View Full Version : {Vas} UT3 AutoShields v1.2 [Final][FeedBack][Updated-6/24/08]
KalCorp
11-23-2007, 12:48 AM
Vas UT3 AutoShields v1.2
This Mutator will give players auto shields that can be set to regenerate after time.
You can set Shields at +10 every sec until max. If player is hit. Shield reg stops and will come back after 10sec of non fighting. Every hit to player makes timer go down 3 secs slowing the reset of shields. All settings can be changed in INI file!
Current download @
FilePlanet Download of VASAutoShields v1.2 (http://www.fileplanet.com/188377/180000/fileinfo/Unreal-Tournament-3---VAS-Auto-Shields-v1.2) or Link to Development Server Download (http://vasserver.dyndns.org/vasdn/forums/topic.asp?TOPIC_ID=2924&FORUM_ID=135)
This mutator is a updated version from the older UT2003/4 one i created. Hope you like it. If there is anything you want to change let me know.
Updated:
Add config menus :cool:
I dont have the PS2 Cooked version out for this version. Working that. the older version worked and this one should also. if anyone knows how to do this please let me know. Thanks
Link to old 2003/2004 version
http://utforums.epicgames.com/showthread.php?t=358144
Copy of the Readme file in v1.2 download.
____________________________________
Introduction
First of all, Thank you for using this Mutator.
It is comprised of several features rolled into a single Mutator to control Shields in game. These features have been in use for quite some time and have a pretty good size following on older UT version with lots of support on the VAS Development Network.
This Mutator will give players auto shields that can be set to regenerate after time.
Installation
To install this Mutator:
*Copy the Files in the zip to your ...\MyDocuments\MyGames\Unreal Tournament 3\UTGame\ Folder.
The Files should into their correct locations. Examples..
%zip%\Config\UTVASUT3AutoShields.ini goes in ..\MyDocuments\MyGames\Unreal Tournament 3\UTGame\Config
%zip%\Published\Cooked\ VASUT3AutoShields.u goes in ..\MyDocuments\MyGames\Unreal Tournament 3\UTGame\ Published\Cooked
Modifications/Settings
· VAS_MAX_Shield
This setting will change the MAX Shields for each of the four armor items for players.*
· VAS_Shield_RechargeBonus
This setting will change how much shields are added to Player per second when shield recharge is on.
· VAS_Shield_RechargeTimer
How much time is needed before Auto Shields comes back on after player was damaged.
· NoShieldForTop
Top player with high score will not have AutoShields.
· NoShieldMSG
Broadcast message to all players when Top Player changes and does not have shields.
· RemovePickUps
Removed Shield Pickups in Map.
· VAS_Log Debug
Option only found in INI file. Used to debug code to console and log files.
0 = No debugs info. 1 = Minimal debug info and errors. 2= more info. 3 and 4 and so on.
UTVASUT3AutoShields.ini - Default settings
[VASUT3AutoShields.VAS_UT3_AutoShields]
VAS_LOG_Debug=1
VAS_MAX_Shield=200
VAS_Shield_RechargeBonus=20
VAS_Shield_RechargeTimer=10
NoShieldForTop=False
NoShieldMSG=False
RemovePickUps=True
Server Setup settings
?Mutator=VASUT3AutoShields.VASUT3AutoShields
Development and code
I added the full download and code to my SVN location. You are welcome to connect and download latest version. If you want to make any patches please do and post in forums or email them to me @ mailto:Kalcorp@cfl.rr.com.
SVN location @ http://vasserver.dyndns.org:81/svn/UT3-VASAutoShields/
I recommend TortoiseSVN
Current Development Discussions on this Mutator @ http://vasserver.dyndns.org/vasdn/forums/topic.asp?TOPIC_ID=2926
Version History
V 1.2.010
* Added in Config Menus
* Changed Max Shields to equal total shields now. Code will divide for each armor type. Before this setting would end up x4 total shields.
* Added full download and code to SVN location
* Misc updates for configuration information.
V 1.1.0
* Removed bHideMutator option
* Added NoShieldForTop, NoShieldMSG and RemovePickups options.
V 1.0.1
* First Released version
20 seconds of non-fighting for the shields to start regenerating? In Halo it's more like 5.
KalCorp
11-23-2007, 10:48 AM
Setting can be change in INI file. Change VAS_Shield_RechargeTimer=5 if you want.
5 secs was to fast. Maybe 10 or 15 would be better. :rolleyes:
KalCorp
11-23-2007, 11:43 AM
Updated download default INI settings to
[VASUT3AutoShields.VAS_UT3_AutoShields]
VAS_MAX_Shield=50
VAS_Shield_RechargeBonus=10
VAS_Shield_RechargeTimer=10
from
[VASUT3AutoShields.VAS_UT3_AutoShields]
VAS_MAX_Shield=75
VAS_Shield_RechargeBonus=10
VAS_Shield_RechargeTimer=20
Plays alittle better :-) If you downloaded the Mutator. Try these settings..
iycgtptyarvg
11-23-2007, 12:14 PM
Hmmm... a high recharge time slows down the game (makes you 'hide' waiting for your shields to recharge). Camping is not really Unreal like. Oh well, to each his own.
KalCorp
11-23-2007, 01:14 PM
The 10 Sec recharge time is not to bad. You dont spend any time camping. 20+ you might see this and i agree with you so i chagned the default setting down to 10.
Thanks for the input!
Skill
11-23-2007, 08:09 PM
good to see you making stuff for the community, but, imo, if i wanna play halo ill play halo.
iycgtptyarvg
11-24-2007, 12:28 PM
The 10 Sec recharge time is not to bad. You dont spend any time camping. 20+ you might see this and i agree with you so i chagned the default setting down to 10.
Thanks for the input!10 Seconds is indeed much better. Thanks for the mutator.
KalCorp
11-24-2007, 12:39 PM
I am just updating my mutators that been around since 2002 for UT/03/04 to work with UT3.
Some of them even received honorable mentions from Epic for the "Make Something Unreal" Contest. So I must be doing something right for the unreal community.
I will be working on my other mutators like Volatile Ammo, VASOnFire and the VAS Save to Server. I don’t know if the BIO Invasion will make it since invasion is no longer in game. :-(
3leggedFreak
11-25-2007, 07:43 AM
"#1 - HideMutator
This will hide the mutator from Game lists so the mutator will not be listed. "
Listed where? If it is hidden in the server browser it will piss people off for sure, so I hope I misunderstood.
KalCorp
11-25-2007, 10:46 AM
This option always been in my mutators for many years. Never got anyone pissed from it.
At this time i dont know if it works or is needed anymore until they clean up and make the game list work correctly.
DancingZMonkey
11-26-2007, 12:11 AM
Sounds like a blast =D, I like the idea shields bring to death match, makes it harder to 1 hit people and also makes it harder to kill the skilled players since they will have regenned shields rather then low health. That said dont worry about some people getting a little wierd on ya, its a mutator they can choose to play on or not play on. Those of us that like it will also have our choice, just keep up with the good work!
KalCorp
11-26-2007, 12:30 AM
Sounds like a blast =D, I like the idea shields bring to death match, makes it harder to 1 hit people and also makes it harder to kill the skilled players since they will have regenned shields rather then low health. That said dont worry about some people getting a little wierd on ya, its a mutator they can choose to play on or not play on. Those of us that like it will also have our choice, just keep up with the good work!
Thanks!
Hey maybe i can add in a option that the first place person does not get shields ? you can set this on or off. again just a option ;)
iycgtptyarvg
11-26-2007, 04:45 AM
Thanks!
Hey maybe i can add in a option that the first place person does not get shields ? you can set this on or off. again just a option ;)Wow, that's a pretty interesting idea. That would sort of make it a reverse 'Mutant' gametype.
It could act as a handicap system in Duel games! I LLLLLLIIIIIIIKKKKKEEEE IT!
KalCorp
11-28-2007, 06:24 PM
Wow, that's a pretty interesting idea. That would sort of make it a reverse 'Mutant' gametype.
It could act as a handicap system in Duel games! I LLLLLLIIIIIIIKKKKKEEEE IT!
Option Added in v1.1.0. In INI change NoShieldForTop to True and the top player will have their shields removed :-) (Set to default False - Not on)
Also add options to removed Shield Pickups (Set to default true) and a option to turn on and off the Top Player Broadcast when someone gets shields removed.
Have fun! Please status back hows it going! :D
(\_/)
(O.o)
(> <)
KalCorp
12-01-2007, 02:49 PM
Just looking for feedback on how this is working for everyone.
Is there going to be an easy-to-use GUI for configuring the mutator ?
I'd prefer one with a few presets (ie : Halo-style as a quick-select option).
Instead of immediately disabling the shield of the top-player you might want to drain his shields instead. That gives him a chance to escape without loosing his shielding.
And have you considered what happens if #1 and #2 players switch places (which will happen quite often if there is just a few points between them)?
And you could also add a 'boosted' shield for the player that has the lowest rank.
Of course the same problem applies ...
AnubanUT2
12-19-2007, 08:46 AM
Is there going to be an easy-to-use GUI for configuring the mutator ?
I'd prefer one with a few presets (ie : Halo-style as a quick-select option).
Instead of immediately disabling the shield of the top-player you might want to drain his shields instead. That gives him a chance to escape without loosing his shielding.
And have you considered what happens if #1 and #2 players switch places (which will happen quite often if there is just a few points between them)?
And you could also add a 'boosted' shield for the player that has the lowest rank.
Of course the same problem applies ...
These are excellent ideas and hopefully they can be implemented. A GUI is always preferable to having to edit inis tbh. There are a few mutators that have GUIs now so you may want to take a look at their code if you need help getting going with this. Also I have wanted to ask you to add in the option to have just the player and not the bots have shields on at the start ... it would be much easier to use this for practice as I told someone else working on a similar mutator. Maybe an option that says Player only or Allow bots to use shields ... something along those lines. I'll be looking forward to the next version ... thanks for bringing this over to UT3 ... I've been a fan of this mutator since UT03. :)
ur-name-here
12-19-2007, 08:59 AM
Great KalCorp- Seems like only the Hackers cant appreciate this Mutator. Looks like u smoked them out!!! LoL
You could also make it bot-only so the poor little novice AI gets a bit of an advantage against those humans ;)
AnubanUT2
12-19-2007, 01:45 PM
You could also make it bot-only so the poor little novice AI gets a bit of an advantage against those humans ;)
The bots don't need any more assistance ... a person can just crank up the difficulty and no way you are gonna tell me that a person needs harder bots than these set on Godlike. I won't believe it ... these bots are insanely hard on the higher levels ... they make UT04 bots look like they were standing still. :eek:
Now me on the other hand ... I need all the help I can get but actually having both options is kind of cool. Something that says "bots only" "human players only" and if neither is selected then by default all players and bots get the shields. That would work and satisfy everyone I bet.
AnubanUT2
12-21-2007, 07:20 PM
Congrats on this being the first user created mutator to be cooked for the PS3 ... it is really an excellent mutator that is tons of fun ... you definitely deserve it. :)
Herby
12-21-2007, 07:23 PM
Works awesome on the PS3, thanks for the work you put on this.
ventuz
12-21-2007, 11:36 PM
Thanks for this AutoShields mod on PS3. It helps making VCTF whole lot playable for me and more fun. I was sick of not able to make progressive with vehicle making massive damage.
*edit, Warfare as well
AnubanUT2
01-05-2008, 12:30 AM
Also I have wanted to ask you to add in the option to have just the player and not the bots have shields on at the start ... it would be much easier to use this for practice as I told someone else working on a similar mutator. Maybe an option that says Player only or Allow bots to use shields ... something along those lines. I'll be looking forward to the next version ... thanks for bringing this over to UT3 ... I've been a fan of this mutator since UT03. :)
Any chance of this happening for this mutator? ... used in conjunction with the mutator that allows you to configure your starting health this is awesome and that would really be great if like that mutator yours had an option to only apply to the player (NO BOTS). :)
KalCorp
01-05-2008, 12:09 PM
Sorry my system died. I have parts for a new one coming next week. I will get on this ASAP!
Also check out the VolatileAmmo @ http://utforums.epicgames.com/showthread.php?t=587765
recalesence
03-08-2008, 02:09 PM
Im a little confused, the ini has shield pickups set to false by default? so basicly your mutator is inactive by default?
edit yeah n/m i didnt know it was automatically applied
sKr1p7k1dd
03-08-2008, 02:41 PM
Listed where? If it is hidden in the server browser it will piss people off for sure
hahaha
idk why, but thats funny
KalCorp
06-24-2008, 12:26 AM
Going to be cleaning up the code for this soon. Any other feed bacK?
BiscuitWaffle
06-24-2008, 10:23 AM
Going to be cleaning up the code for this soon. Any other feed bacK?
I don't know about anyone else, but I'd personally like an option to determine length between shield gains. Right now you have "how many shield points per second" but I often find my friends wanting the ability to gain a ton of shields, but only very slowly. Right now, you get 200 shields in 50 seconds.
So for instance, maybe I want 4 shields every 5 seconds.
Is that possible?
Great mod. :-)
KalCorp
06-25-2008, 02:41 PM
I don't know about anyone else, but I'd personally like an option to determine length between shield gains. Right now you have "how many shield points per second" but I often find my friends wanting the ability to gain a ton of shields, but only very slowly. Right now, you get 200 shields in 50 seconds.
So for instance, maybe I want 4 shields every 5 seconds.
Is that possible?
Great mod. :-)
You can set that now in the INI file. However I have a new version coming out in a day that has the in game config working and you can set this to what you want :-)
BiscuitWaffle
06-25-2008, 02:49 PM
Forgive me, I may not have been clear.
You have the option to:
Change how much shields are added to Player per second when shield recharge is on.
And... Change how many seconds it takes before the recharge activates.
Is there a way to modify the "per second" area to say a different number of seconds other than every 1 second?
So say I could set it up to wait 20 seconds, then add 10 shields every 10 seconds or something like that.
KalCorp
06-25-2008, 04:12 PM
Is there a way to modify the "per second" area to say a different number of seconds other than every 1 second?
So say I could set it up to wait 20 seconds, then add 10 shields every 10 seconds or something like that.
Try
RechargeTimer=20
RechargeBonus=1
That almost the same but not 100%. It will wait 20 seconds. Then add 1 Shield every sec. so every 10 sec's is 10 armor.
I understand what you are looking for and added it to list for next update with new options.
Thanks for the feedback
BiscuitWaffle
06-25-2008, 07:15 PM
The problem then still persists. The recharge bonus actually adds 4 every second because it's applying 1 to each of the 4 pieces. Then you still end up with 200 shields in 50 seconds.
With the multi-second wait, you could set the recharge bonus to 4 which would add 16 shields. Then bump the delay to every 10 seconds.
Then after 2 minutes you'd have 200 shields. That obviously would encourage camping, but it would be very useful and fun for a game type like Invasion where you're trying to stay alive for example.
But I see that you've gotten what I was trying to put out there.
I'm just trying to help because I think that'll add a lot to the personal user customization of your mod. :)
AnubanUT2
06-25-2008, 09:59 PM
Well since you are going to polish this can you add an option for the human player only having armor so that bots cannot have this ability. It would make it really useful for practicing against masterful and better bots. Thanks.
BiscuitWaffle
06-25-2008, 11:21 PM
Well since you are going to polish this can you add an option for the human player only having armor so that bots cannot have this ability. It would make it really useful for practicing against masterful and better bots. Thanks.
Yeah, if that's easy to do that's not a bad addition option.
KalCorp
06-26-2008, 11:10 AM
Ok version 1.2 is up and I updated the first post with info.
I also submitted this version to Make Something Unreal Contest. :)
Now i can work on 1.3 with all the new options you want. I will post the update next week.
Anything else to add?
BiscuitWaffle
06-26-2008, 12:04 PM
Giant vampire marsupial hippopotamuses.
KalCorp
06-27-2008, 01:21 AM
Just found the older version from 2003/2004 for this
http://utforums.epicgames.com/showthread.php?t=358144
Damn its been along time!
KalCorp
06-28-2008, 10:09 PM
Any other options wanted?
MasterB
10-30-2008, 10:13 AM
1.3 status?
Vicious3745
12-01-2008, 03:24 AM
Couple the five second recharge with something that gives you say, 20 or 30 max health?
Ok version 1.2 is up and I updated the first post with info.
Here is a PS3 Cook of AutoShields 1.2 with Configuration Menu!
http://rapidshare.com/files/233535263/USERDATA.JAM
Now i can work on 1.3 with all the new options you want. I will post the update next week.
ehem ... any chance this code is still around?
KalCorp
08-02-2009, 12:10 PM
Yep code is around and i will be working on a update soon!
Distant Land
08-02-2009, 02:46 PM
20 seconds of non-fighting for the shields to start regenerating? In Halo it's more like 5.
In Halo you also don't have health...not that UT3 health is all that hearty, but the result of that style health in console shooters really just means you can't play very aggressively when you might be in big battles...With the way UT works, this mutator sounds pretty neat...10 per second might be a bit high but the game is too fatalistic as it is now, and you get hit often enough that the cooldown might even it out
KalCorp
09-09-2009, 01:37 PM
You should be able to change the settings to what you like from the menu. :)
KalCorp
03-13-2010, 09:08 PM
This still working for everyone?
Thinking about getting into this again and might update!
coolcat22
03-15-2010, 12:24 PM
have `you test it with the new patch
unrealloco
03-15-2010, 04:25 PM
heres a mirror for 1.2 http://wickedhq.com/index.php?option=com_remository&Itemid=88&func=fileinfo&id=181
KalCorp
07-20-2010, 12:12 AM
Damn I loved the good old days!
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