PDA

View Full Version : New Editor - How do you apply textures?



Donker
11-15-2007, 10:25 AM
I tried for over an hour last night to add textures to a simple test map I was making but couldn't seem to figure it out. :(

I made a few maps back in my 2k4 days and adding textures was simple enough - highlight wall and click on the texture from the menu and you're done.

But this doesn't seem to work now. There doesn't seem to be a 'texture window', and seems the only way to get to the textures now is to click the 'generic' tab of the menu and checking off the 'textures' box. Even after I've pulled up the textures, clicking on it with the wall to add the texture being selected doesn't seem to work anymore. Also tried messing with various other options with no luck.

Has applying textures become overcomplicated, or is there some obvious way that I'm missing?

Eliot
11-15-2007, 10:40 AM
you can only apply materials so make a material linked to your desired texture.

xtremexp
11-15-2007, 11:09 AM
yeah only material allowed material textures in UED4, in generic browser ,material texture look like textured spheres.

Donker
11-15-2007, 11:28 AM
Ah ok, thanks guys

Looked around for help on materials and found this tutorial, for any people in the same boat as me:
http://www.hourences.com/book/tutorialsindex.htm

-=¤willhaven¤=-
11-15-2007, 12:18 PM
Materials and Material Instances are what you apply to the world and to meshes.

Material Instances are the same as Materials but they have modified properties. Basically you make a master Material with some properties that can be changed (tiling, color, etc) and the Material Instances make it easy to have variants of that master Material.

Both are used heavily, so browse through both.

Sentientv2
11-15-2007, 03:33 PM
It took me a while to get used to this, but I really appreciate the hierarchy of the new editor. Now you have instant ability to make shaders and not have to have them bundled in with the Textures tab (e.g. UEd2). This means of shader creation is so much more fluid than Source engine.

dynaphase
11-15-2007, 03:53 PM
This hierarchy is much better than before, because now we can manipulate with same texture on different ways over different materials. Working with materials is something like in 3DMax.

I still guess that is just like that, because until now I don't have editor in my hands :(

But I read all articles from Hourences tutorials a couple day's ago...

Sentientv2
11-15-2007, 11:13 PM
It looks and works very similarly to Maya's Hypershade. Both have a drag and drop interface and connecting relational trees of nodes together for your final result

http://static.highend3d.com/tutorialimages/144/hypershade.gif
Maya's Hypershade

http://www.pablo-zurita.com.ar/gallery/albums/articulos/MaterialEditor.sized.jpg
Unreal Engine 3 Material Editor