Xyx
11-17-2007, 01:12 PM
I'll be playing for anything between 1 and 45 minutes and then I'll be forcefully introduced to Mr Desktop. Mr Desktop (normally running at 1680x1050) will be stuck in the game's resolution (1024x768) and can only be fixed by restarting the game or rebooting the system. Seems to happen more in some maps than others. WAR-Downtown (and with it the rest of the campaign) is pretty much unplayable for me. It crashed half a dozen times before I could beat the level.
Here's a nice Launch.log dump:
Log: Log file open, 11/17/07 17:08:06
Init: Version: 3487
Init: Epic Internal: 0
Init: Compiled: Oct 21 2007 03:16:06
Init: Command line:
Init: Base directory: E:\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
(...)
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=true
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=false
Init: DirectionalLightmaps=true
Init: MotionBlur=true
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=true
Init: Distortion=true
Init: DropParticleDistortion=false
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=true
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=true
Init: OneFrameThreadLag=false
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=true
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=0
Init: DetailMode=2
Init: ShadowFilterQualityBias=1
Init: MaxAnisotropy=16
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=1024
Init: ResY=768
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=1.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level5
Init: WorldDetail=Level5
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX=1024
Init: ResY= 768
Init: Fullscreen=1
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 1022MB
Init: Virtual: 2047MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 942.394 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 2
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 1
Init: MaxSpeed: 3198
Init: CurrentSpeed: 3198
Init: CoresPerProcessor: 1
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: Intel
Init: CPUName: INTEL Pentium-Extreme Edition
Init: L1CacheSize: 16
Init: L2CacheSize: 1024
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 00001002
Init: DeviceID: 000071C6
Init: DriverVersion: 6.14.10.6641
Init: DeviceName: Radeon X1650 Series
Init: DriverName: ati2dvag.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 576
Init: DedicatedVRAM: 512
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID found in ini: (3) Radeon X1600 Series
Init: Machine detected compatibility level: Composite: 1. CPU: 1. GPU: 3.
Init: Previous detected compatibility level: Composite: 1. CPU: 1. GPU: 3.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: Preloading (default) startup map UTFrontEnd
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 0 redundant), 2548 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy. int
Log: 87984 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Init: ALAudio device requested : Generic Software
Init: ALAudio device opened : Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Init: Client initialized
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
PlayerManagement: Creating new player with ControllerId 0
PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
Log: Browse: UTFrontEnd?Name=Xyx?team=255
Log: LoadMap: UTFrontEnd?Name=Xyx?team=255
Log: Virtual memory allocation size: 211.00 MByte (221249536 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
Log: Game class is 'UTEntryGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_1): 0.723124 ms
Log: Novodex Terrain Creation (Terrain_0): 0.702526 ms
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_Female A
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
PerfWarning: InstanceGeom: 9.071045 ms - 427 Convex, Terrain 1.414645 ms, PerTriSM 0.000000 ms, InitArticulated 0.274032 ms, BodyInst Alloc 8.442212 ms, InitBody 72.056659 ms
PerfWarning: NxActor Creation: 72.484724 ms
Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2007.11.17-17.08.59
Log: Bringing up level for play took: 0.749064
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete( ) - bWasSuccessful: True, ControllerId: 0
Log: UTEntryPlayerController_0 got player LocalPlayer_0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
Log: ########### Finished loading level: 13.713963 seconds
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...Copyright_PC ()
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [Copyright_PC]
Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: Next movie? 1 / 7
Log: Playing movie [EpicLogo]
Log: Next movie? 2 / 7
Log: Playing movie [MidwayLogo]
Log: Next movie? 3 / 7
Log: Playing movie [UE3_logo]
Log: Next movie? 4 / 7
Log: Playing movie [Nvidia_PC]
Log: Next movie? 5 / 7
Log: Playing movie [Intel_Duo_Logo]
Log: Next movie? 6 / 7
Log: >>>>>>>>>>>>>> Initial startup: 77.14s <<<<<<<<<<<<<<<
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int
Log: Ambient1 | Ambient1
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0
ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'Xyx' bLocalOnly: False
ScriptLog: Login change...requerying profile data
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete( ) - bWasSuccessful: True, ControllerId: 0
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: [Network] Network Is Available
ScriptLog: UTUIScene::SaveProfile() - Saving player profile for player index 0
ScriptLog: Starting a Campaign ---
ScriptLog: bUseArbitration: False
ScriptLog: bAllowJoinInProgress: True
ScriptLog: bAllowInvites: True
ScriptLog: bIsLanMatch: False
ScriptLog: bShouldAdvertise: False
ScriptLog: NumPrivateConnections 4
ScriptLog: NumPublicConnections 0
Log: Browse: UTM-MissionSelection?Name=Xyx?team=255?Difficulty=2?Ma xPlayers=4?Listen
Log: LoadMap: UTM-MissionSelection?Name=Xyx?team=255?Difficulty=2?Ma xPlayers=4?Listen
ScriptLog: Desc:
Log: Starting memory preloaded movie...UT_loadmovie5 (Intel_Duo_Logo)
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [UT_loadmovie5]
Log: Got memory preloaded movie event!!!
Log: ClearAllAnimSetLinkupCaches - Took 42.51ms
ScriptLog: Clearing online delegates for UTEntryPlayerController_0 (Player:LocalPlayer_0)
Log: Virtual memory allocation size: 167.14 MByte (175263744 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'UTMissionSelectionGame'
Init: WinSock: Socket queue 131072 / 131072
Log: NetMode is now 2
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
PerfWarning: InstanceGeom: 13.714679 ms - 71 Convex, Terrain 0.000000 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 1.817625 ms, InitBody 43.005213 ms
PerfWarning: NxActor Creation: 47.281962 ms
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing World UTM-MissionSelection.TheWorld up for play (0) at 2007.11.17-17.10.56
Log: Bringing up level for play took: 0.405972
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete( ) - bWasSuccessful: True, ControllerId: 0
Log: UTMissionPlayerController_0 got player LocalPlayer_0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
Log: ########### Finished loading level: 13.459621 seconds
Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: None
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Loaded character data from profile.
Log: AUTPlayerController::GetPlayerCustomCharData() - Loaded custom character data from profile (ControllerId: 0).
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: CustomChar - Load Arms: TWIM
Log: Begin Async loading packages for Family 'TWIM':
Log: - CH_TwinSouls_Arms
Log: Family Asset Package Loaded: CH_TwinSouls_Arms_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: 1.06 secs
ScriptLog: Finished creating custom characters in 6.1411 seconds
ScriptLog: ProcessServerTravel: WAR-Downtown?NumPlay=4?GoalScore=1?SPI=132?PlayersMust BeReady=1?Difficulty=2.0000?MaxPlayers=4?NecrisLoc ked=1
Log: SeamlessTravel to: WAR-Downtown
ScriptLog: CustomChar - Load Arms: TWIM
Log: Begin Async loading packages for Family 'TWIM':
Log: - CH_TwinSouls_Arms
Log: ClearAllAnimSetLinkupCaches - Took 8.52ms
Log: Flushing async loaders.
Log: Family Asset Package Loaded: CH_TwinSouls_Arms_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: 0.28 secs
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World EnvyEntry.TheWorld up for play (0) at 2007.11.17-17.15.06
Log: Bringing up level for play took: 0.001650
(...)
ScriptLog: Finished creating custom characters in 13.9235 seconds
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\WAR-Downtown.int
Log: ClearAllAnimSetLinkupCaches - Took 13.89ms
Log: Game class is 'UTOnslaughtGame_Content'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_0): 26.574403 ms
PerfWarning: InstanceGeom: 108.664580 ms - 1471 Convex, Terrain 26.538886 ms, PerTriSM 0.000000 ms, InitArticulated 292.678211 ms, BodyInst Alloc 21.621838 ms, InitBody 278.166670 ms
PerfWarning: NxActor Creation: 123.488434 ms
Log: Bringing World WAR-Downtown.TheWorld up for play (0) at 2007.11.17-17.15.50
Error: Requested localized string setting BotSkill was not found
ScriptLog: PlayerMustBeReady: True
ScriptLog: -- MAPVOTE has been disabled due to lack of maps!
ScriptLog: Activating link setup Default
Log: Bringing up level for play took: 3.290243
SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_16
SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_16
SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_15
SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_15
SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_14
SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_14
SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTMissionPlayerController_2
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete( ) - bWasSuccessful: True, ControllerId: 0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Updated online game settings.
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTPlayerController_0
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Loaded character data from profile.
Log: AUTPlayerController::GetPlayerCustomCharData() - Loaded custom character data from profile (ControllerId: 0).
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
Error: Can't start an online game that hasn't been created
ScriptLog: START MATCH
ScriptLog: Num Matches Played: 0
ScriptLog: ###ShowCommandMenu None CommandMenu
ScriptLog: ### Command: ATTACK to Bishop
ScriptLog: ### Command: ATTACK to Jester
ScriptLog: ### Command: ATTACK to Othello
ScriptLog: ### Command Menu Deactivated
ScriptWarning: UTWeap_FlakCannon WAR-Downtown.TheWorld:PersistentLevel.UTWeap_FlakCanno n_5 (Function UTGame.UTWeapon:WeaponPuttingDown.BeginState:0051) Accessed None 'Instigator'
ScriptWarning: UTWeap_FlakCannon WAR-Downtown.TheWorld:PersistentLevel.UTWeap_FlakCanno n_5 (Function UTGame.UTWeapon:TimeWeaponPutDown:0009) Accessed None 'Instigator'
Error: UTOnslaughtFlag_Content_0 Home.Timer: had to sendhome
Error: UTOnslaughtFlag_Content_0 Home.Timer: had to sendhome
Log: AActor::SetBase : Bone (UpperBody) not found on UTPawn_70 for UTEmit_BodyFlame_15!
Error: UTOnslaughtFlag_Content_0 Home.Timer: had to sendhome
Log: AActor::SetBase : Bone (UpperBody) not found on UTPawn_104 for UTEmit_BodyFlame_24!
ScriptLog: HIT BlockingVolume_71
Error: UTOnslaughtFlag_Content_0 Home.Timer: had to sendhome
Log: ZELC: Component 'SkeletalMeshComponent_2467' with Owner 'UTPawn_145' returned normal with incorrect length (0.964782). ChkActor: UTVehicle_Goliath_Content_1
Log: ZELC: Component 'SkeletalMeshComponent_2479' with Owner 'UTPawn_146' returned normal with incorrect length (0.976634). ChkActor: UTVehicle_Goliath_Content_1
Critical: appError called:
Critical: Result failed
at .\Src\D3D9Viewport.cpp:180
with error D3DERR_DRIVERINTERNALERROR
Critical: Windows GetLastError: The operation completed successfully. (0)
Critical: appError called:
Critical: Rendering thread exception:
Result failed
at .\Src\D3D9Viewport.cpp:180
with error D3DERR_DRIVERINTERNALERROR
RaiseException() Address = 0x7c812a5b (filename not found)
CxxThrowException() Address = 0x78158e69 (filename not found)
Address = 0xb27972 (filename not found)
Address = 0xe8781b4c (filename not found)
Critical: Windows GetLastError: The operation completed successfully. (0)
Log: === Critical error: ===
Rendering thread exception:
Result failed
at .\Src\D3D9Viewport.cpp:180
with error D3DERR_DRIVERINTERNALERROR
RaiseException() Address = 0x7c812a5b (filename not found)
CxxThrowException() Address = 0x78158e69 (filename not found)
Address = 0xb27972 (filename not found)
Address = 0xe8781b4c (filename not found)
RaiseException() Address = 0x7c812a5b (filename not found)
CxxThrowException() Address = 0x78158e69 (filename not found)
Address = 0xb27972 (filename not found)
Address = 0xe8781b4c (filename not found)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioDevice::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 11/17/07 17:37:02
I had to trim some parts (CUSTOMCHAR, for instance) to stay under the 2000 character forum post limit.
Plenty of sloppy code warnings in there besides the critical error, by the looks of it. Might want to patch that too. ;)
Here's a nice Launch.log dump:
Log: Log file open, 11/17/07 17:08:06
Init: Version: 3487
Init: Epic Internal: 0
Init: Compiled: Oct 21 2007 03:16:06
Init: Command line:
Init: Base directory: E:\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
(...)
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=true
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=false
Init: DirectionalLightmaps=true
Init: MotionBlur=true
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=true
Init: Distortion=true
Init: DropParticleDistortion=false
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=true
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=true
Init: OneFrameThreadLag=false
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=true
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=0
Init: DetailMode=2
Init: ShadowFilterQualityBias=1
Init: MaxAnisotropy=16
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=1024
Init: ResY=768
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=1.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level5
Init: WorldDetail=Level5
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX=1024
Init: ResY= 768
Init: Fullscreen=1
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 1022MB
Init: Virtual: 2047MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 942.394 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 2
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 1
Init: MaxSpeed: 3198
Init: CurrentSpeed: 3198
Init: CoresPerProcessor: 1
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: Intel
Init: CPUName: INTEL Pentium-Extreme Edition
Init: L1CacheSize: 16
Init: L2CacheSize: 1024
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 00001002
Init: DeviceID: 000071C6
Init: DriverVersion: 6.14.10.6641
Init: DeviceName: Radeon X1650 Series
Init: DriverName: ati2dvag.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 576
Init: DedicatedVRAM: 512
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID found in ini: (3) Radeon X1600 Series
Init: Machine detected compatibility level: Composite: 1. CPU: 1. GPU: 3.
Init: Previous detected compatibility level: Composite: 1. CPU: 1. GPU: 3.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: Preloading (default) startup map UTFrontEnd
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 0 redundant), 2548 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy. int
Log: 87984 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Init: ALAudio device requested : Generic Software
Init: ALAudio device opened : Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Init: Client initialized
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
PlayerManagement: Creating new player with ControllerId 0
PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
Log: Browse: UTFrontEnd?Name=Xyx?team=255
Log: LoadMap: UTFrontEnd?Name=Xyx?team=255
Log: Virtual memory allocation size: 211.00 MByte (221249536 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
Log: Game class is 'UTEntryGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_1): 0.723124 ms
Log: Novodex Terrain Creation (Terrain_0): 0.702526 ms
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_Female A
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
PerfWarning: InstanceGeom: 9.071045 ms - 427 Convex, Terrain 1.414645 ms, PerTriSM 0.000000 ms, InitArticulated 0.274032 ms, BodyInst Alloc 8.442212 ms, InitBody 72.056659 ms
PerfWarning: NxActor Creation: 72.484724 ms
Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2007.11.17-17.08.59
Log: Bringing up level for play took: 0.749064
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete( ) - bWasSuccessful: True, ControllerId: 0
Log: UTEntryPlayerController_0 got player LocalPlayer_0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
Log: ########### Finished loading level: 13.713963 seconds
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...Copyright_PC ()
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [Copyright_PC]
Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: Next movie? 1 / 7
Log: Playing movie [EpicLogo]
Log: Next movie? 2 / 7
Log: Playing movie [MidwayLogo]
Log: Next movie? 3 / 7
Log: Playing movie [UE3_logo]
Log: Next movie? 4 / 7
Log: Playing movie [Nvidia_PC]
Log: Next movie? 5 / 7
Log: Playing movie [Intel_Duo_Logo]
Log: Next movie? 6 / 7
Log: >>>>>>>>>>>>>> Initial startup: 77.14s <<<<<<<<<<<<<<<
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int
Log: Ambient1 | Ambient1
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0
ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'Xyx' bLocalOnly: False
ScriptLog: Login change...requerying profile data
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete( ) - bWasSuccessful: True, ControllerId: 0
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: [Network] Network Is Available
ScriptLog: UTUIScene::SaveProfile() - Saving player profile for player index 0
ScriptLog: Starting a Campaign ---
ScriptLog: bUseArbitration: False
ScriptLog: bAllowJoinInProgress: True
ScriptLog: bAllowInvites: True
ScriptLog: bIsLanMatch: False
ScriptLog: bShouldAdvertise: False
ScriptLog: NumPrivateConnections 4
ScriptLog: NumPublicConnections 0
Log: Browse: UTM-MissionSelection?Name=Xyx?team=255?Difficulty=2?Ma xPlayers=4?Listen
Log: LoadMap: UTM-MissionSelection?Name=Xyx?team=255?Difficulty=2?Ma xPlayers=4?Listen
ScriptLog: Desc:
Log: Starting memory preloaded movie...UT_loadmovie5 (Intel_Duo_Logo)
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [UT_loadmovie5]
Log: Got memory preloaded movie event!!!
Log: ClearAllAnimSetLinkupCaches - Took 42.51ms
ScriptLog: Clearing online delegates for UTEntryPlayerController_0 (Player:LocalPlayer_0)
Log: Virtual memory allocation size: 167.14 MByte (175263744 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'UTMissionSelectionGame'
Init: WinSock: Socket queue 131072 / 131072
Log: NetMode is now 2
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
PerfWarning: InstanceGeom: 13.714679 ms - 71 Convex, Terrain 0.000000 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 1.817625 ms, InitBody 43.005213 ms
PerfWarning: NxActor Creation: 47.281962 ms
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing World UTM-MissionSelection.TheWorld up for play (0) at 2007.11.17-17.10.56
Log: Bringing up level for play took: 0.405972
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete( ) - bWasSuccessful: True, ControllerId: 0
Log: UTMissionPlayerController_0 got player LocalPlayer_0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
Log: ########### Finished loading level: 13.459621 seconds
Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: None
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Loaded character data from profile.
Log: AUTPlayerController::GetPlayerCustomCharData() - Loaded custom character data from profile (ControllerId: 0).
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: CustomChar - Load Arms: TWIM
Log: Begin Async loading packages for Family 'TWIM':
Log: - CH_TwinSouls_Arms
Log: Family Asset Package Loaded: CH_TwinSouls_Arms_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: 1.06 secs
ScriptLog: Finished creating custom characters in 6.1411 seconds
ScriptLog: ProcessServerTravel: WAR-Downtown?NumPlay=4?GoalScore=1?SPI=132?PlayersMust BeReady=1?Difficulty=2.0000?MaxPlayers=4?NecrisLoc ked=1
Log: SeamlessTravel to: WAR-Downtown
ScriptLog: CustomChar - Load Arms: TWIM
Log: Begin Async loading packages for Family 'TWIM':
Log: - CH_TwinSouls_Arms
Log: ClearAllAnimSetLinkupCaches - Took 8.52ms
Log: Flushing async loaders.
Log: Family Asset Package Loaded: CH_TwinSouls_Arms_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: 0.28 secs
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World EnvyEntry.TheWorld up for play (0) at 2007.11.17-17.15.06
Log: Bringing up level for play took: 0.001650
(...)
ScriptLog: Finished creating custom characters in 13.9235 seconds
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\WAR-Downtown.int
Log: ClearAllAnimSetLinkupCaches - Took 13.89ms
Log: Game class is 'UTOnslaughtGame_Content'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_0): 26.574403 ms
PerfWarning: InstanceGeom: 108.664580 ms - 1471 Convex, Terrain 26.538886 ms, PerTriSM 0.000000 ms, InitArticulated 292.678211 ms, BodyInst Alloc 21.621838 ms, InitBody 278.166670 ms
PerfWarning: NxActor Creation: 123.488434 ms
Log: Bringing World WAR-Downtown.TheWorld up for play (0) at 2007.11.17-17.15.50
Error: Requested localized string setting BotSkill was not found
ScriptLog: PlayerMustBeReady: True
ScriptLog: -- MAPVOTE has been disabled due to lack of maps!
ScriptLog: Activating link setup Default
Log: Bringing up level for play took: 3.290243
SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_16
SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_16
SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_15
SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_15
SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_14
SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_14
SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTMissionPlayerController_2
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete( ) - bWasSuccessful: True, ControllerId: 0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Updated online game settings.
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTPlayerController_0
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Loaded character data from profile.
Log: AUTPlayerController::GetPlayerCustomCharData() - Loaded custom character data from profile (ControllerId: 0).
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
Error: Can't start an online game that hasn't been created
ScriptLog: START MATCH
ScriptLog: Num Matches Played: 0
ScriptLog: ###ShowCommandMenu None CommandMenu
ScriptLog: ### Command: ATTACK to Bishop
ScriptLog: ### Command: ATTACK to Jester
ScriptLog: ### Command: ATTACK to Othello
ScriptLog: ### Command Menu Deactivated
ScriptWarning: UTWeap_FlakCannon WAR-Downtown.TheWorld:PersistentLevel.UTWeap_FlakCanno n_5 (Function UTGame.UTWeapon:WeaponPuttingDown.BeginState:0051) Accessed None 'Instigator'
ScriptWarning: UTWeap_FlakCannon WAR-Downtown.TheWorld:PersistentLevel.UTWeap_FlakCanno n_5 (Function UTGame.UTWeapon:TimeWeaponPutDown:0009) Accessed None 'Instigator'
Error: UTOnslaughtFlag_Content_0 Home.Timer: had to sendhome
Error: UTOnslaughtFlag_Content_0 Home.Timer: had to sendhome
Log: AActor::SetBase : Bone (UpperBody) not found on UTPawn_70 for UTEmit_BodyFlame_15!
Error: UTOnslaughtFlag_Content_0 Home.Timer: had to sendhome
Log: AActor::SetBase : Bone (UpperBody) not found on UTPawn_104 for UTEmit_BodyFlame_24!
ScriptLog: HIT BlockingVolume_71
Error: UTOnslaughtFlag_Content_0 Home.Timer: had to sendhome
Log: ZELC: Component 'SkeletalMeshComponent_2467' with Owner 'UTPawn_145' returned normal with incorrect length (0.964782). ChkActor: UTVehicle_Goliath_Content_1
Log: ZELC: Component 'SkeletalMeshComponent_2479' with Owner 'UTPawn_146' returned normal with incorrect length (0.976634). ChkActor: UTVehicle_Goliath_Content_1
Critical: appError called:
Critical: Result failed
at .\Src\D3D9Viewport.cpp:180
with error D3DERR_DRIVERINTERNALERROR
Critical: Windows GetLastError: The operation completed successfully. (0)
Critical: appError called:
Critical: Rendering thread exception:
Result failed
at .\Src\D3D9Viewport.cpp:180
with error D3DERR_DRIVERINTERNALERROR
RaiseException() Address = 0x7c812a5b (filename not found)
CxxThrowException() Address = 0x78158e69 (filename not found)
Address = 0xb27972 (filename not found)
Address = 0xe8781b4c (filename not found)
Critical: Windows GetLastError: The operation completed successfully. (0)
Log: === Critical error: ===
Rendering thread exception:
Result failed
at .\Src\D3D9Viewport.cpp:180
with error D3DERR_DRIVERINTERNALERROR
RaiseException() Address = 0x7c812a5b (filename not found)
CxxThrowException() Address = 0x78158e69 (filename not found)
Address = 0xb27972 (filename not found)
Address = 0xe8781b4c (filename not found)
RaiseException() Address = 0x7c812a5b (filename not found)
CxxThrowException() Address = 0x78158e69 (filename not found)
Address = 0xb27972 (filename not found)
Address = 0xe8781b4c (filename not found)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioDevice::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 11/17/07 17:37:02
I had to trim some parts (CUSTOMCHAR, for instance) to stay under the 2000 character forum post limit.
Plenty of sloppy code warnings in there besides the critical error, by the looks of it. Might want to patch that too. ;)