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Nakmuay
11-21-2007, 02:11 AM
So using a joint actor, I have made a swinging wrecking ball.

I have it set up so that if it hits me, I splatter like a watermelon.

But for some reason, the wrecking ball swings right through my spawned in monsters.

the wrecking ball (kActor) itself has collision: COLLIDE_TouchAll

this works just fine for hitting me. but for whatever reason, it just passes right through my spawned monsters.

I have the wrecking ball doing damage via a Cause Damage action. If I set the target to Marcus, then I take damage. How can I set the damage to the monster? I tried using the same ??? variable from the actor factory.

and there is still the problem of the wrecking ball going through the monster instead of hitting it.


can someone help me?

-=¤willhaven¤=-
11-21-2007, 03:59 PM
First un-check "players only" on the touch action (if it isn't already).

You also want to apply damage to the Touch instigator, not Marcus. Hold O and click to place a blank variable and attach it to the Touch Instigator and the actor you are doing damage to. When the touch is triggered, it will overwrite the blank variable and do damage to it that way.