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McFly2000
11-23-2007, 06:02 AM
I followed this post:
http://utforums.epicgames.com/showpost.php?p=25106692&postcount=9

But mapvote is still not appearing, neither is the server switching to a different map after map-end.

Getting a little boring, having to play the same map over and over. :)

What am I missing here?

{WBK}Minion
11-23-2007, 10:27 AM
MapVote doesn't just pop-up, you have to click on 'Vote' at the top-left hand of the screen and then you'll be able to pick a map. That is of course if you've done everything right.

I followed the link you provided and I was able to get it working.

Flak
11-23-2007, 10:29 AM
Try this list:


GameSpecificMapCycles=(GameClassName="UTDeathmatch",Maps=("DM-Arsenal","DM-Sanctuary","DM-Deck","DM-Defiance","DM-Deimos","DM-Diesel","DM-Gateway","DM-HeatRay","DM-RisingSun","DM-Sentinel","DM-ShangriLa"))
GameSpecificMapCycles=(GameClassName="UTTeamGame",Maps=("DM-Arsenal","DM-Sanctuary","DM-Deck","DM-Defiance","DM-Deimos","DM-Diesel","DM-Gateway","DM-HeatRay","DM-RisingSun","DM-Sentinel","DM-ShangriLa"))
GameSpecificMapCycles=(GameClassName="UTCTFGame_Content",Maps=("CTF-Coret","CTF-Hydrosis","CTF-Reflection","CTF-Vertebrae","CTF-OmicronDawn","CTF-Strident"))
GameSpecificMapCycles=(GameClassName="UTOnslaughtGame_Content",Maps=("WAR-Downtown","WAR-SinkHole","WAR-Dusk","WAR-Islander","WAR-Avalanche","WAR-MarketDistrict","WAR-OnyxCoast","WAR-Powersurge","WAR-Serenity","WAR-FloodGate","WAR-Torlan"))
GameSpecificMapCycles=(GameClassName="UTVehicleCTFGame_Content",Maps=("VCTF-Corruption","VCTF-Containment","VCTF-Kargo","VCTF-Necropolis","VCTF-Sandstorm","VCTF-Suspense"))

Villain717
11-23-2007, 11:13 AM
Anybody figure out how to be able to vote for different gametypes, having a ded server for each gametype sux. And i cant seem to figure it out, of course i am still trying to get peeps to be able to connect through the browser so i havent had much time to try.....

F@hr3nh3!T
11-25-2007, 09:30 AM
I've included the above code, however, still can't get a map rotation option. Indeed I can't activate it offline either, is anyone else having this problem? I'd like to enable a map vote 'in game' without having to log out and select from the main menu.

{UR}Scorpion
11-26-2007, 10:04 PM
Since we have had this information in many locations going to try and summarize this here since it evaded me for a few days. The following setup is allowing me to run Deathmatch with 4 players minimum, map vote enabled AND proper switching of maps after vote. This last part was actually the toughest for me to figure out. Thanks to another individual in another thread for pointing out the actual setting that made that work.

Command line:

server DM-Sanctuary?game=UTGame.UTDeathmatch?GameMode=0?maxp layers=16?numplay=4?GoalScore=25?ServerDescription =0930000850000820000910000320000770000970001200001 05000039000115000032000080000097000100000100000101 00010000003200007200010100009700010000009800011100 0097000114000100000 -multihome=8.9.5.175 -port 7777 -unattended -login=xxxx -password=xxxx -log=GameServers.log -nohomedir

The "ServerDescription" is what shows up as the second part of your name in the server browser list. The first part is your actual login account name. The two form the entire named displayed. You can read more info and how to convert your name to what is needed for the description above at:

http://gearsforums.epicgames.com/showthread.php?t=586012&highlight=server+description

UTGame.ini

[Engine.GameInfo]
bChangeLevels=true (Default was false. This kept the map from actually switching when voted)

[UTGame.UTGame]
BotRatio=+1.0
GoalScore=25
bTournament=false
bPlayersMustBeReady=false
NetWait=15
ClientProcessingTimeout=30
RestartWait=30
MinNetPlayers=1
bWaitForNetPlayers=false
LateEntryLives=1
TimeLimit=20
GameDifficulty=+5
EndTimeDelay=4.0
bAllowMapVoting=true
VoteDuration=30
GameSpecificMapCycles=(GameClassName="UTDeathmatch",Maps=("DM-Arsenal","DM-Sanctuary","DM-Deck","DM-Defiance","DM-Deimos","DM-Diesel","DM-Gateway","DM-HeatRay","DM-RisingSun","DM-Sentinel","DM-ShangriLa"))
GameSpecificMapCycles=(GameClassName="UTTeamGame",Maps=("DM-Arsenal","DM-Sanctuary","DM-Deck","DM-Defiance","DM-Deimos","DM-Diesel","DM-Gateway","DM-HeatRay","DM-RisingSun","DM-Sentinel","DM-ShangriLa"))
GameSpecificMapCycles=(GameClassName="UTCTFGame_Content",Maps=("CTF-Coret","CTF-Hydrosis","CTF-Reflection","CTF-Vertebrae","CTF-OmicronDawn","CTF-Strident"))
GameSpecificMapCycles=(GameClassName="UTVehicleCTFGame_Content",Maps=("VCTF-Containment","VCTF-Corruption","VCTF-Kargo","VCTF-Necropolis","VCTF-Sandstorm","VCTF-Suspense"))
GameSpecificMapCycles=(GameClassName="UTOnslaughtGame_Content",Maps=("WAR-Downtown","WAR-SinkHole","WAR-Dusk","WAR-Islander","WAR-Avalanche","WAR-MarketDistrict","WAR-OnyxCoast","WAR-Powersurge","WAR-Serenity","WAR-FloodGate","WAR-Torlan"))
MaxCustomChars=12

The UTGame.ini entries above that appear to be the most important to getting things running properly are the "bChangeLevels=true", "bAllowMapVoting=true" and the "GameSpecificMapCycles"... If you set bAllowMapVoting to false it will just cycle through the list of maps that are in your MapCycles list. Some of the entries appear to need the "_Content" while others do not. I have taken the most commonly found set for each gametype that I have seen displayed in other forums and here.

I hope this helps some....