View Full Version : ZarkRifleFN [BETA]
SwaTz0rs
11-20-2007, 02:39 PM
1. Name: ZarkRifleFN
2. Version: 1.0 Beta
3. Compatibility: UT3
4. Description: Sniper rifle with increased firerate
5. Credits: Chris 'Zark' Houghton for the oldschool ut99 Zark
6. Website: www.fraggednation.com
7. Download: FILEFRONT (http://files.filefront.com/ZarkRifleFNrar/;9087568;/fileinfo.html)
Bret Hart
11-20-2007, 03:43 PM
screens?
==============
SwaTz0rs
11-20-2007, 03:56 PM
it looks like the sniper rifle as it is supposed to be
karmatized
11-20-2007, 03:57 PM
did someone say zark,
Here you might need my map http://forums.epicgames.com/showthread.php?t=584973
lol
ShadowRaptor
11-20-2007, 04:00 PM
YES! YES! Woot! Thank you! This is going to be awesome. I was expecting this in a few weeks.
SwaTz0rs
11-20-2007, 04:01 PM
it still needs a lots of fixes e.g arms anim... it's currently disabled just like the reload anim because it looks ****ty when you reload your weapon 3 times a second
ShadowRaptor
11-20-2007, 04:16 PM
Hey a work in progress is great. Thank you for working on such an important part of UT history. :)
Mr.UglyPants
11-20-2007, 07:38 PM
I'd rather see a new sniper rifle model for the Zark weapon, but whatever.
Henrik
11-20-2007, 08:38 PM
Uglypants: The UT3 sniper is a worthy Zark - unlike the pieces of rubbish most other Zark mods I've seen are. The original UT Zark was done with the classic rifle - the way it's meant to be, really.
scrumpy
11-20-2007, 08:58 PM
Thanks. Can't wait to try it out.
Vixen!
11-22-2007, 01:49 AM
Great mod! THANK YOU!
I'd really love to install this on my GameServers.com server. (Vixen's Playhouse, 8.6.75.145) Do you have any idea what needs to be modded server-side in order to get this running?
SwaTz0rs
11-22-2007, 11:35 AM
u mean something similar to the serverpackages line? nope havent seen anything like that yet...
DeMiZe28
11-22-2007, 12:24 PM
Please try to make the headshot boxes smaller! It isn't really fun when every shot of mine is a headshot. It feels like I'm playing 2k4 Zark, and thats bad. A few fixes for this and its great. Possibly even upthe firing speed a little bit.
Good work overall. Thanks for working on a rifle so fast!
SwaTz0rs
11-22-2007, 01:04 PM
ill see what i can do
what fireinterval would u prefer its currently set to 3 shots/ sec
//edit:
i dont think i can make the hitboxes smaller ..... well maybe u can but i couldnt find anything so far...
SwaTz0rs
11-22-2007, 01:32 PM
i also wanted to add some variables which will be stored in the ini file to set an individual firerate / max ammout count / ammoamount / ammobox ....but i have to wait until the first patch comes out because the variables stored in the ini wont be used... freaking bug...
DarkSideofOZ
11-22-2007, 04:24 PM
i was hoping NOT to see this.... GOD... seriously guys... STOP with the Zark auto BS this crap is POLLUTING the UT realm... there's nothing worse than the combination of FORBIDDING movement + MACHINE GUN sniper... it's like saying... "Hey not only can I not aim worth a crap but I have no intention to practice to get better so I'm going to have to ask you to STOP MOVING, so I can hit you...." Do you see what I'm saying? If you wanna SNIPE... play Crysis... I like moving and I don't enjoy being BANNED because I decide I don't wanna stand still for you to shoot.
Vixen!
11-22-2007, 05:07 PM
Who said anything about not moving? Zark isn't intended to be used as a camping weapon, but rather as a run-n-gun weapon. Yes, your rifle does fire faster, but so does your opponents. Zark is about dodging rapid enemy gunfire on the fly, kind of like in real life battle.
SwaTz0rs
11-22-2007, 05:09 PM
what he said
Super-Moose
11-22-2007, 06:13 PM
Zark is about dodging rapid enemy gunfire on the fly, kind of like in real life battle.
If your idea of a real life battle is something out of a John Woo film...
karmatized
11-22-2007, 07:13 PM
yes, that real life depending on where you live, iraq for example im pretty sure its like that in some places
Vixen!
11-23-2007, 04:15 AM
You guys rip on zark, yet see nothing wrong with other games with automatic weapons. Camping is "skill," but zark is for those with no skills whatsoever. I don't get it.
(FOR THE RECORD, I AM A 10 YEAR MILITARY VETERAN)
Oh well, we all have our opinions....
Anyway, I added the following to my config:
[UTGame.UTMutator_WeaponReplacement]
WeaponsToReplace=(OldClassName="UTWeap_SniperRifle",NewClassPath="ZarkRifleFN.UTWeap_ZarkRifleFN")
WeaponsToReplace=(OldClassName="UTWeap_ShockRifle",NewClassPath="ZarkRifleFN.UTWeap_ZarkRifleFN")
WeaponsToReplace=(OldClassName="UTWeap_BioRifle_Content",NewClassPath="ZarkRifleFN.UTWeap_ZarkRifleFN")
WeaponsToReplace=(OldClassName="UTWeap_LinkGun",NewClassPath="ZarkRifleFN.UTWeap_ZarkRifleFN")
AmmoToReplace=(OldClassName="UTAmmo_SniperRifle",NewClassPath="ZarkRifleFN.UTAmmo_ZarkRifleFN")
AmmoToReplace=(OldClassName="UTAmmo_ShockRifle",NewClassPath="ZarkRifleFN.UTAmmo_ZarkRifleFN")
AmmoToReplace=(OldClassName="UTAmmo_BioRifle_Content",NewClassPath="ZarkRifleFN.UTAmmo_ZarkRifleFN")
AmmoToReplace=(OldClassName="UTAmmo_LinkGun",NewClassPath="ZarkRifleFN.UTAmmo_ZarkRifleFN")
In the CMD startup I added Mutator=UTGame.UTMutator_WeaponReplacement?
Still no joy... Any ideas?
SwaTz0rs
11-23-2007, 04:49 AM
u also have to add the zarkrifle to the cmd startup
ZarkRifleFN.UTWeap_ZarkRifleFN
Villain717
11-23-2007, 09:01 AM
I have it running with no problems, i did have to replace the enforcer with it so that its available upon spawn. The only suggestion i have is to increase the fire rate. I run traditional zark and it seems like the fire rate is way to slow unless berzerk is enabled and traditional zark doesnt use berzerk, it sux for the regs. So if you could increase the fire rate to about what it is with berzerk that would be perfect. I do have the game speed mutator running and its still a bit slow. BTW i was on your server and it runs great there but then again u have every weapon replaced and berzerk enabled. So i guess if you could make it so its available on spawn without replacing the enforcer and increase the fire rate slightly it would be perfect. BTW thanks so much for getting this out so fast i was dying without my zark.
Also any nub in here critisizing zark because its not realistic, go blow yourself and remember this is UNREAL tournament. Go play CSS is u want real.
Villain717
11-23-2007, 09:13 AM
Also i did not have to enable it in my command line just the weapon replacement mutator but i did notice that if you want to run more than one mutator u have to use a comma its not a seperate "?mutator= " line its "?mutator=mymutator,mysecondmutator". Sorry if that doesnt make a whole lot of sense but im not at home to post my actual cl. But what im trying to say is all mutators go in one command. Now if only i could find a fix for peeps not being able to connect to my server through the browser......
SwaTz0rs
11-23-2007, 09:40 AM
I have it running with no problems, i did have to replace the enforcer with it so that its available upon spawn. The only suggestion i have is to increase the fire rate. I run traditional zark and it seems like the fire rate is way to slow unless berzerk is enabled and traditional zark doesnt use berzerk, it sux for the regs. So if you could increase the fire rate to about what it is with berzerk that would be perfect. I do have the game speed mutator running and its still a bit slow. BTW i was on your server and it runs great there but then again u have every weapon replaced and berzerk enabled. So i guess if you could make it so its available on spawn without replacing the enforcer and increase the fire rate slightly it would be perfect. BTW thanks so much for getting this out so fast i was dying without my zark.
im working with someone on a new version. what we want to do is
A custom ZarkRifle
Option to choose weather it's a camperrifle or run and gun
reward:
->+x health for killer
->+x ammo for killer
->+x armor for killer
disable tracer/beam effect
replace any weapon you want
menu
get the hands anim workin properly
configurable:
->fireinterval
-> ammo count at spawn
-> ammo pickup
-> max ammo count
DarkSideofOZ
11-23-2007, 11:42 AM
You guys rip on zark, yet see nothing wrong with other games with automatic weapons. Camping is "skill," but zark is for those with no skills whatsoever. I don't get it.
(FOR THE RECORD, I AM A 10 YEAR MILITARY VETERAN)
Oh well, we all have our opinions....
Still no joy... Any ideas?
Maybe its because those weapons have RECOIL, and require reloading.. The mini gun in UT is ok because the bullets don't kill you in TWO SHOTS (sniper does 70 DMG a shot if you haven't noticed .... Having an automatic sniper rifle like zark is removing 95% of the skill that aiming requires, simply because it does so much damage.. at the RoF this thing shoots at, it might as well be machinegun instagib... hold down fire, move your mouse in circles approximately near your target and OH look, they died... find another target... repeat. Forget AIMING, as would be required with a normal sniper rifle, just fire and move your mouse... your crosshairs will eventually cross over your target and OMG... you'll get a kill.
Bottom line, this mod encourages terrible gameplay habbits, such as; spray n pray, bunny hopping, standing still, repugnant aiming, and worst of all: LOSS of the concept of skill. Even though you say it has nothing to do with forcing you to stop.... most servers that Have this mod forbid run'n'gun, disable dodging, and the mere fact that you KNOW of the term "Run 'n' Gun" proves my point... this is made for people who can't aim, don't want to put any effort into improvement, and want the game to be as easy as possible. Its a disgrace to UT. Delete it.
Villain717
11-23-2007, 02:29 PM
Ignoring darksideofnub.... That sounds great Swat, i hope the +hp and +arm is configurable also but it definatly sounds like your on the right track.
DeMiZe28
11-23-2007, 03:27 PM
Darkside, have you ever though about this? If you don't like it, dont play it? It's simple, try it sometime.
DarkSideofOZ
11-23-2007, 03:31 PM
Ignoring darksideofnub.... That sounds great Swat, i hope the +hp and +arm is configurable also but it definatly sounds like your on the right track.
nub?, lets 1v1, I'll show you "nub."
My points are perfectly logical and valid. Your attitude only shows your obvious lack of skill and experience. Allow me to make an example of you, and perhaps show you the error in your line of thought.
DarkSideofOZ
11-23-2007, 03:36 PM
Darkside, have you ever though about this? If you don't like it, dont play it? It's simple, try it sometime.
This has nothing to do with me not wanting to play it... it's TRASH, it DEGRADES the community, this is UNREAL not Counter Strike, and even CS/MoH/CoD/BF all have recoil. This mod captures n00bs and imprisons them in a vast cell of n00bishness, Surrounding them with shiney objects like easy skilless kills to boost their ego. They don't get ANY better, they pick up terrible habits, then when they come to any regular server.. What do they do? Suck, Whine, Cry, Call Hax, and in general pollute the community.
polymer
11-23-2007, 03:43 PM
Darkside, have you ever though about this? If you don't like it, dont play it? It's simple, try it sometime.
BTW This is a question, since I didn't really play UT2004 Very much online. I would think the server's tend to get over saturated with mods like this...Making mods like this hard to avoid sometimes. Truth or bleh?
Shifted
11-23-2007, 04:07 PM
Thank you for starting some sort of rapid fire sniper!
SwaTz0rs
11-23-2007, 05:14 PM
This has nothing to do with me not wanting to play it... it's TRASH, it DEGRADES the community, this is UNREAL not Counter Strike, and even CS/MoH/CoD/BF all have recoil. This mod captures n00bs and imprisons them in a vast cell of n00bishness, Surrounding them with shiney objects like easy skilless kills to boost their ego. They don't get ANY better, they pick up terrible habits, then when they come to any regular server.. What do they do? Suck, Whine, Cry, Call Hax, and in general pollute the community.
well thats just ur opinion... if u really think its trash don't play it... and zark DOES need skill.... u should try ut99... ull see what i mean
woooo
11-23-2007, 05:28 PM
I never really seen much skill in zark as being an ex zark player but it is sure a lot of fun !!!
gazmanu
11-23-2007, 07:43 PM
im working with someone on a new version. what we want to do is
A custom ZarkRifle
Option to choose weather it's a camperrifle or run and gun
reward:
->+x health for killer
->+x ammo for killer
->+x armor for killer
disable tracer/beam effect
replace any weapon you want
menu
get the hands anim workin properly
configurable:
->fireinterval
-> ammo count at spawn
-> ammo pickup
-> max ammo count
This is just what i've been waiting for and i have it on a test server at the moment, one complaint from players is that the bots tend to kill you with a headshot most of the time even when set on average skill, is there any way to change that?
The bonuses for ammo, health and armor are a great idea but i think they should only be for headshots.
Other features i would like to see......
DNA Sensor when zooming (to find enemy players hiding in shadows or hidden rooms etc)
Increase health while crouching
Faster zoom
Great job so far and i for one am looking forward to using the finished rifle.
DarkSideofOZ
11-23-2007, 08:01 PM
well thats just ur opinion... if u really think its trash don't play it... and zark DOES need skill.... u should try ut99... ull see what i mean
lol, no it doesn't I Have played since Unreal 1, Zark is one of the worst mods to evr hit the scene simply because it sucks in n00bs because of its ego pumping simplness.
Sure, pros can come in and wipe everyone out, but thats because they have ALREADY developed and nurtured their skill. My point is that the people who get sucked into this mod and the servers dedicated to it, because its so easy, RETARD their skills... they get WORSE. They depend on spray and pray, non movement, slow low grav, and an excessive amount of damage to kill anything. Their skill either stays the same or gets worse. This isn't about the quality of the mod, its about WHAT it does to the community. Towards the end of UT2004's lifespan almost 3/4 of the populated servers were ZARK... and the players inside were terrible. It's truly sad and frustrating to see all that potential talent wasted on such a black hole for skill as this mod.
That is all.
Vixen!
11-23-2007, 11:47 PM
This mod works well! I love it!
THANK YOU
RevanRA
11-24-2007, 12:03 AM
lol, no it doesn't I Have played since Unreal 1, Zark is one of the worst mods to evr hit the scene simply because it sucks in n00bs because of its ego pumping simplness.
Sure, pros can come in and wipe everyone out, but thats because they have ALREADY developed and nurtured their skill. My point is that the people who get sucked into this mod and the servers dedicated to it, because its so easy, RETARD their skills... they get WORSE. They depend on spray and pray, non movement, slow low grav, and an excessive amount of damage to kill anything. Their skill either stays the same or gets worse. This isn't about the quality of the mod, its about WHAT it does to the community. Towards the end of UT2004's lifespan almost 3/4 of the populated servers were ZARK... and the players inside were terrible. It's truly sad and frustrating to see all that potential talent wasted on such a black hole for skill as this mod.
That is all.
LOL. Wow. Just because you hate a mod doesn't nessacarily mean you NEED to degrade it for everyone else.
Ever friggin' consider he made it FOR FUN and NOT SKILL? And really, I don't even believe in skill much anyway. Is it that complicated to run around with a few keys, jump around, and left or right click with a mouse? I thought not. lol Some people like the idea of rapid fire, and some not at all.
This may be your OPINION, but there is no need to go all rude about it. Judging by your attitude, you're kind of contradicting yourself. Just because people like this mod doesn't mean you gotta treat them like trash. I don't play UT games online really at all anymore because there are a lot of rude people on there.
I don't play for skills, I play for fun and I like the idea behind Zark because it's a new take on a favorite weapon of mine, and to be frankly honest, I still switch between the normal sniper rifle and this during matches. I've actually played previous versions of ZarkRifle and I happened to think they were kind of a cool concept.
Just let the people who like it alone and go about hating it somewhere that there will be less chance of a flame war that could go on.
'ZOMG. ZARK RIFLE! END OF UT Servers! Run for your lives... :rolleyes:'
Well, I still say way to go... it's come a long way, and thumbs up on your mod SwaTz0rs.
No offense to that by the way... I just wanted to express my thoughts on the matter. :cool:
Villain717
11-24-2007, 01:42 AM
nub?, lets 1v1, I'll show you "nub."
My points are perfectly logical and valid. Your attitude only shows your obvious lack of skill and experience. Allow me to make an example of you, and perhaps show you the error in your line of thought.
Nub i have been playing this since 1999 i think that qualifies as experienced. Besides that im just tired of seeing jerks like you chime in for no reason. Zark has been around for 8 years now i dont think one post by some douchebag like you is gonna stop anything. If you dont like it then fine keep your opinion to yourself and move on. There is no need to bash something that someone took their own time and effort to make and distribute for fun.
RevanRA
11-24-2007, 02:05 AM
Won't a moderator/administrator come in here and clean up all that hate as it's against the rules? I mean, I didn't intend a personal attack, it was more like an advisement.
But anyways, I will continue to play with ZarkRifle until I can no longer function. And I hope I didn't just jinx myself.... *is cut in half by a scorpion* Crap! ... lol XD
But, well, I actually enjoy this as you can kick some major butt with it. I think our military needs their own 'ZarkRifle' mod. XD
No recoil, high caliber, rapid fire, scope!
çyßêrhåwk
11-24-2007, 05:40 AM
Great job SwaTz0rs on the zark rifle. I know it's a work in progress, but it's good to have something up this quick. I know 20+ server admins that will be loving this.
Zarkem down, put em in the ground!
DarkSideofOZ
11-24-2007, 11:20 AM
Won't a moderator/administrator come in here and clean up all that hate as it's against the rules? I mean, I didn't intend a personal attack, it was more like an advisement.
But anyways, I will continue to play with ZarkRifle until I can no longer function. And I hope I didn't just jinx myself.... *is cut in half by a scorpion* Crap! ... lol XD
But, well, I actually enjoy this as you can kick some major butt with it. I think our military needs their own 'ZarkRifle' mod. XD
No recoil, high caliber, rapid fire, scope!
Yes by all means delete this thread please.
Rhyder
11-24-2007, 11:34 AM
I'm a nub may I ask what the zark is or does or w/e before I install, please lol I know nub question or w/e :)
SwaTz0rs
11-24-2007, 11:37 AM
Yes by all means delete this thread please.
... yeye.. what ever...
this mutator is made for people who like it... if u dont... just dont post here ...
SwaTz0rs
11-24-2007, 11:39 AM
I'm a nub may I ask what the zark is or does or w/e before I install, please lol I know nub question or w/e :)
it will add a new weapon...
its a rapid sniper rifle..
Rhyder
11-24-2007, 11:41 AM
thanks ;), sounds cool
installing it now
Bonezfirner
11-24-2007, 11:52 AM
This is just what i've been waiting for and i have it on a test server at the moment, one complaint from players is that the bots tend to kill you with a headshot most of the time even when set on average skill, is there any way to change that?
The bonuses for ammo, health and armor are a great idea but i think they should only be for headshots.
Other features i would like to see......
DNA Sensor when zooming (to find enemy players hiding in shadows or hidden rooms etc)
Increase health while crouching
Faster zoom
Great job so far and i for one am looking forward to using the finished rifle.
[PSI]PsySniper will most likely make that rifle with the dna radar
gazmanu
11-24-2007, 01:20 PM
[PSI]PsySniper will most likely make that rifle with the dna radar
I hope he does, the PSI Ons rifle that they use on the YKI Camper/Sniper is great for finding those players who like to camp in hidden rooms and shadows, a UT3 version of that rifle would be awesome.
If not, I'm pretty sure judging by what SwaTz0rs has done with his beta rifle so far he can make one just as good.
DeMiZe28
11-24-2007, 02:49 PM
DNA Radars are for noobs that can't play. It kills the sniping community in 2k4. Get some skill and use one without it.
Secrets are just as lame, stop hiding behind a secret wall and learn how to play.
gazmanu
11-24-2007, 04:27 PM
DNA Radars are for noobs that can't play. It kills the sniping community in 2k4. Get some skill and use one without it.
Secrets are just as lame, stop hiding behind a secret wall and learn how to play.
I disagree, dna radar evens up the odds, i can't see the fun in being sniped in a map every time you spawn because someone is sitting high up on a building or in the shadows and you can't see where they are.
I don't think that hiding in one spot for the whole game takes much skill, you have all the time in the world to line up your shot if no-one can see you.
DeMiZe28
11-24-2007, 11:56 PM
If you have a DNA Radar, then your not playing. Your just moving your mouse around waiting for a beep and then you fire. What's so fun in that?
Oh well, if it is made I won't be around those servers. Thank god all of the ladders won't have one either...
Villain717
11-25-2007, 06:23 PM
How are you making out with the full version Swatz, i am salivating over here... :P
{WBK}Minion
11-25-2007, 07:19 PM
Don't know if this is a bug or not but I'll post anyways:
I don't have the Mut in the commandLine but it loaded up fine on the first map but when the map changes the sniper rifle doesn't show and the ammo boxes go back to there original item. You can still pick up the sniper rifle if you run across an area where the weapon is supposed to be but there is no weapon there, it is invisible.
My server is here if you want to check it out: 8.12.70.10:7777
SwaTz0rs
11-26-2007, 05:17 PM
minion wait until i release the new version it will be fixed...
i havent been able to work on the rifle last weekend but i started today again...
what ive got so far aint much ... sorry for that.... loads of other work to do ...
changed from version 1.0 Beta
Campermode (Does not work to good yet, when u crouch and u stand up, run and u still hold the firebutton pressed it will keep firering as if u were crouching)
Run & gun mode
Configurable Firerate
Configurable AmmoCount
Configurable MaxAmmoCount
TODO list
configurable ammo pickup
disable berserk pickup
Reward mode:
disable reward mode
+x health for killer
+x armor for killer
+x ammo for killer
DNA-tracer (i ll have to see if i can get this working)
in game menu to set / change settings
Villain717
11-26-2007, 05:38 PM
Glad to see your still with us ;) I posted in your forums also. My clan is anxiously awaiting the full release.
{WBK}Agent_127
11-27-2007, 03:56 PM
I hope the drama over rifle types in UT2k4 dosn't come over to UT3. If you like a mod play it, if you don't, don't worry about it.
Thanks for working on this so quickly. I can't wait to get sniping.:)
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