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View Full Version : Altering UI through a mutator



zanmato
11-20-2007, 04:58 PM
I've looked around for ages and I can't seem to find how replace the current scoreboard. It doesn't seem to be referenced anywhere just through some factory type of function ( ? -> FindScoreboards function which I can't override :-().

I saw there's Scoreboard in HUD and UTUIScene_Scoreboard in UTHUD but neither of them seem to be connected to the UTWidget that is the actual scoreboard ..

Am I blind or is it just not possible? If it's not, how the hell would I go about adding some ingame UI for my mutator ? :>

Edit:
Seems like you might be able to use some of the functions in UTGameReplication to make some UI but I'm still wondering about the scoreboard :-|

Tonester
11-20-2007, 05:21 PM
I'm thinking its just a matter of finding out how to do it - Epic has told us repeatedly that we have much more control over UI, GUI, and Menus in UE3.

Dekrayzis
11-20-2007, 07:43 PM
I've browsed through the packages and it appears that the UI itself is designed through the UI Editor. You will probably have to create a new UI Scene or try and open a UI Scene thats already created but no doubt you'll get a Cookedpackage error, telling you to get lost when trying to save it once edited.

zanmato
11-20-2007, 08:15 PM
Aha, yeah I probably need to make a whole new scene which seems to be a science in itself :-) pretty cool UI editor though.
Thanks for the reply, didn't even knew such an editor existed :) but it explains the lack of reference to UI within UScript itself I guess ;-)

edit:
OK I tried to make a new scene, saved it etc.. but how do I get scripts created for it? all this is quite confusing :|

[RATS]P3gAsVs
11-21-2007, 09:26 AM
zanmato SmartCTF UT3 version ftw :D if you can develop, it will be most usefull :)