View Full Version : Surface dissapears when selected
inighthawki
11-22-2007, 12:57 AM
I have an odd problem. When i go to select a surface in the editor, sometimes it becomes completely invisible instead of turning slightly bluish. Certain sides do it every time i select them, others never, and when the geometry becomes more complex every side of all of the brushes begin to do that. When making a default cube, it only seems to do it on 3 of the sides...It does this for both additive and subtractive type maps.
RESOLVED
Catalyst 8.1 drivers appear to fix the issue. Successfully worked for at least two of us now.
illincrux
11-22-2007, 01:28 AM
I have the same exact problem and what makes it an even bigger problem is the fact that once a face has disappeared after being selected...you can't alter it with out messing around a bit.
Here are my system specs:
Mobo: ASUS P5W DH DELUXE/WIFI-AP Socket T (LGA 775) Intel 975X ATX
MEM: CORSAIR XMS2 4GB (4 x 1GB) 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) Dual Channel Kit Desktop Memory
CPU: Intel Core 2 Duo E6700 Conroe 2.66GHz 2 x 4MB L2 Cache LGA 775 Processor
GPU: ASUS Extreme AX1900XTX/2DHTV 512MB GDDR3 PCI Express x16 CrossFire Ready
OS: Windows Vista Ultimate 64-bit
I have all the latest driver btw...
ne_skaju
11-22-2007, 02:21 AM
I had same problem sometimes but after map rebuild. SOmetimes after recreating brush surfaces restore. If not, i just create new additive brush here.
inighthawki
11-22-2007, 11:47 AM
illincrux, i have an x1900XT and vista 64, so i am not sure if this is coincidence, or perhaps a small bug with one of these. Does anybody else have this setup working okay?
Motherboard: ASUS a8rmvp socket 939
CPU: Athlon X2 4400+
Video Card: ati x1900xt
Mem: OCZ 2x1GB DDR400
OS: Vista Ultimate 64-bit
Dekrayzis
11-22-2007, 12:25 PM
I dunno but it sounds like the Normal are being flipped on the faces.
Exley
11-24-2007, 03:39 PM
i have the same problem with an X1800xt, a core 2 duo, and vista 32bit
Same problem, vista x64 and x1900xtx.
Exley
11-25-2007, 12:25 PM
Update for you guys. I tried updating my drivers and running the editor in XP compatibility mode, neither worked. The editor worked fine on my brothers computer with an X1600 and WinXP. Maybe later ill swap video cards with him and see if it helps
inighthawki
11-25-2007, 02:43 PM
My brother's computer appears to have the same issue, and he has vista 32 with an x1800, so it appears to be a problem with the 1800/1900 series cards, possibly a driver glitch. (Though don't quote me on that.) I'm interested to see if the 1600 will work in your computer though.
EDIT: Update
I tried the Gears of War unreal editor as well, and it too appears to have this issue, so it's not specific to ut3.
schenksmill
11-27-2007, 04:12 PM
add another to the x1x00 series...I'm running the editor on an x1400 and have the same problem
Exley
11-27-2007, 04:41 PM
add another to the x1x00 series...I'm running the editor on an x1400 and have the same problem
are you also running vista?
ne_skaju
11-27-2007, 05:24 PM
I think i found solution:
1)go to "geometry mode";
2) select "toggle modifier window";
3) select all vertexes of disappeared surface in clockwise
4) press create key in modifier window;
5) rebuild geometry.
Hope it help you.
Exley
11-27-2007, 06:38 PM
1)go to "geometry mode";
2) select "toggle modifier window";
3) select all vertexes of disappeared surface in clockwise
4) press create key in modifier window;
5) rebuild geometry.
if i followed the instructions correctly it didnt work.
also i tried my borthers x1600 which DID work on windows XP and i had the same problem. it looks like its a bug when you have both vista and an ATI x1000 card. Hopefully ATI/Microsoft/Epic will patch the problem, otherwise i have to wait till i get a new video card to start the level making tutorials
inighthawki
12-03-2007, 09:04 PM
bump, anyone found a solution yet? I hate to see this unanswered....
Same here.. I'm getting a new card in 2 months probably, but I'd been waiting so long for this editor already, getting a bit old now.
Drimiad
12-06-2007, 11:53 AM
I am also having the same surface selection problems. I have an X1900 on Vista 32. I'm actually running on a Mac Pro through Boot Camp, but from the other posts it doesn't sound like that has anything to do with it.
I'm very tempted to get a copy of XP and try that. I've also seen some people on the forums say XP is faster for gaming? Hmm.
Meanwhile, the pre-build shadows are really crazy. Does *everyone* have this problem, and most people just ignore it, or is this also a problem with video card / windows? I see a lot more posts about crazy shadows than I do about surface selection problems...
Meanwhile, the pre-build shadows are really crazy. Does *everyone* have this problem, and most people just ignore it, or is this also a problem with video card / windows? I see a lot more posts about crazy shadows than I do about surface selection problems...
I have the weird shadow issues too, but honestly they don't bother me too much so I just ignore it.
Drimiad
12-07-2007, 01:02 AM
Imagine that: I installed Windows XP and the surface selection problems are gone!
I still have weird shadows though.
[la.ckiller]
12-08-2007, 10:59 AM
I have also the problem with the surfaces
here nothing i selectet 4 Surfaces
http://img69.imageshack.us/img69/8425/4surfacesmarkedyg5.th.jpg (http://img69.imageshack.us/my.php?image=4surfacesmarkedyg5.jpg)
and here all surface i can see are marked
http://img360.imageshack.us/img360/9051/5surfacesmarkedxd5.th.jpg (http://img360.imageshack.us/my.php?image=5surfacesmarkedxd5.jpg)
if is select some textures the also change between invi and the texture i choose
with the tips here in that post nothing changed its still the they are shown or not
ps: sorry for my bad english
Taaske
12-09-2007, 04:16 AM
Get message about shader version of my vidcard giving problems when I start ued. When I substract a brush there is no substracted space visible (with the blocked patern on the faces), just the wiremodel. So I cannot select any face to apply a material on.
Can change texture/material in the UT3 maps though. Can also import my utk4 textures and turn them into materials.
Card: ATI X800 pro
icemangaz
12-09-2007, 04:36 PM
Im also getting this problem is there going to be a fix anytime soon or not..... :(
inighthawki
12-09-2007, 08:23 PM
Get message about shader version of my vidcard giving problems when I start ued. When I substract a brush there is no substracted space visible (with the blocked patern on the faces), just the wiremodel. So I cannot select any face to apply a material on.
Can change texture/material in the UT3 maps though. Can also import my utk4 textures and turn them into materials.
Card: ATI X800 pro
this may sounds stupid, i dont know, but do you have it set to unlit so you can see the textures? otherwise they will be all black.
Drimiad
12-09-2007, 11:26 PM
BTW, if anyone cares, I turned off dynamic shadows in my perspective viewport so I don't see the annoying messed up preview shadows. In the viewport controls, the little down black arrow with the tooltip "Toggle Show Flags" -- I clicked on it and unchecked "Dynamic Shadows".
As far as I have seen, none of the official levels actually use dynamic shadows. I haven't seen any crazy messed up shadows in-game. Meanwhile if I *force* a light to do dynamic shadows in my own level, I get the messed up shadows in play-in-editor. So I'm seriously thinking this is a bug in the engine, possibly only seen on some video cards, that they never got around to fixing. So they disabled all dynamic shadows in their shipping maps but left it in the engine in case they manage to fix it later.
Am I crazy? ;)
dcahrakos
12-18-2007, 03:53 AM
Anyone fix this problem yet? or atleast know the cause?
I have an x1950 pro video card, running vista 32.
to me it seems like this is mostly only happening to vista users with a radeon X series card.
SEBASTIEN-NOVA
12-18-2007, 01:23 PM
I have an x800 xl, no problem with texture troubles...
but cannot see the grid...
Only solution, buy a Nvidia card, I will never buy another Ati :(
I'm getting a new video card in a few months, but I was really hoping to get to work on some of my designs early on in order to help fight the CTF map shortage.
I was actually looking forward to the editor more than the game itself, haven't been able to make anything more than a few rooms before the bug just gets too bad to continue.
inighthawki
12-20-2007, 04:06 PM
I have an x800 xl, no problem with texture troubles...
but cannot see the grid...
Only solution, buy a Nvidia card, I will never buy another Ati :(
No offense, but don't you think it's a bit harsh to never buy the card again because of a small bug. For all we know it may be fixed in the next patch or driver update. If you really want to, feel free to buy an nVidia card, I'm just saying that sounds a little dumb to me.
to me it seems like this is mostly only happening to vista users with a radeon X series card.
It seems only, more specifically, with 1x00 series cards, not x00 series
SEBASTIEN-NOVA
12-20-2007, 06:59 PM
No offense, but don't you think it's a bit harsh to never buy the card again because of a small bug. For all we know it may be fixed in the next patch or driver update. If you really want to, feel free to buy an nVidia card, I'm just saying that sounds a little dumb to me.
No problem dude, it's just because I have lots of "small bugs" as you say on lots of games, so I'm a bit tired of it ;)
inighthawki
12-22-2007, 12:13 AM
I'm sad to update that the new 7.12 ATi drivers don't seem to fix the problem; however, it could still be an issue that they did not address... I sure hope someone finds the roots of this problem quick, as mapping is one of my favorite things about the UT games...
dcahrakos
12-24-2007, 10:28 PM
I can confirm 100% that it is the radeon 1x00 series I just bought a nvidia 8800GTS and it works 100% now.
inighthawki
12-25-2007, 01:05 AM
well it still appears to be an issue with 1x00 series only on vista, both 32 and 64 bit versions, i hope this is addressed in the next ati driver update or patch release. Im very dissapointed that this is still a problem, and i don't exactly have the money to go out and buy an nVidia card just to use UED
ob1cnobe
12-26-2007, 06:58 PM
Im also having same problem. Vista x64 ATi x1650 pro. Hope this gets patched soon. Gutted!!
Chaaaaaaaalie
01-04-2008, 10:49 AM
I'm not sure if you guys are having the same problem I was, let me explain.
When I built my map geometry, some of my surfaces became invisible, and It occurred in the game as well as the editor.
It seems this is a limitation of the BSP geometry. It's meant for blocking out large areas, not details. You can still build things with brushes, i.e BSP geometry, but when you're done, just convert it to a static mesh, save it in your "mypackage", and add it to your level, deleting the BSP geometry. One tricky part about this is making sure the collision faces, in the static mesh editor, are close enough to the actual shape to use in the game. I had to play around with this a bit for it to work, but it solved my invisible block problem.
I hope this helps...
inighthawki
01-05-2008, 05:36 PM
I'm not sure if you guys are having the same problem I was, let me explain.
When I built my map geometry, some of my surfaces became invisible, and It occurred in the game as well as the editor.
It seems this is a limitation of the BSP geometry. It's meant for blocking out large areas, not details. You can still build things with brushes, i.e BSP geometry, but when you're done, just convert it to a static mesh, save it in your "mypackage", and add it to your level, deleting the BSP geometry. One tricky part about this is making sure the collision faces, in the static mesh editor, are close enough to the actual shape to use in the game. I had to play around with this a bit for it to work, but it solved my invisible block problem.
I hope this helps...
The problem we have does not have anything to do with detail or building the BSP, if everything is unselected, it looks fine, in the game and editor; however, when we CLICK ON A SURFACE to select it - to, for example, apply a material/texture - it turns invisible. This problem is very hard to work with when all the surfaces begin to disappear, and actor placement is near impossible because it won't ray-trace correctly to the surface, but rather the VERY edge of the map itself. Thanks for your advice though, you just misunderstood our issue.
WOBBLER
01-17-2008, 07:07 PM
Saphire X1950 Pro
I posted this somewhere else
I can only select/highlight three sides of any bsp
brush/geometry the other sides disapear untill i deselect them
This is the way I get around it. straight after you build your
geometry, select/highlight every suface eg walls, floors and
ceilings find out which of them turns invisible deselect them
and then place the cursor over one of the offending sufaces
right click to bring up the surface properties box
tick/untick accept lights/accept dynamic lights force lightmap,
plus the first three in the lighting channel,apply and build
geometry then check that suface to see if you can select it
without it vanishing if you can ,save it and move on to the
thers and do the same (individualy). Properies that work 4
one surface might not work on another so its trial and error
After you line everything up set the properties back to default,
just in case it messes up something down the road.
Havent a clue what causes this,as Im a nube when it comes
to pcs in general
any way hope this helps
Just installed Catalyst 8.1 drivers and the issue seems to be gone for me, at least I haven't seen it yet after creating 2 rooms. *prays*
edit: Completed a simple map, still no sign of the problem. :)
inighthawki
01-24-2008, 09:17 PM
Downloading 8.1's now, ill let everyone in on my situation in a few minutes
EDIT**
8.1 drivers worked for me as well! good news for everyone i guess.
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