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SayUNKLE
11-20-2007, 09:18 PM
I have multiple Warfare games running succesfully on 1 server. I must be missing something obvious but I cannot get the map voting to work.
Here is what I have in my UTGame.ini

[UTGame.UTGame]
BotRatio=+1.0
GoalScore=25
bTournament=false
bPlayersMustBeReady=false
NetWait=15
ClientProcessingTimeout=30
RestartWait=30
MinNetPlayers=1
bWaitForNetPlayers=true
LateEntryLives=1
TimeLimit=20
GameDifficulty=+5.0
EndTimeDelay=4.0
bAllowMapVoting=true
VoteDuration=45
GameSpecificMapCycles=(GameClassName="UTOnslaughtGame",Maps=("WAR-Downtown","WAR-SinkHole","WAR-Dusk","WAR-Islander","WAR-Avalanche","WAR-MarketDistrict","WAR-OnyxCoast","WAR-Powersurge","WAR-Serenity","WAR-FloodGate","WAR-Torlan"))
MaxCustomChars=12


What am I missing? Is there a command line I overlooked ( I have nothing concerning mapvote listed in my command line)? Is this not written correctly? Perhaps another location needs edited?

Thanks in advance.

By the way..the game looks and plays unbelievably well!

SayUNKLE
11-20-2007, 09:27 PM
Just wanted to add that I did try changing GameClassname to UTOnslaughtGame_Content
from
UTOnslaughtGame in

GameSpecificMapCycles=(GameClassName="UTOnslaughtGame",Maps=("WAR-Downtown

with no difference.

Ive tried using from my docs and using the -nohomedir from installation path as well.

Sunstrider
11-20-2007, 11:02 PM
Just wanted to add that I did try changing GameClassname to UTOnslaughtGame_Content
from
UTOnslaughtGame in

GameSpecificMapCycles=(GameClassName="UTOnslaughtGame",Maps=("WAR-Downtown

with no difference.

Ive tried using from my docs and using the -nohomedir from installation path as well.

GameSpecificMapCycles=(GameClassName="UTOnslaughtGame_Content",Maps=("WAR-Downtown","WAR-Dusk","WAR-Islander","WAR-Avalanche","WAR-Torlan","WAR-OnyxCoast","WAR-Powersurge","WAR-Serenity","WAR-FloodGate","WAR-Torlan_Necris",))

SayUNKLE
11-20-2007, 11:47 PM
My bad. I didn't retype it fully after first thread.
So that looks right then?
Are there any other variables that must be changed to succesfully implement mapvoting? If so where?

Error: MapVOTE disabled due to lack of maps!

[UTGame.UTGame]
BotRatio=+1.0
GoalScore=25
bTournament=false
bPlayersMustBeReady=false
NetWait=15
ClientProcessingTimeout=30
RestartWait=30
MinNetPlayers=1
bWaitForNetPlayers=true
LateEntryLives=1
TimeLimit=20
GameDifficulty=+5.0
EndTimeDelay=4.0
bAllowMapVoting=true
VoteDuration=45
GameSpecificMapCycles=(GameClassName="UTOnslaughtGame_Content",Maps=("WAR-Downtown","WAR-SinkHole","WAR-Dusk","WAR-Islander","WAR-Avalanche","WAR-MarketDistrict","WAR-OnyxCoast","WAR-Powersurge","WAR-Serenity","WAR-FloodGate","WAR-Torlan"))
MaxCustomChars=12


Thx again.

Wup [Hedsteem]
11-21-2007, 02:22 AM
Same Problem, Checked, Rechecked and Checked again. According to what Ive seen everything is correct.

{hLk}Havok
11-21-2007, 12:04 PM
i think you should use "UTOnslaughtGame_Content" (havent tested that gametype yet on my own server)

example from my VCTF server

GameSpecificMapCycles=(GameClassName="UTVehicleCTFGame_Content",Maps=("VCTF-Sandstorm","VCTF-Necropolis","VCTF-Kargo","VCTF-Corruption","VCTF-Containment","vCTF-Suspense"))
MaxCustomChars=12

Also to get it to work i added it in both the defaultgame.ini and the utgame.ini