View Full Version : Custom Maps
WoLvErInE
11-22-2007, 01:54 PM
anyone know the path to adding custom maps on server? it's different than when you add them on your home/local pc. this is for my rental server. thanks in advance ;)
WoLvErInE
11-23-2007, 07:40 PM
*bumpzilla*
theteck
11-25-2007, 03:27 AM
i can add custom game but you dont have redirect option working on ut ...
5 meg map can take a lot of time
WoLvErInE
11-26-2007, 12:05 AM
i can add custom game but you dont have redirect option working on ut ...
5 meg map can take a lot of time
please explain :D
Silverado-CoA
11-26-2007, 12:40 AM
if i remember correxctly, compressed redirect isnt in yet so the maps would have to be dl straight from the server. which would take ages now and undoubtedly lag the server even more than before
hawkwind
11-26-2007, 01:05 PM
i am willing to take that risk, and my clan members can all just install it, but to not be able to play custom content is silly beyond believe.
theteck
11-26-2007, 02:33 PM
you can create a auto install zip ... for you clan member that working...
but new people to play vs ... to long download
ut3 replace ut2k4 but we cant play my server like before because we need redirect
{WBK}Minion
11-26-2007, 03:04 PM
Game servers are not file servers therefore you need to "redirect" your client to a different download area so the maps/mods can be downloaded in a more resonable time frame. And even with the redirect I'm not even sure compression is working which is what was used in 2k4 and 99.
hawkwind
11-26-2007, 03:59 PM
no, easy, how do you get custom maps into the mapvote online. i don't freaking care how long the download takes, just let it be done.
if you don't want to wait 2 minutes to play, then you need a saliva test!
Dubious
11-26-2007, 04:03 PM
no, easy, how do you get custom maps into the mapvote online. i don't freaking care how long the download takes, just let it be done.
if you don't want to wait 2 minutes to play, then you need a saliva test!
While I totally understand your point (and its a valid one) hes talking more like 20 minutes to download - not 2. Without a redirect the server will send data at the MaxClientRate which is set to 10000 bytes (~10Kb/sec) by default. Imagine downloading a 20meg map at that rate. :)
Silverado-CoA
11-28-2007, 12:28 AM
remember dling maps that go at .1% every other second...that was on the smaller maps of 04....now imagin that 3x worse for ut3. 20mins is optimistic. the map would likely be over by the time the dl is done. or youd lag the server so bad youd run everyone off it
(¯°·«èXó»·°¯)
11-28-2007, 02:18 AM
While I totally understand your point (and its a valid one) hes talking more like 20 minutes to download - not 2. Without a redirect the server will send data at the MaxClientRate which is set to 10000 bytes (~10Kb/sec) by default. Imagine downloading a 20meg map at that rate. :)
In addition to that...
Setting up your pub? server with no working redirect will not only tick people off, everyone will soon come to know which servers to stay away from and your server will start to aquire a bad rep. This has been true with every game out there that provides custom content and game servers without proper working or configured redirects.
So if your willing to chance it go ahead but it would be best then in that case to keep it a private server and just give the custom maps to your friends/clan members. That way common pub'rs dont have to go thru the hassle of connecting only to find out its going to take forever to join and ultimately leave in frustration.
But tis a free country so do as you wish.
theteck
11-29-2007, 12:55 PM
its good but ?
where epic answer on redirect?
we need to know ... unreal for me its always modded ... since ut99 but now its just vanilla server that it....
we need a redirect now because we cant have server with different favor like all ut i know before ut3 ....
im a fan of unreal but now im disapointed ... no webadmin or remote console admin ... no redirect ... cheap menu etc...
we have a big communauty since ut99 and we create map, mutator, skin for have fun ..... and this is why i like unreal for its many possible server configuration ...
:)
In addition to that...
Setting up your pub? server with no working redirect will not only tick people off, everyone will soon come to know which servers to stay away from and your server will start to aquire a bad rep. This has been true with every game out there that provides custom content and game servers without proper working or configured redirects.
So if your willing to chance it go ahead but it would be best then in that case to keep it a private server and just give the custom maps to your friends/clan members. That way common pub'rs dont have to go thru the hassle of connecting only to find out its going to take forever to join and ultimately leave in frustration.
But tis a free country so do as you wish.
Dubious
11-29-2007, 12:57 PM
The game has only been out for 9 days. Please demonstrate patience while they fix broken items, then add functionality.
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