View Full Version : Epic : UDE
ProjectUT
11-16-2007, 12:19 AM
Will we be able to use UDE3 (Unreal Development Environment) or a newer version for compiling our scripts in UT3?
It would be so much easier, or is UDE built into the editor this time?
LagMasterSam
11-16-2007, 07:31 PM
I doubt that it would be integrated with the editor. It may be possible to use WOTGreal for an IDE in UT3 because someone has been able to use WOTGreal with RoboBlitz.
http://wiki.beyondunreal.com/wiki/Solid_Snake/UsingWOTGrealWithRoboBlitz
Henrik
11-16-2007, 07:58 PM
I'm pretty sure Wotgreal has been updated to make working with UE3 possible without the above hack..
Mysterial
11-16-2007, 08:39 PM
There aren't currently any plans to release a UDE for UT3.
LagMasterSam
11-16-2007, 11:28 PM
I'm pretty sure Wotgreal has been updated to make working with UE3 possible without the above hack..
The official WOTGreal site makes no mention of an update for UE3. Is the project being continued elsewhere?
Henrik
11-17-2007, 12:12 AM
If you read his blog, the latest development release supposedly adds support for it..
Sir_Brizz
11-17-2007, 02:37 AM
It does indeed.
r1esG0
11-19-2007, 09:37 AM
There aren't currently any plans to release a UDE for UT3.
oH my GOD??!?!?
what do you recommend us to use to script on unreal script??
KewlAzMe
11-19-2007, 10:47 AM
Hopefully WotGreal will be updated with full out-of-the-box support and then in 2 years Epic will pay him soem money so they can re-badge it again, just like they did for the last one. It all depends on Harmon
LagMasterSam
11-20-2007, 10:55 PM
If you read his blog, the latest development release supposedly adds support for it..
Where is the link to his blog? I couldn't find it on the main page.
It does indeed.
How do you get it to work properly?
{SAP}THEEDGE
11-20-2007, 11:45 PM
I have the development version now, but can't figure out how to point it to my new class trees for UT3. It still opens up with UT2004 trees...
There is a pulldown for gametype, but UT3 is not in there. Do you have to create your own gametype somehow??
Pfhoenix
11-21-2007, 02:07 PM
You have to setup a new gametype, then you have to set multiple script directories, modify the UTEditor.ini yourself to add to the ModPackages, and after all that, you don't get ctrl-click functionality, you want to avoid using WOTgreal's internal compiler wrapper (so no UCC, just tell it to run UT3 make).
WOTgreal may "work", but it's definitely lacking proper UT3 support.
shadinio
11-27-2007, 05:42 PM
ok, i contacted the harmeister and he says that he's picking up UT3 today and adding the UT3 gametype to it...
Great, thanks for the update shadinio.
shadinio
11-28-2007, 04:17 AM
alright, this is as far as i've been able 2 get to in WOTgreal. using the dev version 3.006, u can edit a new gametype and add all the new variables in. i was able to point wotgreal to the new scripts folder and therefore, i got the packages/class tree workin. the executable for running the game is also workin. http://jet-theory.com/team/Shadi/pref.JPG
the compiler is also workin. u need 2 go into the compiling section of the preferences, and instead of using ucc u need 2 point it to the UT3.exe and add in "Make" as such http://jet-theory.com/team/Shadi/ucc.JPG
now the only problem left, is 2 make the modification from EditPackages to ModPackages....WHICH is where i'm still stuck!!! :p any help from anyone would b awesome while we wait for the harmeister to do his thing!!!
LagMasterSam
11-28-2007, 05:02 AM
Nice shadinio. The package/class tree is always helpful. However, the ctrl+click for "zooming" to the definition of functions/variables does not seem to work. I'm also glad to hear that harmeister is adding full UT3 support. :)
HoMeRS}i{MpSoN
11-30-2007, 10:21 AM
I think there IS a version of UDE for the UT3 engine itself for use by Gear of War. I think it can also be made to work with Roboblitz. But, I don't think it will work for UT3 because the paths are different (i.e. My Games folder).
Mr Evil
11-30-2007, 10:46 AM
Just use Notepad. Notepad makes you 1337.
KewlAzMe
11-30-2007, 10:53 AM
Just use Notepad. Notepad makes you 1337.
You'd probably have a little better efficiency if you use a context editor with colorization and stuff... I know ConTEXT has a uscript plugin.. UltradEdit has one.. Notepad++ might
Does anyone know if any standalone editors offer intellisense style of code auto-fill? That would be ideal.
shadinio
12-01-2007, 12:37 AM
I think there IS a version of UDE for the UT3 engine itself for use by Gear of War. I think it can also be made to work with Roboblitz. But, I don't think it will work for UT3 because the paths are different (i.e. My Games folder).
"NOTE: UnrealScript source is not available for Gears of War and programming is not supported for the game." thats from the GearsMods page on wiki
i dont c how there would b a UDE for Gears of War if it doesnt support programming in the 1st place. right?!
It would be neat if you could use visual studio to create your uscripting in.
(there are free express programs of visual studio :))
shadinio
12-01-2007, 03:13 PM
ya...but remember, unreal script uses its own compiler...we just have to wait for WOTgreal....
KewlAzMe
12-01-2007, 06:56 PM
ya...but remember, unreal script uses its own compiler...we just have to wait for WOTgreal....
Well you can use UEStudio... and just call the compiler separately. But Visual Studio I dont think supports languages outside of its own.
Eclipse is something that would be useful... is there a uscript pack for eclipse?
-EDIT-
aha! http://uceditor.sourceforge.net/
MusicMonkey5555
07-10-2008, 11:49 PM
There are several options one of which is being worked on and is for VS2005/VS2008
http://pixelminegames.com/unrealeditor.aspx
It was entered in the make something unreal contest.
Here is the forum link: http://forums.epicgames.com/showthread.php?t=613574
Here is the make something unreal link: http://www.makesomethingunreal.com/phase1.aspx
Found under tools
Other IDE options:
Context + Highlighter + Some set up
http://www.wotgreal.com/
http://uceditor.sourceforge.net/features.php
All else fails note pad LOL :D, but many of these are much better.
MattSimpson
11-10-2008, 04:59 PM
Does version 3.0.0.5 of WOTgreal support UT3?
280Z28
11-11-2008, 05:17 PM
The best place for info on our editor at this point is our wiki since it's easy for me to keep updated. :)
Home page & intro to installation:
http://wiki.pixelminegames.com/index.php?title=Tools:nFringe
Features & screenshots:
http://wiki.pixelminegames.com/index.php?title=Tools:nFringe:Features
Releases:
http://wiki.pixelminegames.com/index.php?title=Tools:nFringe:Releases
HoMeRS}i{MpSoN
11-13-2008, 10:21 PM
Does version 3.0.0.5 of WOTgreal support UT3?
If you get the development version, it does sort of. I have the pixel mine Visual Studio plugin, and use Visual Studio for the bulk of my development, but I still use WOTgreal because it's tree structure is easier to use than the VS class browser and I like it's child/parent class searching...
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