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View Full Version : DodgeJump [Updated 11/12/07]



Eliot
11-17-2007, 06:30 AM
Name: MutDodgeJump
Version: Final
Compatibility: UT3
Description: Allows players to jump again after they have dodged
Download: MutDodgeJump RAR (http://www.gamefront.com/files/20076160/MutDodgeJump_Final) MutDodgeJump ZIP (http://files.filefront.com/MutDodgeJumpzip/;9234825;/fileinfo.html)

how to install:
Place UTMutDodgeJump.ini in ...\My documents\My Games\Unreal Tournament 3\UTGame\Config
Place MutDodgeJump.u in ...\My documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Script

note: if you don't find any of those folders you'll have to create them!.

have fun & stop whining :).

xtremexp
11-17-2007, 06:36 AM
Good job! :D now at least i can make some trial maps :p

Flak
11-17-2007, 07:03 AM
Edit: forgot to apply mutator icon can any admin put it on or atleast let us can edit that :x.

Done, now could you please follow the correct posting format? ;)

http://utforums.epicgames.com/showthread.php?t=583697

Taboen
11-17-2007, 07:22 AM
very nice indeed

mahe
11-17-2007, 07:59 AM
Nice :D

Here is a mirror (no reg. req.) for you:
DodgeJump: http://ut-fun.de/download.php?view.132
MultiDodge: http://ut-fun.de/download.php?view.133

Emo Von Peeblabis
11-17-2007, 07:59 AM
Waiting For Full Game. But I Have A Question

Does This Enable

[Jump] [Wall Dodge] [Jump]

Also?

Im Interested To See What This Game Would Play Like With All The (Jump/Dodge/Wall Dodge) Moves In It

Taboen
11-17-2007, 08:19 AM
It makes it exactly the same as it was with UT2004 so also jump-walldodge-jup yes.

{SAP}THEEDGE
11-17-2007, 09:54 AM
Can you add an option for multiwall dodge jump? We used this on our server in UT2004 and want it for UT3. This would allow you to wall dodge all over the place.

woooo
11-17-2007, 12:52 PM
wow already man I CANNOT WAITTTTTTTTTTTTTTTTTTTTT LUCKY DUDES !!

Eliot
11-17-2007, 12:57 PM
Can you add an option for multiwall dodge jump? We used this on our server in UT2004 and want it for UT3. This would allow you to wall dodge all over the place.

done :) but as seperated mutator though, untested online but should work online
i hope :>, and also you need to be very fast with you jumping after doing a multi dodge just saying incase you think you can't jump.

[LX7][Dezoris]
11-17-2007, 01:01 PM
Too bad this will be shunned by so many as it is not the "original way" UT3 was meant to be played >_>.
I think every server should be forced to include this mutator. Come on everyone, if we all do it Epic will HAVE to include it in their first patch! =)

inighthawki
11-17-2007, 01:16 PM
I'm really glad to hear someone made this, and so early too. Trial maps were a large portion of the maps i played in UT2004, so it's good to know that the idea won't die off because of something as stupid as no dodge jump. Not to mention as well that i used to dodge jump everywhere in normal games too, and now it just feels kinda limited for someone who dodge jumped to everything.

Cuddles
11-17-2007, 01:36 PM
[Dezoris];25098023']Too bad this will be shunned by so many as it is not the "original way" UT3 was meant to be played >_>.
I think every server should be forced to include this mutator. Come on everyone, if we all do it Epic will HAVE to include it in their first patch! =)


I do hope youre joking.

woooo
11-17-2007, 01:38 PM
Can you put up the source for this please, np if you want to keep it to yourself. but I am an intimediate modder and Im just curious what the coding is like with UT3, if its like the previous UTs

Garcia y Vega
11-17-2007, 01:43 PM
excellent :)

Apathy
11-17-2007, 01:52 PM
[Dezoris];25098023']Too bad this will be shunned by so many as it is not the "original way" UT3 was meant to be played >_>.
I think every server should be forced to include this mutator. Come on everyone, if we all do it Epic will HAVE to include it in their first patch! =)

Keep it as a mutator so I don't have to play it.

woooo
11-17-2007, 01:59 PM
Did you add sound to the dodge jump too, cos dodge was like uh, and dodge jump was like uh-uhhh ? (not important just curious) BTW thanks again for this !

[LX7][Dezoris]
11-17-2007, 02:46 PM
Keep it as a mutator so I don't have to play it.

It SHOULD be included standard. Why? So people can use it if they choose. If you don't want to use it, just don't push space after you dodge. That way, no one has to be inconvenienced.

The only way it adversely affects players that don't use it is because they need to actually AIM to kill their opponents, rather than just lead whatever direction they are walking in with a volley of rockets.

ziadoz
11-17-2007, 02:56 PM
[Dezoris];25098205']It SHOULD be included standard. Why? So people can use it if they choose. If you don't want to use it, just don't push space after you dodge. That way, no one has to be inconvenienced.

The only way it adversely affects players that don't use it is because they need to actually AIM to kill their opponents, rather than just lead whatever direction they are walking in with a volley of rockets.

If you like UT2004, go and play it. The rest of us are moving forwards, not backwards with good core movement and gameplay. I have no problem with mutators but these UT2004 movement mutators should (and will) always stay 3rd party.

m!ni
11-17-2007, 02:59 PM
Great about time !!! unlikable tournament 3 just might be great YET !!

Thanks whoever made this.

3leggedFreak
11-17-2007, 02:59 PM
[Dezoris];25098205']It SHOULD be included standard. Why? So people can use it if they choose. If you don't want to use it, just don't push space after you dodge. That way, no one has to be inconvenienced.

The only way it adversely affects players that don't use it is because they need to actually AIM to kill their opponents, rather than just lead whatever direction they are walking in with a volley of rockets.
This, the negative effects of dodge jumping, has been discussed a million times before and I can't be arsed to say it again. But anyway, a majority of the players don't want the dodge jump in so it wont happen.

KronDog
11-17-2007, 03:01 PM
these UT2004 movement mutators should (and will) always stay 3rd party.

Amen.

I doubt this will even make it on many servers.

KriLL3.8™
11-17-2007, 03:05 PM
You can't filter mutators in the new browser, might join a server with this one on by mistake. :(

Cuddles
11-17-2007, 03:06 PM
Amen.

I doubt this will even make it on many servers.


Not on dedicated servers atleast.

SoSilencer
11-17-2007, 03:08 PM
[Dezoris];25098023']Too bad this will be shunned by so many as it is not the "original way" UT3 was meant to be played >_>.
I think every server should be forced to include this mutator. Come on everyone, if we all do it Epic will HAVE to include it in their first patch! =)

What you fail to realize is that the reason "so many" people shun this is because dodge-jump is a crutch for bad players and that the gameplay in UT3 is much better without it.

If you spent half as much time practicing UT3 as you did trying to convince people that it needed to be changed you might actually become a decent player and finally understand why almost everyone likes UT3 without dodge-jump.

m!ni
11-17-2007, 03:37 PM
If you spent half as much time practicing UT3 as you did trying to convince people that it needed to be changed you might actually become a decent player and finally understand why almost everyone likes UT3 without dodge-jump.


Tough, if you dont like it hard luck ive had my fun and thats all that matters.

brdempsey69
11-17-2007, 04:00 PM
Tough, if you dont like it hard luck ive had my fun and thats all that matters.

A question for you. Were you playing with bots or humans? I'm not being sarcastic, I'm being sincere. If you were playing with bots and it gave you somewhat of counter-balance to the cheats that bots already have, then this Mutator might be great for off-line play.

m!ni
11-17-2007, 04:10 PM
Tbh anything to make it more like ut2kx just makes me smile offline or online, and like anyone with a brain i want to have both options. Please dont get me wrong ive played ut99 since day one, and still love it.

brdempsey69
11-17-2007, 04:23 PM
Tbh anything to make it more like ut2kx just makes me smile offline or online, and like anyone with a brain i want to have both options. Please dont get me wrong ive played ut99 since day one, and still love it.

What I mean is did it help against bots, since they have auto-aim and can see through walls. Are the bots able to execute the dodge-jump movement? Does it help with getting out of the way of bots vehicle fire? I'm asking because I don't have full retail version, yet and perhaps you do.

woooo
11-17-2007, 04:45 PM
TBH was this thread made for a dodge jump or not debate, I think is for people who wants it to download it and play wiuth it and post their thanks and constructive feedbacks

Sys-X
11-17-2007, 05:06 PM
wow nice one, tried the mut and love it allready :o tho I also like the standard movement of UT3 the dodgejump doesn't rlly seems out off place. I had no trouble moving through some dm maps.

brdempsey69
11-17-2007, 06:15 PM
TBH was this thread made for a dodge jump or not debate, I think is for people who wants it to download it and play wiuth it and post their thanks and constructive feedbacks

I'm not debating anything and I'm trying to get some constructive feedback from someone who has tried it with the full retail game offline with bots. I want to know if it made the gameplay with bots more fun and enjoyable.

If you have had the chance to test this out, please share your feedback with me.

[LX7][Dezoris]
11-17-2007, 06:43 PM
What you fail to realize is that the reason "so many" people shun this is because dodge-jump is a crutch for bad players and that the gameplay in UT3 is much better without it.

If you spent half as much time practicing UT3 as you did trying to convince people that it needed to be changed you might actually become a decent player and finally understand why almost everyone likes UT3 without dodge-jump.

Wow, I can't even BEGIN to decide which hole in your reply to take advantage of. I'd be very interested in hearing your defense about dodge manuevers being a "crutch for bad players". Too bad this thread isn't the place for it.
How the heck could someone consider advanced forms of movement a crutch!? I can imagine what happened after Hexen came out...all the Doom fans saying "you can JUMP!? What a f*cking crutch for bad players!"

While we're at it, why don't we remove the ability to WALK! That way we can all be the "best" players possible. We'll just line up like 1700s warfare and shoot at each other. I can see the online community coming together for that.

This post was truly satisfying, thank you SoSilencer.

[LX7][Dezoris]
11-17-2007, 06:47 PM
TBH was this thread made for a dodge jump or not debate, I think is for people who wants it to download it and play wiuth it and post their thanks and constructive feedbacks

Nicely said, woooo. As soon as I get my preordered full version I'll make sure to take these babies for a spin. God forbid if I were to NOT use them...I fear I would become a "better" player by reverting to the totalitarian view of console-based fps gaming!!! :eek:

Sterling
11-17-2007, 07:18 PM
I knew the community would make this mutator quickly, but I did not expect it to be this quick!

Wormbo
11-17-2007, 07:22 PM
Actually I finished the code of a similar mutator on friday already. Didn't bother releasing it, though, becasue players are supposed to get used to the original movement first before trying out alternations.

woooo
11-17-2007, 07:41 PM
What are we to expect to see from you wormbo ?

Ste-V
11-18-2007, 05:42 AM
ive tried it and i love it tbh, i didnt mind the movement as it is now but as an ut2004 player i prefer the dodgejump ofc, im getting real tired of the ut99 players trashing the dodgejump, just because you dont like it it doesnt mean others wont like it either and wont play it >_< im sure there will be enough servers with this mutator on, you have whined about it for years we get the point you dont like it blablabla now move on and stop whining and let the people who enjoy it use it.

Patarak
11-18-2007, 06:37 AM
Ah, this sounds lovely, I'll be sure to get it asap.

My two cents; I don't view the dodge-jump as a necessity or a crutch, which is why I think it is great material for a mutator!

unbecoming
11-18-2007, 06:57 AM
TBH was this thread made for a dodge jump or not debate, I think is for people who wants it to download it and play wiuh it and post their thanks and constructive feedbacks

Nice post.
If they do not like the dodge jump (as stated in the title) then they should've just passed the thread by.They like 10 year old movement while some of us prefer Unreal movement...big deal.To each their own.


[Dezoris];25098574']Wow, I can't even BEGIN to decide which hole in your reply to take advantage of. I'd be very interested in hearing your defense about dodge manuevers being a "crutch for bad players". Too bad this thread isn't the place for it.
How the heck could someone consider advanced forms of movement a crutch!? I can imagine what happened after Hexen came out...all the Doom fans saying "you can JUMP!? What a f*cking crutch for bad players!"

While we're at it, why don't we remove the ability to WALK! That way we can all be the "best" players possible. We'll just line up like 1700s warfare and shoot at each other. I can see the online community coming together for that.

This post was truly satisfying, thank you SoSilencer.

Maybe he had trouble hitting people in 2k4. The dj arguements never cease to amaze me.


I knew the community would make this mutator quickly, but I did not expect it to be this quick!

I know.Thank you Eliot and Wormbo for spending your time to make the game more enjoyable for many of us.I'm sure Epic appreciates the extra money your making them as well.

madspacemarine
11-18-2007, 11:07 AM
Any chance for a version of the mutator that we can put into maps ?

I think there a quite a lot of people who would like to make/have maps with dodgejumping, without useing a seperate mutator.

{SAP}THEEDGE
11-18-2007, 11:35 AM
Thanks for making this and the multi-dodge!

For all of those that get on here and bash it....STFU. It is a mutator that a server can choose to put on the game or not. The great thing about the UT series is that you can customize it in your code to do what you want. Why does anyone who does something different need to be bashed?? Some of us like UT2004 and saying that you are moving forward by having UT99 like controls and movement is assenine.

Anyway...thanks for the good work. It will be used by us that like a different feel and gameplay. For those who like vanilla...stay on vanilla servers.

River
11-18-2007, 12:13 PM
Any chance for a version of the mutator that we can put into maps ?

I think there a quite a lot of people who would like to make/have maps with dodgejumping, without useing a seperate mutator.

Madmarine is making this request in response to my comment that any and every mod I work on/help with will bypass this mutator by default.

EasyT
11-18-2007, 12:44 PM
Good job Eliot!
Such a small change and the game became fun to play.
Now the game feels a lot faster and not so clumsy.
Will this work server side?

Eliot
11-18-2007, 12:49 PM
Good job Eliot!
Such a small change and the game became fun to play.
Now the game feels a lot faster and not so clumsy.
Will this work server side?

i havent tested online but it should :) and this needs to be in serverpackages if that still exists in ut3.

madspacemarine
11-18-2007, 12:51 PM
Madmarine is making this request in response to my comment that any and every mod I work on/help with will bypass this mutator by default.

Awesome, I have my own Internet Stalker now! :D
Btw, I made the reply here before posting at BU.

Art_illery
11-18-2007, 01:22 PM
I would really like to test this mutator out on a dedicated Server i have running here at home on a VMWare WindowsXP Virtual Machine.

I tried adding it to the Commandline with ?mutator=MutDodgeJump.MutDodgeJump, and it does load the mutator, it says so in the console window, but when i join the server and try to dodgejump, it wonīt work.

I havenīt tried inserting anything into the .ini-files yet, as i canīt quite figure out what i would have to edit and where.

KronDog
11-18-2007, 02:09 PM
The UT Classic mutator for 2k4 removed the dodge jump and attempted to make the game more UT-like. It was basically never used and definitely not in any matches or leagues.

THis mutator is basically the same thins.. something that tries to make a new game like an old one... and will suffer the same fate. People are pleased with the movement as is.

{SAP}THEEDGE
11-18-2007, 02:15 PM
How can you speak for the people?? I have 20 people in our clan and 100's more that play on our server that would not agree with you. WHY does your way have to be the only way?? That is what open source code is about....

I guess some people just can't let others play they way they want and ignore this section...

Molgan
11-18-2007, 02:27 PM
Good job Eliot!
Such a small change and the game became fun to play.
Now the game feels a lot faster and not so clumsy.
Will this work server side?
Easy you noob, do not dare infecting your server with this. >:[

^^

Yurie
11-18-2007, 02:35 PM
ROFL
even tho im an UT2k4 player, dodge-jump in this game... why? LEARN TO PLAY THE GAME! ><

nice thing making a mutator for it, though someone said forcing it for servers? :P get lost.

EasyT
11-18-2007, 02:56 PM
Easy you noob, do not dare infecting your server with this. >:[

^^
/me slaps Molle with a large trout

If i could, i would! I can't stop pressing space after every dodge. Might aswell get it to do something usefull :p

Btw. I tried it with a dedicated server started from within the game. The mut seems to load ok. But it's not working.
Serverpackages is nowhere to be found either.

zoro
11-18-2007, 03:02 PM
As already asked - would it be possible to get a hold of the source code for this?
I did some basic mutator stuff for 2k4, and I'm interested in looking at something like this!

R9naldo
11-18-2007, 03:13 PM
lol ut2k4 fanboys learn to play the goddamn game and recieve it as it is not as UT2K4 with better graphics. UT2K4 was all floaty and hitscan based mainly thanks to the dodge jump and its great that Epic removed it from UT3.

I wont even start talking about the scale that got screwed up because of the dodge jump even in UT2K4 where the maps where actually designed to fit dodge jumps and still most of them didnt, not to talk about UT3 maps which are designed to play without dodge-jump so lol @ ppl who will try to play a map like diesel or deck with dodge jump i would like to see this.

I mean its a nice mutator but i hate how some people here wants it to be in the game as a default, you havent even gave UT3 movement a chance, learn to play it before you make it extacly as the previous game you liked.

Whats next? LG mutator? rankin/ironic/rough remakes? comeon.

Flak
11-18-2007, 03:19 PM
Guys, please keep the arguments out of the release threads. Not like there aren't eleventy million threads about 2k4vsUT3 movement out there already.

woooo
11-18-2007, 05:20 PM
Guys, please keep the arguments out of the release threads. Not like there aren't eleventy million threads about 2k4vsUT3 movement out there already.

lmao @ eleventy million

corax
11-18-2007, 09:27 PM
pretty useless mod imo, not intereted.

GG-Xtreme
11-18-2007, 09:31 PM
Nice job! I'm going to make a separate gametype with this mut, so people can vote on my server if they want to play with the UT2k4 movement system.

Caravaggio
11-18-2007, 09:37 PM
I think I'd prefer to get used to the default movement since that'll be on most servers, but I'll still congratulate you on the release.

Make the game the way you want it, that's the beauty of this engine.

RenegadeXan
11-18-2007, 09:41 PM
the only reason i would download this mutator is if epic make ut3 UI like ut2004 so i can search for server without this mutator

kisk
11-18-2007, 10:19 PM
talk about scaring away the coders... i'm almost scared to release anything now O_o

Retodon8
11-18-2007, 10:33 PM
Thanks for the mod, although like Wormbo said, I'll try the vanilla game before I'll try the mod.
Also the vanilla game is what I'll be playing most, I'm sure, because after all that's the game as it was originally designed.
Still, thanks for letting us try the UT2 movement in UT3! :)


Madmarine is making this request in response to my comment that any and every mod I work on/help with will bypass this mutator by default.

Why limit your audience like that?
If someone wanted to play with this mod and whatever mod you made, they'd have to choose, and perhaps your mod would be the one that'd be dropped.
You'd rather people not use your mod than let them have fun playing whatever they want on their own server?


nice thing making a mutator for it, though someone said forcing it for servers? :P get lost.

Putting something on a server automatically forces it on everybody.
Level playing field and all that.
(Well, in this particular case you could simply ignore the added functionality for yourself I suppose.)

hypno
11-18-2007, 11:31 PM
please, dont do this, the game's movement is ok as it is now, we just need the bugs fixed, a competition mod, and the game will be perfect. UT1 is UT1, UT2003 is UT2003, UT2004 is UT2004 and UT3 is UT3 don't mix up things.

{SAP}THEEDGE
11-18-2007, 11:33 PM
It won't change your game....why can't you see that??? Just play the regular gameservers without any mods/mutators and nothing changes for you. Why is this so hard to see????

River
11-18-2007, 11:36 PM
Why limit your audience like that?
If someone wanted to play with this mod and whatever mod you made, they'd have to choose, and perhaps your mod would be the one that'd be dropped.
You'd rather people not use your mod than let them have fun playing whatever they want on their own server?

Because the only people that would drop something NEW in favour of a mutator designed to take the player back to ut2k4 would be the ut2k4 whiners, and frankly, if they don't wanna play my mod, THATS ABSOLUTELY DANDY.

Couldn't be happier. :)

{SAP}THEEDGE
11-18-2007, 11:38 PM
Flak...can you please add a sticky to the top of this forum that explains what a mod/mutator is. I think some of these people think this is going to be forced down their throat as part of the released game or something. I can't figure out why they would be so opposed to these if they knew otherwise...

scribly
11-19-2007, 01:09 AM
Thanks for the mod
I'll probably host 1 or 2 deciated servers with this mod when it becomes possible to run it online (Would also love several maps that are optimized to make use of this double jump)

dark_elf
11-19-2007, 04:35 AM
Thx for the mutator eliot!

As much as i like the ut3 movement and its gameplay and as much as i would love to spend time learning it which eventually most of us will do just that! (so that argument about just play the game you don't need dodge jump ya..um ok.. either way we going to learn it.. unless there really rebellious and only play servers with this mutator...even if they do good for you you don't have to deal with them.... )

Its nice to be able to have both worlds.. in fact it will be a great little mod to have when remaking some of these maps or making new maps that will fit the mutator..

(And its surprising.. its like everyone still wants to argue the issue out of the "eleventy million threads" it was always us saying we want dodge jump.. then when we get it we do our few post of thx and then here comes the people against it doing the same thing we did.. is this revenge or something? be happy we can shut up now!)

Kronos
11-19-2007, 05:59 AM
I havent tried it yet, seeing as I wont have the full game until tomorrow. But I honestly dont believe this will change the movement to drastic from where its already at, the gravity is so much more heavy now that a dodge jump is only going to give you maybe 20 percent of an increase of what a regular dodge would do, where as UT2k4 gives you about a 70 percent of an increase in length to the normal dodge. I'm just going off by how the double jump seems to work in UT3, it hardley lifts you at all.

Another thing about the gravity in UT3 is wall dodging, while dodging off the wall right off the bat works perfectly fine, trying to dodge off the wall on a fall after 1 to 2 seconds will fail immediatly, giving you almost 0 decrease in falling damage.

While I do like dodge jumping in UT2k4, its clearly not meant for UT3, I doubt this will be used much after people start to experiament with it, I personally wont use it in UT3.

Excellent mutator on the other hand, pretty obvious though that this would be made.

armagon917
11-19-2007, 06:10 AM
I liked the movement in UT2004 better, glad to see this. With that said though, UT3 maps were designed around a specific core gameplay and may not be suited well for the extra space needed for dodge jumping. Just a concern worth noting. This mutator will likely shine in Warfare maps/open maps.

I liked the floaty gameplay of UT2004 and don't understand why people didnt like splattering people out of the air with the flak (oh so gratifying). But everyone has their tastes. I remember people saying, Dont worry a mutator for dodge jump will be made by the community", to get people complaining about UT3s movement to relax. Here it is and people who like UT3s movement are concerned. so it seems anyways.

I urge everyone to at least try it out. Its free, and may be a lot different from UT2004s dodge jump. I've always said dodge jump should just be taylored back and grounded a bit more. Is it possible this is what we are getting with this mutator? Thing is it could be really fun so do yourself a favor and at least try it. Take the mutator for what it is not for what you remember UT2004 being. The jump height could be lower...?

Did you use the same I gues parameters for the movement that were in UT2004. like 80 units was the height of a double jump (im guessing used to know it) and copy that directly from UT2004 over to UT3 in the coding?

Either way cant wait to try it out!!!

[FfFC]_-(MAD)-_
11-19-2007, 08:53 AM
[Dezoris];25098023']Too bad this will be shunned by so many as it is not the "original way" UT3 was meant to be played >_>.
I think every server should be forced to include this mutator. Come on everyone, if we all do it Epic will HAVE to include it in their first patch! =)

Im one of them. But i dont care if this mod is only running on fun servers. If this mod becomes a standard, i wont be satisfied.

Party Boy
11-19-2007, 10:10 AM
I love youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu . . .

larz
11-19-2007, 10:12 AM
Great work :)
Thanks for this.

KewlAzMe
11-19-2007, 11:30 AM
Eliot, Thank you for making this mutator(s)

I see you have 2 mutators, one MultiwallDodge, and one Dodgejump.. do you need to run both? or will the multiwalldodge also include dodgejump?

Question as far as the "groupname"... I see both mutators use the same "GroupName" in the ini file, what does that imply? what the groupname do or how does it categorize the mutators?

BattleMode
11-19-2007, 11:56 AM
Question as far as the "groupname"... I see both mutators use the same "GroupName" in the ini file, what does that imply? what the groupname do or how does it categorize the mutators? It seems if you have several mutators with the same groupname you can only load one of them. I assume Epic made it that way to allow mutators to exclude each other.

KewlAzMe
11-19-2007, 12:18 PM
It seems if you have several mutators with the same groupname you can only load one of them. I assume Epic made it that way to allow mutators to exclude each other.

Ah...makes sense, but couldn't that potentially be used to sabotage other mutators by rendering them disabled? How do you choose which mutator you want in a group? I guess I could just try and see what these two do when i get home.

Thx

D2F[Leo]
11-19-2007, 12:22 PM
Thx for the mutator. It will most certainly be one of the first things I try out when I get my full version tomorrow (hopefully). :D

BattleMode
11-19-2007, 01:15 PM
Ah...makes sense, but couldn't that potentially be used to sabotage other mutators by rendering them disabled? There are more advanced ways to make a mutator that sabotages other mutators :D.

KewlAzMe
11-19-2007, 01:27 PM
There are more advanced ways to make a mutator that sabotages other mutators :D.

lol good point

Xellos
11-19-2007, 03:48 PM
Have fun making a map to scale the dodge jump, and watch how tiny the players get.

Wont work.

Good try tho.

woooo
11-19-2007, 03:53 PM
Have fun making a map to scale the dodge jump, and watch how tiny the players get.

Wont work.

Good try tho.

:SSSSSSSSSSSs the maps are fine already to handle dodge jump !!

LordofMatrix
11-19-2007, 04:32 PM
hi @ all
i had tested the mutators.
When my German ut3 version work this mutators not.

KewlAzMe
11-19-2007, 06:12 PM
hi @ all
i had tested the mutators.
When my German ut3 version work this mutators not.

Are you saying that this mutator isn't working for you?

Dozinator
11-19-2007, 06:41 PM
Nice. I knew the UT Community would come through. Thank you ;)

3leggedFreak
11-19-2007, 10:44 PM
:SSSSSSSSSSSs the maps are fine already to handle dodge jump !!
No they are not. Play Diesel or Coret and the maps are too narrow, shangri actually works movement wise with dodge jump but it becomes uninteresting. Shangri was scaled wrong to begin with. The mut noobs up the gameplay as expected, moving around no longer takes any skill or brain and I can evade pretty much anything. The mutator works pretty well in some of the WAR and VCTF maps thou but I can live without it.

Thx for the mut, now it's clear that removing dodge jumps were a wise decision by Epic. :)

KewlAzMe
11-19-2007, 11:21 PM
I just tried the mut.. works great and feels natural even at the UT3 scale. The jump and dodge is already set to a lower scale so its transparent. I was never a big UT2004 player but I dont see anything wrong with the dodge-jump.. its basically a hoverboard alternative.

Chris@T5K
11-20-2007, 06:47 PM
very nice indeed

+1 and Thanks 4 the mutator

dangerpaki
11-21-2007, 08:17 AM
thank god, someone made this mutator.
i really hope that epic puts dodgejumping and double jumps back in. becasue they are a big part of skilled game.
now ut has become a game where there is no skill to achieve for old ut players.

and everyone whining that dodging is for bad players: you guys only whine because you CAN'T AIM!!! becasue dodging and aiming together is a quite different art than following someones trail and just firing a ton of rockets somewhere in that direction.

dodge-jumping is especially handy to make use of in maps for hard areas to reach and to dodge from vehicles trying to hit you.

EPIC should bring back the ut2004 gameplay back. the dodgejumping and wall jump. because gameplay now is too noobish (not trying to disrespect someone, just saying that ut was always a long-played game becasue there was so much to discover and to do, now it's just like quake on ut3 engine with a little bit sci-fi)

thank for the mutators

Taboen
11-21-2007, 08:50 AM
dangerpaki I agree that dodgejumping increased the learning curve. Something you seem to have missed though: UT3 still has walldodge, and doublejump and even doublejump-walldodge. All they removed is dodge-jump and with that also jump-walldodge-jump. That is all.

3leggedFreak
11-21-2007, 09:41 AM
Paki; the only thing the dodge jump did was making it possible to keep the distance and rely on hit scan only. Increased the learning curve? Nope. Lowered the skill range to a minimum? Yep. If you can't handle prediction weapons you just need practice. Funny that the casual players call the changes noobifying when the pro players applaud them. :p

Taboen
11-21-2007, 09:46 AM
Paki; the only thing the dodge jump did was making it possible to keep the distance and rely on hit scan only. Increased the learning curve? Nope. Lowered the skill range to a minimum? Yep. If you can't handle prediction weapons you just need practice. Funny that the casual players call the changes noobifying when the pro players applaud them. :p

Every experienced 2k4 players knows when to use the dodgejump and when to dodge and when to not dodge at all. When someone is holding a shock or lg no way I'll make a dodge-jump, only noobs do that:rolleyes:
Dodge-jump increased the learning curve of moving around quickly, that's all.

3leggedFreak
11-21-2007, 11:10 AM
Every experienced 2k4 players knows when to use the dodgejump and when to dodge and when to not dodge at all. When someone is holding a shock or lg no way I'll make a dodge-jump, only noobs do that:rolleyes:
Dodge-jump increased the learning curve of moving around quickly, that's all.
Bah, it took an average player an hour or two to learn how to add a jump at the apex of the dodge and how to dodge run with it, not really a huge leap on the learning curve compared to plain dodge imo.

Koei
11-21-2007, 11:10 AM
Every experienced 2k4 players knows when to use the dodgejump and when to dodge and when to not dodge at all. When someone is holding a shock or lg no way I'll make a dodge-jump, only noobs do that:rolleyes:
Dodge-jump increased the learning curve of moving around quickly, that's all.
Never played Q3 I guess. That took some skill to move around fast.

Taboen
11-21-2007, 11:25 AM
Never played Q3 I guess. That took some skill to move around fast.

I played Q3, the movement there required more than any game I ever played.


Bah, it took an average player an hour or two to learn how to add a jump at the apex of the dodge and how to dodge run with it, not really a huge leap on the learning curve compared to plain dodge imo.
It took me hundreds of hours to learn it use it in a way that I can benefit from. And I still learn, you never end learning it. It is just not that simple as you think it is, and it takes a few weeks or even months of playing before you find out why. And don't think I'm new or something. I played UT1 from before 2k4 was released even at second devision on clanbase. On 2k4 I am first of the ladder 3on3 iCTF with 2 buddies and in the OC I played first division iCTF against highskilled clans. I was the runner of the team, one of the fastest movers in the scene alltogether.

KewlAzMe
11-21-2007, 12:09 PM
I still suck at it :) i just like it for when i am trying to escape and need an extra push.

I'm all about multidodgejump .... bouncing around all crazy trying to avoid getting killed.

3leggedFreak
11-21-2007, 12:16 PM
It took me hundreds of hours to learn it use it in a way that I can benefit from.
And with IT you mean the extra jump? Ehrm.. With all respect, but I think you are a bit off from the subject here. ^^

Anyway, Flak will start deleting posts here soon so lets agree to disagree.

woooo
11-21-2007, 12:48 PM
haters please exit. A strict non alcoholic wouldn't go into a shop that only sells alcohol...think.

dangerpaki
11-21-2007, 01:03 PM
dangerpaki I agree that dodgejumping increased the learning curve. Something you seem to have missed though: UT3 still has walldodge, and doublejump and even doublejump-walldodge. All they removed is dodge-jump and with that also jump-walldodge-jump. That is all.
i know that all they removed is what you just said, i meant to say that as well. i played the beta demo.
but still those jumps removed form a part of the game if you use the. the double jump and dodge have been minimized in ut3. in ut2k4 a dodge or a double jump could mean you saved your ass by jumping out of the way of a car or even jumping over it. or dodging away from a shock combo. in ut3 the dodge is just there so epic can say "but the dodge is still there" so ut2k4 fans won't hate the game. but the truth is the dodge and double jumps in ut3 suck. a single jump is ut2k4 is as high as a doublejump in ut3


Paki; the only thing the dodge jump did was making it possible to keep the distance and rely on hit scan only. Increased the learning curve? Nope. Lowered the skill range to a minimum? Yep. If you can't handle prediction weapons you just need practice. Funny that the casual players call the changes noobifying when the pro players applaud them. :p
see just making sure you don;t get killed doesn;t make you a good player. you are a good player if you make sure you get as less kills as possible and meanwhile frag the hell out of the others. so what you are trying to say is that a noob will dodge off rockets and combos and will suddenly become a good player. but that's not true because the noob will not be able to shoot someone while dodgin or will dodge in the wrong direction. and no matter how good you dodge a good player will always know how to frag you.
so your point stating that dodge makes noobs play better is just not true.


Every experienced 2k4 players knows when to use the dodgejump and when to dodge and when to not dodge at all. When someone is holding a shock or lg no way I'll make a dodge-jump, only noobs do that:rolleyes:
Dodge-jump increased the learning curve of moving around quickly, that's all.
that's what i mean. dodging and dodge-jumping and walldodgejumping is an art to be unpredictable. and if you dodge while someone has a combo. a good player will definatly know where your dodge will end and will frag the **** out of you.

3leggedFreak
11-21-2007, 01:32 PM
...so your point stating that dodge makes noobs play better is just not true.Eh what? When did I say that? And are you talking about dodge jumps or dodge?

KewlAzMe
11-21-2007, 02:58 PM
the double jump and dodge have been minimized in ut3. in ut2k4 a dodge or a double jump could mean you saved your ass by jumping out of the way of a car or even jumping over it. or dodging away from a shock combo. in ut3 the dodge is just there so epic can say "but the dodge is still there" so ut2k4 fans won't hate the game. but the truth is the dodge and double jumps in ut3 suck. a single jump is ut2k4 is as high as a doublejump in ut3


I totally agree with this.. I didn't play UT2004 that much but the few times I did, I don't remember getting run over as much as I do in UT3... the manta in particular is ridiculously fast and maneuverable. Now that dodge-jump was removed and the jumps are lower, you can't really move out of the way anymore, and since crouching and feign doesn't protect you, you are pretty much screwed.

The usual reason I take a break from vCTF is because some "player" constantly drives around with the manta with the aim of getting highscore, rather than play CTF and spawn rapes the hell out of people.. it gets frustrating when there is no good counter aside from spending your next 3 lives shooting at them while getting smashed over and over.

3 Cheers for MultiwallDodgeJump mutator

Taboen
11-21-2007, 04:20 PM
Minigun alt fire pwns manta's. Try it ^_^

EggSuckingLeech
11-21-2007, 07:37 PM
EPIC should bring back the ut2004 gameplay back. the dodgejumping and wall jump. because gameplay now is too noobish (not trying to disrespect someone, just saying that ut was always a long-played game becasue there was so much to discover and to do, now it's just like quake on ut3 engine with a little bit sci-fi)


Very much disagree. Btw, have fun with the mutator. I'm not a hater at all. But I do think the game is much better off now than 2k4 was.

Please note that there is still alot of variety with the current dodging options. On ShangriLa can you:

Lift jump and dodge off the pillar to make it to the roof?
Make it from the balcony over the boots to the armor?
Get out of the amp pit with only jump and dodges?

These are just a few very simple examples and over time there will be so many more. In fact, I was screwing around on the new Deck (retail game) and you can still do many of the same "trick" jumps to get to the amp and belt as in 2k4.

I'm not saying this applies to everyone but I often have a feeling that those who want dodge jump back so badly haven't really tried very hard with the standard tools you have in place now. I've always loved the variety that 2k4 gave us. But I have found that with UT3, much of that variety and "skill-required" moves are still preserved.

Sinnthetika
11-21-2007, 09:21 PM
I don't see this as a crutch, it takes just as much skill to hit people moving more rapidly. Right now as UT3 is, hitting people is so much more easier than UT2004. Everyone I attack is a guaranteed kill. I'll give this a try.

D2F[Leo]
11-21-2007, 09:40 PM
I'm not saying this applies to everyone but I often have a feeling that those who want dodge jump back so badly haven't really tried very hard with the standard tools you have in place now. I've always loved the variety that 2k4 gave us. But I have found that with UT3, much of that variety and "skill-required" moves are still preserved.

I was one of the biggest "I want the dodge jump" whiners, tbh. By now I realised that UT3 works pretty well with the new (limited?) movement, it offers lots of possibilities too (as in the 3 examples you mentioned). But still I prefer the 2k4 movement and especially the dodge jump. Why? Well, I think that it is about skill, but the other way round than I first thought and argued. :p

Actually it's 2k4 that's "noobier" in some way. Let's face it. The dodge jump is absolutely easy to learn and as soon as you messed around with it for a while, you know how to reach nearly every place on every map. But as I don't claim to be a movement pro or something, I don't care much about skill requirements - I simply prefer the 2k4 feeling in all respects to UT3.

I mean, I got the UT3 full version today, played two hours and then happily returned to TAM. ^^ Maybe this mutator is a nice junction for people like me who want to find their way to UT3 but really can't acclimate themselves to it with the stock movement. Btw, I tried the mutator and it seemed to work fine on all the maps I played, I didn't see serious any scaling issues.

KewlAzMe
11-21-2007, 09:42 PM
Minigun alt fire pwns manta's. Try it ^_^

meh too slow rate of fire manta moves hella fast if used by a skilled driver

Fly in..
Flatten...
Fly out...
Repeat

3leggedFreak
11-22-2007, 02:38 AM
I don't understand why people have such a problem with taking out the Manta. Gimme link, rox, sr or a Flak and there is no way a manta whore is able to flatten me.

Taboen
11-22-2007, 03:08 AM
meh too slow rate of fire manta moves hella fast if used by a skilled driver

You havent tried that have you?;)
The minigun alt fire pushes the manta backwards, if you hit enough bullets say like 75% he can never reach you.

Giblet
11-22-2007, 08:38 AM
I suppose a boost dodge is out of the question? :D

Thinking about it, how much better would a UT3 with the occasional boost dodge be than a UT3 with people dodge jumping everywhere. Ideally a boost dodge wouldn't be used for travelling purposes, rather for scaling heights if at all.

What we might consider is the almost unspoken taboo of splitting the as yet limited user base up too much. A lot of posters have it in mind, it's not hard to read, the past threat of fragmentation and abandonment of mods and gametypes still hasn't passed. Seen it so many times, always dispiriting, sometimes relatively tragic. I think we can relax on this with UT3, it looks like an unstoppable machine starting off the blocks to gather momentum. Bound to turn enough heads this time you'd think but it's hard to shake the doubt even in the face of logic. (I've yet to find any logic in predicting how games will do.)

Appreciate the mod, OP but I'd hate to see it dominate the servers for the near future. UT2004 is the place for this as standard, the series is moving on IMO.

Party Boy
11-23-2007, 05:27 PM
There was an error processing your request; it appears to be invalid or there was an error with your conection. Please wait while your request is retried...

If you need further help with a download, please contact FileFront support (http://support.filefront.com/esupport/).

Damnssaassdf . . .

Eliot
11-23-2007, 07:04 PM
working fine here but try the links from mahe then

http://utforums.epicgames.com/showpost.php?p=25097676&postcount=5

twist99
11-23-2007, 10:17 PM
Very GJ, it works offline but I tried them both on my server and they didn't work.

krazr
11-24-2007, 09:03 AM
I think this is the best addition to UT3. At first like many others I couldn't break the habbit of TRYING to dodgejump everywhere I went and I hated that Epic took it out of the game. This is a mutator though... So people can choose to have it. I, myself would like to implement it into a server.

What would be nice to know is what needs to be changed in the command line and dedicated windows server files to make this work online and if anything else needs to be changed because again like others I've got it turned on but it doesn't seem to work? Please Elliot anything we need to make this work would be greatly appreciated and if you know of any way to set up a redirect in UT3 so people can get this mutator when they join your server would be nice too! Thanx for bringing the old style back to this game with the mutator.

Something a lot of people need to know in here is this is not the game. It's a mutator. If you don't like it, simply stay off the servers that have it. I don't see why anyone who was a fan of UT2004 wouldn't want this on UT3 since it wasn't even a choice in UT2004 and everyone had to get used to it. Now that we had to do that they've taken it away from those of us who learned to love it and now we have to "feign death"? You couldn't make a dumber addition to the game. But people will get used to that the same way we did to DodgeJump and eventually everyone will be doing it.

If the game works... Why take away from it Epic? My own opinions obviously and it looks like a few people agree with me. It will be nice to finally enjoy the game as this mutator restored my faith in wanting to even play this game. There are so many people still playing UT2004 for this reason alone and again... if you don't like it. Don't play it and your opinion isn't needed here for a mutator. Go post somewhere why you love the new movement style of UT3 your opinions might be appreciated there.

Denk
11-24-2007, 09:13 AM
nja, i hope ppl wont use this... - i mean, give UT3 a REAL try without it first... :)

krazr
11-24-2007, 09:24 AM
I already have... That's why this mutator makes me want to actually play this game again.

Eliot
11-24-2007, 12:46 PM
can you tell me how exactly you are trying to run the mutator on your server and where it is placed :), so i can see if your doing it wrong.

Party Boy
11-24-2007, 12:50 PM
working fine here but try the links from mahe then

http://utforums.epicgames.com/showpost.php?p=25097676&postcount=5

=D

But, I can't play anyway . . .

=P

twist99
11-24-2007, 02:54 PM
can you tell me how exactly you are trying to run the mutator on your server and where it is placed , so i can see if your doing it wrong.

MutDodgeJump.u in /UTGame/CookedPC
UTMutDodgeJump.ini /UTGame/Config
Where I put my other mutators that worked

I run them in command line

server CTF-Strident?MaxPlayers=12?bShouldAdvertise=True?bIsDe dicated=True?mutator=UTGame.UTMutator_LowGrav,MutZ oomInstaGib.MutHSZoomInstaGib,BattleMOD.BattleMOD, MutDodgeJump.MutDodgeJump -EngineINI=..\Config\Engine.ini -GameINI=..\Config\Game.ini

Jonny
11-24-2007, 09:49 PM
Wow for me this mutator just improved the gameplay 1000% thankyou!
Seriously i dont know why Epic hasnt used this as part of the game...at first i thought im might be good dodge jump was gone but this is sooo much better!!

LordStrider
11-25-2007, 12:19 AM
How can you speak for the people?? I have 20 people in our clan and 100's more that play on our server that would not agree with you. WHY does your way have to be the only way?? That is what open source code is about....

I guess some people just can't let others play they way they want and ignore this section...

EXACTLY.

You can't please everyone one. That what is great about Unreal gaming. We have the ability to mod the game to the way we like it and others are welcome to play it or go find the variety they like.

Not everyone likes the same thing.

Party Boy
11-25-2007, 02:30 AM
how to install:
Place UTMutDodgeJump.ini in ...\My documents\My Games\Unreal Tournament 3\UTGame\Config
Place MutDodgeJump.u in ...\Unreal Tournament 3\UTGame\CookedPC

I put the files in the correct places, the mutator show up in the menu, I can select it, but, can't dodge jump . . .

:S

W4RH4WK5
11-25-2007, 08:57 AM
hi there

can you build ONE mutation out of both?
so that you can configurate them direktly after selecting them?

would be much orgenized.

AleX

unreal-enthusiast
11-25-2007, 11:48 AM
is any body else having problems with this. the mut will work fine for the first map of a map cycle but then stops working on the next map?

Mojo
11-25-2007, 12:08 PM
I also can get this to work on a dedicated server.

I put the UTMutDodgeJump.ini under the UTGame/Config folder and MutDodgeJump.u under the UTGame/CookedPC folder.

Tried adding ?Mutator=DodgeJump and ?Mutator=DodgeJump.DodgeJump to the command line but neither one worked. No errors in the log file either.

Eliot
11-25-2007, 12:10 PM
I also can get this to work on a dedicated server.

I put the UTMutDodgeJump.ini under the UTGame/Config folder and MutDodgeJump.u under the UTGame/CookedPC folder.

Tried adding ?Mutator=DodgeJump and ?Mutator=DodgeJump.DodgeJump to the command line but neither one worked. No errors in the log file either.

wrong commandline should be ?Mutator=MutDodgeJump.MutDodgeJump

Mojo
11-25-2007, 12:35 PM
Actually I had a typo in my post. I have

?Mutator=MutDodgeJump.MutDodgeJump

in the command line but no dice. Does anything need to be changed in any of the other ini files?

Art_illery
11-25-2007, 02:26 PM
I was able to finally put up 4 Dedicated Servers on our Clans Gameserver just this weekend. I also patched the Servers with the Beta Patch 1.01 which isnīt officially released yet, and tried to get this mutator to work on dedicated Servers, but it isnīt working, no matter what i do.

In the console the Mutator seems to be loaded fine, in the Mutators Section of the Serverbrowser it clearly states, that this Server is running dodgejump Mutator, but when i join that Server, i canīt dodge-jump.

This all works very fine in offline play, i can dodge jump all i want there, but not on dedicated Servers. Something is wrong with it there.

All information i can give you on the issue is some error message i read in the logs of the Server which states:

ScriptWarning: DodgeJumpInfo DM-Deck.TheWorld:PersistentLevel.DodgeJumpInfo_0 (Function MutDodgeJump.DodgeJumpInfo:Tick:006A) Accessed None 'Owner'

Maybe this points some of you modders out there, where the problem is located, that this mutator appears to be working offline, but not online.

And all those people hijacking this thread for discussion about UT3 Movement vs. UT2k4 Movement please for the love of god go discuss it somewhere else, it is a pain in the ass to read through all the "movement discussion" junk in here in order to get some information on how to work with this mod.

Reverse
11-25-2007, 03:35 PM
is any body else having problems with this. the mut will work fine for the first map of a map cycle but then stops working on the next map?

I've got the same problem and its quite annoying. Could someone let me know how to keep it on during everymap in the map cycle?

Thanks in Advance

Eliot
11-25-2007, 04:51 PM
I was able to finally put up 4 Dedicated Servers on our Clans Gameserver just this weekend. I also patched the Servers with the Beta Patch 1.01 which isnīt officially released yet, and tried to get this mutator to work on dedicated Servers, but it isnīt working, no matter what i do.

In the console the Mutator seems to be loaded fine, in the Mutators Section of the Serverbrowser it clearly states, that this Server is running dodgejump Mutator, but when i join that Server, i canīt dodge-jump.

This all works very fine in offline play, i can dodge jump all i want there, but not on dedicated Servers. Something is wrong with it there.

All information i can give you on the issue is some error message i read in the logs of the Server which states:

ScriptWarning: DodgeJumpInfo DM-Deck.TheWorld:PersistentLevel.DodgeJumpInfo_0 (Function MutDodgeJump.DodgeJumpInfo:Tick:006A) Accessed None 'Owner'

Maybe this points some of you modders out there, where the problem is located, that this mutator appears to be working offline, but not online.

And all those people hijacking this thread for discussion about UT3 Movement vs. UT2k4 Movement please for the love of god go discuss it somewhere else, it is a pain in the ass to read through all the "movement discussion" junk in here in order to get some information on how to work with this mod.

thx for the information even though it should never give that error since the actor destroys himself if owner is not found and meh still weird why it isn't accessing any owner, but i worked today abit on the mutator more online friendly i hope :P but haven't been able to test since my ut3 crashes my pc when i run dedicated server T_T.

Edit: ok seems the reason is that owner is no longer replicated to client and thats why it accesses none, good news is i fixed this and i'll release updated version and hopefully it will work this time :).

Edit2: Since i can't host dedicated i can't either test if this works online so heres the update/fixed version, please try it out and tell me if it works then i'll update main page

Link:http://files.filefront.com/MutDodgeJumprar/;9122494;/fileinfo.html

and in the .ini file you can now enable bAllowMultiDodge.

Art_illery
11-25-2007, 05:56 PM
Thx alot for the work you put into it, i will gladly try it out when i find the time, although i canīt promise you when that will be, as i am swamped in work right now and have to make time to install and test it out, but hopefully i will be able to do that when it gets a little quieter around here tonight.

I will keep you posted of course and feed you with all information i can gather from my online Dedicated Server testing.

Art_illery
11-25-2007, 06:32 PM
OK i was able to give it a quick look, I installed the updated Version of the Mutator onto the Dedicated Server, replacing the old UTMutDodgeJump.ini and UTMutDodgeJump.u, and i also replaced those files on my client.

I connected to the Server (in the Serverbrowser the Mutator was shown), tried to dodge jump, but it didnīt work :(

I will look into it, if i made some mistake somewhere along the way, but i guess, it still isnīt working online.

I also took a look at the logfiles, and the aforementioned Error wasnīt shown, so at least your work removed the error i saw earlier with the first version of your mod.

If you want to try it out yourself on the dedicated Server, your welcome to join it. I will let it run through the night with the dodge-jumping mod enabled. Server is a TDM Server named "[IoD] TDM Server - V 1.1 only", but be advised, that you may need Patch 1.01 to be able to join it via Serverbrowser. If you canīt join it via the Serverbrowser, here is the console command you need for connecting: "open blackbox-server.de:11140"

Eliot
11-25-2007, 06:39 PM
meh :/ dissapointed by my own code :<

i'll do another update and add logs at every block code so i know whats happening and see whats not working etc.

oh and heres the source for anyone who wanted it.


Class DodgeJumpInfo Extends Info;

var bool bCanMultiDodge;
var MutDodgeJump Mutator;
var UTPlayerController PC;

Replication
{
if( bNetDirty && (Role == ROLE_Authority) && bNetInitial )
bCanMultiDodge;
}

Simulated Function Tick( float dt )
{
local UTPawn Pawn;
local bool bCanDoubleJump;

if( PC == None )
{
ForEach LocalPlayerControllers( Class'UTPlayerController', PC )
break;

if( PC == None ) // if still none destroy (happens if player left server).
{
LogInternal( "Destroying myself!", Name );
Destroy();
return;
}
}

if( WorldInfo.NetMode != NM_Client )
{
if( bCanMultiDodge != Mutator.bAllowMultiDodge )
bCanMultiDodge = True;
}

Pawn = UTPawn(PC.Pawn);
if( Pawn != None )
{
if( Pawn.bDodging || PC.DoubleClickDir == DCLICK_Active )
{
LogInternal( "Dodging!", Name );
bCanDoubleJump = Pawn.bCanDoubleJump;
if( bCanDoubleJump )
{
LogInternal( "Jump Enabled!", Name );
Pawn.bReadyToDoubleJump = True;
Pawn.bDodging = False;
}

if( bCanMultiDodge )
{
Pawn.CurrentDir = DCLICK_Done;
PC.DoubleClickDir = DCLICK_Done;
PC.ClearDoubleClick();
if( UTPlayerInput(PC.PlayerInput) != None )
UTPlayerInput(PC.PlayerInput).ForcedDoubleClick = DCLICK_Done;

if( bCanDoubleJump ) // Only allow extra jumps if player can doublejump (this way certain maps or w/e else can turn this off).
ServerResetJumps( Pawn );
}
}
}
}

// No idea if this would be still needed in ut3 but i don't wanna test 999x times to figure out :).
reliable Server Protected Simulated Function ServerResetJumps( UTPawn Pawn )
{
Pawn.MultiJumpRemaining = Pawn.MaxMultiJump;
}

DefaultProperties
{
RemoteRole=ROLE_SimulatedProxy
bAlwaysRelevant=True
}

krazr
11-25-2007, 10:57 PM
I'm glad you guys are working on this :). UT3 online is useless to me without it and I can't wait to get this up and running on my server. If anyone gets this mutator running on their server please list in this forum how so others can have UT the way we like it again!!! And for godsakes I'll donate my server to Elliot for the time being for him to get this mod running!!! lol... Seriously PM me Elliot if you wanna test it out. I have a private 10 slot server with Gameservers that I'm not even going to go public with until this mutator is ready to go! THANK YOU FOR DODGEJUMP!

Miko
11-25-2007, 11:10 PM
How is UTIII useless without dodge jump. Please give me a very justified reason that UTIII isn't worth playing without dodge jump. You can still double jump and dodge from walls and wall dodging can literally get you across places you cant get to normally if you time and angle it right. I'm not against dodge jumping as a mutator but the element was removed because it gave noobs no chance of competing against anyone who knew how to dodge jump. I support this as a mutator but Its likely there will be game play issueq with stock maps that aren't designed for dodge jumping. Greatest example of maps with no room for it are maps like Carbon Fire. My hint to you is to give dodge jumping every penalty a double jump might give you and it would only give you that same minor boost a double jump does. Its the only way I see a dodge jump mut working well if it is made to for UTIII map scale and not designed off the original UT04 principle. Although I would likely refrain from using it. It is an interesting mutator.

krazr
11-25-2007, 11:28 PM
I'm not against dodge jumping as a mutator but the element was removed because it gave noobs no chance of competing against anyone who knew how to dodge jump.

That's all you had to say. Instead of giving noobs a chance give them a reason to learn some skill like we were used to with previous UT installments. Epic always added to UT... They hardly took away anything that important. Especially when it came to gameplay. Whether they like it or you like it or not... you just don't change the way it's played. Doing it for "noobs" is definitely the wrong reason to go changing too. Not when they have the customer base they had with 2004...

Okay okay okay... I'm shutting up about UT2k4 vs UT3. This is a mod. Install it if you like it... if you like the new UT3 play style.. go for it. Stay out of the forum section for a mutator you seem to have a problem with. It'd be different if you said you installed the mutator and didn't like it or it didn't work. There were tons of map that were designed for UT2004 that weren't designed for the DodgeJump so that's a stupid gripe... Who cares if it doesn't fit in hallways or close places or whatever... if you don't like it don't jump after you dodge! SIMPLE AS THAT

Miko
11-26-2007, 01:45 AM
Most of the UT consumer base came from the original thank you very much. This mutator is a great mutator to have but it just has to be conditioned to work fluently with UT3. Take the games movement and terrain into account before really playing with it. That read the whole post. The point of my stating what I did about dodge jump is basically. It was new player deterrent. It discouraged players from trying to play when people could be all over them because they could never dodge jump right away. To put players on the even ground again. IT went out of the window. At least as an mutator its an option. Lastly to finish this post. Maps have to be made according to every type of movement conceivable in game. If they don't work with movement style. They don't work fundamentally and fail. This mutator would have to be designed for UTIII's movement exactly to function.

krazr
11-26-2007, 02:04 AM
Hmmm... Okay I don't know what your actual point is in any of that because I still don't see your argument. Either way it stands (with whatever reason you are in here arguing over a MUTATOR) movement will not be effected... and again... if you don't like it? DON'T JUMP AFTER YOU DODGE. Mutators aren't designed in the orginal game so for your opinion... no... nothing is designed for DodgeJump. But, the same way people designed a MUTATOR they will design maps for it and it's so early in UT3's mod/map making stage that people can still implement this (IF THEY CHOOSE SO) into their other mutators and maps. This is why the UT community is so big because people have the freedom to make whatever the hell they can come up with for UT and you can just deal with it Miko ;)!

Miko
11-26-2007, 02:14 AM
Not arguing over the mutator. I'm siteing over your point of saying how UT III online is useless without dodge jump. That and I know its the peoples choices. What im saying is that UT03 and 04 maps were designed around their gameplay style and the style of movement in game. those HAVE to be taken into account at ALL times or maps fail. This Mutator will have to take in that idea that it must function well in UTIII map style and has to work well withs its movement system. If it doesn't work with it then it causes issues.

Let me put it this way. What I'm sayings is to play close attention to maps and playtest things thing to death to make sure the dodge jumping doesn't break the map style but enhances it.

krazr
11-26-2007, 02:30 AM
nothing is designed for DodgeJump***YET***. But, the same way people designed a MUTATOR they will design maps for it and it's so early in UT3's mod/map making stage that people can still implement this (IF THEY CHOOSE SO) into their other mutators and maps.

Also, we need to stop arguing over something like this. You also made your point but it still doesn't make sense because people can and will make maps based around this mod, I don't care if Elliot would've made this mod a year down the road. It would still happen then no matter what points you can make about the mutator. I want the experience that UT3 has without all the "noob" friendly crap and I loved the UT2003/UT2004 feel of the DodgeJump as do MANY MANY OTHERS. Now, with this mod, and many many thanks to Elliot, those of us that felt Epic took the DodgeJump away from us can finally be satisfied by having it thrown back in the game. I could care less for UT3's originality because I think that the feign death move is lame and I used the DodgeJump ALL THE TIME! So... having it back makes UT3 feel like what I expected UT3 to feel like before I found out they were taking my DodgeJump away. If they want "noobs" to have a better chance at taking out experienced players they need to work on a training mode and better AI movements so that new players can pick up on it. Don't take away from skilled players that have supported the game from the start. When you get accustomed to something you've played since release date and you've been playing it for 3 years straight never missing more than a week without playing it (all online as many others like me have done) and then you finally hear the game they've been working on that we've seen screenshots since May 2005 (maybe sooner) its like they cut off one of your legs by taking this feature, the DodgeJump, out of the game.

Art_illery
11-26-2007, 08:27 AM
STOP DISCUSSING MOVEMENT ISSUES HERE PLEASE!!!!
It is annoying and absolutely misplaced. Just stop it!!!

People are individuals, and each individual has different concepts of what he/she likes. But this here is definately NOT the place to discuss this, this is the place to discuss the technical aspects of this mutator.

Honestly, if anyone else posts as much as a fart into this Movement discussion direction , i am just gonna freak out!

This thread is already over 13 Pages long, with useful information only this would fill 2 Pages top, and it wouldnīt be such a waste of time reading through all the "flame-spam". That is what it is, flame-spam, nothing else. Doesnīt matter from which direction you see it. Argue in PM or flame all you want somewhere else, i donīt care, but just get lost from this thread with all that bull****.

And stop arguing about it, refering to other people as noobs or whatever, this is just the thing that gets this going over and over again. It is like fighting windmills.

Act grown up for once please and use your brain to avoid situations like this.

Flak
11-26-2007, 09:29 AM
Wow, I guess no one read the rules. http://forums.epicgames.com/showthread.php?t=583697

If you do not have constructive comments regarding the mutator, do not post.

Art_illery
11-26-2007, 09:03 PM
Thanks Flak, i think your admin voice in here was badly needed, and i apologize if my post was rather sort of rude.

Now back to the topic, Eliot, let me know when you are done with any updates, and i will gladly test it out on some dedicated Server to see if it works online. But take your time, noone is pushing you.

If you like you can get in contact with me via PM and we can work out something to let you test your Mutator "out in the wild". I was thinking about the possibility of letting you access my Workstation here at home via VNC-Connection, which would give you a look at the Virtual Machine i am running my dedicated Servers on, so you can see for yourself, what I do, and how I do it. We might even join on some voip tool like Teamspeak or Mumble to discuss things while making changes to the Dedicated Servers if you were up to it.

krazr
11-27-2007, 12:01 AM
It's great when opinions matter...lmao...under the rug right? And yeah, what he said... I got Ventrilo though...

MajikMyst
11-28-2007, 01:34 PM
Any way of getting this released in zip format? Not everyone has winrar.

KewlAzMe
11-28-2007, 02:15 PM
So have we had any resolution yet to getting this working online?

BoRG915
11-28-2007, 04:23 PM
Keep up the great works guys!!! Can't wait to get this one loaded up on the server when it's finished, My clan is lost without it.

krazr
11-29-2007, 01:17 PM
Are any of the custom mutators/mods working online? Looks like a lot of people are having problems getting them to work online. I sure hope this mod gets to work online...

KewlAzMe
11-29-2007, 03:11 PM
It seems that a lot of the old methods in UT2004 that used to be replicated for us are no longer replicated the same way in UT3... so there's a bit of a learning curve there.

*Snoopy*
11-29-2007, 03:30 PM
hey, is there any server with this mutator? :D

krazr
11-29-2007, 11:01 PM
I totally understand Kewl... just from a server administrator's standpoint it's completely different. New engine with a lot more to play with but hardly any support. I've noticed a pretty big trend on the forums here with people that are having problems getting their mutators to work online among many other server gripes... I hope Epic fixes this in whatever patches they intend on releasing and hopefully it will be soon! I really wanna see what this mutator and even your multijump mutator can do for the gameplay online because without the Dodgejump the game just doesn't feel the same. I truly miss it... I probably won't play the game exclusively until it works online ;)!!!

MonsOlympus
11-30-2007, 12:01 PM
I must admit this mutator is pretty kewl, not just in the way it plays like multidodge is well done but dodge jump is only useful in more open areas and with UT3 thats not as much as it used to be. Heres to hoping map testers wont use this alot :p

Anyways this isnt about my views on dodge jump, this is to say well done to how ever coded this, its rather a clever way of hooking into the pawn so you dont have to create a subclass.

But yeah I prefer the multidodge one because it takes away the delay for dodging as well, didnt test pure dodge jump but Im guessing you get that double jump like delay after you dodge jump and if you dont you should hehe.

Anyways again good work on the mut!

woooo
11-30-2007, 12:10 PM
The zark works online

l-_-l
11-30-2007, 04:09 PM
I really missed this :D thanks sooo much!!!

KewlAzMe
12-01-2007, 08:37 PM
You havent tried that have you?;)
The minigun alt fire pushes the manta backwards, if you hit enough bullets say like 75% he can never reach you.

Finally had a chance to try this... what a crock.. didn't slow the manta down at all.

krazr
12-02-2007, 01:10 AM
I'm with you on that one Kewl... Give me my DodgeJump back anyday and I'll simply dodge the manta and turn it around with a nice shock ball combo. In 2k4 you could do that easily and even though the manta is a lot faster and harder to stop at least the DodgeJump would let you jump out of the way without having to feign death and be vulnerable for however long it takes to stand back up...

KewlAzMe
12-02-2007, 10:16 AM
i think feign death should grant you protection from the manta smash.. consider that you are disabling yourself for a few secs while you have to get back up.. so the manta could come back around and have to actually shoot you and use some skill rather than just pancake everyone. Or other team members could get the drop on you.. so you'd have to use it wisely, but at least you'd have some sort of counter.

Evilbones
12-02-2007, 12:51 PM
This mod brings back horrible memories. I shudder to think what this will bring back to the game. People springing all over the place like anything, it takes away skill of the game imo. At the moment people have some good long-lasting duels, instead of springing off a wall and killing an opponent right away, without the opponent getting a chance to move or react. Good on you for doing this, but I won't ever play it. It was removed from this game for a reason, let it die with the old game - move on, times have changed.

Akolyte01
12-02-2007, 12:56 PM
This mod brings back horrible memories. I shudder to think what this will bring back to the game. People springing all over the place like anything, it takes away skill of the game imo. At the moment people have some good long-lasting duels, instead of springing off a wall and killing an opponent right away, without the opponent getting a chance to move or react. Good on you for doing this, but I won't ever play it. It was removed from this game for a reason, let it die with the old game - move on, times have changed.

LMAO. So somehow it is now harder to hit someone just running around on the ground than it is someone flying through the air by dodge jumping? Epic specifically stated the reason they removed dodge jumping from the game was to reduce the gap between elite palyers and noobs. That's right, they reduced the skill.

Now I'm not complaining that they did that, in fact I think it is more fun now, but don't say dodge jumping lowers the skill.

Reverse
12-02-2007, 03:00 PM
is any body else having problems with this. the mut will work fine for the first map of a map cycle but then stops working on the next map?

Any iead on how to make the mutator follow from one map to another?

TheEngine
12-03-2007, 12:44 AM
Times have changed? As in "accept this new UT, flawed in every conceivable way" good times... good times...

I hate what they did to this game, and player handling is the LEAST of my concerns.
Aiming, server pings, graphics(overuse of), options... it's all been Bat-Flarked, when they had a WOR[2]K[4]ING frikkin model right in front of them....

krazr
12-03-2007, 12:12 PM
At the moment people have some good long-lasting duels, instead of springing off a wall and killing an opponent right away, without the opponent getting a chance to move or react.

That's called skill... and springing off a wall and killing an opponent is still possible in UT3... They didn't take the wall dodge out... they took out the dodgejump... Which is the mutator you should be looking at with the rest of us. Glad you're worried about the wall dodge still being in the game though. And has anyone got this working online yet? That's all I want to know and if so I'd love to know how as I'd really like to get this working on my own server.

ut2004t100
12-04-2007, 01:40 AM
Hi.
the server that i want to play requires this mod and i cant seem to get it to work even though i followed the instructions in the first post.
maybe i missed something but i followed the rules to a "t"
Also the mods/maps/files do not automatically download and install like UT2004.
to me that is a very time consuming problem for the fact i have been trying to manually load the mods for this particular server for the past four and a half hours!!!!!
Please help me.

http://theteck.forumactif.com/index.htm

ut2004t100
12-04-2007, 01:45 AM
hey, is there any server with this mutator? :D

Homer simpson VCTF server but i am having trouble getting it to run .i get the error message"package multijump failed:error opening file:rolleyes:

ut2004t100
12-04-2007, 02:11 AM
http://www.veoh.com/series/HouseofUnreal
M'kay?:)

Eliot
12-04-2007, 10:21 AM
k heres the latest update of it, sry for letting you all wait :)

RAR
http://files.filefront.com/MutDodgeJumprar/;9188340;/fileinfo.html

ZIP
http://files.filefront.com/MutDodgeJumpzip/;9188350;/fileinfo.html

please let me know if it works now properly online, thx.

EasyT
12-04-2007, 01:04 PM
k heres the latest update of it, sry for letting you all wait :)

No problem, it was worth waiting for :)
Works perfectly, really nice job Eliot!

Edit:
It works until mapchange, then it's gone.
If i disconnect/reconnect to the server, then it works again.

Btw. both client and server are patched with the beta 101.

Eliot
12-04-2007, 03:26 PM
probly cause of the new streaming system of unreal engine 3, probly will need help from mysterial then :p.

glad it works :o

Mojo
12-04-2007, 07:38 PM
OK on our dedicated server we don't have a folder called UTGame\Published\CookedPC\Script

There is a folder called UTGame\CookedPC

no "published" folder and no "script" folder. Where should I put the MutDodgeJump.u file?

I have two humble suggestions:
1. Issue these files as BETA with unique filenames until they've been fully tested and you are ready to go GOLD. If you update your server with a new version of MutDodgeJump I assume clients with an old version with the same name may have problems.
2. Include a readme.txt file in with the zip to tell people how to install it.

I really appreciate you working on this project and can't wait until it is working.

KewlAzMe
12-04-2007, 08:13 PM
he puts the correct structure in the zip.. just start at the UTGame level and drag that into the My Games\Unreal Tournament 3\ folder. It will say "this folder already has a directory called UTGame, are you sure you want to replace?" say yes. It doesn't replace anything, it just adds the new files.

Mojo
12-04-2007, 09:08 PM
he puts the correct structure in the zip.. just start at the UTGame level and drag that into the My Games\Unreal Tournament 3\ folder. It will say "this folder already has a directory called UTGame, are you sure you want to replace?" say yes. It doesn't replace anything, it just adds the new files.

We're running a dedicated server and there is no My Games folder. Here is a screenshot of the directory structure

http://i17.photobucket.com/albums/b77/Mojoclr/2007-12-04.jpg

I don't know if this setup is unique to Gameservers but I need to know where to put the files.

KewlAzMe
12-04-2007, 09:38 PM
We're running a dedicated server and there is no My Games folder. Here is a screenshot of the directory structure

http://i17.photobucket.com/albums/b77/Mojoclr/2007-12-04.jpg

I don't know if this setup is unique to Gameservers but I need to know where to put the files.

First you need to know that you do not touch that folder.

All local files are in x:\My Documents\My Games\Unreal Tournament 3\UTGame

even the dedicated server uses this location.

Eliot
12-04-2007, 10:02 PM
if you don't see any script folder then just create one.

Mojo
12-05-2007, 07:37 PM
First you need to know that you do not touch that folder.

All local files are in x:\My Documents\My Games\Unreal Tournament 3\UTGame

even the dedicated server uses this location.

Sorry you're wrong. The picture I posted is the entire game folder structure at our hosted dedicated server.

Anyway I created a UTGame/CookedPC/Script/ folder and put the .u file there.

Good news: When you join the server the mutator downloads into your cache and it works.

Bad news: It doesn't work after a map change (I forced a change as admin, not sure what happens after a mapvote). Like EasyT reported, if you disconnect and reconnect, it works again.

krazr
12-05-2007, 07:59 PM
Damn... So it still isn't working correctly??? Hope it gets fixed soon. This is too good of a mutator not to have online :)!

KewlAzMe
12-05-2007, 08:49 PM
Sorry you're wrong. The picture I posted is the entire game folder structure at our hosted dedicated server.

Anyway I created a UTGame/CookedPC/Script/ folder and put the .u file there.


I'm not wrong unless you installed the dedicated server with the -nohomedir command line. Technically yes you can create the folder in the game directory but a purpose of having the local directory in the my documents folder is to avoid cluttering the game install directory. I believe the Local directory will override the default game install directory structure.

I'm assuming since you are using a hosted ded server, they probably installed it for you with the -nohomedir

Mojo
12-05-2007, 09:37 PM
I'm assuming since you are using a hosted ded server, they probably installed it for you with the -nohomedir

Yes that's correct. Now hopefully Eliot can figure out this last problem. We're so close! :)

Demon Guardian
12-06-2007, 01:07 PM
Well, mapchange issue should be solved - it is unbearable to go to main menu after each map. :(

damnu2
12-08-2007, 12:49 AM
let's make it easy..

1. If you don't like dodge jump and happened to joined a server you like that has this mutator, just don't use it...

2. Told a couple players in ut2004 who complained about the dodge jump that if they don't like it, simply turn it off in the options and stop crying...

3. This mutator is good. Tested it out and works well in all the maps...Due to the gravity of UT3, the dodge jump isn't what most people think... It's not floaty...

4. Again... you don't like it, just don't tap the jump key after you've dodge... simple enough, right? Right!

5. I love dodge jump, but since UT3 doesn't have it, I'll live and get use to it...BUT it's good to know someone actually made a mutator to have it available....

peace out!

damnu2
12-08-2007, 12:56 AM
This mod brings back horrible memories. I shudder to think what this will bring back to the game. People springing all over the place like anything, it takes away skill of the game imo. At the moment people have some good long-lasting duels, instead of springing off a wall and killing an opponent right away, without the opponent getting a chance to move or react. Good on you for doing this, but I won't ever play it. It was removed from this game for a reason, let it die with the old game - move on, times have changed.


Yeah.. so I can spam you to death with the mini, flak and rock.... it's too bad you can't get away because there isn't dodge jump.... vice versa..

Hate it when a player chase after me with a flak, rock or mini... it's 99% death if I don't jump into an elevator or fall into another area...

Actually without the dodge jump, it's a lot easier to kill other players....Ever tried 1v1 in UT3? OMG.. it's like whoever with the rock and flak will get more kills....

Friendlyman
12-09-2007, 09:57 PM
Help please :P

I've followed the install instructions and looked all over this forum but i can't get this mod to work!
What am i doing wrong?

First the install directories aren't there so i tried making them and it won't work.
Now the mutator shows in the list but when activated does nothing.

I'm working on a trials map and i need this to work.

Does anyone know if its possible to set mutators to run when i test a map inside UED? Since i'm making a trials map I really want to test my jumps with dodgejump enabled without having to load UT3 and play manually each time. This is especially important to move bsp/meshes in tiny increments.

krazr
12-10-2007, 01:40 PM
So does anyone have this working? To the point where it doesn't make you disconnect and reconnect after each map change? If so please tell those of us waiting for confirmation that it works!!! :)

RedruM-X
12-10-2007, 07:30 PM
Away with this crap !

KewlAzMe
12-10-2007, 08:52 PM
3. This mutator is good. Tested it out and works well in all the maps...Due to the gravity of UT3, the dodge jump isn't what most people think... It's not floaty...


Thank you! it fits perfectly with the lowered grav.

Eliot
12-11-2007, 05:44 AM
fixed the issue :), check first post for new download link.

Friendlyman
12-11-2007, 06:00 AM
For some reason i can't download from Filefront. Can someone please give a mirror for the updated version?

Also does anyone know how to make play testing from UED run mutators? Then i can test maps im making with dodgejump.

Mojo
12-12-2007, 12:26 AM
Congratulations Eliot you have a winner. Works great even after mapvote on our dedicated 1.1 patched server. Thanks for taking care of this.

Shambler
12-12-2007, 06:40 AM
What is the purpose of ServerResetJumps when the code calling it in Tick executes on both the client and server?

The function isn't necessary and it can be exploited by the client to achieve infinite jumps.

KewlAzMe
12-12-2007, 11:34 AM
What is the purpose of ServerResetJumps when the code calling it in Tick executes on both the client and server?

The function isn't necessary and it can be exploited by the client to achieve infinite jumps.

I think that code specifically states that he is unsure if it is needed.

Eliot
12-12-2007, 02:09 PM
What is the purpose of ServerResetJumps when the code calling it in Tick executes on both the client and server?

The function isn't necessary and it can be exploited by the client to achieve infinite jumps.

your right it's no longer needed, and it can't be exploited it's set to Private the function.

Shambler
12-12-2007, 05:03 PM
I'm pretty sure that private (rather, protected) is just a compiler directive, thus the function can still be called with some careful modification of packages.

It can even be done without any such modification, as you can call it indirectly through Tick as well by setting 'UTPawn(PC.Pawn).bDodging = True' (and 'bCanMultiDodge = True' if it was previously false) before calling Tick.

Eliot
12-12-2007, 07:23 PM
well anyway, they either can just aimbot xD, they'll just get kicked by an admin if anyone abuses those mut features.

ElDiablo2k3
12-12-2007, 07:51 PM
Thanks for the mut Eliot, sweeeeet. :)

Cheers

ElDiablo

HTM~Minion
12-12-2007, 09:11 PM
Version mismatch now. Looks like you updated the file but did not rename it.

I have a server attempting to push this, but clients are getting the version mismatch error. I have removed all traces of the original mut (the files that were included) from my own pc and when I connect it pushes the new file, then gives me a version mismatch error too. (I have updated the redirect file to the new version as well)

the only two clients that have tried to connect so far experienced the same issue. Any ideas?

Eliot
12-12-2007, 09:18 PM
well i didn't rename it cause the other version didn't work so didn't really think anyone would get this problem, ask the clients to remove the file from ther folder and get the name one.

HTM~Minion
12-12-2007, 09:32 PM
I am one of the clients and I have removed both the original .ini file and the .u file as well. I then removed the cached file from my cache folder, verified the server and redirect host have the lates version (10kb) .u file and i still get the version mismatch. I have 2 clients now getting the error that have never even installed the previous version of the mutator.

Is something being written somewhere?

Mojo
12-13-2007, 01:39 PM
Hmmm I was worried about this too. I did not install the .u and .ini file client side but let them download to the cache from the server. I deleted everything from my cache (including the .ini file since this mutator was the only thing that I had ever downloaded) and it pushed the new file out and I've had no problem with a version mismatch. Haven't heard anyone else from our server complain yet.

HTM~Minion
12-13-2007, 02:06 PM
Here's the weird thing, If I cleared cache and the entry for this mutator from the cache.ini file. Then put the first version on redirect I could d/l the mut, get NO version mismatch error and join the game, but of course the mutator does not work.

I have the mutator loaded in the \UTGame\Published\CookedPC\Script folder and if both the server and the redirect have the same version (the latest 10kb file) I still get a mismatch even with clients that have never loaded the original mut before.

Something is wrong, I've tested the same folder structure on the server with other mutators and they redirect and work fine. Can this mutator be renamed, and if so how must this be done to avoid the mismatch error?

With all due respect I believe a file should never be released publicly and then changed without renaming and rereleased, it can only cause issues for the public.

*EDIT* moved on to a different dodgejump mut...good luck guys...

Bob_Gneu
12-13-2007, 08:56 PM
Hey eliot,

I want post a quick comment about your code... =)

There is a very odd line that you should probably look at, or more so I'm not sure whats going on.

Line 19 in your info class

if( PC == None ); // Send owner to client.
PC = UTPlayerController(Owner);

Eliot
12-24-2007, 02:03 PM
Hey eliot,

I want post a quick comment about your code... =)

There is a very odd line that you should probably look at, or more so I'm not sure whats going on.

Line 19 in your info class

if( PC == None ); // Send owner to client.
PC = UTPlayerController(Owner);


well it checks if the PC which is the owner if its none and if so it assign the owner to PC which is replicated to the client (owner not) and note that the code is only getting executed on server, although i found after that you can enable a option so the server sends owner so in that case i wouldn't need my own PC variable.

Bob_Gneu
12-29-2007, 07:18 PM
=) I think you should look closer.

D-Hunter
12-29-2007, 08:54 PM
It's a shame that so many people gave this thread bad votes, it's a wonderful mutator and its great to have the dodge-jump option.

Geist
12-30-2007, 04:46 AM
=) I think you should look closer.
Wow... nice catch, Bob! I missed it too at first; Classic; :D


It's a shame that so many people gave this thread bad votes, it's a wonderful mutator and its great to have the dodge-jump option.
I agree. Personally, I love the dodge-jump, but really only to satisfy a habit more than to really get around in UT3. However, I have already found a couple good places to use it in some maps, so it's usefulness is also becoming more common. Anyway, great mutator, and it's not THAT substantial of a change in UT3 that ppl should be so down on it.

Ludus
12-30-2007, 06:53 AM
Yes...and is fun to note this: the UT99 *leeeeeet* ppl was saying proudly:
<<Oh my gosh!Epic made so a gooooooood choice to make the gameplay UT99 style! we are leet, we wanna play like this!dodge jump is sooooo noob!!>> and so on...
well, i hope now these persons are happy to play this game in like...what? 20 peeps???! 'cos: look at the servers....they are 99% empty!
Good job indeed!

MuBashi
12-30-2007, 02:07 PM
Thank You, So Very Very Much

Captain_Tea
02-27-2008, 10:14 AM
Very nice, makes the game feel more like home :p. Got it added to my server as a votable gametype.

ShadeMistress
09-08-2008, 01:01 AM
Sweet mutator. I think this might be my favorite one so far. :) Thank you for making this.

[FnG]Bawsy
10-22-2008, 08:39 AM
Blow me - how did I miss this? So simple, yet effective. Remind me why epic removed this again? :)

Centurion
02-13-2009, 09:12 AM
We don't have to see dodge jump from Epic. This mutator is awesome.

Zeus...
02-13-2009, 08:19 PM
added to the Ŧneŧ servers :D let me know how it plays

Bl!tz~
02-13-2009, 09:24 PM
installed on our server since quite one year and it work like a charm
forgot to post to thx...ops ...thx for ur work eliot....holy**** mutator :p

thosewhobelive
04-24-2009, 08:42 PM
is this out for ps3????can someone cook this for us????

zunnie
12-07-2009, 05:46 PM
Any mirrors available for this? I want this mutator but the downloads on filefront are gone :(

Draken Stark
12-21-2009, 07:23 AM
Could someone convert this, or show me if one is already available, to have a functioning double jump on the PS3 in all four analog directions?

unrealloco
12-21-2009, 07:22 PM
heres a filefront mirror http://www.filefront.com/9144037/DodgeJump-Mutador

Captain_Tea
07-09-2010, 07:15 PM
Does anyone have an idea why i can't get this to work as a votable mutator on our server?

GOW_Nootsac
07-09-2010, 08:08 PM
Hey captain its aCuMSh@t . Did the BTA dodge jump I gave you last night work?

Skillz
07-10-2010, 02:55 AM
http://ut3.ut-files.com/index.php?dir=MSU/Phase1/BestMutator/&file=MutDodgeJump.rar

http://ut3.ut-files.com/index.php?dir=Mutators/&file=MutDodgeJump.zip

Captain_Tea
07-12-2010, 10:39 AM
Hey captain its aCuMSh@t . Did the BTA dodge jump I gave you last night work?

It worked but only in BTA.

Gameslaya
07-19-2010, 06:02 PM
I dodge and then double jump all the time. I don't even have this mutator.

Doesn't this game already have the ability to dodge, and then jump?

azurescorch
07-20-2010, 07:50 AM
I dodge and then double jump all the time. I don't even have this mutator.

Doesn't this game already have the ability to dodge, and then jump?

wut.

Dodge jump means to jump during a dodge. A bit like how you can jump during a jump to double jump. Dodge jumping allows you to travel a lot further with a dodge. You cannot do this without the mutator.

Gameslaya
07-31-2010, 03:00 PM
wut.

Dodge jump means to jump during a dodge. A bit like how you can jump during a jump to double jump. Dodge jumping allows you to travel a lot further with a dodge. You cannot do this without the mutator.

Ah, gotcha.

Downloading now.