Nawrot
11-19-2007, 06:34 AM
Well I posted 2 topics with such questions so far. One in general got locked, probably because it would look bad there. Then another in demo feedback got just one reply asking same questions as mine. So I hope to get any feedback here.
Here is official web page with all eye candy promoting unreal engine 3.
www.unrealtechnology.com (http://www.unrealtechnology.com/html/technology/ue30.shtml)
Most of that was in engine about 3 years ago, and I really got pumped up when there was new UT3 on horizon, hoping to get all those effects to play with. Sadly I could not spot almost anything like that in demo, and static pictures say nothing about dynamic effects.
So here are my questions:
1) are there dynamic shadows from players/vehicles on BSP, terrain, static meshes. Or only on some of them?
2) Dynamic lights, like they were in old UT99, are they implemented and working in game and editor?
3) Do dynamic/moving lights cast real time shadows, or they precalculated.
4) is there new way of making textures (like that picture from editor in Unreal tech)
5) did they implement that cool vehicle editor from unreal tech?
6) real bump, heightmaps, parallax mapping textures in full version, or it stays basically same as in demo?
7) real time shadows and dynamic light from skybox, does this work?
8) mirrors, reflections, that show BSP and static meshes, are they in engine?
9) portals, did they fix them?
10) empty, white viewports, do we need to copy paste old reply here, or it is fixed?
Game has good old feeling of UT99 and I ordered it just for that, but there needs to be that something that makes my comeback to level making for UT.
Here is official web page with all eye candy promoting unreal engine 3.
www.unrealtechnology.com (http://www.unrealtechnology.com/html/technology/ue30.shtml)
Most of that was in engine about 3 years ago, and I really got pumped up when there was new UT3 on horizon, hoping to get all those effects to play with. Sadly I could not spot almost anything like that in demo, and static pictures say nothing about dynamic effects.
So here are my questions:
1) are there dynamic shadows from players/vehicles on BSP, terrain, static meshes. Or only on some of them?
2) Dynamic lights, like they were in old UT99, are they implemented and working in game and editor?
3) Do dynamic/moving lights cast real time shadows, or they precalculated.
4) is there new way of making textures (like that picture from editor in Unreal tech)
5) did they implement that cool vehicle editor from unreal tech?
6) real bump, heightmaps, parallax mapping textures in full version, or it stays basically same as in demo?
7) real time shadows and dynamic light from skybox, does this work?
8) mirrors, reflections, that show BSP and static meshes, are they in engine?
9) portals, did they fix them?
10) empty, white viewports, do we need to copy paste old reply here, or it is fixed?
Game has good old feeling of UT99 and I ordered it just for that, but there needs to be that something that makes my comeback to level making for UT.