hellborg
11-18-2007, 08:36 AM
Hi all,
I am new to the unreal engine. I would like to extend the Shader script in the standard postprocess used in Unreal Tournament 3. Some time ago I succeeded editing the postprocess in Roboblitz by directly editing the file DOFAndBloomBlendPixelShader.usf in the Engine/Shaders folder with notepad. I tried again with UT3, but the game gives a runtime error on startup even after the tiniest change in the shader script. I think I had the same problem with roboblitz before, but I don't remember how to solve it. Do I need to change certain configuration files to allow modified shader script, or is there a more general problem with my method in UT3? Or, is there a more elegant way to add a custom postprocess script to the whole game scene?
Thanks alot for your help,
hellborg
I am new to the unreal engine. I would like to extend the Shader script in the standard postprocess used in Unreal Tournament 3. Some time ago I succeeded editing the postprocess in Roboblitz by directly editing the file DOFAndBloomBlendPixelShader.usf in the Engine/Shaders folder with notepad. I tried again with UT3, but the game gives a runtime error on startup even after the tiniest change in the shader script. I think I had the same problem with roboblitz before, but I don't remember how to solve it. Do I need to change certain configuration files to allow modified shader script, or is there a more general problem with my method in UT3? Or, is there a more elegant way to add a custom postprocess script to the whole game scene?
Thanks alot for your help,
hellborg