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View Full Version : Weird colors after Rebuild Lighting in unmodified stock map [Solved]



Xyx
11-23-2007, 09:28 AM
I know I said this game could use more color... but this isn't what I meant:

http://img172.imageshack.us/img172/2995/acidtripcolorsbw1.jpg

It happened after I rebuilt lighting (which I had to, because for some strange reason item pickups and weapon lockers require a separate "pickup light" placed next to them).

Any hints? I'm a coder, not a mapper, so my mapping experience is extremely limited. I'd have used the Link Designer instead of UEd... but Epic saw fit not to include it in UT3.

Marsfyre
11-23-2007, 09:38 AM
I think the problem is that you are trying to edit a cooked map.

Xyx
11-23-2007, 09:54 AM
So... what should I be doing? "Uncook" it somehow? I have no idea how to proceed.

geodav
11-23-2007, 10:55 AM
try this http://utforums.epicgames.com/showthread.php?t=585462 not sure if it works for maps

CrysAk
11-23-2007, 12:38 PM
lol thats crasy ^^

if tis not the fault of the cooking make sure your light hasnt got a merial on casting colourful lights O_o ... lol bit of a longshot though ^^

interesting find

karmatized
11-23-2007, 12:58 PM
ahhh yes, rainbow bsp this i have gotten past this in skyarena, its caused by lighting over lapping eachother too much, heres what you do, save the map as another file name temp, and start deleting lights till you find which one is the culprit.

Question, do you have a big light in the map, casting a huge light source? if so and that overlaps smaller ones they act like prisims.

Also try to use smaller lights. instead of having only a few lights light up a lot, have more lights at lower intensities

Xyx
11-23-2007, 02:08 PM
try this http://utforums.epicgames.com/showthread.php?t=585462
How does this relate to the rainbow lights? I'm not sure I understand... what is going on and what should I try?


make sure your light hasnt got a merial on casting colourful lights
What's a "merial"?


its caused by lighting over lapping eachother too much
It's Epic's map and Epic's lights. I just copied some weapon locker/pickup light pairs and pasted them in other places. The area in the screenshot above is how Epic built it. I only modified some other parts of the map and rebuilt lighting.


save the map as another file name temp, and start deleting lights till you find which one is the culprit.
Will try...

Shawn14316
11-23-2007, 03:27 PM
That would make a great graffiti feel. To bad you can't control it to only hit the walls.

karmatized
11-23-2007, 05:42 PM
just do what i said, you will find whats doing it. one of those lights is currupting things tho.

Xyx
11-23-2007, 07:32 PM
If one of the lights is corrupting things... it's not one of my lights. I rebuilt Epic's version of the map and the exact same thing happens. I guess that makes it an official bug.

karmatized
11-23-2007, 07:47 PM
Mess with epics light then, look for spot lights, they where the culprit in my map, a over use of them. Had to ballence it out and try not to have spotlights cast over regular point lights

T-Shinzon
11-24-2007, 03:46 AM
How did Epic get it to work then in the first place? I don't see rainbows when I play the maps that came with the game, and they must've rebuilt lighting on those at some point before release.

ForresT
11-25-2007, 04:01 PM
You have to cook the map to effectively publish it and get rid of the "colorful lights" bug. It will package all the content needed and make it load real fast, only downfall is the filesize.
I created a 1on1 version of ShangriLa that in UED was only 20mb, after cooking it was 40mb creating an .ini file and _LOC_int.upk file. The additional files are needed for the map to be showing in the game menu.

To Cook the map, simply click the last icon on the very top-right in the UnrealEd. It has a flame icon with an arrow. With 10 minute of complete rebuilding, cooking takes less than 2 minutes.

The map will be placed in \Documents and Settings\#USERNAME#\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Maps

Do not every try to add or modify content in the Program Files UT3 Folders. Epic made it so that the Document and Settings folder is all you work with without compromising the game binaries and base content you installed.

Hope this helps you all creative people out there.

Ciao,

ForresT

Xyx
11-25-2007, 06:50 PM
ForresT, you're awesome! Cooking does indeed fix the problem!

The next problem is distribution... an edited Market District weighs in at "only" 52 megs zipped...