KillBait!
11-21-2007, 03:40 PM
Are epic going to make available uncooked versions of the packages in UT3?.. From what Mysterial has said.. i assume you cannot duplicate anything from the retail ones.
This could lead to some rather interesting things like..
(1) if your not good at creating textures (im not).. i tend to edit epic created ones to my own needs.. You cant export them so this isnt possible.
(2) if i want to create a staticmesh using the epic textures.. how do i UV map it without being able to export the texture and load it into maya/max/xsi/blender ect?..
(3) If a complex material doesnt do exatly what you want, you cant do anything about it. Most people wont waste the time to go through the long winded process of re-creating it
Simple materials you could re-create yourself just by copying the epic ones, with a good knowledge of the material editor i have no doubt you could create your own versions.. but what happens to the people who have trouble with this?..
I can do allmost everything needed to create maps/make my own meshes/emitters/ect.. when needed. But i cannot create non simple textures.. This is a major drawback.
This could lead to some rather interesting things like..
(1) if your not good at creating textures (im not).. i tend to edit epic created ones to my own needs.. You cant export them so this isnt possible.
(2) if i want to create a staticmesh using the epic textures.. how do i UV map it without being able to export the texture and load it into maya/max/xsi/blender ect?..
(3) If a complex material doesnt do exatly what you want, you cant do anything about it. Most people wont waste the time to go through the long winded process of re-creating it
Simple materials you could re-create yourself just by copying the epic ones, with a good knowledge of the material editor i have no doubt you could create your own versions.. but what happens to the people who have trouble with this?..
I can do allmost everything needed to create maps/make my own meshes/emitters/ect.. when needed. But i cannot create non simple textures.. This is a major drawback.