View Full Version : UT3 Freezes
moosa
11-20-2007, 11:32 PM
Like many others, I've installed UT3 and have not been able to play it because it freezes up on me (video and sound freezes). It happens in every mode I try to play. I have to use the Task Manager to shut it down. Sometimes I get a Windows Application Error. Other times I get a debug window that asks me if I want to use Visual Studio to debug the program (because of a Win32 error). My computer has the following configuration:
XP Pro SP2 with the latest updates
Intel Core2Duo 6700 2.66
4 gig of RAM (although Windows only sees 3.25)
NVIDIA GeForce 8800 GTS (version 6.14.11.6375 dated 10/4/2007)
Sound Blaster X-Fi Xtreme Audio (version 5.12.1.620 dated 9/25/2007)
ZoneAlarm Firewall, Anti-virus, Anti-spam, etc.
If anyone has experienced the same problems and figured out how to fix it, please let me know what you did.
Thanks.
Battle Crab
11-20-2007, 11:36 PM
I have a weird problem where every cinematic freezes the game, if i decide to watch it... iono why though. probably cause my setup is horrid.
KriLL3.8™
11-20-2007, 11:36 PM
Get new drivers those are ancient.
Heroics
11-20-2007, 11:47 PM
I am having the same problem. I am able to play in multiplayer just fine, but when I hit the first cinematic scene in the campaign it locks up. Even if I turn the settings down I get the same thing...... /*grrrrrrrr*/
Shadowcaster
11-21-2007, 12:03 AM
Update your video drivers!!
mischa316
11-21-2007, 12:04 AM
I am having the same problem. I am able to play in multiplayer just fine, but when I hit the first cinematic scene in the campaign it locks up. Even if I turn the settings down I get the same thing...... /*grrrrrrrr*/
Mine is the total opposite it's fine with cinematics but it locked up on deathmatch that's just weird.
Mischa.
Chain-Lei
11-21-2007, 12:07 AM
open utengine.ini and change PumpWindowMessagesWhenRenderThreadStalled=False to PumpWindowMessagesWhenRenderThreadStalled=True
dura1198
11-21-2007, 12:09 AM
I have a weird problem where every cinematic freezes the game, if i decide to watch it... iono why though. probably cause my setup is horrid.
My son's PC has this same problem. He can play any game type via instant action or even multiplayer but if we try to play co-op or he tries to begin his own campaign it locks up every time a cinematic starts. He is using the following...
AMD 3500+
1GB RAM
6800GT (tried both 163.75 & 169.09 drivers)
If he's quick to ESC or press a key, sometimes he can sneak past it but heck...he's 7 years old, he wants to see the video of the "monster dudes" as he calls them. :confused:
btcomm
11-21-2007, 12:13 AM
Same thing, freezes during cinematic, also I can play online for a while but once it froze in the middle of the game and a couple times it froze right after a game and I had to force quit it.
I don't think it's my PC, seeing as it was not hard locked and I could use ctrl alt del man, I hope epic puts out a patch for this game soon fixing lots of issues.
dura1198
11-21-2007, 12:15 AM
open utengine.ini and change PumpWindowMessagesWhenRenderThreadStalled=False to PumpWindowMessagesWhenRenderThreadStalled=True
This worked great for me, thanks so much!!!! :)
moosa
11-21-2007, 11:40 AM
Actually, according to the vendor websites, they are the latest. If I'm mistaken, please let me know what version I should try.
Thanks.
djsiik
12-19-2007, 12:06 AM
I have the same problem I get random freezes - these freezes usually take about 10 seconds to fix themselves. I think its a problem with my CPU, because when it freezes everything freezes - just ran winamp in the background and winamp stops responding too while the freeze is occuring. When i play online the freezes affect play a lot coz when it unfreezes im usually dead. When i play offline when it unfreezes i resume from where i left off.
They occur when i play online or offline, any map or game type. Ive gone and done a memtest ( i actually found out that my memory was defective and replaced that) ive tried two different video cards (8600GT and 3850) and turned all the settings down (ive tried it on 800x600 up to 1650x1080, world and texture detail at 1 - all resolutions seem to run fine until it freezes).
Ive tried ini file hacks, updating drivers both beta and stable releases on both video cards, applying the 1.1 patch. Nothing has fixed the problem yet. I hope that this gets resolved soon.
One thing i havent tried is running it on XP SP2. Could this help? I think my system is more than capable to play UT3. Bioshock works without a problem.
System
E6850 @ 3.0GHZ (stock)
4GB Ram
ASUS P5K-Deluxe WIFI (latest BIOS and chipset drivers)
NVidia 8600GT and Radeon 3850 (beta and stable releases)
Vista x64
4x SATA HDD
450W PSU
[FfFC]_-(MAD)-_
12-19-2007, 12:19 AM
With a X-FI with X-RAM you must turn off OpenAL, and wait for a patch. Cinematic-freeze can be avoided, use search function.
djsiik
12-19-2007, 12:23 AM
Sorry, i dont have an X-FI. I have a professional roland audio interface, and have tried with OpenAL on and off. Problem still remains. Will search for the cinematic-freeze fix, thanks.
[FfFC]_-(MAD)-_
12-19-2007, 12:37 AM
im talking to the thread opener.
stallinggame
12-19-2007, 01:06 AM
Like many others, I've installed UT3 and have not been able to play it because it freezes up on me (video and sound freezes). My computer has the following configuration:
XP Pro SP2 with the latest updates
Intel Core2Duo 6700 2.66
4 gig of RAM (although Windows only sees 3.25)
NVIDIA GeForce 8800 GTS (version 6.14.11.6375 dated 10/4/2007)
Sound Blaster X-Fi Xtreme Audio (version 5.12.1.620 dated 9/25/2007)
ZoneAlarm Firewall, Anti-virus, Anti-spam, etc.
If anyone has experienced the same problems and figured out how to fix it, please let me know what you did.
If you wait for the menu screen to load, and just move your mouse cursor around does it stall/freeze on you there? If so there is no point to trying to play the game as it will just continue to lock up in the same manner.
Do yourself a favor right now and change your .ini file to disable all those cinematics. They quickly get old when you're waiting to see whether the game is even going to run for you. If you're not sure just do a search here for "cinematic" and it'll be in the top results.
Next, try removing a stick of memory, booting and loading the game. Did that work? No? You could try swapping the memory stick and booting from the other (just a single one each time) while saying to yourself "there's no memory test like my memory test." If you're lucky the game will run fine and you have just isolated your problem to a faulty stick of memory.
If the game still stalls then it's not a problem with the memory modules themselves. Try this. If, like me, you have 2*2gb sticks of ram, you likely have them in slots 1+2 and your computer may even say something like "4 GB RAM Single Channel" when booting. In most cases this is fine BUT it turns out slots 1+2 share power. You may try moving the second stick to slot 3, so you are using 1+3. When you boot you will see something like "4 GB RAM Dual Channel Interleaved" -- and with luck that will do it for you.
Lastly (assuming you've read through the other threads about stalling/freezing and tried those solutions) I would remove your X-Fi card and try running the game. It probably has nothing to do with your soundcard but it's never a bad thing to try to isolate the problem by removing removeable components.
Also, please make sure you're running Driver Cleaner or Driver Sweeper or both (repeatedly in subsequent safe mode reboots) between uninstalls/version changes of video or sound card drivers.
Good luck!
Stallinggame
alcom77
12-19-2007, 01:10 AM
Actually, according to the vendor websites, they are the latest. If I'm mistaken, please let me know what version I should try.
Thanks.
Nvidia (and ATI/AMD for that matter) release official WHQL certified (Windows Quality Hardware Labs) drivers for the general public. In the face of newly-released software however, things tend to need tweaking. Thus, Beta Drivers are released and are quickly snapped up by enthusiasts who benchmark their latest games and seek every advantage possible.
The release Crysis was one of note that had several revisions released to specifically address shortcomings on performance. I get most of my geek news from www.Guru3d.com and have for years used betas from both Nvidia and ATI depending on what system was my "gaming" computer at the time.
UT3 seems terribly sensitive to overclocking and driver garbage and I spent days searching and testing tweaks to cure my random crashes, and not so random ones (every campaign audio briefing used to cause some sort of crash.) Note that I never posted a question on these forums, only suggested help when I discovered a fix for my system.
So, naturally I thought at first it was an audio issue but what solved it for me was a tool called Driver Sweeper which I've been pimping on this forum like I'm expecting a cut from Guru3d (with whom I'm in no way associated other than as a frequent reader). I used it to wipe my drivers and every remnant of previous versions from my hard drive. I've never had to make that extra uninstall step for any other game, but I'm a determined UT fan.
So give this little tool a chance to work its magic. Boot in safe mode and run the tool then install the latest betas. I'm on 169.13 and there have been a couple newer ones released since but at this point UT3 is working perfectly and I'm on the "if it ain't broke, don't fix it" bandwagon. And please, post back your results.
http://www.guru3d.com/index.php?page=driversweeper
Ultron
12-19-2007, 09:25 AM
Here are some options you might try:
Edit the UTEngine.ini which can be found in My Documents\MyGames\Unreal Tournament 3\UTGame\Config.
For older NVIDIA cards:
[Engine.ISVHacks]
UseMinimalNVIDIADriverShaderOptimization=True
bInitializeShadersOnDemand=True
PumpWindowMessagesWhenRenderThreadStalled=True
...and then...
[SystemSettings]
OnlyStreamInTextures=True
Let us know if that works.
Also, if you still have problems, try the other tweaks in my thread, listed in my sig below.
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