View Full Version : Couple questions
R_Diaz
11-15-2007, 03:13 AM
Making a single player map here. I've looked at some of Epic's official maps, but still can't get several things to work.
I've set up an emergency hole spawn point to have some enemies attack me. It's all working and the bad guys do spawn, but they're kinda stupid by default and won't move nor take cover. I've set up some path and cover nodes, but they don't use them. How is this accomplished? Should they have some AI by default or does everything need to be scripted?
Also, I can't get music to work. I've set up the stuff in Kismet just like I've seen it was done in the official maps. Using the event "map fully loaded and visible" I'm pointing to a "change music track" action which is pointing to a "music track" variable, with the sound cue correctly set up. Looks like it's all OK, but it doesn't work. What's the correct method to have some music play in the background?
That's all for now. :)
R_Diaz
11-18-2007, 05:14 PM
I'm done with the AI part, my enemies are acting just fine now, but can't get music to play :(
Anyone know how to play/change a music track?
Darth Axel 007
11-18-2007, 05:25 PM
Haven't done this with Unreal Engine 3 yet but, in kismet;
When level loaded > set music track = song
R_Diaz
11-19-2007, 12:56 AM
Haven't done this with Unreal Engine 3 yet but, in kismet;
When level loaded > set music track = song
That's what I have done, with no luck. :confused:
MrSilent
11-19-2007, 01:43 AM
Hey man, I got the sound working with a simple setup, also works nice with a trigger.
http://aycu08.webshots.com/image/33407/2002483970148611700_rs.jpg
Im no expert at Kismet but this seems to work ok.
Ultrimo
11-19-2007, 03:10 AM
How did you fix the AI problem you had?
R_Diaz
11-19-2007, 03:29 AM
How did you fix the AI problem you had?
Just by adding more path nodes. Looks like enemies are hungry and they need a lot of those apples to move properly. :p
R_Diaz
11-19-2007, 03:32 AM
Hey man, I got the sound working with a simple setup, also works nice with a trigger.
http://aycu08.webshots.com/image/33407/2002483970148611700_rs.jpg
Im no expert at Kismet but this seems to work ok.
Uhm, I will try that this evening. I'm not sure it would be real "music" and maybe the music volume slider wouldn't work with it, but right now, as long as music plays, I'll be happy... Thank you, I'll let you know if it works here :)
Leblanc
11-19-2007, 05:48 AM
Hey R_Diaz, got a question for you. :)
Were you able to play your custom single player map from the game menu? Or you're playing it just in the editor?
R_Diaz
11-19-2007, 06:47 AM
Hey R_Diaz, got a question for you. :)
Were you able to play your custom single player map from the game menu? Or you're playing it just in the editor?
I can play it from the game menu by opening the console and typing "open mapname".
I have to publish the map first (by copying, because cooking it causes some graphics bugs), then everything works flawlessly.
Leblanc
11-19-2007, 07:33 AM
That's cool! Thanks for the tip! :)
But by simply copying the map, don't you get that LOD problem stated here (http://utforums.epicgames.com/showthread.php?t=584133)?
I'm still trying to figure that one out. And I'm sure I will, eventually. ;)
R_Diaz
11-19-2007, 09:44 AM
That's cool! Thanks for the tip! :)
But by simply copying the map, don't you get that LOD problem stated here (http://utforums.epicgames.com/showthread.php?t=584133)?
I'm still trying to figure that one out. And I'm sure I will, eventually. ;)
Nope, I get no bugs by copying. On the contrary, if I cook the packages, the map will have horrible graphical glitches, most objects will become black.
Leblanc
11-19-2007, 02:40 PM
Nope, I get no bugs by copying. On the contrary, if I cook the packages, the map will have horrible graphical glitches, most objects will become black.
Ah, lucky you! :p
Sadly I do not share the same fate.
R_Diaz
11-19-2007, 03:21 PM
Hey man, I got the sound working with a simple setup, also works nice with a trigger.
http://aycu08.webshots.com/image/33407/2002483970148611700_rs.jpg
Im no expert at Kismet but this seems to work ok.
Well thank you. While I'm not sure the game treats these sounds as true music, I certainly can't tell. It's working and I'm happy with the results :)
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