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View Full Version : DM-FST_Morbias_Beta2 [Update 11.28.2007]



fuegerstef
11-23-2007, 08:50 AM
Hiho,

Here is the SECOND beta of my remake of the UT map DM-Morbias.


Why did I do this map:
-I wanted to learn the new enigne/editor by doing a simple map.
-I wanted to recreate the map I had so much fun with in the lunchbreaks.


Changelog since last version.
-New Sky.
-Increased brightness.
-Made the Elevators more visible.
-Changed color of the side-chambers.
-Fixed a lightmap issue.
-New collisionmodel for the environment.
-Fixed the LOD bug a few people have.
-Several minor changes to static meshes.


I really want to keep the general feel with the mainly ambient lighting. I will go for different feels in the next maps.


Screenshots: (resized to 800 * 600)
http://www.fuegerstef.de/_temp/shot1 http://www.fuegerstef.de/_temp/shot2 http://www.fuegerstef.de/_temp/shot3 http://www.fuegerstef.de/_temp/shot4


Download:
http://www.fuegerstef.de/_temp/morbias-beta2.zip


Installation:
Extract the archive to "My Documents". The files should go in the appropriate place then.

I hope you enjoy the map a little. I am looking forward to your feedback and suggestions.

PS: Play it with 6 to 8 bots for hilarious fun.

CrysAk
11-23-2007, 09:01 AM
this is looking really promising, lookf forward to fnial lighting screens

rdy
11-23-2007, 09:03 AM
Thats Gael!! ;)
na just the name from ut2k3/4

looks not so bad but can't test it in a while

[l<eTakLa>l]
11-23-2007, 01:45 PM
Thanks,
Wanted to ask if maps could also work if placed in game folder cause i want to keep my system drive free.

Thanks again :)

Gush
11-23-2007, 01:52 PM
Hi all.
It looks very promising! Keep it up.

Sharpfish
11-23-2007, 02:43 PM
Looking good, used to have a lot of chaotic fun on this map back in the day. :)

Kantham
11-23-2007, 03:00 PM
It has a serious dark hash look. Not bad though.

Bret Hart
11-23-2007, 03:25 PM
It has a serious dark hash look. Not bad though.
Yes, could be a tad brighter.

Cuddles
11-23-2007, 05:40 PM
Looks very Necri......fic I like it.:D

fuegerstef
11-23-2007, 07:04 PM
Thanks for the nice comments.

About the lighting

I like the ambient look in the map, but I will add some more contrast around the lights by adding lights with a low radius. Then I might increase the lights' brightness that are responsible for the ambience.


Anybody found the two new areas I added to the map?

2th
11-23-2007, 09:03 PM
my main issue with most of UT3, and it is obviously bleeding alreaedy into this map, is the overcast sky of everything. i am all for a dark look but every now and then there needs to be some bright yellow sunlight. maybe in the middle over the item spawn you could have there be a sin lit spotlight so to speak. emphasize the point more than just the item alone.

[l<eTakLa>l]
11-23-2007, 10:35 PM
Xcuse me map maker, but
maybe it's not the truely right place but you may know if maps can be placed somewhere in the game directory (elsewhere then in the system drive)...
Please, so i can share my feedback/ideas on your work :)

Miko
11-24-2007, 01:57 AM
Thanks for the nice comments.
Anybody found the two new areas I added to the map?

You mean where you hid the shaped charges that require an elevator jump. I found them on accident.

fuegerstef
11-24-2007, 04:15 AM
my main issue with most of UT3, and it is obviously bleeding alreaedy into this map, is the overcast sky of everything. i am all for a dark look but every now and then there needs to be some bright yellow sunlight. maybe in the middle over the item spawn you could have there be a sin lit spotlight so to speak. emphasize the point more than just the item alone.

Hehe, just before I read the post I thought about exacly that. :)

[l<eTakLa>l]
11-24-2007, 09:40 AM
http://smileys.sur-la-toile.com/repository/Triste/ange-triste.gif

m4tze
11-24-2007, 12:11 PM
The map rocks :>

2th
11-24-2007, 05:40 PM
Hehe, just before I read the post I thought about exacly that. :)

great minds think alike?

LoveFest
11-26-2007, 11:55 PM
Way too dark imo

ChillinDeath
11-27-2007, 12:33 AM
Finally a ut3 map that doesnot look brownish. Keep up the good work Fueger!

A2597
11-27-2007, 12:37 AM
Loving this map...

only suggestions:

Blue is great, but add some highlights (I think areas it would work really well in is the middle, and the area with the elivators. Sunlight works well...just...something to bring some contrast, and pop out the detail in the map. :) )

other than that...I've spent more time playing THIS map than any stock map already! LOL

ScottUT
11-27-2007, 01:03 AM
Layout looks great. Visuals probably do too, but my pc renders all static meshes used in custom maps at the lowest textures.


Can you do the following to your map


change the bforcemipstreaming on all the static meshes so that it is turned on...
http://forums.epicgames.com/showthread.php?p=25120949

For a lot of players, custom maps are loading static mesh textures at the lowest quality. Such that........the levels look like trash.

Id post some pics, but im too lazy at the moment. Seems to be a wide known problem though.

fuegerstef
11-27-2007, 01:51 AM
Thanks, for the comments. I will change the lod setting for the nsecond beta.

Here are the new shots:

http://www.fuegerstef.de/_temp/ScreenShot00004.jpg http://www.fuegerstef.de/_temp/ScreenShot00005.jpg http://www.fuegerstef.de/_temp/ScreenShot00007.jpg

So far I changed:
- Advanced collsion added (80% finished).
- Made the central area brighter.
- Changed the color in the side-chambers.
- New sky.

Notes:
Download will probably be available tomorrow. I left the side-chmaber quite dark, as in the original.

Somian
11-27-2007, 06:39 AM
Ideas about the visuals:


the lights in the columns should be casting visible diffuse light rays
the background behind the columns should be illuminated in a slightly red tone. it's easier to see the architecture this way.
change the floor texture. As u see on these screenshots, the floor tiles end in the walls wich doesn't look that good.


:)

Sidesh0w
11-27-2007, 06:39 AM
Finally a ut3 map that doesnot look brownish. Keep up the good work Fueger!

well, now it's blueish .. much better :rolleyes:

MonsOlympus
11-27-2007, 06:51 AM
W00t, nice work fueg! Looks good to me, good scale, nice visuals and it plays well :)

fuegerstef
11-27-2007, 07:41 AM
well, now it's blueish .. much better :rolleyes:

That was on purpose to fit into the UT3 style. :p

4TX4
11-27-2007, 07:50 AM
Yay, rocket fun 4 everyone! :D

FX^
11-27-2007, 01:38 PM
Looks a bit to dark from the screens. But apart from that not bad so far :) keep at it!

Dribler
11-27-2007, 07:23 PM
Loving this map...
other than that...I've spent more time playing THIS map than any stock map already! LOL

Same goes for me:D Very nice done map. Good design,map scaling and gameplay in general really rox there.Maybe it would be better to replace the annoying shaped charges with something more useful?
Btw. Any chance of DM-Gael? :rolleyes: I really miss it in ut3.. and your map reminds me about original Gael again and again =)

Jonny
11-27-2007, 07:31 PM
ahh well done feug that looks really good! Your a quality mapper.

Man im still getting used to the new editor...been trying to make the bathhouse from Spirited Away but its slow progress, getting scale right is tough.

Do you know how to open up the maps made by epic? its werid i cant seem to find them and when i open the maps folder theres only like 6 maps in there :confused:

Neway keep it up. Am i the only one finding lighting harder to do with ut3?

fuegerstef
11-27-2007, 07:41 PM
Thanks for the kind words.

The maps are "hidden" in the "Private" folder, Jonny.

SerialK
11-27-2007, 08:43 PM
it's very... blue!
perhaps a bit more variation in the colors?

Dr3thepooner
11-27-2007, 08:58 PM
Honestly i almost broke a tear when saw ur post ... this map brings me back so many memories...cant wait and THANKS!

Vertical
11-27-2007, 09:10 PM
This map is great!!

Your map is top notch and really beautifull i love the details :D

Hope that i one day can make such beautifull maps :) GJ!

Miko
11-27-2007, 10:51 PM
I found an issue with the map. You can hammer jump or get knocked off map when you play with low gravity. On top of the map box i decided i would use a redeemer and ended up getting rag dolled off the edge of the map and fell for at least 2 minutes in free fall before i died.

ChillinDeath
11-28-2007, 12:56 AM
Well corridor looks brown-blue now :(

Anyway any secret rooms in this map?

Are u gonna redo the Sacrifice Fueger?

JUNGLIST MOVEMENT
11-28-2007, 01:26 AM
so you dont spawn from the ceiling? (or was that another map or another game?)

fuegerstef
11-28-2007, 05:04 AM
Hiho,

Here is the SECOND beta of my remake of the UT map DM-Morbias.


Why did I do this map:
-I wanted to learn the new enigne/editor by doing a simple map.
-I wanted to recreate the map I had so much fun with in the lunchbreaks.


Changelog since last version.
-New Sky.
-Increased brightness.
-Made the Elevators more visible.
-Changed color of the side-chambers.
-Fixed a lightmap issue.
-New collisionmodel for the environment.
-Fixed the LOD bug a few people have.
-Several minor changes to static meshes.


I really want to keep the general feel with the mainly ambient lighting. I will go for different feels in the next maps.


Screenshots: (resized to 800 * 600)
http://www.fuegerstef.de/_temp/shot1 http://www.fuegerstef.de/_temp/shot2 http://www.fuegerstef.de/_temp/shot3 http://www.fuegerstef.de/_temp/shot4


Download:
http://www.fuegerstef.de/_temp/morbias-beta2.zip


Installation:
Extract the archive to "My Documents". The files should go in the appropriate place then.

I hope you enjoy the map a little. I am looking forward to your feedback and suggestions.

PS: Play it with 6 to 8 bots for hilarious fun.

Flak
11-28-2007, 05:22 AM
Nice Work Fuegerstef, this map brings back a lot of memories. :)

headkase
11-28-2007, 05:26 AM
Awesome map, thanks! Heres something to look at for Beta3: When you first start the map and are in fly mode you can go out the top opening of the map and fly around until all you see is the big cube you started with :D Thanks again.

fuegerstef
11-28-2007, 06:19 AM
Awesome map, thanks! Heres something to look at for Beta3: When you first start the map and are in fly mode you can go out the top opening of the map and fly around until all you see is the big cube you started with :D Thanks again.

Thanks, will fix it in a Minute.

If there aren't many issues there will be a Final instead of a Beta 3.

Apathy
11-28-2007, 06:37 AM
Please explain how you fixed the blurring of textures so that others that want to make maps can too :)

Just an FYI, I grabbed the deemer and shot it at the wall for the hell of it and all it did was knock me on my ass.. I my character got up unharmed. The Shaped Charged explosive didn't seem to harm me either. Weirdness.

Dannydeman
11-28-2007, 10:28 AM
Very nice remake. This is the stuff we want to make UT3 a success :)

threeonefive
11-28-2007, 07:02 PM
keeep up the good work

fuegerstef
11-29-2007, 05:30 AM
Apathy: I didn't have the problem. Can you retest it, please ?

Since there don't seem to be any other major problems I will do the follwoing before releasing the final version this weekend:

- Brightening the upper level in the center room a little.
- Slightly reducing the waittime for the lifts.
- Adding a blocking volume to prevent you from reaching the sky.
- Writing a proper map description
- Hopefully adding a map-preview pic (havent found out how to do that yet.)


The rest will stay as it is, as I like it and it also was the way I intended it.

Jagnot
11-29-2007, 03:12 PM
I just tested it out, and it looks/plays really good. I only have one gripe (of sorts).

Everything is rocket launcher! I understand this was intended, but if you made it so there were different weapons, couldn't people use an arena mutator to change them all to rocket launchers?

As it is, if I want to play a map with rocket launchers only I think I might want it to be Diesel or something (no offense in any way intended).

Catzenjaeger
11-29-2007, 03:24 PM
wow fueger looks awesome :) more pics plz well i cant olay it atm (no compu)

fuegerstef
11-29-2007, 05:15 PM
I just tested it out, and it looks/plays really good. I only have one gripe (of sorts).

Everything is rocket launcher! I understand this was intended, but if you made it so there were different weapons, couldn't people use an arena mutator to change them all to rocket launchers?

As it is, if I want to play a map with rocket launchers only I think I might want it to be Diesel or something (no offense in any way intended).

Well, it is a remake... ...and the original had only Rocket Launchers.

threeonefive
11-29-2007, 05:17 PM
morbias would not be morbias if it didn't have all rocket launchers and one redeemer in the middle.

Jagnot
11-29-2007, 05:20 PM
I know, I understand. Just saying. ;)

Insidiae
11-29-2007, 06:11 PM
Looks promising, always loved the map.

You'll get a cookie if you make a good remake of liandri :P xD

Apathy
11-29-2007, 10:53 PM
Apathy: I didn't have the problem. Can you retest it, please ?

No one else has said anything about this other than me. I'm just going to assume that my pos computer is just being a pos. After tomorrow, when my new PC is up and running, I'll give it another go..

Also, as I said in my last post.. Can you please make a post here, or start a new one explaining how you fixed the blurring of textures when you're too far away from them? So, when others make a map, they don't end up having this same annoying issue.

Good job on the map btw, look great :)

fuegerstef
11-30-2007, 01:34 AM
Ooops, forgot about that one.

Select all StaticMesh.
Open their properties.
Under "StaticMeshActor" go to "StaticMeshActorComponent" -> "Rendering" and check "bForceMipStreaming".

I did it for the movers too as they are besed on Static Meshes.

M^vL
11-30-2007, 04:06 AM
Fueg you're going to kill me if you put out a new Morb then a new Spacenoxx! Sweet! One request: If you get the original UT99 music into those maps, I'll probably soil myself!:D

Bret Hart
12-01-2007, 04:03 PM
rehost?

10char