Nakmuay
11-21-2007, 02:11 AM
So using a joint actor, I have made a swinging wrecking ball.
I have it set up so that if it hits me, I splatter like a watermelon.
But for some reason, the wrecking ball swings right through my spawned in monsters.
the wrecking ball (kActor) itself has collision: COLLIDE_TouchAll
this works just fine for hitting me. but for whatever reason, it just passes right through my spawned monsters.
I have the wrecking ball doing damage via a Cause Damage action. If I set the target to Marcus, then I take damage. How can I set the damage to the monster? I tried using the same ??? variable from the actor factory.
and there is still the problem of the wrecking ball going through the monster instead of hitting it.
can someone help me?
I have it set up so that if it hits me, I splatter like a watermelon.
But for some reason, the wrecking ball swings right through my spawned in monsters.
the wrecking ball (kActor) itself has collision: COLLIDE_TouchAll
this works just fine for hitting me. but for whatever reason, it just passes right through my spawned monsters.
I have the wrecking ball doing damage via a Cause Damage action. If I set the target to Marcus, then I take damage. How can I set the damage to the monster? I tried using the same ??? variable from the actor factory.
and there is still the problem of the wrecking ball going through the monster instead of hitting it.
can someone help me?