BattleMode
11-17-2007, 04:55 AM
Made a list with "UT3 HELP LIST" and compared the results with "UCC HELP".
Compress and decompress seem to be missing. Are those no longer needed? Or are they hidden somewhere else?
Commandlet Description
--------------------------------------------------------------------------------
Core.Help - This commandlet displays help information on other commandlets
Engine.Server - Network game server
Engine.SmokeTest - This commandlet runs a series of tests to validate a build
Editor.AnalyzeContent - this will print out an overview of the content the packages listed to the cmd prompt (c.f. AnalyzeReferencedContent for getting more in depth stats)
Editor.AnalyzeCookedContent - Displays statistics about cooked packages, such as the total disk space used by each type of asset or assets which are duplicated in multiple packages.
Editor.AnalyzeCookedPackages - @todo
Editor.AnalyzeFallbackMaterials - Outputs a CSV file with information about what components were dropped to get a material to compile for the sm2 fallback.
Editor.AnalyzeReferencedContent - this dump a number of .cvs with an overview of all content in the game
Editor.AnalyzeScript - Analyzes all Unrealscript .u files and generates a list of potential optimizations.
Editor.BatchExport - Export objects in bulk from Unreal packages to various formats
Editor.Conform - Makes two versions of the same package network compatible
Editor.CookPackages - Resaves packages so that they can be loaded on a console.
Editor.CreateDefaultStyle - Creates a package containing the default UISkin
Editor.CutDownContent - Removes unused content from packages. Processed packages are output to the UnrealEngine3/CutdownPackages/Packages/ directory
Editor.DiffPackages - Compares the property values of two packages (optionally against a common base) and prints out the differences
Editor.DumpEmitters - Particle system information dump - identifies emitters and their modules
Editor.DumpLightmapInfo -
Editor.ExamineOuters - Displays the Outer for all subobjects in all packages, in a table view format
Editor.ExportLoc - Exports localized property values for the specified package"
Editor.FindDuplicateKismetObjects -
Editor.FindEmitterMismatchedLODs -
Editor.FindEmitterModifiedLODs -
Editor.FindQuestionableTextures -
Editor.FindSoundCuesWithMissingGroups -
Editor.FindTexturesWithMissingPhysicalMaterials -
Editor.FixAmbiguousMaterialParameters -
Editor.FixupEmitters -
Editor.FixupRedirects - @todo
Editor.FixupSourceUVs -
Editor.ListCorruptedComponents - Displays components which have been corrupted in some way (incorrect Outer, incorrect ObjectArchetype, etc.) for all packages.
Editor.ListEmittersUsingModule -
Editor.ListLoopingEmitters -
Editor.ListPackagesReferencing - Displays a list of all packages which reference a particular package or asset.
Editor.ListPSysFixedBoundSetting -
Editor.ListScriptReferencedContent - Lists all content referenced by defaultproperties of Unrealscript classes.
Editor.LoadPackage - Loads the specified packages. Used for debugging and/or detecting missing resources.
Editor.LocSoundInfo -
Editor.Make - Compiles Unrealscript source (.uc files) into Unreal packages (.u files) for any packages which are out of date.
Editor.MergePackages - Combines two unrealscript packages into a single package.
Editor.PatchScript -
Editor.PerformMapCheck - Checks maps for errors or specific types of object references
Editor.PerformTerrainMaterialDump -
Editor.PIEToNormal -
Editor.PkgInfo - Display information about the resources contained within one or more packages
Editor.PrecompileShaders -
Editor.RebuildMap -
Editor.ResavePackages - Resaves all packages which are not marked read-only.
Editor.ScaleAudioVolume - Scales the volume of audio data across all packages
Editor.SetMaterialUsage -
Editor.SetPackageFlags - Sets certain allowed package flags on the specified package(s)
Editor.SetTextureLODGroup - Sets the correct texture LOD group on the texture based on the package.group.object name
Editor.ShowObjectCount - Displays the number of objects of the specified class in each package.
Editor.ShowStyles - Display information about all UI styles contained in a UISkin package
Editor.ShowTaggedProps - Displays the property names and values that were saved into the specified package
Editor.SoundGroupInfo -
Editor.StripSource - Removes source code from compiled script packages
Editor.TestCompression -
Editor.TestWordWrap -
Editor.UT3MapStats -
Editor.WrangleContent -
UTGame.UTLevelCheck -
UTGame.UTReplaceActor - Replaces all references to an Actor class in the specified map(s) with another class. Copies changed properties from the most-derived common superclass.
UTEditor.UTCheckCustomCharParts -
UnrealScriptTest.Test0003_ - regression testing for CIS
UnrealScriptTest.Test0005_ - regression testing for CIS
UnrealScriptTest.Test0010_ - regression testing for CIS
UnrealScriptTest.Test0011_ - regression testing for CIS
UnrealScriptTest.Test0020_ - regression testing for CIS
UnrealScriptTest.Test0021_ -
UnrealScriptTest.Test0022_ -
UnrealScriptTest.Test0024_ -
UnrealScriptTest.Test - regression testing for CIS
Compress and decompress seem to be missing. Are those no longer needed? Or are they hidden somewhere else?
Commandlet Description
--------------------------------------------------------------------------------
Core.Help - This commandlet displays help information on other commandlets
Engine.Server - Network game server
Engine.SmokeTest - This commandlet runs a series of tests to validate a build
Editor.AnalyzeContent - this will print out an overview of the content the packages listed to the cmd prompt (c.f. AnalyzeReferencedContent for getting more in depth stats)
Editor.AnalyzeCookedContent - Displays statistics about cooked packages, such as the total disk space used by each type of asset or assets which are duplicated in multiple packages.
Editor.AnalyzeCookedPackages - @todo
Editor.AnalyzeFallbackMaterials - Outputs a CSV file with information about what components were dropped to get a material to compile for the sm2 fallback.
Editor.AnalyzeReferencedContent - this dump a number of .cvs with an overview of all content in the game
Editor.AnalyzeScript - Analyzes all Unrealscript .u files and generates a list of potential optimizations.
Editor.BatchExport - Export objects in bulk from Unreal packages to various formats
Editor.Conform - Makes two versions of the same package network compatible
Editor.CookPackages - Resaves packages so that they can be loaded on a console.
Editor.CreateDefaultStyle - Creates a package containing the default UISkin
Editor.CutDownContent - Removes unused content from packages. Processed packages are output to the UnrealEngine3/CutdownPackages/Packages/ directory
Editor.DiffPackages - Compares the property values of two packages (optionally against a common base) and prints out the differences
Editor.DumpEmitters - Particle system information dump - identifies emitters and their modules
Editor.DumpLightmapInfo -
Editor.ExamineOuters - Displays the Outer for all subobjects in all packages, in a table view format
Editor.ExportLoc - Exports localized property values for the specified package"
Editor.FindDuplicateKismetObjects -
Editor.FindEmitterMismatchedLODs -
Editor.FindEmitterModifiedLODs -
Editor.FindQuestionableTextures -
Editor.FindSoundCuesWithMissingGroups -
Editor.FindTexturesWithMissingPhysicalMaterials -
Editor.FixAmbiguousMaterialParameters -
Editor.FixupEmitters -
Editor.FixupRedirects - @todo
Editor.FixupSourceUVs -
Editor.ListCorruptedComponents - Displays components which have been corrupted in some way (incorrect Outer, incorrect ObjectArchetype, etc.) for all packages.
Editor.ListEmittersUsingModule -
Editor.ListLoopingEmitters -
Editor.ListPackagesReferencing - Displays a list of all packages which reference a particular package or asset.
Editor.ListPSysFixedBoundSetting -
Editor.ListScriptReferencedContent - Lists all content referenced by defaultproperties of Unrealscript classes.
Editor.LoadPackage - Loads the specified packages. Used for debugging and/or detecting missing resources.
Editor.LocSoundInfo -
Editor.Make - Compiles Unrealscript source (.uc files) into Unreal packages (.u files) for any packages which are out of date.
Editor.MergePackages - Combines two unrealscript packages into a single package.
Editor.PatchScript -
Editor.PerformMapCheck - Checks maps for errors or specific types of object references
Editor.PerformTerrainMaterialDump -
Editor.PIEToNormal -
Editor.PkgInfo - Display information about the resources contained within one or more packages
Editor.PrecompileShaders -
Editor.RebuildMap -
Editor.ResavePackages - Resaves all packages which are not marked read-only.
Editor.ScaleAudioVolume - Scales the volume of audio data across all packages
Editor.SetMaterialUsage -
Editor.SetPackageFlags - Sets certain allowed package flags on the specified package(s)
Editor.SetTextureLODGroup - Sets the correct texture LOD group on the texture based on the package.group.object name
Editor.ShowObjectCount - Displays the number of objects of the specified class in each package.
Editor.ShowStyles - Display information about all UI styles contained in a UISkin package
Editor.ShowTaggedProps - Displays the property names and values that were saved into the specified package
Editor.SoundGroupInfo -
Editor.StripSource - Removes source code from compiled script packages
Editor.TestCompression -
Editor.TestWordWrap -
Editor.UT3MapStats -
Editor.WrangleContent -
UTGame.UTLevelCheck -
UTGame.UTReplaceActor - Replaces all references to an Actor class in the specified map(s) with another class. Copies changed properties from the most-derived common superclass.
UTEditor.UTCheckCustomCharParts -
UnrealScriptTest.Test0003_ - regression testing for CIS
UnrealScriptTest.Test0005_ - regression testing for CIS
UnrealScriptTest.Test0010_ - regression testing for CIS
UnrealScriptTest.Test0011_ - regression testing for CIS
UnrealScriptTest.Test0020_ - regression testing for CIS
UnrealScriptTest.Test0021_ -
UnrealScriptTest.Test0022_ -
UnrealScriptTest.Test0024_ -
UnrealScriptTest.Test - regression testing for CIS