PDA

View Full Version : DM-Sky-Arena-Final Big Framerate Increase, final version



karmatized
11-16-2007, 05:25 AM
Ok guys the map is fixedwith a Increases in FPS almost double and looks the same.

So everyone that was having issues before should be fine now, This is the final version of it and i named it so to avoid file conflicts, but erase the old version anyways.

http://files.filefront.com/DM+Sky+Arena+FinalVersiondzip/;9075445;/fileinfo.html

http://www.keepingitdigital.com/dm-sky-arena.jpg

Sky-Arena is my remake of my old Sky-Arena map for ut2k4. Its a arena map sure. But dont think its plain lots of pretty work was done to her to make her shine

Nothing old was used, All textures and everything is new, i wanted the real ut3 feel.

Sizing is good and it has full weps for those that arent into the IG low grav super speed.

Oh yeah let me not forget custom Music that doesnt repeat when respaning, lol. Embeded into the map, but its channeled as a actual music track so you should be able to mute just music if your not into it.

We will see shortly tho if it will push.

OH yeah still looking for a half way decent clan that plays IG and Vctf, please no noobie clans. I bring the mappage so please bring the pwnage.

She is all fixed up and 1000 times better looking then the bugged version, while i was fixing that bug i decided to have my way with her. I also improved light mapping to increase Framerate by around 50 to 60 percent.

p2xelgen
11-16-2007, 06:49 AM
I guess your the first to post a completed map.
I was hoping people would spend more time mapping, and not do a 5min jobs.

Sidesh0w
11-16-2007, 07:42 AM
you fail

you should have posted this in beta

{SAP}THEEDGE
11-16-2007, 09:04 AM
Constructive criticism is always better that, "you fail". I applaud you for making the effort. I can't look at it yet because we don't get the full version here in the states until the 20th. I will check it out then...

{SAP} is a VCTF clan and we occasionally play IG. Check us out at sap.superclans.com

Hawkstra
11-16-2007, 11:13 AM
I would start making maps but I cant till I get the game :(. But oh well, lol.

I agree you should have put this in beta.

Try having different levels to your arenas :D.

Have jumps to get to other levels and stuff.

Wail of Suicide
11-16-2007, 11:47 AM
Adding a few columns and some height variation in the floor would improve even this simple map considerably.

fuegerstef
11-16-2007, 12:09 PM
Congratz.

Now improve:
-visuals
-gameplay

karmatized
11-16-2007, 12:39 PM
a good ammount of time was spent to make it not look like trash.

To many people just post to hate. Name someone else, that even posted a map using proper lighting, or custom skybox arangement or for that matter inlayed custom music track. These are all new things to the community. Which i took the time to master with no help from it.

Dont ask for everything, learn how to seperate visiual quality from playability and make something between them both. Less your familyer with the IG arena scene you really should be more constructive with your criticism.

Hold your tongue till you try the map. This is mostly for the ig community, hence the remake of my old sky arena which a lot of ig and zark people know.

see if your computer can even run this map on full settings

Taboen
11-16-2007, 02:27 PM
I just played it and the background bugs for me, it blurs all over my screen and when I get hit the red of getting hit multiplies over the screen at the part where the skybox is. I cant see anything.

Xyx
11-16-2007, 02:36 PM
Only post your work if you can handle the feedback.

I can only judge from the screenshot. Yes, I'm sure it has great gameplay for those that like IG box maps, and yes, you're the first to make a map with a custom skybox and proper lighting, and yes, it is a nice skybox, but no, a repeated wall section, a concrete floor, a skybox and some playerspawns do not a pretty map make.

Want constructive criticism?
Add detail and decoration. Some statues on the walls, buildings in the distance, an entrance... the world doesn't end beyond those arena walls.
Get a custom floor texture instead of using the same concrete tiles seen in every map.
Use less repetitive wall sections.
Add a gameplay feature that will let people remember this map as something other than "some arena box map". Some jumppads, a platform, a ditch, a vehicle... anything to break the monotony.

karmatized
11-16-2007, 03:31 PM
Only post your work if you can handle the feedback.

I can only judge from the screenshot. Yes, I'm sure it has great gameplay for those that like IG box maps, and yes, you're the first to make a map with a custom skybox and proper lighting, and yes, it is a nice skybox, but no, a repeated wall section, a concrete floor, a skybox and some playerspawns do not a pretty map make.

Want constructive criticism?
Add detail and decoration. Some statues on the walls, buildings in the distance, an entrance... the world doesn't end beyond those arena walls.
Get a custom floor texture instead of using the same concrete tiles seen in every map.
Use less repetitive wall sections.
Add a gameplay feature that will let people remember this map as something other than "some arena box map". Some jumppads, a platform, a ditch, a vehicle... anything to break the monotony.


thats fine but i still have to ask how you would add buildings in the distance on a baren planet that the arena is so far in the sky. First buildings would be 10000 story buildins, they dont go that high into the atmousphere.


people are still forgetting the fact that the map is just that, a arena map. nothing more. Its a ig map really. Thats all it is.

If you want a real regular map then you have to wait till i finish my VCTF map

karmatized
11-16-2007, 03:33 PM
taboen list hardware please, what graphic card are you running also whats your graphic settins at

Taboen
11-16-2007, 03:42 PM
taboen list hardware please, what graphic card are you running also whats your graphic settins at

GeForce 7950GX2
E6600, 2 x 2,6 Ghz
2GB RAM some brand
World detail: 1
Texture detail : 3
Full version.

karmatized
11-16-2007, 03:47 PM
can you take a screenshot

Taboen
11-16-2007, 04:08 PM
http://downloads.ii-clan.com/Screenshots/ScreenShot00000.JPG
http://downloads.ii-clan.com/Screenshots/ScreenShot00001.JPG
http://downloads.ii-clan.com/Screenshots/ScreenShot00002.JPG
http://downloads.ii-clan.com/Screenshots/ScreenShot00003.JPG
http://downloads.ii-clan.com/Screenshots/ScreenShot00004.JPG
:D

karmatized
11-16-2007, 04:40 PM
dude ur system isnt redering half of the static's. thats ****ing weird.

karmatized
11-16-2007, 04:42 PM
tabo question, did you update your drivers, and also did you also use a nhancer to rename the executable for ut since your running a sli rig like my self.

if not check it out, see if everything works good if you disable sli, if it works good, then you gotta update drivers and also use the program Nhancer to fix the EXE name in the nvidia profile

Taboen
11-16-2007, 05:16 PM
How do I disable SLI again? :p

karmatized
11-16-2007, 06:14 PM
right click on desktop goto nvidia control panel
then select sli and disable it, then click apply.

Wail of Suicide
11-16-2007, 09:13 PM
I'd make sure that the static meshes aren't set as bHighDetail or bSuperHighDetail (or whatever the UT3 equivalents are). That's one reason static meshes might not be showing up.

karmatized
11-16-2007, 10:02 PM
yep after reviewing the issue, it is in fact a detail setting issue on the statics, il adjust it within the next hour or so. Il pull the link down from first post so please erase your old file then redownload in a little while.

Sorry im running on 2x 8800 gtx sli'd so i usually have my settings maxed.

Taboen
11-17-2007, 03:13 AM
I'd make sure that the static meshes aren't set as bHighDetail or bSuperHighDetail (or whatever the UT3 equivalents are). That's one reason static meshes might not be showing up.

Yea do that first before I screw up my settings and all.

karmatized
11-17-2007, 03:28 AM
omg this puppy is done now, fixed. Also did a ton of post process enhancements, really brings out the ut3 feeling now, thats what it was missing, oh yeah and a lot of little touch ups. and no guys its still a open arena nothing in the middle and no weird jump pads. Its strickly about being surrounded and how agile you can be.

Oh yeah btw the new aditions should make some peoples computers work a tad bit harder. lol. Il modify the first main post in 5 mins, anyone who downloaded the old one please delete it due to a graphical bug

karmatized
11-17-2007, 04:25 AM
All done she is ready to be downloaded again in her new and better form.

Taboen
11-17-2007, 04:54 AM
yes it works now.
I have very low fps though, unplayable fps even. And that with a 7950GX2, texture detail 3 and world detail 1. And my fps is stable 75 on almost any retail map. But you warned for that so np.

karmatized
11-17-2007, 04:56 AM
mind you the map used the engine to its fullest, i was serious when i said that. lol

Everyone complained about how drab it looked before and thats the cost of making it super pretty.

question tho man, did you update your nvidia drivers as anyone with sli should do for this game

Flak
11-17-2007, 05:59 AM
Hi karma, this should technically be under the beta releases. Also, please don't forget to follow the posting guidelines (http://utforums.epicgames.com/showthread.php?t=583697) when making your post.

Thanks!

Taboen
11-17-2007, 06:23 AM
mind you the map used the engine to its fullest, i was serious when i said that. lol

Everyone complained about how drab it looked before and thats the cost of making it super pretty.

question tho man, did you update your nvidia drivers as anyone with sli should do for this game

I did not update drivers, I will, thanks.

mossa
11-17-2007, 12:32 PM
where do you put the files to show map in list

Sterling
11-17-2007, 06:22 PM
see if your computer can even run this map on full settings

It's not a good idea to make your map poorly optimised/add so much detail it will make people's computers lag.

Simeon
11-17-2007, 06:27 PM
It's not a good idea to make your map poorly optimised/add so much detail it will make people's computers lag.

Indeed. So if anyone can't decently run this map (it's a box after all), it's the mapper's fault.

karmatized
11-17-2007, 07:10 PM
first of all im just giving people what they want. First they say its not pretty enough, then they say its too pretty. lol make up your minds. lol

il prob release a version 2 of it later. Also the map runs fine with a normal ammount of people playing at once, its when you have a lot happening at the same time you see drops in fps. Try the same thing in DM-Deck and you will see similar results.

3leggedFreak
11-17-2007, 07:27 PM
It's hard to please the crowds. I think the target group will appreciate the map, and I think that's what counts. ;)

karmatized
11-17-2007, 09:11 PM
Indeed. So if anyone can't decently run this map (it's a box after all), it's the mapper's fault.

Dude for one thing, more then half of the commands we used in old unreals to check for occusion and clipping down work or there changed. The community doesnt know them yet.

Second, There are no anti-portals anymore. At least nothing easly available like before. So how is someone supposed to optimise a map and make it look pretty when no info is available to the community as of yet.

Less you can come to the table with answers dont say a mapper did a bad job.

Say something more like he did a good job with what info was available at the time. Cus as of right now like i said the community doesnt know how to optimize a map other then making it look bad and not using the engines new additions.

Im going forward

kisk
11-17-2007, 09:46 PM
nicely said..

Sterling
11-18-2007, 04:39 AM
first of all im just giving people what they want. First they say its not pretty enough, then they say its too pretty. lol make up your minds. lol

il prob release a version 2 of it later. Also the map runs fine with a normal ammount of people playing at once, its when you have a lot happening at the same time you see drops in fps. Try the same thing in DM-Deck and you will see similar results.

I'm not saying it's too pretty. I'm just saying you shouldn't make a map that people can't run.

karmatized
11-18-2007, 01:13 PM
if you cant run it then your hardware needs upgrading. If you get below playable frame rate your settings your system settings to high for your system.
The stock maps at the same settings give aroudn the same frame rate with high action happening.

get some better hardware. Epic even said straight forward this game will scale into the future.

woooo
11-18-2007, 03:40 PM
A plain open map doesn't make a good map = poor gameplay no matter how it looks, I'd rather have an ugly map that plays well and runs well, than a map that looks cool plays bad and only runs OK.

karmatized
11-18-2007, 04:22 PM
wow, people are so trying to get comments in they ignore the fact that it isnt built for everyone. Its for the IG and Zark Crowd. If Thats not you tuff

3leggedFreak
11-18-2007, 04:31 PM
You just don't get the "idea" of the map. It's 2k4 versions had more then 10000 logged matches, and that's pretty much considering it caters to a very small group of players. Have had a few mindless turbo instagib sessions on it myself. ^^

Flak
11-18-2007, 04:35 PM
Reminder: http://utforums.epicgames.com/showthread.php?t=583697

Lets keep the criticism constructive please.

karmatized
11-18-2007, 04:39 PM
my old halloween arena, the big pumpkin one its 70th place world wide and had more then 100000 matches on it. It became a staple in a lot of ig tdm games.
And its just the inside of a big pumpkin
lol

The ig tdm community has there own following people have to relize that and understand we actually like arena maps. lol

Shawn14316
11-18-2007, 04:40 PM
Sweet! This is going to be the first Map i download when i get UT3. Maybe even the first map i play with instigib in ut3.:D I remember playing Ut2k4 instigib on this map alot. Was tons of fun. Thanks for bringing it back.

woooo
11-18-2007, 05:06 PM
wow, people are so trying to get comments in they ignore the fact that it isnt built for everyone. Its for the IG and Zark Crowd. If Thats not you tuff

The thread title is misleading then, it says IG and regs. Still the map doesnt look like it belongs ut3, perhaps trying adding the layout make it look futuristic or somethingyeah maybe like a futuristic gladiator theme/style map.

karmatized
11-18-2007, 06:58 PM
it says regs because its mostly designed for ig, but there are jump boots and regular weps built into it to handle reg play

Bret Hart
11-18-2007, 07:00 PM
We appreciate the effort, but more effort could be put into it.

FlashIV
11-18-2007, 08:56 PM
This was one of my favorite arenas from my low-grav instagib days with GU° :) What's up Karma?

~Afterglow

kisk
11-18-2007, 09:24 PM
obviously, most of these folks can't appreciate an arena map because they never primarily played HS IG. I was in a clan with karma (Guerilla Mob [GU]) and we primarily played HS IG.. check out the 03/04 stats on GU maps -- they got played and this one will too.

Nice job karma.

karmatized
11-18-2007, 09:52 PM
oh shiz whats up man, didnt even notice.

MrZeaL
11-18-2007, 10:16 PM
not if it lags the **** out of everyone who plays it :/
i get like 40 fps on stock maps on high settings and like 15 fps on this -_-

zeitgeber
11-18-2007, 10:35 PM
my old halloween arena, the big pumpkin one its 70th place world wide and had more then 100000 matches on it. It became a staple in a lot of ig tdm games.
And its just the inside of a big pumpkin
lol

The ig tdm community has there own following people have to relize that and understand we actually like arena maps. lol


holy cow!!! u made haloween arena??? i love that map1!!!!!!111 i am a hardcore lowgrav instagib player. dude remake some of the GU arena maps. which clan were u in???? omfg cant wait for this game... does this level have the same sound track as the old one?? does ut3 have the sound loop bug???emboscada, skatepark and prison cell[less] are my favorite maps. try to reamake em pleaseeeeee or if u know who made them originaly ask them to get to work :)
i used to play for *XxelitekillasxX* also if i may add i probably played in 50000 of those 100000 matches :P keep em coming. thats what she said.

karmatized
11-18-2007, 10:40 PM
i get no less then 60 fps on this map. on max settings. But im running core 2 dou 6700. adn 2 8800 gtx's slid im down for the future why should i crap a map visiually because some want to be late upgraders.

When epic actually explains a way to optimize in the new engine il do that. But as of now there isnt any other then pretty much removing everything pretty. and for that go back to 2k4.


All the known ways for previous version of unreal arent there anymore. I asked epic already and awaiting a answer. IF there is a way that comes out later il update this map but otherwise she is as is. You gotta upgrade dude

karmatized
11-18-2007, 10:52 PM
holy cow!!! u made haloween arena??? i love that map1!!!!!!111 i am a hardcore lowgrav instagib player. dude remake some of the GU arena maps. which clan were u in???? omfg cant wait for this game... does this level have the same sound track as the old one?? does ut3 have the sound loop bug???emboscada, skatepark and prison cell[less] are my favorite maps. try to reamake em pleaseeeeee or if u know who made them originaly ask them to get to work :)
i used to play for *XxelitekillasxX* also if i may add i probably played in 50000 of those 100000 matches :P keep em coming. thats what she said.


I was in gu lol, i was GU°kArMa, emoscada was prision cell was cabrons, skate park i have no idea. I did sky arena, Evilator action, Karma's room, Nyctrainr2, halloween arena, Firepower, And the naked girl in the hole for AI Maves silence map

karmatized
11-18-2007, 11:17 PM
ok now after playing with some settings i saw something that boosted things, Looks like you cant use to many spot lights where theres a lot of action. Im gonna do some more tweaking, since some people complain to much, lol. il release a DM-Sky-ArenaV2 in a little bit.

zeitgeber
11-18-2007, 11:32 PM
I was in gu lol, i was GU°kArMa, emoscada was prision cell was cabrons, skate park i have no idea. I did sky arena, Evilator action, Karma's room, Nyctrainr2, halloween arena, Firepower, And the naked girl in the hole for AI Maves silence map

i have played sky arena, elivator action and maves silence countless times. Awesome maps! also if u remake halloween arena... please remake the new version with those sexy witchs and that one chick pleasuring herself on a pumpkin :D. once this forum sees ut3 version of gu-holysh!t they will flipout if they thought skyarena was too simple XD

if u are looking for a ig clan ckeck out ndpclan.com, they are the new *XxxX* minus the douchebags. zer01's there and hopefully he will remake the *XxxX* instagib rifle for ut3. I wasnt around when GU played so not sure of the history between xxxx and gu but ndp is a cool clan.

karmatized
11-18-2007, 11:35 PM
yeah holyShiz was a joke by Se7en. I gotta get a op to move this thread to beta. Till i release this altered light version

karmatized
11-19-2007, 01:29 AM
New version and final version at that released. Fixed all issues, Framerate is now super duper better. 50 to 60 percent increase.

It was a lighting bug all along that was causing the issues for most not a overage of poly's like some may have thought

karmatized
11-19-2007, 01:36 AM
yo zeitgeber u guys got a site?

woooo
11-19-2007, 01:42 PM
Yo Karma, dont get it twisted I love the map when Im playing binslayer and zark, flying above everyone else and killing the **** out of the ants below. (some people i knew had frame problems with the 2k4 version too, but I dunno why, he ran well wen I had an x200 :s). But because this is UT3 I just want to see more UT3 style maps than 03 and 04.

karmatized
11-19-2007, 02:13 PM
Well as it stands most of the maps that are being made by everyone are remakes. so your out of luck there,

Otherwise wait for my ctf map

Sterling
11-19-2007, 02:27 PM
if you cant run it then your hardware needs upgrading. If you get below playable frame rate your settings your system settings to high for your system.
The stock maps at the same settings give aroudn the same frame rate with high action happening.

get some better hardware. Epic even said straight forward this game will scale into the future.

My hardware is fine. You obviously don't understand what I'm trying to say, so I'll just leave it.

woooo
11-19-2007, 02:27 PM
Well as it stands most of the maps that are being made by everyone are remakes. so your out of luck there,

Otherwise wait for my ctf map

Oh im not out of luck, you're making ur ctf map, and I guess people are making remakes just to get the hang of the new Ued.

karmatized
11-19-2007, 02:32 PM
basicly yeah, The map is prob tweaked to be the prettyest custom map out so far. in terms of visuals and post processing.


But yeah i think thats whats everyones doing.

Sharpfish
11-19-2007, 03:17 PM
It's way too early to panic about lack of custom maps, there will be thousands this time next year.

It's because most people don't rush one out of the door just to be first and actually like to come up with something worthwhile. Only mappers who want to make a quick map will, the more discerning mappers will bide their time and put in the MONTHS of work that a map takes.

Btw - no amount of post processing makes a ring in the sky 'pretty' I don't know why you keep insisting this map is pretty when it's completely the opposite.

edit > in fairness your map is not alone, all of the maps posted for UT3 so far look like quick hack jobs just to get something out with your name on. I know I sound like a map nazi or something but it's quite demeaning to the mappers who value quality over quick results to keep harping on about your/their maps being 'first', anyone could have been 'first' if they released a ring in the sky.

Sharpfish
11-19-2007, 03:21 PM
Well as it stands most of the maps that are being made by everyone are remakes. so your out of luck there,

Otherwise wait for my ctf map

Also, just because many mappers haven't posted here doesn't mean there aren't far more maps in the works so this 'most maps are remakes' is false, it's just most maps with posted betas are. And there will also be plenty of CTF maps of good quality given time.

karmatized
11-19-2007, 04:27 PM
i agree, but your post is still not constructive, its simply still based on what you like, and only that.

Count how many times i have stated this is for the IG community mostly. The low grav ig high speed comunity. Why dont you take a look at the maps that community plays instead of just what you prefer.

No one ever said the map was complicated. But the fact of the matter is the majority of mappers dont know about Rainbow BSP, or half of the other problems the engine has and the ways around them. You think its a peice of cake being the first one on here to tackle and figure out these issues and ways around them think again.

Someones gotta be the first one to tackle these issues. And when you have them what are you going to do? Sit there for days like i did or make a quick post in forums and ask about it and get a answer from those select few who decided to take the time to figure them out.

my ctf map is a much longer process but you must also remember the time it takes to make the map is dependant on the person. Some people are creative and others get hit with a single creative thought.

This map was a test run for the engine, and to figure out its issues, but never the less its a very playable map for the ig crowd

woooo
11-19-2007, 04:55 PM
i agree, but your post is still not constructive, its simply still based on what you like, and only that.

Count how many times i have stated this is for the IG community mostly. The low grav ig high speed comunity. Why dont you take a look at the maps that community plays instead of just what you prefer.

No one ever said the map was complicated. But the fact of the matter is the majority of mappers dont know about Rainbow BSP, or half of the other problems the engine has and the ways around them. You think its a peice of cake being the first one on here to tackle and figure out these issues and ways around them think again.

Someones gotta be the first one to tackle these issues. And when you have them what are you going to do? Sit there for days like i did or make a quick post in forums and ask about it and get a answer from those select few who decided to take the time to figure them out.

my ctf map is a much longer process but you must also remember the time it takes to make the map is dependant on the person. Some people are creative and others get hit with a single creative thought.

This map was a test run for the engine, and to figure out its issues, but never the less its a very playable map for the ig crowd

How do you know you're the only one that knows rainbow bsp or anything else u have stated ?

karmatized
11-19-2007, 05:00 PM
i dont but im the first one to mention it in the forums so id say its fair to say.

im not the master of unreal but a lot of people are crapping on a map that is not even for there playtype.

And im trying to explain there are way more issues then they know of that pop up in the new engine that you should at the very least be thankfull to the first few mappers who figure them out because they can help you and save you a lot of time down the line when you have the issue.


You dont think i would have came to the forums and looked for a answer for the rainbow bsp bug if someone else had mentioned it. I had to deconstruct the entire map to find the problem and its something that others will get.

So far 2 big issues are all based on the new lighting system when constructing the maps
both problems stemming from a larger spot light overlapping several smaller ones almost like shining a light through a prism.

The angle brightness and radius can effect it.

This is something previous unreals didnt suffer from.

The rainbow bsp or as i call the prism effect and the fps drop are all caused by the same issue in diff ways

woooo
11-19-2007, 05:05 PM
You're kinda proving sharpfish right but owell.

As you said you're moving forward, so i guess you're taking in all the constructive comments like my future gladiator idea :p. But when u said im moving forward it made me think, Yeah he's going to be a great mapper with that positive attitude, so keep at it and cant wait for ur next map. Think big, about all game style, ig, low grav regs into game play and layout of the map. HF wp gg

karmatized
11-19-2007, 05:13 PM
Naw man i love doing new things in maps and making people say ow wow thats nice, But the engine has a learning curve, So i figured let me make something for the IG croud. The ig crowd plays a lot of arena style maps. and thats what this is. So i remade one of my old maps for them. But then a lot of people started *****ing which kinda pissed me off when people complain about something thats not for them.

My ctf map is my baby i started in 2k4 but never finished due to the game dying out and i have been saving it for a while now till ut3. I intend on making peoples jaw drop if i can. But of course il still make some ig maps but still people gotta chill out and relax. For example i dont play Dual deathmatch but theres another map in the making by another guy and rather then say anything bad i tried to give him sound advice that i have learned about post effects which could improve the look of the map a lot.

The arena it self is a simple thing lots of statics and stuff. But the skybox took time, the lighting took a hell of a lot more time.

a lot of people dont udnerstand yet that the new lighting system is 50 percent of what makes the map look nice

so when i say its the prettyest map out right now, thats not comming from the simple static mesh setup of a arena im saying that based on the lighting system.

woooo
11-19-2007, 05:16 PM
Naw man i love doing new things in maps and making people say ow wow thats nice, But the engine has a learning curve, So i figured let me make something for the IG croud. The ig crowd plays a lot of arena style maps. and thats what this is. So i remade one of my old maps for them. But then a lot of people started *****ing which kinda pissed me off when people complain about something thats not for them.

My ctf map is my baby i started in 2k4 but never finished due to the game dying out and i have been saving it for a while now till ut3. I intend on making peoples jaw drop if i can. But of course il still make some ig maps but still people gotta chill out and relax. For example i dont play Dual deathmatch but theres another map in the making by another guy and rather then say anything bad i tried to give him sound advice that i have learned about post effects which could improve the look of the map a lot.

The arena it self is a simple thing lots of statics and stuff. But the skybox took time, the lighting took a hell of a lot more time.

a lot of people dont udnerstand yet that the new lighting system is 50 percent of what makes the map look nice

hehe same I started a map in 04 but never finished it for the same reason !! lol

karmatized
11-19-2007, 05:19 PM
and woo the gladiator idea is good, but you will find that when you make a ig map the rest of the players go crazy like you just noobed it. lol

as if theres no skill to making a arena that people actually want to play.

You kinda have to be a IG guy to know how the make a map for it

woooo
11-19-2007, 05:21 PM
=] sure wouldn't mind working with you in the future. Friday needs to hurry up so I can work on some shizzle !! :D

atebit
11-20-2007, 05:29 PM
man, so many harsh posts. the greatest maps started as one room..
at least commend this person on their efforts for the community,
instead of acting or being a whiney 14 year old who produces nothing of their own.

Flak
11-20-2007, 05:35 PM
Once again, please keep the comments constructive. I don't want to have to start removing posts.

karmatized
11-20-2007, 05:37 PM
thanks for the support atebit

Skill
11-22-2007, 08:37 PM
I know wat I'm going to do with this! im going to use it for chaos melee tournaments!

karmatized
11-23-2007, 12:01 PM
i mentioned rainbow bsp a few times so heres another mapper having that issue http://forums.epicgames.com/showthread.php?t=586690

Told him what i learned

SkrU
11-23-2007, 05:40 PM
i have played sky arena, elivator action and maves silence countless times. Awesome maps! also if u remake halloween arena... please remake the new version with those sexy witchs and that one chick pleasuring herself on a pumpkin :D. once this forum sees ut3 version of gu-holysh!t they will flipout if they thought skyarena was too simple XD

if u are looking for a ig clan ckeck out ndpclan.com, they are the new *XxxX* minus the douchebags. zer01's there and hopefully he will remake the *XxxX* instagib rifle for ut3. I wasnt around when GU played so not sure of the history between xxxx and gu but ndp is a cool clan.


I'm going to talk to Mave tonight and ask him who made that map. I think it was genx. Mave, Stemcell, Focker, Crazyick are all in the same clan as me (ReZ).

As far as the esr I have mentioned it at ndp.

Great job on sky arena bro! We need maps so I find you very valuable right now. My friend BuD might not be buying the game :(

-SkrU

EDIT: I also hear that there is a variation of UTComp being worked on by someone.

SkrU
11-23-2007, 05:47 PM
Oh yeah, we also have a couple people from GU in our clan too. El Cabron moved to a location where internet sucks and section 8 is still around here and there.

karmatized
11-23-2007, 06:49 PM
here i need a clan opening with some of my old peeps, be nice to see some of the old fella's again. hit me up skru, karmatized@gmail.com

EpicFragMagnet
11-24-2007, 08:56 AM
Might be a simple map, but it's a blast to play it with instagib for sure.

On the other hand, the music is a bit of a pain in the neck to listen to (And sorry, I'm not likely to go into my options panel to change the music volume setting each time I switch to and from your map). Any chance you could change it to something from the game?

karmatized
11-24-2007, 11:02 AM
You can Keybind a music off button, Because this wont be the last map you hear with music that you dont like personally.
I specificly avoided using using ambient sounds to give people that wanted the optiion to shut the music off just that.


This is what the IG community wanted in past unreals the option to have in map music pushable with options to turn it off.

besides its already to late, enough people have the map with some hosting it to change it now.

m4tze
11-24-2007, 11:11 AM
That map rocks, I fired up a match vs bots with Low G.
Wanted to record the demo to .avi but the 1st person demoplayback is way to buggy :(

Look what you can do with this map + bots :p

http://www.sendspace.com/file/kyzkr4

HelmedHorror
12-23-2007, 07:45 PM
Might be a simple map, but it's a blast to play it with instagib for sure.

On the other hand, the music is a bit of a pain in the neck to listen to (And sorry, I'm not likely to go into my options panel to change the music volume setting each time I switch to and from your map). Any chance you could change it to something from the game?

wuss, disturbed kicks too much ass for you

karmatized
12-23-2007, 07:57 PM
yeah seriusly, i have had a bunch of people email me asking what band that is, lol guess im helping sell records. lol

Madmanxan
12-23-2007, 11:43 PM
looks nice :)

b0b7h3r1pp3r
12-24-2007, 01:23 AM
Very good map...I enjoy finally having an arena map that looks good as well. I gave it 5 stars for the record because I can appreciate this kind of map...but my vote didnt affect it very much :P...and tho im not partial to the music, I turn down music all the way anyway so that will not factor in my rating