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Amornus
11-21-2007, 01:27 AM
Hey guys,

What I am trying to do is create a new game type. I haven't quite figured out the Unreal 3 system yet as it is very different from 2k4.

Anyways, I have made a couple of mutators but what I really want to do is create a single player mod that will extend their single player framework and then from there start implementing my own in game mutators. Any ideas on where to start? :)

Thanks in advance.

bez
11-21-2007, 07:16 AM
not sure if this will help you but here goes

u can extend off a gametype and make your own by just add MapPrefixes to the begining of mapname like so.........

mynewDM-mapname.ut3

now u have you own gametype to select in the game......

--------------------------------------------------------------
class mynewgametype extends UTDeathMatch;

defaultproperties
{
DefaultPawnClass=Class'mynewPawn'
HUDType=Class'mynewHUD'
PlayerControllerClass=Class'mynewPlayerController'
MapPrefixes(0)="mynewDM"
}
-----------------------------------------------------------------------

Henrik
11-21-2007, 07:36 AM
You probably want to extend your SP game class from UTMissionSelectionGame and begin changing the rules from there.. to actually get this to show up when you hit Campaign you will probably have to use a custom ini which redefines the campaign, so it would most likely need to be a TC mod. Otherwise it might simply show up as an Instant Action custom gametype.

Amornus
11-21-2007, 06:02 PM
Yeah, my group is doing a TC. I had already started building the custom ini file last night still working on getting it to register in Campaign mode though.

Thanks for the help guys