View Full Version : (Model Preview) AVP Alien
EvilEngine
11-23-2007, 08:05 PM
Just want to give any of you xenophobic UT players a sneak peek at what I am getting into the game soon. Just gotta learn a few more material fx and details on what a custom character needs to work properly(sockets etc) and then I will unleash this beasty onto you guys to play with.
http://img264.imageshack.us/img264/2791/alien1uy4.th.jpg (http://img264.imageshack.us/my.php?image=alien1uy4.jpg)
http://img105.imageshack.us/img105/571/alien2dq4.th.jpg (http://img105.imageshack.us/my.php?image=alien2dq4.jpg)
http://img117.imageshack.us/img117/323/alien3gj3.th.jpg (http://img117.imageshack.us/my.php?image=alien3gj3.jpg)
http://img223.imageshack.us/img223/5872/alien4xg8.th.jpg (http://img223.imageshack.us/my.php?image=alien4xg8.jpg)http://img409.imageshack.us/img409/1661/alien5qa9.th.jpg (http://img409.imageshack.us/my.php?image=alien5qa9.jpg)http://img409.imageshack.us/img409/1315/alien6fq1.th.jpg (http://img409.imageshack.us/my.php?image=alien6fq1.jpg)http://img409.imageshack.us/img409/430/alien7gp1.th.jpg (http://img409.imageshack.us/my.php?image=alien7gp1.jpg)
GoodAndy
11-23-2007, 08:13 PM
Not bad. Not bad at all.
Phoenix86
11-23-2007, 08:15 PM
nice, its kinda creepy that his tounge is sticking out all the time though :P
im definatly looking forward to this
EvilEngine
11-23-2007, 08:21 PM
nice, its kinda creepy that his tounge is sticking out all the time though :P
im definatly looking forward to this
Its sticking out to show what it looks like. Its animated, and will only come out when in certain animations. The jaw closes and the tongue slides into the mouth. The tongue also has its own set of jaws too, so they snap at ya. One thing I may remodel though is making the head slightly transparent and making a brain model(like in the Hot Toys model) so you can look inside its head. :D
Caravaggio
11-23-2007, 08:26 PM
Awesome. Custom skeleton then? As an actual player and not an invasion monster?
Today I was just wondering what was going on with that Skaarj you started a while ago. I'm looking forward to that.
Patarak
11-23-2007, 08:30 PM
That looks really cool.
EvilEngine
11-23-2007, 08:31 PM
The skaarj is being remodelled, it just wasn't working visually as I expected.
The alien has a completely unique skeleton and animations. I just need to find out what animations the game looks for to operate correctly.
As for Invasion, man do I wish we had that gametype... I am waiting for some coder to create it for us to play again then I add this guy right in. As for a player model, it will probably look a little wierd playing as an alien, so that isn't my first choice.
I originally was going to use Gears for this alien becuase it has really nice AI, but the editor is brittle and crashes alot.
Phoenix86
11-23-2007, 08:35 PM
here are some images i looked up to help ya with that detailing of the head :)
great job
http://aap.blackaris2001.org/SIDESHOW/AlienHeadPropReplicaS.jpg
http://www.starstore.com/acatalog/alien-prop-1-e.jpghttp://www.starstore.com/acatalog/Alien-prop-replica-01.jpg
these last 2 are from a "dog alien" from Alien 3 which i thought is interesting...plus it gives a great detailed image!
http://www.whitewizardtoys.com/imagemagic.php?img=images/dogalien4.jpg
http://www.whitewizardtoys.com/imagemagic.php?img=images/dogalien2.jpg
and perhaps scaling the head up would be a good idea, seems a bit small
this is one from alien: ressurection, they seemed to have made them super skinny because of CG being able to be used
http://onebadmutha.com/props/big_alien1.jpg
http://onebadmutha.com/props/big_alien2.jpg
btw Aliens is my favoite movie series :D thanks for doing this
Patarak
11-23-2007, 08:39 PM
Nicely textured.
THREAD HIJACK!
I can't get things to become textured in blender. And until then, I cannot even begin to start my aspiration to become a modeler.
I have all the texture modes I want, the texture, the colours, all sorts of stuff. But I cannot actually apply the textures.
That is all.
Again, that looks to be really brilliant.
EvilEngine
11-23-2007, 08:43 PM
Thanks for those pix Phoenix, I can tell you really like the alien too :)
I'm actually using my Hot Toy models as reference on this one , but maybe you guys could make custom skins for this guy too.
Heres what the Alien model looks like:
http://www.mwctoys.com/REVIEW_112906b.htm
Phoenix86
11-23-2007, 08:47 PM
idk how to make skins ;P
that is a very detailed model :O
UndeadRoadkill
11-23-2007, 09:13 PM
Looks frickin' sweet, I love those movies.
Reverse
11-23-2007, 09:56 PM
dude that is sick, damn nice model! if you get that thing into the game it should defenatly be an enemy in Invasion, if anyone makes an invasion mod that is :p:D
Sinnthetika
11-23-2007, 10:48 PM
Hey EE, great to see you're making stuff specifically this.
angusm
11-23-2007, 11:16 PM
Chilling.
Not a big fan of the movies, but looks like a slick model.
HaLLiS
11-24-2007, 03:36 AM
Just want to give any of you xenophobic UT players a sneak peek at what I am getting into the game soon. Just gotta learn a few more material fx and details on what a custom character needs to work properly(sockets etc) and then I will unleash this beasty onto you guys to play with.
http://img264.imageshack.us/img264/2791/alien1uy4.th.jpg (http://img264.imageshack.us/my.php?image=alien1uy4.jpg)
http://img105.imageshack.us/img105/571/alien2dq4.th.jpg (http://img105.imageshack.us/my.php?image=alien2dq4.jpg)
http://img117.imageshack.us/img117/323/alien3gj3.th.jpg (http://img117.imageshack.us/my.php?image=alien3gj3.jpg)
Thats a mighty fine model right there!
Ive seen alot of your work and was wondering if you will be modeling halo's master cheif again for ut3?
Sinnthetika
11-24-2007, 06:06 AM
After this alien, I'd rather see his Unreal related stuff, or original work like that one female model he did... I forgot the name now and my old link is gone but I still have it for ut2004. No Halo franchise but i bet it will creep back in. I rather is a Big Daddy player model than Halo stuff. But the Unreal/GoW designs totally beat and destroy Halo.
fuegerstef
11-24-2007, 06:12 AM
Really great model.
Emmet Otter
11-24-2007, 06:58 AM
Kick ass bro!!! I'm glad to see youre still kicking at providing cool models for the UT series;)
BuffyTheSlayer
11-24-2007, 07:04 AM
my Game coming on 26/11/2007 !!!
cant wait for your Alien model and more and more !!! :eek: :D
Catzenjaeger
11-24-2007, 11:12 AM
omg great work - when will you release it? more pics plz :)
Rhyder
11-24-2007, 12:38 PM
ya any estimated time until released or w/e? :)
EvilEngine
11-24-2007, 12:51 PM
Estimated time of release, I dunno. Right now I'm trying to fight UnrealED in displaying my normal maps correctly and with high quality instead of a pixalated mess. Seems when you import the textures(no matter what compression setting you use) the textures look wonderful and sharp but when you reload UnrealED and view the model again the textures look sloppy. None of the textures look as good as they do in 3dsmax, which I work in primarily and use the directx shaders to view all my normal maps in realtime.
I wonder if any other developer have run into this issue, or how they got around UnrealED's nasty compression artifacts.
This better describes what I am talking about:
http://img148.imageshack.us/img148/3347/compressionbt5.th.jpg (http://img148.imageshack.us/my.php?image=compressionbt5.jpg)
i dont think its compression at all, its probley just not rendered nicely, check the textures in photoshop before u port them in, make sure all is ok, but i think its just how unrealed renders it, im sure ingame itll look fine.
Lord Vipes
11-24-2007, 03:12 PM
...This better describes what I am talking about:
http://img148.imageshack.us/img148/3347/compressionbt5.th.jpg (http://img148.imageshack.us/my.php?image=compressionbt5.jpg)
You have a Spartan in the works?
EvilEngine
11-24-2007, 03:14 PM
i dont think its compression at all, its probley just not rendered nicely, check the textures in photoshop before u port them in, make sure all is ok, but i think its just how unrealed renders it, im sure ingame itll look fine.
All the textures are fine, becuase in 3dsmax they are at thier highest quality when rendered in real time. And as you see in the comparison pic above, unrealed renders the textures at the same quality until I reload the package.
Is there a way to make sure all textures are Uncompressed ?
Also UnrealED wont allow the import of DDS textures anymore so I cant precompress my textures anymore, only the editor does it now.
Btw heres some updated pix of the alien :
http://img223.imageshack.us/img223/5872/alien4xg8.th.jpg (http://img223.imageshack.us/my.php?image=alien4xg8.jpg)http://img409.imageshack.us/img409/1661/alien5qa9.th.jpg (http://img409.imageshack.us/my.php?image=alien5qa9.jpg)http://img409.imageshack.us/img409/1315/alien6fq1.th.jpg (http://img409.imageshack.us/my.php?image=alien6fq1.jpg)http://img409.imageshack.us/img409/430/alien7gp1.th.jpg (http://img409.imageshack.us/my.php?image=alien7gp1.jpg)
Lord Vipes
11-24-2007, 03:20 PM
Evil, mind teaching me on how to model charaters and do stuf for them? I have Maya 2008, and im working on 2 species.
EvilEngine
11-24-2007, 03:24 PM
Evil, mind teaching me on how to model charaters and do stuf for them? I have Maya 2008, and im working on 2 species.
Sorry I wish I could but thats something you will have to learn by reading modelling books or finding tutorials on the internet. Theres many classes available that teach you the basics of game design. My friend John teaches them in the Los Angeles area, maybe he can speak to you if you live anywhere in that area. I might write some tutorials after I master this whole custom character thing, but right now I know as much as everyone else and thats very limited right now. It's very hard to find information at this time, and I hope to make that easier for all you guys someday.
Lord Vipes
11-24-2007, 03:28 PM
is this a good tut? http://www.highend3d.com/maya/tutorials/character/300-1.html
Karmapolice
11-24-2007, 03:35 PM
nice!!! can it be customized too like stock models?
EvilEngine
11-24-2007, 03:40 PM
nice!!! can it be customized too like stock models?
Sure, I'm thinking having the Alien have different types of spikes and maybe different types of heads(bony,or shinyhead or maybe the see through head).
Agent-X
11-24-2007, 03:41 PM
I teach Maya at Montecito Fine Arts School, which is in Monrovia and near the Los Angeles area. I teach Maya and ZBrush modeling there. If you want to learn on your own, I recommend
www.learningmaya.com
www.3dtotal.com
www.3dbuzz.com
also with the vtms from UT2004 there was maya modeling tutorials.
Both me and EvilEngine are working on a mod together with several other team members and we will be using several applications to create the art assets: Max, Maya, ZBrush, Mudbox, unfold3d, Photoshop, CrazyBump, Bodypaint3D, XNormal, and ofcourse the Unreal 3 engine.
Raze.at
11-24-2007, 03:49 PM
I'll definately download the Alien skin. Awesome
Lord Vipes
11-24-2007, 04:28 PM
So how do you do charaters for UT3? do you model the body parts septely, then put them together? How would you do the customizable parts? cuz my race has facemasks that show scars and stuff, and i need them to apear even when there is a helmet seleteced, and how would you model customizable parts? on the charater? sepetrly? How?
Caravaggio
11-24-2007, 06:06 PM
This better describes what I am talking about:
http://img148.imageshack.us/img148/3347/compressionbt5.th.jpg (http://img148.imageshack.us/my.php?image=compressionbt5.jpg)
That's pretty screwy.
I remember they used to hide editor properties in the world properties window, outside the browser, but I can't find anything like that now. It's like they tried to simplify the process and of course frustrated the evil in the world...
Hopefully it'll be better in-game and it's just that the editor is using a lower mip map?
Mr.UglyPants
11-25-2007, 11:50 AM
Awesome models EE, great stuff as usually.
Mr_Rose
11-25-2007, 05:54 PM
I'd just like to second all the "awesome model" comments first, before I ask how you got the model into the editor, because I can't find anything specific in the public areas of the UDN....
Nicely textured.
THREAD HIJACK!
I can't get things to become textured in blender. And until then, I cannot even begin to start my aspiration to become a modeler.
I have all the texture modes I want, the texture, the colours, all sorts of stuff. But I cannot actually apply the textures.
That is all.
Again, that looks to be really brilliant.
Here. (http://biorust.com/index.php?page=tutorial_detail&tutid=85) UV unwrapping in Blender.
Caravaggio
11-26-2007, 12:50 AM
Hey mister engine, you ever figure out the display problem? I noticed that if you right click a texture, open the viewer there's a field called filter. If you move it from linear to nearest it changes the sampling to make it look sharper, but it's more like a pixel sizer because it's still not the original resolution. I thought defer compression would have done it, but it doesn't do anything at all apparently, at least on the stock models.
HaLLiS
11-26-2007, 02:09 AM
maaan. Id do anything for tht mc model :) good to know your doin one :D
EvilEngine
11-26-2007, 08:09 AM
Hey mister engine, you ever figure out the display problem? I noticed that if you right click a texture, open the viewer there's a field called filter. If you move it from linear to nearest it changes the sampling to make it look sharper, but it's more like a pixel sizer because it's still not the original resolution. I thought defer compression would have done it, but it doesn't do anything at all apparently, at least on the stock models.
Seems the best quality so far is to import at the stock settings and leave everything alone, included LOD properties. By default the filter is linear, but the quality does change when you use a different compression like tc_normalmap. It looks like that setting changes the whole look of the normal map , so stick with the tc_default.
thepugs
11-26-2007, 12:36 PM
Man EE you are seriously my hero.
I've seen a ton of your work (I've been seeing your stuff for years now, and I was actually working a little on the HaloUT project at some point) and I have got to say you are an inspiration. Applying your skills to xenomorphs? Beautiful.
I don't know that I ever saw the Predator you were working on released for UT2004; any possibility of seeing it in UT3?
EvilEngine
11-26-2007, 08:58 PM
After further import testing I found that the TC_HighDynamicRange with "compressionfulldynamicrange" checked gives you the fullest quality uncompressed normalmap. But theres lots of small issues, like when you pull away from the model the shader blackens over. Also the texture is not shown properly when you look at it in the texture browser. Seems this is the only way so far to get uncompressed images.
http://img406.imageshack.us/img406/4642/alienrs3.th.jpg (http://img406.imageshack.us/my.php?image=alienrs3.jpg)
CVROY
11-26-2007, 11:10 PM
This brings back memories helping test for UT2003.
Excellent work as always man, impressive. Don't forget the team colors :)
http://www.gsmzone.co.uk/assets/images/aliens.gif
Drac°l¡ch
11-27-2007, 12:38 AM
Evil, man you did GREAT with that model. Keep it up!
EvilEngine
11-27-2007, 01:15 AM
I think I finally found the right material to use on this model. I copied the material from one of the cinematic Kralls, and modified it to what I could use. It's different from the kismet type of material, uses slots instead and also seems to look alot better too. I added a little blue hue to the specular maps and made a custom Fresnel env map too to give him a little sheen on the sides. I just need to figure out how to add the normal map detail textures to this material(like I did previously) as theres no slot for them in this material type.
http://img401.imageshack.us/img401/5792/alienuv1.th.jpg (http://img401.imageshack.us/my.php?image=alienuv1.jpg)
Very nice! Now all we need is some custom VP support, so Lopar-XL can port his enhanced UT99 voices, and I can make this guy sound like "classic male one" (yeah, *****!) :D
CVROY
11-27-2007, 03:26 PM
Just use the sounds from the UT2004 alien model, clean and beef up the sounds a bit :)
Caravaggio
11-27-2007, 03:47 PM
I love the love put into the skin, and I feel weird nitpicking, but is the model final? The shoulder part keeps catching my eye in every iteration. It's not just that the arm is obviously a second piece (is that even needed?), but the uv's are stretched down into it. I know he's supposed to have quite an angular shoulder, but it's still a little awkward.
EvilEngine
11-28-2007, 12:49 AM
I love the love put into the skin, and I feel weird nitpicking, but is the model final? The shoulder part keeps catching my eye in every iteration. It's not just that the arm is obviously a second piece (is that even needed?), but the uv's are stretched down into it. I know he's supposed to have quite an angular shoulder, but it's still a little awkward.
Remodelled his shoulders a bit, and added some "meat" to his neck and legs(not visable in pic). Hope it looks better.
http://img339.imageshack.us/img339/2598/alienmf5.th.jpg (http://img339.imageshack.us/my.php?image=alienmf5.jpg)
Phoenix86
11-28-2007, 01:12 AM
omfg you are so leetsauce :eek: :eek: :eek:
Very Very nice , takes me back to the old UT99 model of it.
Q: will i move on 4 or so legs and in a lowered position or will it run bipedal? ;/
attila_the_hobo
11-30-2007, 01:30 AM
Hey, EE. when you're done with that, do you think you could do Mr. Crow?
Phoenix86
11-30-2007, 03:53 PM
will sounds be included? (haha lots of work ;P)
like maybe a single
EEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!! !
EvilEngine
11-30-2007, 05:54 PM
Sounds will be included, and yes he will run on four legs and on two(random run anims was possible in UT2004, so I am sure it is in UT3 too)
I don't think an alien running around with the voice from one of the Necris would work too well IMHO, but thats me :)
As for Mr.Crow, I dunno about that right now. One thing at a time.
Raze.at
11-30-2007, 06:23 PM
Sounds will be included,...
Wow it's getting better with every update ^^
I hope you include those horrific guttural sounds :eek:
Drac°l¡ch
12-01-2007, 01:57 AM
Sounds will be included, and yes he will run on four legs and on two(random run anims was possible in UT2004, so I am sure it is in UT3 too)
I don't think an alien running around with the voice from one of the Necris would work too well IMHO, but thats me :)
As for Mr.Crow, I dunno about that right now. One thing at a time.
If you decide to create custom sounds for the alien model, I'm more than happy to help. I'm well versed with the use of many professional recording software programs, and could toss you some high quality audio files for your model. I don't want any credit, just want to give my support; I'm impressed with your model and would love to see it in-game!
Slokop
12-01-2007, 06:39 AM
very impressive, reminds me of that game AVP, one of the best singleplayers games I played.
keep up the good work :)
Eldritch001
12-01-2007, 10:32 PM
EE, you rock big time, it looks incredible.
I'd like to second the call for more custom vp control. Why do they keep taking this out? They did it on UT2003 as well, and a workaround had to be made. Half the fun of the game is creating your own contributions to it.
I was pretty disappointed to see there was no simple "How to import textures into UT3Ed" tutorial on the tutes disc. It seems like it would be a simple thing to do, but I keep seeing 'horrible compression' mentioned a lot in discussions about custom textures. I notice the new Editor can import a lot of different image types, and doesn't handle DDS textures anymore. Maybe some recommendations as to what file types should be imported for what use is in order.
EvilEngine
12-01-2007, 11:17 PM
This compression issue has bugged me since day 1, and I have talked to artists who worked with the UE3 engine for commercial games and they too had to work around this.
I have tried so many different ways to import and compress the normal map to get the higher quality detail and theres no way I found other than a buggy "tc_highdynamicrange" mode which imports the normal map and compresses it to DXT3 and the texture is near perfect but comes with many graphical bugs that basically renders the whole texture useless. Anyhow it seems compressing the normalmap to TC_normalmap, and enabling the RGB button is as good as its going to get.
All we can do is make the model as best we can and make the normal map at least 2048x2048 to get maybe 70% of the original detail.
Progress on the model is going well, as I am just finishing up animations and different heads and body textures to match. And if anyone is wondering , YES I will be making models from the newest alien vs predator movie too, but I don't want to show anything yet to spoil the surprise. For now , just look at this and you will get a good idea how it is:
http://img145.imageshack.us/img145/2856/afavprhthybridlvs3.th.jpg (http://img145.imageshack.us/my.php?image=afavprhthybridlvs3.jpg)
Eldritch001
12-01-2007, 11:58 PM
*Begins giggling uncontrollably* Can't wait.
Drac°l¡ch
12-02-2007, 01:27 AM
F Yeah!!!!
Reverse
12-02-2007, 11:49 AM
Can't wait to see it in-game, looks awesome :)
Good Work!
Raze.at
12-02-2007, 01:27 PM
I change my ingame character every few days because they bore me.
Game will be more fun when i'm playing as Alien ^^
VerteX
12-02-2007, 01:44 PM
looks good bro
Phoenix86
12-04-2007, 03:34 PM
bumpkjkkkkjjkk
AEXStrider
12-04-2007, 03:53 PM
:D does it come with the toothbrush mod:D ?
awsome work.
Raze.at
12-06-2007, 06:44 PM
http://img.photobucket.com/albums/v94/Dwojy18/Bump_hippo.jpg
EvilEngine
12-06-2007, 09:18 PM
Small update of the second alien model with a bony head:
http://img205.imageshack.us/img205/8280/alieniz4.th.jpg (http://img205.imageshack.us/my.php?image=alieniz4.jpg)http://img240.imageshack.us/img240/4583/alien2ec5.th.jpg (http://img240.imageshack.us/my.php?image=alien2ec5.jpg)
Right now I am just figuring out the animset and physics functions for custom models, geez epic could you have made it more difficult for us modders?
DeejayKnight
12-06-2007, 10:43 PM
That's badass, I can't wait to play it! Hopefully it gets exported to the PS3 so I can play it - the PC I have is nowhere near up to par to play UT3 the way it was meant to be played, lol.
SmokeRingHalo
12-07-2007, 07:26 AM
Looks great!
My first thought was "that tongue/mouth could make the best custom taunt ever!" If you're doing different run animations, you may want to consider the tongue taunt, haha!
Raze.at
12-07-2007, 08:20 AM
Man, EE.....if you continue to make such awesome models, maybe Epic will hire you for their bonuspacks? ^^
Did you ever work for the gaming industry? I mean with such skills.....you should consider it.
Kiyoka
12-09-2007, 04:52 PM
Just want to give any of you xenophobic UT players a sneak peek at what I am getting into the game soon. Just gotta learn a few more material fx and details on what a custom character needs to work properly(sockets etc) and then I will unleash this beasty onto you guys to play with.
http://img264.imageshack.us/img264/2791/alien1uy4.th.jpg (http://img264.imageshack.us/my.php?image=alien1uy4.jpg)
http://img105.imageshack.us/img105/571/alien2dq4.th.jpg (http://img105.imageshack.us/my.php?image=alien2dq4.jpg)
http://img117.imageshack.us/img117/323/alien3gj3.th.jpg (http://img117.imageshack.us/my.php?image=alien3gj3.jpg)
http://img223.imageshack.us/img223/5872/alien4xg8.th.jpg (http://img223.imageshack.us/my.php?image=alien4xg8.jpg)http://img409.imageshack.us/img409/1661/alien5qa9.th.jpg (http://img409.imageshack.us/my.php?image=alien5qa9.jpg)http://img409.imageshack.us/img409/1315/alien6fq1.th.jpg (http://img409.imageshack.us/my.php?image=alien6fq1.jpg)http://img409.imageshack.us/img409/430/alien7gp1.th.jpg (http://img409.imageshack.us/my.php?image=alien7gp1.jpg)
That's unreal (no pun intended). How on earth did you do that?!
darundal
12-09-2007, 05:47 PM
Please, give us a beta release!
Sharpshotoo7
12-09-2007, 08:51 PM
i cant wait for this :p
can we get a progress report?
also, will u be doing a predator model aswell?
EvilEngine
12-15-2007, 04:31 PM
Right now the model is rigged to one of the standard UT3 male skeletons, with extra bones for a tail, mouth and tongue. Until I get more feedback on the Xan model issues(specifically the untextured mesh pieces that pop up over the eyes) the model is on the back burner at the moment. I want to solve those little problems first before putting out more complete models. I'll keep you up to date when things clear up.
Raze.at
12-15-2007, 05:37 PM
will u be doing a predator model aswell?
He said so before
Archon3
12-15-2007, 10:17 PM
Dude thats seriously cool! Cant wait for those! Any chance you'd make Predator skins aswell?
Methodman
12-16-2007, 04:25 AM
Oh awesome work! I was just thinking how awesome it would be to see an AVP mod for UT3, I was even thinking about starting to work on one of the newer predators myself. Really nice work.
Cbotronv5
12-17-2007, 11:02 AM
I am really anticipating this mod!
laalex98
12-17-2007, 09:40 PM
This is so cool.....cant wait....I didnt know you can do this in UnrealEditor......No J/k what program did you use???
EvilEngine
12-23-2007, 06:42 PM
A little update. The character is now unwrapped to one complete map and it's textures and materials are all new too. I still have some bugs to work out in the game with him rendering properly since his body is attached to a modified rig. The animations really deform things wierdly, just need to find a way to import custom animations and set them up properly for the alien to look right. Anyways I am working on him daily so he will be done soon I hope. Heres some updated pics. I just wish he looked as good as he does in 3dsmax :(
http://img176.imageshack.us/img176/9957/alien1ty4.th.jpg (http://img176.imageshack.us/my.php?image=alien1ty4.jpg)http://img516.imageshack.us/img516/1830/alien2bl3.th.jpg (http://img516.imageshack.us/my.php?image=alien2bl3.jpg)http://img515.imageshack.us/img515/21/alien3ec0.th.jpg (http://img515.imageshack.us/my.php?image=alien3ec0.jpg)http://img515.imageshack.us/img515/9471/alien4kk6.th.jpg (http://img515.imageshack.us/my.php?image=alien4kk6.jpg)http://img176.imageshack.us/img176/3060/alien5rk3.th.jpg (http://img176.imageshack.us/my.php?image=alien5rk3.jpg)http://img176.imageshack.us/img176/5601/alien6ck1.th.jpg (http://img176.imageshack.us/my.php?image=alien6ck1.jpg)
Raze.at
12-23-2007, 08:43 PM
His tail looks like LOTS of work. Will the tail be like an arm in ragdoll mode or will every link be movable (so that it flails around like a dead snake if in ragdoll mode)?
EvilEngine
12-24-2007, 01:28 AM
http://img297.imageshack.us/img297/7408/alien1xb4.th.jpg (http://img297.imageshack.us/my.php?image=alien1xb4.jpg)
Well he is in the game, but I had to do alot of tweaking for it to work with a custom skeleton. Still no custom animations, but the character suprisingly works well with the default human animations. Bugs so far are the skin is black in some areas. My previous trick to get that to work on Xan won't work for this guy so it's still a journey.
His left arm twists around wierdly too when holding a weapon in his right hand. Can't figure that part out yet either.
kamikaze187
12-24-2007, 12:51 PM
wheres the PREDATOR??????
Dygivve
12-24-2007, 04:43 PM
Zomg you are my hero!! :eek: if you would im sure a lot of other people would love to see a predator model 2
Sharpshotoo7
12-24-2007, 05:27 PM
Woot when i have this skin it will be impact hammer maddness.
Gareee
12-24-2007, 06:25 PM
Ah, so THIS is the Alein you were talking about the other day!
Looks like you tackled the displacement issues. One issue we ran into with some other 3d applications, is 16 bit vs 32 bit displacement maps.. maybe there's a key to some of your issues in that possibility?
Good to see ya readin M Craford's toy reviews.. I've been reading them for about 5 years now!
One most likely easily fixable issue with your laien model.. you have the bottom back of his head tapering quite a bit, and it doesn't taper near that much. I think it might extend back a little more then what you have as well.
Wonder if there are any resources you can snag from the AVP and AvP2 game mods?
Looks like an excellent new playable character, EE, and he'll look great in invasion modded game types.
Wonder if it's be possible to do something like the AvP2 face hugger thing, since we're seeing something very similar with the spider mines?
EE, I want to also thank you for your kind contributions over the years, and to wish you n yours a very Merry Christmas!
Alan3002
02-11-2008, 08:17 AM
look really promising
Kedaro
02-11-2008, 10:08 AM
DUDE that ROCKS!!! GREAT JOB!
Death Dream
02-11-2008, 11:03 AM
I really hate my CRT monitor here at work, so hard to see images.
From what I can barely see it looks good, have to wait till I get home on my LCD to really see the image in its full glory.
~Death Dream~
Cbotronv5
03-27-2008, 03:06 PM
Will this be compatible for the PS3?
GUPraeToriaN
05-11-2008, 10:41 PM
where can i download this baby?
Isaac Conrad
05-12-2008, 07:10 AM
Gargl, I can't imagine a mod with the Aliens and Samus Aran's (Metroid) model... or maybe someone will make Helen Ripley's model :p. Great work anyway !
Lynch
07-06-2008, 10:16 PM
This, looks impressive. Can't wait to see it live. To give it more of an inhumanly form you can move the shoulder joints a little bit lower than the circle like structure above the shoulders. You have probably seen this already but Alien pictures in wiki may also be of use:
http://en.wikipedia.org/wiki/Alien_%28Alien%29
Cheers,
vortexbubbles
07-09-2008, 04:57 AM
Looks great, keep up the good work.
JediDoom
07-24-2008, 12:01 AM
0.o this looks sweet!!
Lord_PorkSword
07-24-2008, 01:48 AM
Looks choice! A definate download when it's ready! :cool:
Any progress on this xenomorph model?
Sanch3z
01-15-2009, 05:25 PM
check out spawn.com under the toys/movie and television characters section. They have some kick ass Aliens/Predator figures. The final painted sculpt photos are badass too... I have some of these figures above where I am sitting right now as a matter of fact ;)
http://i2.photobucket.com/albums/y24/d1rtysanch3z/100_1116.jpg
Hellclown
01-16-2009, 01:39 AM
Great job man what program are you using?
Nicely textured.
I can't get things to become textured in blender. And until then, I cannot even begin to start my aspiration to become a modeler.
I have all the texture modes I want, the texture, the colours, all sorts of stuff. But I cannot actually apply the textures.
look up UV unwrapping tutorials.
EvilEngine
01-16-2009, 02:13 AM
Now that theres gonna be a UnrealEngine3 based Alien game, might be a good time to release this guy. I still have it sitting on a dvd somewhere so I will try to get back to finishing it up soon.
HideInLight
01-16-2009, 02:55 AM
Now that theres gonna be a UnrealEngine3 based Alien game, might be a good time to release this guy. I still have it sitting on a dvd somewhere so I will try to get back to finishing it up soon.
Nice to hear
Phoenix86
01-17-2009, 03:28 PM
Joy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!
Gan Xodos
02-11-2009, 10:42 AM
oooo I'm going to die!
Flafro
02-14-2009, 10:32 AM
I have an image that might help on making it's head (the transparency of it's head is little, in the middle part) :
http://img510.imageshack.us/img510/8103/aliensvspredator2xbq7.jpg
Alienmodelfan
03-30-2009, 12:35 PM
RAAAAAAA each day i look at this model to see if it has been released.
I even made a profile so i could just post this that i cannot wait on your model! Your the best.
When you said there is gonna be a new alien game i truly got excited.
Man o man o man plz release it soooooooon.
THX MAN !!!
Alienmodelfan
03-30-2009, 04:41 PM
BTW is it possible in any way that the alien could walk on walls :p that would be even more awesome lol
And when you kill it the blood is a mixe of green and yellow acid :)
I hope you can do these stuff but that is probably just a dream :'(
Gan Xodos
03-31-2009, 01:25 PM
uhh no way, that's impossible... at least for use in online play...
wildman
03-31-2009, 02:16 PM
This looks cool can't to see it when it comes out.
Alienmodelfan
04-01-2009, 02:22 PM
is it also not possible when playing local with friends ? like with a mod or something?
Alienmodelfan
04-04-2009, 01:47 PM
cant wait , cant wait,...
I just saw the movies again.
cant wait, cant wait,...
:o plz man don't let me suffer more
:D srry just to excited
Alienmodelfan
04-23-2009, 12:30 PM
hey cmon Evilengine plz let me now about the model plz :)
Yes you can walk on walls using a mutator either online or in local game play. The mutator is called Apoc Matrix Moves http://apocalypse.pas.rochester.edu/~utadmin/funstuff/ut3/ApocMatrixMoves_v302.zip
Alienmodelfan
04-25-2009, 07:14 AM
hey thx man really nice
thx for this
Alienmodelfan
04-27-2009, 01:22 PM
Hey thx the moves work nice but i still miss to run on the ceiling.
An alien that runs on the ceiling would be even more awesome.
And also it's a shame that when you stop running on walls you fall of.
But maybe the perfect alien model with alien moves does not exist in UT3 :(
Well at least he has some nice moves thx for that.
Now i only need the model ofcourse and maybe something to walk on the ceiling and to not fall of the wall while stopping with running.
Evilengine im waiting in excitement.
Although the alien is not super awesome without the Predator.
Imagine that i play the alien and my cousin plays the predator.
OMG that would be GODLIKE:D
What happened to this model?
Can't wait to see it ingame!
xX_Dog_Food_Xx
06-08-2009, 08:49 PM
OMFG!!!!!!! hey EE i have talked wif u a bit b4 and i must say all of your work is fantastic, but i had another idea for this model u might want to look at. have you ever heard of the mutator Jurassic Rage? if you have then you know where i am getting at... hint hint make the alien a completely different enemy , but produce multiple copies and fight them while they attack you! i hope i helped inspiration... :D
Sanyika
06-09-2009, 09:31 AM
Great idea xX_Dog_Food_Xx, it would be awesome to use this model just like the Jurassic Rage mutator!
Zerglings
01-25-2010, 09:17 PM
Too bad EE not working on this anymore shame would ahve been great ingame.
(Just like bring life back ta dead threads)
Gussie[MK]
01-25-2010, 09:48 PM
Too bad EE not working on this anymore shame would ahve been great ingame.
(Just like bring life back ta dead threads)
I would have loved to kill some of these beasty in my server.
EE does great work too, I run one of the xeno skins which looks awesome
ETA: maybe with the right encouragement he will finish ;)
Zerglings
01-26-2010, 02:22 AM
Ya I got the X.E.N.O mod which is pretty good.
I would have liked to be the Alien killing the humans and Krall:D
So many alpha and beta characters on here not finish it's kinda sad.
Lord_PorkSword
01-26-2010, 02:53 AM
+1
EE = quality!
I'd love to use this model ingame!
counterblast
02-04-2010, 03:49 AM
Here's to hoping this project will be resurrected!
FlamesoFF
02-05-2010, 06:13 AM
Less words, more works please!
Predator1989
04-19-2010, 05:43 AM
It's that model released and aviable for download?.
Thanks.
Zerglings
07-15-2010, 02:01 AM
Nope never will be sorry.
Shame I think I'm a big Xeno fan.
Xirios
04-07-2011, 02:00 PM
Something new? This model is available? :|
Zerglings
04-07-2011, 10:42 PM
Na m8 sorry it's dead in the water.
uczen1_PL
04-10-2011, 11:36 AM
Zerglings stop saying that terrible words! We need Xenomorph! ;D
coolcat22
04-10-2011, 07:29 PM
well he is right this model will never be final
evilengine stop working on ut3 models
he enter the msu with the skaarj model and did not win
he was mad about it
never see him again
Zerglings
04-11-2011, 01:10 AM
Sorry guys but It's true I'm a Huge Xeno fan hell I've got action figures etc...heap of them if you must know I'm the biggest fan here lol.
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