View Full Version : Duel Remove Mutator <FIXED> (removes Amp/Invis/Berserk etc)
MysTikal
11-23-2007, 02:00 PM
Yeah, here it is. Again. Except this time it works.
1. Name: DuelRemove
2. Version: 2.0
3. Compatibility: UT3 (1.0 or 1.01)
4. Description: Removes Amp / Invis / Berserk from spawning.
5. Comments: First thing I've ever made in Uscript.
6. Screenshot: http://mystikal.omgservers.co.uk/files/duelrem.png
7. Credits: MysTikal, Nuky + Epic Games
8. Download: Click here (http://mystikal.omgservers.co.uk/files/DuelRemove%20v2.rar)
VerteX
11-23-2007, 02:14 PM
hmm....it's good how it is, don't make it duel-only
ne_skaju
11-23-2007, 03:10 PM
Also make Vehicle remove here.
Stoned Rhyno
11-24-2007, 06:07 AM
How about:
a) Include
- Invulnerability (e.g. in DM-Fearless)
- Shield Belt
- Keg´O´Health
- Vehicles
b) Let the match creator choose which powerups to leave out thegame
c) Leave it accesble for all gametypes.
MysTikal
11-24-2007, 04:18 PM
- Invulnerability (e.g. in DM-Fearless)That's already in.
- Invulnerability (e.g. in DM-Fearless)
- Shield Belt
- Keg´O´Health
- VehiclesMaybe once someone has a tutorial for a Mutator Config Scene.
b) Let the match creator choose which powerups to leave out thegameSee above.
c) Leave it accesble for all gametypes.Affirmative.
There already is an official mutator that removes 'superweapons' and 'powerups' called "No Powerups".
Mr.UglyPants
11-24-2007, 07:08 PM
Yeah, the no powerups mut does exactly this.
MysTikal
11-24-2007, 11:12 PM
Alright, updated. Stupid dir error on my behalf, sorry.
Nereid
11-25-2007, 01:54 AM
Yeah, the no powerups mut does exactly this.
The No Powerups mutator also removes the shield belt, which is not the desired behaviour for this mutator.
woooo
11-25-2007, 03:34 AM
What about Redeemer?
You can use the weapon replacer and replace it with another weapon
sunandy
11-25-2007, 01:55 PM
This mutator is made for dueling, which requires all types of shields but no "powerups" such as amp damage, etc.
Chief-Justice
11-25-2007, 02:46 PM
What about Redeemer?
Exactly!
v2 is good but it still misses the No-Redeemer mutator! :(
woooo
11-25-2007, 02:59 PM
Exactly!
v2 is good but it still misses the No-Redeemer mutator! :(
You can use the weapon replacer and replace it with another weapon !! Again =/
Chief-Justice
11-25-2007, 03:27 PM
thats bollox ;)
we need server firendly mutators :)
But can't it be removed so that there's nothing left in its place?
MysTikal
11-25-2007, 03:55 PM
This is a server-friendly mutator.
ne_skaju
11-28-2007, 04:32 PM
strange name for mutator, by the way.
I though it removes duel part out of the duel 0_o
loezix
11-29-2007, 10:30 AM
Thankyou for this!!!
cheers on improvements!!!
woooo
12-05-2007, 07:04 PM
function bool CheckReplacement(Actor Other)
{
local UTPickupFactory F;
F = UTPickupFactory(Other);
return ( F == None || (!F.IsA('UTPickupFactory_UDamage') && !F.IsA('UTPickupFactory_Invulnerability') && !F.IsA('UTPickupFactory_Invisibility') && !F.IsA('UTPickupFactory_Berserk')) );
if (Other.IsA('UTWeap_Redeemer_Content'))
{
return false;
}
}
oh yeah, I cnt compile, broken editor -_-
EggSuckingLeech
01-05-2008, 09:41 PM
the big problem remains that you can hear the annoying amp sound even when removed. Try it on Deck or Sentinel or Shangri-La.... I commented about this on UnrealNorth but I didn't see any intention to resolve it.
MysTikal
01-25-2008, 07:36 PM
It's something I can't fix, ESL.
(sorry for the bump)
The mirror is down too also, would anyone have any webspace?
woooo
01-25-2008, 08:27 PM
It's something I can't fix, ESL.
(sorry for the bump)
The mirror is down too also, would anyone have any webspace?
www.fileden.com and www.unrealcentral.com
the big problem remains that you can hear the annoying amp sound even when removed. Try it on Deck or Sentinel or Shangri-La.... I commented about this on UnrealNorth but I didn't see any intention to resolve it.
Yes, just because of it i dont pick up Rocket Launcher on Sentinel :x
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