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Dark[NSF]
11-20-2007, 09:50 PM
Working on a total conversion, one of my current tasks is to create a starting menu.

Has anything been posted on how to do this?



thanks in advance

Dekrayzis
11-20-2007, 09:51 PM
Not yet, but check out the UI Scenes for how they created the menus

Dark[NSF]
11-20-2007, 09:52 PM
thanks for the tip Dekrayzis

Dark[NSF]
11-20-2007, 10:01 PM
one thing that makes it a little difficult:



// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)


I remember these from UT2004

Mysterial
11-21-2007, 02:50 PM
You may notice that the DefaultGame.ini, etc have BasedOn links to BaseGame.ini, etc. In theory you should be able to create a whole new directory at the same level of UTGame that bases itself on the default UT .ini files, then override settings as necessary for a TC. However, we haven't tested this path extensively, so there may be issues. Please let us know if you find any that you can't figure out how to solve so we can either help or put it on the list of things to consider for a patch.

schenksmill
11-21-2007, 08:20 PM
You may notice that the DefaultGame.ini, etc have BasedOn links to BaseGame.ini, etc. In theory you should be able to create a whole new directory at the same level of UTGame that bases itself on the default UT .ini files, then override settings as necessary for a TC. However, we haven't tested this path extensively, so there may be issues. Please let us know if you find any that you can't figure out how to solve so we can either help or put it on the list of things to consider for a patch.

What are the switches then to boot/build out of this folder? In 2K4 it was ut2004.exe -mod=<modname>....is it still the same for UT3?