
Anyone have any comments about the work in progress or Project X in general?

3Deeing
11-24-2007, 11:11 PM
Specular nature of the render is too much, and wireframe? :) We can't comment if there are any edgeloop issues if you don't post a wireframe. :P

Caravaggio
11-25-2007, 12:31 AM
Other than what /\ said, and some weird shaping in his throat and the jaw near the ear, it looks really good. Props to the skinner.

edt: he might be hitting the hooch a little hard though.

Number1SuperGuy
11-25-2007, 12:39 AM
Other than what /\ said, and some weird shaping in his throat and the jaw near the ear, it looks really good. Props to the skinner.

edt: he might be hitting the hooch a little hard though.

These are actually flaws that the creator himself has noted and is working on in the final version. I'll post you guys some wireframes if I can get my hands on some.