View Full Version : Quadjump Mutator (port from UT2004) [Final]
KewlAzMe
11-17-2007, 08:04 PM
My first UT3 mutator (port)
================================================== ====================
Quadjump -- Mutator -- Unreal Tournament 3
================================================== ====================
Title : Quadjump
Version : 1.0
Release Date : November 17, 2007
Authors : KewlAzMe
Email : KewlAzMe@Gmail.com
Website : http://www.unbannable.com
================================================== ====================
--- Mutator Information ---
Game : UT3
Name : Quadjump
Type: : Mutator
New Sounds : No
New Music : No
New Textures : Mo
New StaticMeshes/Models : No
NewUnrealScript : Yes
Description : Allows players to jump four times instead of just double jump
Known bugs : None
To Do : Nothing
This is a quick port from Epic's UT2004 Quadjump mutator. I'm not sure how to make the folder
structure for the new game so you need to manually move these files.
--- Installation ---
Quadjump.u --> x:\Unreal Tournament 3\UTGame\CookedPC\
UTMutator_Quadjump.ini --> x:\My Documents\My Games\Unreal Tournament 3\UTGame\Config\
D.O.W.N.L.O.A.D. (http://www.mutatedminds.com/UT3_Mutators/Quadjump.zip)
WoLvErInE
11-17-2007, 08:25 PM
what's next infinite jump mutator? jeeeeezz! :confused:
KewlAzMe
11-17-2007, 08:31 PM
..... Are you watching me!!! Actually this was an official Epic mutator from UT2004... it seemed easy enough to port. But yea I'm looking into making the max jump number configurable :) Infinite jump possible :)..
Hello Crouching Tiger Hidden Dragon!
woooo
11-17-2007, 08:35 PM
Nicce have you got any source codes for this for the public ?
KewlAzMe
11-17-2007, 08:38 PM
All U files are source code viewable through UnrealEd. But here you go:
class QuadJump extends UTMutator;
function ModifyPlayer(Pawn P)
{
if ( UTPawn(P) != None )
{
// Increase the number of times a player can jump in mid air
UTPawn(P).MaxMultiJump = 3;
UTPawn(P).MultiJumpRemaining = 3;
// Also increase a bit the amount they jump each time
UTPawn(P).MultiJumpBoost = 50;
}
Super.ModifyPlayer(P);
}
defaultproperties
{
GroupNames(0)="QUADJUMP"
//Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutato r:Sprite'
// ObjectArchetype=SpriteComponent'UTGame.Default__UT Mutator:Sprite'
//End Object
Components(0)=Sprite
Name="Default__UTMutator_Quadjump"
ObjectArchetype=UTMutator'UTGame.Default__UTMutato r'
}
woooo
11-17-2007, 08:44 PM
All U files are source code viewable through UnrealEd. But here you go:
class QuadJump extends UTMutator;
function ModifyPlayer(Pawn P)
{
if ( UTPawn(P) != None )
{
// Increase the number of times a player can jump in mid air
UTPawn(P).MaxMultiJump = 3;
UTPawn(P).MultiJumpRemaining = 3;
// Also increase a bit the amount they jump each time
UTPawn(P).MultiJumpBoost = 50;
}
Super.ModifyPlayer(P);
}
defaultproperties
{
GroupNames(0)="QUADJUMP"
//Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutato r:Sprite'
// ObjectArchetype=SpriteComponent'UTGame.Default__UT Mutator:Sprite'
//End Object
Components(0)=Sprite
Name="Default__UTMutator_Quadjump"
ObjectArchetype=UTMutator'UTGame.Default__UTMutato r'
}
Thanks a lot :) I havent got the game yet, im just getting an idea, looks a lot simular as 04 thats good
KewlAzMe
11-17-2007, 08:49 PM
Thanks a lot :) I havent got the game yet, im just getting an idea, looks a lot simular as 04 thats good
Ya you can see from the original I didn't have to change too much. There was some change the the Controller stuff that I'm trying to figure out, but its mostly just new naming conventions and stuff.
class QuadJump extends UTMutator;
function ModifyPlayer(Pawn P)
{
if ( UTPawn(P) != None )
{
// Increase the number of times a player can jump in mid air
UTPawn(P).MaxMultiJump = 9999999;
UTPawn(P).MultiJumpRemaining = 9999999;
// Also increase a bit the amount they jump each time
UTPawn(P).MultiJumpBoost = 100;
}
Super.ModifyPlayer(P);
}
defaultproperties
{
GroupNames(0)="QUADJUMP"
//Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutato r:Sprite'
// ObjectArchetype=SpriteComponent'UTGame.Default__UT Mutator:Sprite'
//End Object
Components(0)=Sprite
Name="Default__UTMutator_Quadjump"
ObjectArchetype=UTMutator'UTGame.Default__UTMutato r'
}
Sweet mother of God, I made it even better :D
woooo
11-17-2007, 10:15 PM
xD nice one
KewlAzMe
11-17-2007, 10:53 PM
Sweet mother of God, I made it even better :D
eeeeep! maybe you could play the game without touching the ground! I should add auto-instagib when you touch the ground. :P
Mr.UglyPants
11-17-2007, 11:28 PM
Wow, QuadJump already out, chirst what next zoomed instagib?
Taboen
11-18-2007, 06:43 AM
Quadjump + multidodge = crazy stuff :D
WoLvErInE
11-18-2007, 08:00 AM
Quadjump + multidodge = crazy stuff :D
Quadjump + multidodge = 2gHey4
there fixed! :D:eek:
woooo
11-18-2007, 09:29 AM
Wow, QuadJump already out, chirst what next zoomed instagib?
zoom instagib is already out lol
.:..:
11-18-2007, 10:06 AM
The way it could be configurable:
class QuadJump extends UTMutator
Config(Game);
var() config int MaxMultiJumps;
function ModifyPlayer(Pawn P)
{
if ( UTPawn(P) != None )
{
// Increase the number of times a player can jump in mid air
UTPawn(P).MaxMultiJump = MaxMultiJumps;
UTPawn(P).MultiJumpRemaining = MaxMultiJumps;
// Also increase a bit the amount they jump each time
UTPawn(P).MultiJumpBoost = 50;
}
Super.ModifyPlayer(P);
}
defaultproperties
{
GroupNames(0)="QUADJUMP"
MaxMultiJumps=3
}
headfog
11-18-2007, 10:11 AM
Quadjump + multidodge = 2gHey4
there fixed! :D:eek:
Don't forget low grav and air control in the mix. Now that is a ton of fun. Very very "unreal" :)
{SAP}THEEDGE
11-18-2007, 10:39 AM
We already have low grav on our server, so just waiting for the retail so we can add the quadjump and multidodge!!
Mr.UglyPants
11-18-2007, 10:56 AM
zoom instagib is already out lol
Son-of-a-B****!
KewlAzMe
11-18-2007, 11:32 AM
The way it could be configurable:
class QuadJump extends UTMutator
Config(Game);
var() config int MaxMultiJumps;
function ModifyPlayer(Pawn P)
{
if ( UTPawn(P) != None )
{
// Increase the number of times a player can jump in mid air
UTPawn(P).MaxMultiJump = MaxMultiJumps;
UTPawn(P).MultiJumpRemaining = MaxMultiJumps;
// Also increase a bit the amount they jump each time
UTPawn(P).MultiJumpBoost = 50;
}
Super.ModifyPlayer(P);
}
defaultproperties
{
GroupNames(0)="QUADJUMP"
MaxMultiJumps=3
}
Well "make" automakes a custom ini file for all packages so I was going to use the UTQuadjump.ini file rather than (game). I guess I'd just change it to
class QuadJump extends UTMutator Config(UTQuadjump);
woooo
11-18-2007, 01:24 PM
We already have low grav on our server, so just waiting for the retail so we can add the quadjump and multidodge!!
low grav on teh demo o_O! ?
KewlAzMe
11-18-2007, 01:41 PM
low grav on teh demo o_O! ?
ya you can set the default gravity in the ini files.
NakhtiUT3
11-21-2007, 01:54 AM
Nice ... I was hoping someone would show this mutator some lovin' very very cool.
ResidentEvil
11-22-2007, 03:23 PM
Works on home machine, But cant get it to work on my dedicated machine??
Any idea's??
Is there server packages??
~Res
KewlAzMe
11-22-2007, 10:41 PM
Works on home machine, But cant get it to work on my dedicated machine??
Any idea's??
Is there server packages??
~Res
Ya I've asked this question (http://forums.epicgames.com/showthread.php?t=585956) here and at BU (http://forums.beyondunreal.com/showthread.php?t=191890)... it seems people just can't see the thread because no one answers me. Maybe it's a big corporate secret. So I don't know. But someone must know something.
LordStrider
11-24-2007, 04:43 PM
Ya I've asked this question (http://forums.epicgames.com/showthread.php?t=585956) here and at BU (http://forums.beyondunreal.com/showthread.php?t=191890)... it seems people just can't see the thread because no one answers me. Maybe it's a big corporate secret. So I don't know. But someone must know something.
I got the same results. Works local, but not on the server.
NoNameNoNumber
11-25-2007, 08:14 AM
This mod is much appreciated after hours of fun on UT04 with it.
[EX3]Cobra_XP
11-26-2007, 03:25 PM
Works on home machine, But cant get it to work on my dedicated machine??
Any idea's??
Is there server packages??
~Res
hook it up Res !!!
KewlAzMe
11-26-2007, 04:12 PM
This is a problem being worked on here:
http://forums.epicgames.com/showthread.php?t=585333&page=2
Alucard
11-27-2007, 10:27 PM
eeeeep! maybe you could play the game without touching the ground! I should add auto-instagib when you touch the ground. :P
OMG. This would be just like everyone's favorite childhood game, the Floor is Lava! Yes, tht would bring out everyone's inner child except they couldnt fly.
D_RedeemR
11-30-2007, 11:49 PM
Just another voice from the working on local and not server... Any one that has it working, we would appreciate a comment on how!
microbious
05-05-2008, 11:07 PM
My first UT3 mutator (port)
D.O.W.N.L.O.A.D. (http://www.mutatedminds.com/UT3_Mutators/Quadjump.zip)
Download link is DEAD, you hear me ? DEAD !!!!!!!!!!!!!
Everyone is DEAD
ALL DEAD OH MY GOD WHY ???????????? !!!!!!!!!!!!!!!!!!
xfuture
05-06-2008, 08:53 AM
Aaarrggh, link seems to be broken. I am running into that a lot lately. :(
MasterB
05-09-2008, 10:28 PM
Aaarrggh, link seems to be broken. I am running into that a lot lately. :(
Look around here http://blog.gneu.org/software-releases/
eXtraKill
09-26-2008, 09:00 AM
..... Are you watching me!!! Actually this was an official Epic mutator from UT2004... it seemed easy enough to port. But yea I'm looking into making the max jump number configurable :) Infinite jump possible :)..
Hello Crouching Tiger Hidden Dragon!
!!! Yay !
I loved the inf.jump mutator in ut2004, you're making it to UT3?:p Yay!:D:D:D:D:D:D
CPTBang
09-26-2008, 03:27 PM
Multi-jump mutator is already available from some time. It works fine and easy to setup.
I got it from Stevie's top picks in the "User Maps & Mods" forum. I just want to inform you that it already exist, it work very well and that maybe you don't have to bother remake something already well made.
http://blog.gneu.org/software-releases/jump-mod/
unrealloco
09-26-2008, 06:08 PM
.............................
stevelois
09-28-2008, 02:49 AM
Hey KewlAzMe :)
FYI, the "Multi Jump Mutator v 2.1" do just that, jump ! I don't know if your planning to add other functionalities but I use this mutator from a long time and it works fine.
Epic link: http://utforums.epicgames.com/showthread.php?p=25242059
External link: http://blog.gneu.org/software-releases/jump-mod
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