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{SAP}THEEDGE
11-15-2007, 06:39 PM
Is there a new version of the Linux Server available yet? The one we are running is buggy and crashes quite frequently. Would love to have an update!!:D

Frogger
11-15-2007, 07:26 PM
only windows beta has been released thus far..

{SAP}THEEDGE
11-15-2007, 08:03 PM
With the German version already out, I would have thought the new linux server would be ready. Will the Linux server update be ready in time for US release??

EddieFrog
11-16-2007, 05:11 AM
as you read this they are working on a full release - should be out (hopefully) before november 19th

Slaughter
11-16-2007, 11:33 AM
More information regarding the Linux server should be available today. Remember, the server package is still beta at this point (even for Windows).

Entil'Zha
11-16-2007, 07:29 PM
Hmm, you think Epic is gonna work over the weekend ?
Would be dedication though :)

jot
11-17-2007, 06:30 AM
how could that be... releasing a multiplayer game without a working dedicated server available?! -_-

Entil'Zha
11-17-2007, 08:22 AM
There's happened stranger things the last couple of weeks :)

We can only hope now.

Frogger
11-17-2007, 04:16 PM
last werd was there won't be nething this weekend, but hoping for something early next week..

Art_illery
11-18-2007, 09:52 AM
I am waiting for the Linux dedicated Server really badly too. In the last month right from the beginning of the launch of the Demo i was highly motivated to provide UT3 Demo Servers hosted on a quadcore Opteron machine in a Hosting facility here in Germany.

I tried out the Linux Beta Demo DS just to find out, that personally i wouldnīt call that Beta, i would rather put an Alpha-Status label to it. Tons of Features missing (no Rcon administration, let alone a webinterface), bad login mechanisms(Gamespy account for every DS needed? Am i the only one who is pissed off by this???), really bad concepts of Queryport setup, and last but not least, of course, the Server was not able to run stable for more than 5 Minutes straight after one mapswitch. Reproducible kick of all connected players, although the Serverprocess itself runs on neatly...

All those things are telling me one thing: This smells like a rushed out and premature release from all pores. At least when you look at the Serverside aspect of the Software.

To be Honest, it sadens me a little bit, when i think back to the times of UT99 and UT2003/2004 Server daemons. Compared to those, this UT3 DS is a real PITA to configure, to maintain and to get running.

I truely hope next time they release an Unreal Tournament Title they will stick more to Values from their Past. I always wondered, what happened to :"Itīs done when itīs done!!!". I honestly am a little disappointed in EPIC.

So until the next Full Version release of the Linux Dedicated Server is out, i try to get myself some experience with the Windows Full Beta DS released a short time ago, and let that run on my Virtual Machine on my Server here at home(which of course happens to be located behind an NAT-Router, which of course isnīt able to be joined by normal means like double clicking in the Serverbrowser...)

headfog
11-18-2007, 10:05 AM
I don't have and will not license windows servers to support this. While everything seems 'rushed', it really feels like all the time was spent in building the UT3 engine and not the game itself.

Lightbringer
11-19-2007, 04:51 PM
Who's running Windows Server anyway? :D

*runs with a "We want a Linux dedicated server" sign around and stats yelling* ;)

WarTourist
11-19-2007, 04:52 PM
Hi all. We're trying to get the Linux server done as soon as possible. Thanks!

devnulll
11-19-2007, 05:14 PM
Hi all. We're trying to get the Linux server done as soon as possible. Thanks!

Sir, you just made my day :)

UT3sysop
11-20-2007, 02:41 PM
Well my game host provider sent me an email stating the following:

Dear Sir,

We are working on getting the linux dedicated files up and running. Once it is up we can change you server config file

Thank You,

Sean McGuire

So I guess that means they are running a linux server!

Dubious
11-20-2007, 02:59 PM
from Jeff Morris
date Nov 20, 2007 12:28 PM
subject Re: Linux Status?

Linux DS still being banged on. No ETA.

Jeff

That was from just 2.5 hours ago. So your provider is not running a Linux server unless its the beta version that crashes at map change.

UT3sysop
11-20-2007, 04:52 PM
Ok I know Epic is working on the Linux dedicated server, but do they have any idea if its going to be soon like tomorrow this week?, next week?, this month? what?

Just curious :confused:

headfog
11-20-2007, 05:08 PM
Icculus had indicated this would be released in conjunction with the retail release. Evidently this is not true.

theteck
11-22-2007, 02:06 AM
im very not happy with this version of ut

interface very cheap ... admin tool ? any ?

friend list and favorite server?

from the time i run a ut server its the first time i see this from epic ....

very ...

Art_illery
11-22-2007, 04:48 AM
I think Epic themselves donīt have that much information on when the Linux DS will be ready as they donīt code it themselves. As many of you will already know, coding for the Linux DS port was outsourced to Icculus.

I pretty much guess, that is the reason, why there is such bad information flow concerning the status of the Linux DS.

Also, i have run the Linux Demo Beta DS which was released Oct 14th, and as also many of you know that release back then was full of missing features and bug-infested like hell. Most people didnīt even get the Server to run stable for 2 Maps straight with reproducable Bugs...

So what i can gather from these facts is, that the Linux Server coding will take much much longer than anticipated by any of the EPIC Staff or Icculus, due to tons of issues that have to be addressed in order to even release a semi-decent BASIC Server (without luxury things like Webadmin interface and the like)

Why this situation is like it is now i can only guess, but my guess would be, that the work on the Serverpart of the Software started way too late in the stages of the UT3 Project, and now EPIC has to pay the price of this situation, as there is only a handful of people even considering playing online for now, as the Servers that are up and running (which are all Windows based Servers ofc) are not very attractive to many people ping and latency wise.

Compared to releases of UT99, UT2k3 and UT2k4 the Online-landscape in the Serverbrowser looks more like a wasteland than a flourishing and thriving meadow. I can recall the release of UT99 when people even had smaller bandwidth connections and many people back then didnīt even have Internet, so there was a much smaller base of clients. But that didnīt stop them to fill up hundreds of servers and play online.

I donīt see anything like that with UT3 and i wonder where all the people are, that were shouting and motivating, that UT3 will be a huge boost to the community playerwise.

Antigamespy
11-22-2007, 04:59 AM
its gamespy.... and not Icculus or epic

Art_illery
11-22-2007, 05:16 AM
its gamespy.... and not Icculus or epic
I think you are misinterpreting or mixing up some things here.

Gamespy doesnīt have anything to do with the coding of anything in UT3. Gamespy is merely the Mediator for making the Serverbrowser of UT3 work.

In previous Releases of UT3 EPIC hosted their own Master Servers that did the job of registering online games and stats and show them in the server browser of those games. In UT3 this part is taken over by Gamespy. I figure this was done, because EPIC didnīt want to be responsible again for maintaining Servers for this job on their own, so they took the "easy" way and married UT3 to Gamespy. In my opinion this was a very bad idea, but well, that is only my opinion. And i also acknowledge that i am not a very huge fan of gamespy. This marriage of UT3 and the 3rd Party Serverbrowsing implementation complicates things and annoys users by being forced to comply to ridiculous constrictions (Dedicated Servers need Gamespy account, Clients need to play with their Gamespy ID, you even get kicked out of the singleplayer, when you loose connection to your gamespy account, and last but not least some Settings seem to be saved remotely on some Gamespy Server, which opens up the door to really spy and get information about each and everyone who is playing with Gamespy accounts in order to spam their real and functional e-mail accounts that people mindlessly revealed at the registering process with customized advertising. Welcome to the corporate world :( )

But the coding of the Linux DS is in fact done by Icculus. You can verify that at www.icculus.org

Antigamespy
11-22-2007, 05:51 AM
no its gamespy iam SURE! ;)

check this here : http://www.linuxhardware.org/article.pl?sid=07/11/21/0433201

Art_illery
11-22-2007, 06:02 AM
Very interesting, i wasnīt aware of that yet, but if this is true, the Rabbit Hole is even deeper than i thought...

Antigamespy
11-22-2007, 08:38 AM
yes ;)

my nick for president!